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oblivioncth

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Posts posted by oblivioncth

  1. 35 minutes ago, Vippy_man said:

    Hi, thanks for the reply. I did not have the flash platform ticked or any ticked in the photo (I didn't realise that I had to). I tried it with the flash platform ticked and it still didn't work. 

    Gotchya. Just trying to get at your exact intentions, as well as what you did.

    So originally you just wanted to import everything on the Flashpoint "Favorites" playlist (hence selecting that playlist, along with "Force All" of Playlist Game Mode) and that exhibited the issue?

    If your intention was to do exactly this (importing only the games from that playlist, regarddless of platform), then no you don't also have to select the Flash platform and are using the tool correctly. If you want to import ALL Flash games, regardless of whether or not they're on the Favorites playlist, then you will need to select the Flash platform.

  2. 12 minutes ago, Vippy_man said:

    Hi, I am having some troubles with the latest release of FIL (v0.6.0.2), I have Flashpoint v11 infinity, the latest version of LaunchBox (v12.16.0) and the latest version of CLIFp (v0.9.1. I have followed the all the steps and have made sure Flashpoint and Launchbox are closed. when I try in add the flash games to LaunchBox, FIL goes to 33% and then closes. When I open LaunchBox, there are no flash games added to my library. I have attached a image of what my FIL looks like. Thanks for your help.

    FIL.PNG

     

    Sorry you're having this problem. I'll try to reproduce it as soon as I can.

    To clarify, you say you're trying to add Flash games but I can't see that platform option in your picture since it's too low in the list. So are you import options as shown in the picture, plus the "Flash" platform selected?

     

    On 8/26/2022 at 1:25 PM, NexusX0 said:

    Is this getting updated for Flashpoint 11? 

     

    On 10/7/2022 at 11:55 AM, SiriusVI said:

    Would be great for sure. I just checked and Flashpoint 11 is 1.42TB when extracted. Holy sh**. I think this alost twice the size of the 10.1 version.

    It already has been, though now I need to fix this new issue.

    EDIT: Sorry, didn't realize I forgot to upload the past few releases here ><.

  3. 20 minutes ago, The Papaw said:

    Games do not launch full screen from BB, that is what I am trying to accomplish, weather by a switch, such as -f or -fullscreen (which I have tried both and neither work).

    I want to do this automatically when a game launches, not using the keyboard, maybe with an AHK script or something if there are no switches

    Thanks for replying :)

    Sure.

     

    Right now the only intentional handling is to do things the way Flashpoint does natively, so there is no force full screen switch or anything like that. I didn't consider it much given the games in FP tend to me more desktop oriented, and less "couch gaming" (not to say you can't do it anyway).

    I'll keep in mind trying to implement such a thing, but it would likely be challenging given how there are numerous different sub-programs that Flashpoint uses behind the scenes, some of which keep getting changed, that all may or may not support fullscreen or at the very least require different methods to make them go fullscreen.

    There is a more universal approach I can attempt, but that comes with its own challenges.

    For now at least, your best bet would be to try to use an AHK script or the like, as you mentioned.

  4. On 1/7/2022 at 12:40 PM, tribe fan said:

    This is awesome stuff. Was so relieved to find this project after discovering my SMB Crossover swf was no longer working in Flash Player Projector.

    How do I import just certain games or playlists into LB? I created my own playlist in Flashpoint and selected it in OFILb, but it seems to be trying to import EVERYTHING into LB.

    Sorry I missed this.

    Right now I'm in the middle of overhauling the tool internally, but for the time being it should work fine with the latest Flashpoint.

    What you want to do is add all of the games you want to a playlist like you said, then in the tool make sure no Platforms are selected, select the Playlist you made, and then set the Playlist Game mode to Force All.

    This will cause the tool to only import portions of each playlist as required so that the game's in the playlist are available without anything else being grabbed.

  5. 2 hours ago, SiriusVI said:

    Hey, yeah I also noticed the space in the beginning of both playlists later on.

    I've just tried your updated importer. It works for the Super Hall of Fame Playlist now. The "Favorites" playlist still isn't imported. Now if I understood you correctly, it only imports if I manually add a game, is that right?


    EDIT: Just tried it. The Favorites Playlist import works if I manually add a game in Flashpoint 😃

    Exactly, the playlist is literally your FP favorites that starts empty by default and is there for you to fill in.

    It sounds like all is well then. Thanks for testing it.

    • Like 1
  6. 1 hour ago, SiriusVI said:

    -snip-

    Fixed. 

    The problem was those playlists both have leading spaces (annoyingly, and likely an accident) in Flashpoint. This isn't allowed for filenames on Windows, and so what would happen is that my tool was configured to save the name with the space, but the OS would automatically remove it. Then later when it checks for existing playlists it makes the comparison expecting the space to be there, because it knows nothing about the removal, and so it doesn't see it as the same given the small, but significant difference. I changed my filename handling so that it considers filenames with leading/trailing spaces to be invalid and therefore accounts for their removal during comparison (as well as removing them itself when saving the playlists for the first time).

    I also got lucky and happened to discover a bug that can cause a crash if you input the wrong Flashpoint folder so that was a nice catch to fix.

    To be a little less lazy, and not flood my repo with slightly different releases, try this one out before I christen it officially: https://www.mediafire.com/file/7nfh203dgwg21ec/OFILb_0.4.1.3_test.zip/file

    Also for the favorite playlist, make sure you actually have favorites set within Flashpoint or else it won't import anything regardless XD.

  7. 20 hours ago, SiriusVI said:

    Sounds great. Can't wait to try it out.

    By the way, I do still get that weird message from your plugin telling me that my Flashpoint Ultimate Version is not 10.1, even though I downloaded the complete package and unpacked it correctly. I did rename the Folder it's stored in, though. Do you get the same messagte?

    It's likely due to two reasons.

    1) 10.1 was updated three times (the third was rescinded) after release, with the most current available being 10.1.0.3. On the site right below the torrent link is a statement and link to the patch you need to update Ultimate to that version. The statement makes it sound like that if you downloaded the torrent more recently that you're already fine as the torrent was updated to include the patch; however, this isn't actually the case and I have notified the team that the torrent is still the original release and that the statement is misleading (plus it turns out someone else there already noticed the issue and they're just waiting for it to travel down the pipeline to be fixed). So tl;dr make sure you apply that patch.

    2) This is the first version where the checksum (in this case, used as an identifier) for the FP launcher has differed between Ultimate and Infinity. Because I wasn't aware of this right away the checksum that both are checked against is only Infinity's, which of course will make Ultimate 10.1.0.3 always be seen as a "mismatch". I have rectified this for the next build.

    There is now another issue where it seems like a recent release of LaunchBox may have changed how images are handled, or something weird is just going on, because LB is ignoring the imported images now for me. Otherwise though the original issue has been totally fixed.

    Edit:

    Nvm, starting with a fresh LB installed fixed the issue. Must have just accidentally broke something (which is likely with some of how I do some testing).

  8. 7 minutes ago, SiriusVI said:

    Well,

    you could have the language field display like this for more than one language:

    en, et.al. 

    or if you want to leave more languages in:

    en; fr; sp, et.al. 

     

    You could stell leave the complete region info in the custom fields.

    Yea, that is roughly what I was planning on doing (though nice call on the "and others"), but I decided to just make the whole thing a Custom Field. My concerns about it from the past only were an issue with a much older version of the code base and don't really pose a problem (other than a little bit for a future idea I have, but whatver I'll cross that bridge then) currently.

    Haven't had much time to do it but it will work and is partially complete.

  9. 54 minutes ago, C-Beats said:

    All the games are global and don't really have a valid region value. You could simply import the Language information into a Custom Field and then wouldn't lose metadata and it wouldn't cause issues by being pushed into the Region field.

    This is my ideal plan, but it's a tad annoying because if I remember correctly Custom Fields are stored in a separate file and are not part of the platform XML itself. In the end it's not a huge deal but it does require a little more work, though I glanced at using them before and thought I remembered another reason I decided to avoid using them, which is why I was mentioning just truncating the field. 

    Either way I'll check them first before resorting to just cutting the field off.

  10. On 12/23/2021 at 12:27 PM, SiriusVI said:

    Hey @oblivioncth, I get this weird error and Launchbox crashes when I click on the "Flash" platform and on any random game:

    Any Idea what this is?

     

     

    Launchbox Error.jpg

     

    EDIT: Did some testing: This happens with a new Launchbox install as well, so it's not due to my configuration. This didn't happen with Flashpoint 10.0. It happens with the new Version 10.1.

    I did get a warning before importing Flashpoint, but I doubt it has anything to do with it (besides, I think the warning is wrong, because I redownloaded the whole Flashpoint 10.1 collection from their homepage, so I'm 100% sure I have 10.1)

     

    Flashpoint Warning.jpg

    I think the path might be too long (even though I disabled path length limitation in Windows). The folder names are caused by the regions of the games I believe. A fix might be to disable populating the Flashpoints region metadata in Launchbox.

     

    EDIT 2: I'm now fairly certain that the Path Length is the problem. I don't know why this is happening, since I've enabled long paths in Windows 11, but somehow the path length is still restricted:
    Paths.thumb.jpg.05900b929a3ee2e605c0ebeab5b55dcc.jpg

     

    Anyway, I can't be the only one with this problem. And having folders like this "en; es; zh; fr; nl; ko; ru; pl; de; pt; it; da; ja; tr" and longer is kind of pointless in my opinion.

    Does anyone know how to fix this issue?

    I sort of knew this already when you posted, but wanted to do some preliminary investigation just to make sure I wasn't being dumb, but the root of the issue is that one (or more) games in 10.1 have a ridiculously long Language field (which becomes Region for LB) and for whatever reason LB feels the need to create sub-folders in the Image directory that cover all regions you have games for within a given platform, even if there are no images that need to go in those sub-folders yet. The tool doesn't use those folders at all, they get generated on start of LB after an import, which then causes this path length issue. 

    Ultimately it would be nice for Jason to enable long-path support with LB, though since it requires enabling a specific setting within Windows for the end-user it isn't the most user friendly anyway. As far as I can tell there is no way to disable this behavior, and even if you could it would probably be global and not per-platform.

    Since the languages a game covers isn't the most critical information, I will likely just set an arbitrary limit to how long the Region field can be and truncate it at that point. That or do something else with the original language field.

    I prefer to leave as much metadata untouched as possible since that's more proper, but obviously I can't just leave it as is.

    • Like 1
  11. I'm glad you figured it out, though I'm slightly confused by the exact order of events (just trying to make sure my tool isn't somehow responsible).

    Are you saying you did an initial test with the importer with only a small selection, removed the modified files, and then tried to import again with the whole thing and it failed? Then it worked again after you moved the files created by the test back?

    Just trying to ascertain the steps you took.

  12. 49 minutes ago, Mcfly 2019 said:

    is anyone else seeing this error? both lb and fp folders are correct, it seems to be having an issue writing to the data folder. what have i done wrong?

    obby error.PNG

    Are you doing an update or is this a brand new import?

    If you can send me a zip of your LaunchBox data directory as it is now, even after the import failure, along with a screenshot with the importer configured with the exact settings you used.

    Also it will help if you can confirm the version of the tool and Flashpoint.

    • Thanks 1
  13. 2 hours ago, SiriusVI said:

    That's all I needed to know. I'm in favor of your method of excluding titles by having the excluded tag taking priority. This makes  a lot of sense. I think I'll be fine with excluding the "Adult" tag. Man... this collections seems to include some seriously f***ed up content right there. Wouldn't want any of that popping up showcasing my LaunchBox setup to friends. Try talking yourself out of that one, haha.

    Haha, I'm a *sort-of* fan of some of the more "extraordinary" as I've always had a bit of what I can only define as an absurdity fetish (not-sexually, just in terms of interest in general) as I find the sheer fact that some of that stuff exists is hilarious. Like... someone went that hardcore making something this crude? Idk it just always made me laugh. But outside of my friends that feel the same... yea that would be awkward as hell.

  14. 25 minutes ago, SiriusVI said:

    It seems to have worked perfectly. Had to manually remove some of the older playlists, since Flashpoint reduced its playlists.

    A question about the new Tag System. Now I still want to exclude "Adult" games. There are however many other tags that would suggest "Adult" content, such as "sexual violence" and other problematic sounding categories, which I don't want. Do you know how this works? Do apps have multiple tags? Is it enough to just exclude "Adult" games or do I have to go through the list excluding every problematic sounding tag?

    Thanks for all your hard work, man!

    Ah, yea it doesn't remove those because it essentially sees them as non-Flashpoint originating playlists, since at face value it has no way of knowing if its a playlist you made or imported once it's gone from FP. I could include a list of all current and/or previous playlist names, but then there technically is still a pitfall in that if you make a playlist with the same name for a different reason it would be incorrectly removed every time you do an import since it would believe it was an obsolete Flashpoint list. An annoying issue, but as you implied its not a big deal to remove them manually once. I doubt they'll get rid of playlists/platforms that often.

    As for the tags, they are a bit of a mess right now due to being freshly implemented and not entirely fleshed out yet. How you use the filter is somewhat explained in the description above: Games can have any number of tags, including none (though I'm not sure there are any that are like this). The way I set up the filter in my tool is that exclusions take priority, which I felt was the most intuitive.

    For example, lets say a game has the tags "Sexual Content", "Action", "[Some Specific Franchise"]". If you uncheck "Sexual Content" in the filter and leave everything else selected the game will not be included. Essentially, if a single tag a game/animation has was unchecked in the filter then the game is not imported. The idea is that you may say "I don't want any games that are from the Scooby-Doo franchise" so you uncheck that under the Copyright category and expect to get no Scooby-Doo games regardless of what other tags they may have, since 99% of the time you wouldn't care.

    Your use case is the same, as you simply want the adult content games gone, you don't care exactly what kind of adult content they have, what series they're from, etc. You don't need to worry about unchecking things like "Milking" (lol) to make sure they're all gone. Simply uncheck "Adult" under the warning tab and that should take care of most of them. The reason I say this is that there are a number of games that still knowingly haven't been updated to use fleshed out tags yet, and a small few here and there that were gone back over but ended up being improperly tagged. So if you want to really make sure you get like 99% of them you'll also have to uncheck the "LEGACY-Extreme" tag, though this will also cull some titles that are not sexual but simply gore heavy. If you wish to remove anything even remotely dicey then you can uncheck the entire Warning category if you'd like.

    The tag names, categories, and tagging accuracy will most likely be much better by the next release of Flashpoint.

    • Like 1
  15. On 5/30/2021 at 6:44 AM, SiriusVI said:

    Great to hear =). Will I have to remove my imported platforms and playlists from v.9 or could I just use your tool to "update" the collection?

    The tool is designed so that updating is always possible as all the metadata related to starting games is always replaced with each import. Given the size of the collection I will always say there could be unforseen issues, but the idea is to be able to keep using the importer the same way with each version.

    The only way this would change is if Flashpoint undergoes a massive overhaul in multiple areas when it comes to the backend.

    I did have to make a moderate functional change to the tool for 10, but its not at the scale I'm referring to when it comes to those issues. I could see a small amount of problems on the first release of OFILb for 10 if they slip by me, but as always just let me know if they happen and I'll gladly patch it.

  16. 18 minutes ago, GrahamWarden said:

    Really looking forward to the 10 release. I hope it is still being worked on

     

    Haha I was waiting for someone to ask. Yea it definitely is. It's pretty close. The OFILb changes are basically done, just untested.

    The issue is that I've run into a surprising number of issues updating CLIFp (what let's OFILb work) to be compatible with the latest Flashpoint because of changes they did to the backend. Those are also almost done but theres a few kinks I still need to work out. I'm pretty busy at the moment but I keep inching it closer here and there.

    Hopefully it's not too much longer.

     

     

     

    • Like 1
  17. It turns out a few changes to the config files were made that required me to modify CLIFp as well, which is now done. The Ultimate updater was slow as molasses so I resorted to just torrenting the new one from scratch which is at 90%.

    Once Ultimate finishes extracting I just have to double check that it works correctly with the updated CLIFp and I don't expect the OFILb changes to take long, so I'd say the overall work is about half done.

    • Like 1
  18. 50 minutes ago, SiriusVI said:

    Awesome, ? !

    It shouldn't take too long, I think the only change I have to care about is the enhancement to the tag system where there are now tag categories and multiple kinds of mature tags instead of just "extreme". I plan on have you be able to select the exact tags you want to include, but for the moment I'm just going to map the new mature tags to the "extreme" checkbox so I can get a compatible version out ASAP.

    Right now the most limiting factor is how long its taking me to update my 9.0 ultimate install to 10.0 to test properly.

  19. On 4/5/2021 at 5:51 AM, coolspot said:

    I've been procrastinating setting up Flashpoint because I wasn't sure there was a way to integrate it into LB ... thanks for mkaing this plugin! I'm only 6 months late to the party.

    Glad it's of use to you. Let me know if you have any issue.

    A Flashpoint update should be coming somewhat soon that I will need to update this tool for. I'm going to try and have the update ready ahead of time.

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