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oblivioncth

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Posts posted by oblivioncth

  1. 18 minutes ago, GrahamWarden said:

    Really looking forward to the 10 release. I hope it is still being worked on

     

    Haha I was waiting for someone to ask. Yea it definitely is. It's pretty close. The OFILb changes are basically done, just untested.

    The issue is that I've run into a surprising number of issues updating CLIFp (what let's OFILb work) to be compatible with the latest Flashpoint because of changes they did to the backend. Those are also almost done but theres a few kinks I still need to work out. I'm pretty busy at the moment but I keep inching it closer here and there.

    Hopefully it's not too much longer.

     

     

     

    • Like 1
  2. It turns out a few changes to the config files were made that required me to modify CLIFp as well, which is now done. The Ultimate updater was slow as molasses so I resorted to just torrenting the new one from scratch which is at 90%.

    Once Ultimate finishes extracting I just have to double check that it works correctly with the updated CLIFp and I don't expect the OFILb changes to take long, so I'd say the overall work is about half done.

    • Like 1
  3. 50 minutes ago, SiriusVI said:

    Awesome, ? !

    It shouldn't take too long, I think the only change I have to care about is the enhancement to the tag system where there are now tag categories and multiple kinds of mature tags instead of just "extreme". I plan on have you be able to select the exact tags you want to include, but for the moment I'm just going to map the new mature tags to the "extreme" checkbox so I can get a compatible version out ASAP.

    Right now the most limiting factor is how long its taking me to update my 9.0 ultimate install to 10.0 to test properly.

  4. On 4/5/2021 at 5:51 AM, coolspot said:

    I've been procrastinating setting up Flashpoint because I wasn't sure there was a way to integrate it into LB ... thanks for mkaing this plugin! I'm only 6 months late to the party.

    Glad it's of use to you. Let me know if you have any issue.

    A Flashpoint update should be coming somewhat soon that I will need to update this tool for. I'm going to try and have the update ready ahead of time.

  5. OK so I definitely found something strange going on where edited XML files are (sometimes?) not cleared correctly or the XML writer is behaving oddly that I will delve into, unfortunately it may be a bit more complicated than I thought as I fear that this may be a Qt bug and therefore out of my hands, other than updating and hoping it was fixed. That gets even more complicated as I've been unable to build the latest version of Qt because of other issues :/. I'd even try to fix it myself but its impossible to create and submit a patch without first being able to compile the dev branch completely.

    Hopefully this is something I can fix in my source.

    As for why the error has the wrong path, I think Jason just messed up and any error with a xml data file with use "LaunchBox\Data\FILE.xml" as the string regardless of the name of the LB folder and if the file is in a subfolder or not. Please confirm by checking if  the file "Escaper_s Encyclopedia.xml" even exists in LaunchBoxTest\Data or if it actually is in LaunchBoxTest\Data\Playlists.

    Interstingly enough I don't even get the error! My LB just freezes then terminates, but I can tell its from that same playlist.

  6. 6 hours ago, SiriusVI said:

    I've now tried using a fresh install of Launchbox. Same error.

    Procedure was

    1. install Launchbox --> open Launchbox --> close Launchbox

    2. Install Flashpoint with your updated installer (adult games included)

    3. Open Launchbox to check if everything was imported correctly --> everything worked fine

    4. Reinstall Flashpoint using your updated installer (adult games excluded)

    5. Open Launchbox -->error
     

    image.thumb.png.ef91d55bbddcd794aa6868c8e2e3679c.png

     

    What's strage here is that this time, I've named the Launchbox folder "LaunchBoxTest", but the error message reads "LaunchBox\Data". 

    Ok thanks, something is obviously amiss, and that message suggests that the folder is accidentally hard-coded somewhere. I also incorrectly remembered the error messages having been from OFILb and not LaunchBox itself the last time you brought this up. Interesting that LB even tries to read a file from that folder that doesn't belong. I figured all the names were fixed and it only read the ones it made itself, but I guess the names are there for Jason's convenience, but at the end of the day it tries to parse all XMLs in that folder based on their element names alone.

    What really has me confused is that this seems straightforward enough that I don't know how I didn't run into this during testing. From memory just flipping the binary option of include extreme shouldn't be capable of this haha.

    I'll look into it, in theory it seems like cake to reproduce and it should be a simple fix since it's just a path being wrong.

  7. Hmmm, that is odd; though, I wondering if there is some kind of coincidence going on with you changing your playlist settings or something between this time and the last and a bug there, rather than anything to do with the Include Extreme option. Escaper's Encyclopedia is a playlist so you were close, it should be "LaunchBox\Data\Playlists\Escaper_s_Encyclopedia.xml", the path is definitely wrong. Additionally, I'm surprised its complaining about corruption, suggesting that there is actually something there to read, rather than claiming the file is missing as would make sense if it was looking for the file in the wrong place.

    The code base has changed significantly since you initially reported this issue. Would you mind trying this out on the latest version with Flashpoint 9 and seeing if it still happens? If not when I have more time I can look back at the repo history for that version and see if I can find the problem just to make sure I did take care of it.

  8. On 12/16/2020 at 5:53 AM, SiriusVI said:

    So I finally get around to testing the importer. A quick question, though: Does it also import the flash videos or just the games? I' also like to import the videos, maybe under a different platform name?

    So while working on a way to easily filter between the animations and games it just occurred to me that I accidentally lied to you due to confusing myself with something I was working on with CLIFp at the same time. Currently, because LaunchBox is primarily geared as a games frontend, my important actually only imports games from Flashpoint and not animations. I feel like this approach makes sense given its purpose; however, I'm not here to enforce my practices on you and there is nothing wrong with options, so I can reasonably add a toggle for including animations in the import.

    On 12/22/2020 at 12:53 PM, G_HARB said:

    @oblivioncthThank you for the response. I was just thinking it'd be cool just to import a handful of games rather then the entire playlist from flashpoint. The current process puts all of the games into launchbox even if I don't have them installed on flashpoint. I went through and manually deleted all of the ones I don't play. Either way it's a minor detail in the grand scheme of things. Definitely worth the time to have everything launch from launchbox.

    The point of this tool is to make life easier so I get where you're coming from. Not sure what my overall plan will be but I'll probably start by adding a feature to import games present on playlists only, ensuring that the Favorites playlist can be imported, and go from there.

  9. 17 hours ago, The T said:

    Oh ok; the thing I was missing was changing the "Scrape as" to "Web Browser". That'll do what I need it to do.

    Another thing I would really like to see title screens being used as Game Covers, when applicable/when there's nothing else. That's partially a LaunchBox problem in general, though.

    Ah yes, in terms of actually notifying it what you are trying to scrape that is the necessary step. Sorry that skipped my mind.

    You can actually do what you want with the image substitutions when the primary source is unavailable:

    Go to Tools->Options->Media->Box Front Priorities. Once there if you scroll down and check off "Screenshot - Game Title" and then make sure it is moved to a high enough priority to beat out the other checked options (which for Flashpoint there are only the two images so you just have to make sure its under "Box - Front") then it will be used when the checked items above it are unavailable.

    This can obviously be done for several of the other media categories as you can see under the Media section in Options; note however, that this is a premium feature.

  10. 21 hours ago, SiriusVI said:

    Sorry for the late replay, I was too busy over the last days. I will give you all you need in the new year ?

    Alright let me know what happens. Interestingly I've been unable to recreate the issue by importing the Flash platform fully and then re-doing the import with "Include Adult" option unchecked. It does remove them and I'm still able to start LaunchBox with non-corrupt entries. It is possible that I inadvertently fixed the issue between the last release and my current build but that would be quite surprising.

    14 hours ago, The T said:

    This is neat/useful, but there are some issues that I think would be frustrating for most Launchbox users?

    Since it sorts games into different Platforms instead of the expected Web Browser platform for the LaunchBase database, changing all the games takes a very long time as it has to migrate all the images.

    Even after doing so, I'm unclear if there is a way in LaunchBox for it to search for matching database entries?

     

    This next thing, I don't know if it can be helped, but I wish there were a way to treat it as an emulator and have the File name show the name of the swf; I had done this before with Adobe Flash Player, but there are some games in Flashpoint whose SWF doesn't launch in Flash Player (because of online file dependencies that Flashpoint removes, I assume) so having them solely launch in Flashpoint would be more ideal. It just feels like a more elegant solution would be nice.

    The games are separated by platform since that is how they are handled in Flashpoint. I can in theory offer more options to customize how the games are imported and plan to do that eventually, but it is a low priority because LaunchBox already has fairly flexible organization options :). If you don't already have the Web Browser platform you can create it manually with "Add" and then on each platform you can just right click on the imported platforms, go to Edit, and then under Parents you can nest them under the Web Browser platform, no images will need to be moved as the changing only affects the frontend and filter engine so it is more or less instant. It will take a short bit to do this for each platform but its rather quick compared to what you're doing. These nesting options are stored in a Platform independent XML within LaunchBox so they will stick even after running the importer again.

    Sure the items won't be directly in that platform category but since they're under it you can still click the Web Browser platform and it will show all of the entries under it, resulting in effectively the same thing with the added convenience of being able to specifically drill down to the individual platforms if desired. Generally better unless you really hate nested platforms. Honestly, with how dead the Web Browser platform is in the database, "Web Browser" makes more sense to me as a Platform Category that you nest all of platforms you import under, which is an even simpler way to do it as long as you mainly use the Platform Category view (which is the default and works nicely for categorizing systems into things like "PC", "Console" or the like, and what I personally do.

    The Web Browser platform in LaunchBox is quite weak, it only has 50ish entries so there isn't actually much to "match" database wise. The recognition process in LaunchBox has been improved significantly over the last year so even if the titles differ slightly I'd imagine you should be able to get a match and download metadata for the few games that are in the database even if the title isn't exactly the same, just like you would for any other game using "Search for Metadata" in the Edit menu.

    For your last question, I initially went with the setup that I have now because it was the most straightforward way to handle each title, i.e. leaving them the way they are handled within Flashpoint (if you aren't aware, Flashpoint originally used LaunchBox so there are still a lot of holdovers with how they organize things and their titles were all setup as individual applications back then so its simply the easiest to get them back into that configuration), which also avoids unforeseen issues by keeping the translation more or less one-to-one. That being said, I do agree that ultimately it would make sense to register CLIFp as an emulator since it is used for all titles, just with different parameters. The parameters can still be set on a per-game/animation basis and this will allow the file name metadata to show the actual file used (with some possible exceptions, I have to examine the Flashpoint database more to watch out for one potential caveat).

    I wont be able to have that change out in the next version, but I can try to shoot for the one after.

  11. 4 hours ago, SiriusVI said:

    Hey there, another question: I accidentally imported all the adult games due to my initial confusion. However, now I have altready grouped all the platforms and playlists under cetrain parents to keep everything nice and tidy.

    I tried reimporting Flashpoint, this time excluding the adult games. In your GUI it said that missing games would be deleaded from the platforms and playlists.

    Now when I try to start launchbox, I get multple errors saying that cetrain xml files are currupted (all the ones Flashpoint creats) Do you have any idea what causes this? 

    Crap, sorry about that.

    You'll need to remove the xmls for now obviously to start LaunchBox, and you should be able to rename the backups (.obk) to the original names to get the working copies back (though obviously they'll have the adult games).

    To figure out what's going on it would be helpful if I could get a few things: A screen shot of OFILb exactly how you had it setup for your last import (when you were trying to remove the adult games) before the issue occurred and a link to a zip file of the XMLs that LaunchBox says are corrupted. Finally, while it's ultimately not needed if you don't feel like it, I'd appreciate it if you submited that info as a formal bug on the tools GitHub page that you can get to from here or the Help menu within the tool itself.

  12. 5 hours ago, SiriusVI said:

    Don't worry, I didn't want to pressure you into anything =). I didn't know that the platforms would retain their parent platform category when updating. In that case, we really don't need the feature I was talking about.

    On another note, I have trouble figuring out how to exclude the extreme/adult games. When I open the dropdown menu in "tools", the crossed out "18" symbol is marked with a blue square. Does that mean the adult games are excluded or included by default? It's a little ambiguous.

    Like I said I'll keep it in mind, but yea manually managing it works fine with OFLIb.

    I originally added that icon to the 18+ option to make it stand out more for what it was, but it does seem to have caused some confusion as to how it works. It being blue means its enabled/they're included.

    I think next release I'm going to remove the icon so that the checkmark shows.

  13. On 12/18/2020 at 7:17 AM, SiriusVI said:

    @oblivioncthI have a suggestion for your tool. In order to organize all the platforms better, I'd suggest the following structure. There should be a platform category called "Web Browser" (Web Browser already is a platform name within Launchbox) or "Flash" if you like that better. Web Browser as a platform category can then funktion as a parent for all the flash game platforms your tool creates.

    What do you think?

    I have mixed feelings with this.

    In LaunchBox after the import its fairly straight forward move the newly imported platforms under whatever category you want yourself (and they'll stay there even after importing again), making this a relatively minor improvement for a fair amount of work since I would then need to start parsing the XML files in the root Data folder like "Parents.xml", so it isn't something I'm dying to do.

    That being said it is still ultimately an improvement and would offload work from the user, even if only a little.

    I'll keep it in mind and considering doing it at some point in a larger patch.

    Still have to look into best how to handle separating the animations from games.

  14. 28 minutes ago, SiriusVI said:

    So I finally get around to testing the importer. A quick question, though: Does it also import the flash videos or just the games? I' also like to import the videos, maybe under a different platform name?

    Yes it does import them, under the same platform the games are under, "Flash".

    I'll look into seeing if there's a spot to fit the metadata in LaunchBox for if the item is a game or animation (this info is present in Flashpoint obviously) to make it easy to filter them. If not I guess I can add an option to make a different platform.

  15. On 10/26/2020 at 7:29 PM, G_HARB said:

    @oblivioncth This is an awesome tool! I really appreciate the effort. Below is possibly a bug as well as a feature request.

    I'm using OFILb version 0.1.2.1 and flashpoint infinity version 8.2. When I browse to my flashpoint location I get this message "The specified directory either doesn't contain a valid Flashpoint install, or it contains a version that is incompatible with this tool."

    I really didn't want to download Flashpoint Ultimate because I only wanted a handful of games that I used to play back in the day (~0.5TB is a steep price to pay for a few classic flash games). 

    I went back to OFILb version 0.1.1 and the tool worked fine. OFILb v0.1.2 did not work and gave me the same message above. I figured I'd share this with you since you haven't done much testing with Infinity.

    Also, it would be really cool if you could just add a playlist to Launchbox rather than an entire platform. Importing a platform imports every game in the platform .xml file in Flashpoint (it imports the games that I don't have installed). This feature would be useful for infinity users since they are less likely to have every single game installed. 

    Thanks again for putting this together! 

    Hey sorry missed this somehow.

    The issue you described was due to an oversight and has now been fixed in 0.1.3 which will work with 9.0 Ultimate and Infinity.

    I may at some point add a feature that does what you mentioned, though it wouldn't be the most useful thing as most playlists only have 5-20 games. I'm actually haven't tested to see if you add your own playlist in Flashpoint if it shows up as an import option in my tool, because I only read the playlists from the SQL database, yet there is a folder with playlists in JSON format that I always assumed was just a leftover from previous versions form before they used a database, but its possible that custom playlists are placed there and not inserted into the database. If this is the case then I'll see about getting them working.

    As for your reasoning with Infinity users "not having every game installed", this is actually no different than using FP Infinity by itself where you can see all of the games even though they aren't all downloaded. You can actually start a game that hasn't been downloaded in LaunchBox after you have imported a Platform, even if you've never ran it through the Flashpoint launcher and it will still be downloaded on-the-fly all the same.

    I do just want to clarify though: Was your main issue thinking that you couldn't play games through LB that you hadn't opened/downloaded in Flashpoint yet? Or did you want a way to import only games from a playlist regardless? I can add such a feature, it isn't too complicated but would require reworking the process a little so I just want to have a sense of its priority.

  16. On 11/21/2020 at 12:23 AM, DerSchlachter said:

    Great, i alos updated from 8.2 to 9 (16 Hours) would be nice if i can use your importer again

     

    On 11/18/2020 at 7:30 AM, bikeking8 said:

    FYI Flashpoint 9.0 came out this week - link below. Seems like there's a big change - it "now has support for gamezips...As a result, the way Ultimate works has changed completely." Has anybody tried this yet?

    https://bluemaxima.org/flashpoint/downloads/

    0.1.3 of the importer which works with Infinity/Ultimate 9.0 is now up.

    If you use it please let me know if you run into any issues so I can fix them.

     

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  17. On 11/18/2020 at 7:30 AM, bikeking8 said:

    FYI Flashpoint 9.0 came out this week - link below. Seems like there's a big change - it "now has support for gamezips...As a result, the way Ultimate works has changed completely." Has anybody tried this yet?

    https://bluemaxima.org/flashpoint/downloads/

    I just finished downloading 9.0 (though not home at the moment) to see if functional changes need to be made, and then regardless am going to push an update for my importer so that the version check matches.

    I'm in the Flashpoint dev chat and I believe most of the gamezip changes were implemented in a fashion in which the games are still called from the database the same way and helper applications take care of the zips, so I think it will still work as is.

    • Like 1
  18. Other than an annoyance in crazy timing in that Flashpoint updated to 8.2 literally 10 minutes ago, the tool has been released!

    I will have to see what changes (if any) will need to be made to support the new version. I anticipate that changes will be required but that it will only be a few minor ones.

    On 8/13/2020 at 7:38 AM, Mr.Laor said:

    Sounds great.  Let me  know if you need a tester. 

    You will all be testers ;) . But in all seriousness the tool seems consistent/reliable as far as I can tell.

    • Like 1
  19. Flashpoint Importer for Launchers

    View File

    FIL (Flashpoint Importer for Launchers)

    FIL is an importer tool for several launchers/frontends that allows one to add platforms and playlists from BlueMaxima's Flashpoint project to their collection. It is fully automated and only requires the user to provide the paths to their launcher and Flashpoint installs, choose which Platforms/Playlists they wish to import, and select between a few import mode options. Once the import is started the current progress is displayed and any errors that occur are shown to the user, with resolvable errors including a prompt for what the user would like to do. After the process has completed, the specified launcher can be started and the games from Flashpoint can be played like those from any other Platform.

    For Platforms, the importer is capable of importing each game/animation along with any additional apps, images, and most of the metadata fields (i.e. Title, Description, etc, see below).

    Function

    This utility makes use of its sister project CLIFp (Command-line Interface for Flashpoint) to allow launchers to actually start and exit the games correctly. It is automatically deployed into your Flashpoint installation (updated if necessary) at the end of a successful import and the latest version of CLIFp will be included in each release of this utility so it is not generally something the end-user needs to concern themselves with.

    Before making any changes to your collection, any datafiles that will be altered are automatically backed up (only one backup is maintained at once so any previous backup will be overwritten) and if any unrecoverable errors occur during the import any partial changes are reverted and the backups are restored; however, it is strongly suggested that you consider making a manual backup of your launcher's configuration to be safe. No responsibility is held for the loss of data due to use of this tool.

    FIL can safely be used multiple times on the same collection to update the selected Platforms and Playlists if that have already been imported previously. The method with which to handle existing entries is selected within the program before each import.

    The import time will vary, correlated with how many Platforms/Playlists you have selected, but more significantly the image mode you choose, which is expanded on later. Importing the entire collection usually takes 5-10 minutes with the recommended settings but can take longer with a more basic PC. The vast majority of the processing time is due to the plethora of images that have to be copied/symlinked when games processed so the speed of your storage device is the most significant factor. Running the importer for updates should be significantly faster it first checks to see if the source image from the new import source is actually different than your current one before copying/linking it.

    You will still be able to use the standard Flashpoint launcher as normal after completing an import.

    Compatability

    Flashpoint Infinity/Flashpoint Ultimate
    This tool was made with the express purpose of using it with Flashpoint Ultimate (i.e. all games/animations pre-downloaded), but since the 0.2 rewrite of CLIFp it should work with Infinity as well. Just note that use with Infinity is not tested as rigorously.

    General

    While testing for 100% compatibility is infeasible given the size of Flashpoint, OFILb was designed with full compatibility in mind.

    The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.

    Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.

    Since Flashpoint originally used LaunchBox as its launcher, most fields within Flashpoint have a one-to-one equivalent (or close enough equivalent) LaunchBox field. That being said there are a few fields that are unique to Flashpoint that do not have matching field and so they are simply excluded during the import, resulting in a relatively minor loss of information for each game in your collection.

    Version Matching

    Supported Launchers

    • LaunchBox
    • AttractMode

    Flashpoint
    While testing for 100% compatibility is infeasible given the size of Flashpoint, FIL was designed with full compatibility in mind.

    The ":message:" feature of Flashpoint, commonly used to automatically show usage instructions for some games before they are started, is supported. The entries that use it are added as additional-apps to their respective games as they once were when Flashpoint came packaged with LaunchBox. All messages are displayed in a pop-up dialog via CLIFp.

    Viewing extras (which are simply a folder) is also supported and the corresponding additional apps that open these folders will be added when importing a platform.

    Each metadata field (i.e. Title, Author, etc.) is matched to the closest equivalent of a given launcher, or a custom field if there is no near equivalent and the launcher supports them; otherwise, the field will be omitted.

    Both Flashpoint Ultimate and Flashpoint Infinity are supported.

    Version Matching
    Each release of this application targets a specific version series of BlueMaxima's Flashpoint, which are composed of a major and minor version number, and are designed to work with all Flashpoint updates within that series. For example, a FIL release that targets Flashpoint 10.1 is intended to be used with any version of flashpoint that fits the scheme 10.1.x.x, such as 10.1, 10.1.0.3, 10.1.2, etc, but not 10.2.

    Using a version of FIL that does not target the version of Flashpoint you wish to use it with is highly discouraged as some features may not work correctly or at all and in some cases the utility may fail to function entirely or even damage the Flashpoint install it is used with.

    Please see the project's releases page on GitHub to check which tool version targets which Flashpoint version.

    Metadata Fields

    Currently the following fields in LaunchBox will be populated for each game, which is limited by what is available within Flashpoint:

    • Title
    • Series
    • Developer
    • Publisher
    • Platform
    • Sort Title
    • Date Added
    • Date Modified
    • Broken Flag
    • Play Mode
    • Status
    • Notes
    • Source
    • Release Date
    • Version
    • Library
    • Language (as a Custom Field)

    Usage

    Please check the usage section for the tool on its GitHub page. It's easier to keep the instructions up to date when they are in one location.

    If you have a bug or feature request I ask that you submit an issue on the GitHub page for this tool, but if you just want to ask a question, discuss the tool in general, or are having issues getting it working for reasons you don't think are due to a bug then please just make a post here. Since sometimes the line between the two can be blurry don't feel afraid to use the wrong system, it isn't a huge deal.

    GitHub

    FIL: https://github.com/oblivioncth/OFILb

    CLIFp: https://github.com/oblivioncth/CLIFp


     

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  20. On 8/10/2020 at 4:05 PM, Jason Carr said:

    This is a plugin issue of some sort. What plugins do you have installed for LaunchBox?

    We're not able to replicate this, so we're at a loss here currently. .NET Core probably requires different permissions somehow than previous .NET did, but unfortunately that kind of stuff is mostly out of our control. Can you zip up and PM me your data folder to see if we can't figure out what might be going on?

    Sorry, been away from the machine. I did see you have to install .NET Core for 11.3 so that probably is related. I will check a few things and if I don't get anywhere I'll give you a copy of my data folder.

  21. Just wanted to update this if anyone was looking:

    The tool is in the final testing and UI polish phases. It's a little rough around the edges internally and I won't be able to make 100% sure that all games are playable so it will very much be a beta that will probably take some time working with to get compatibility to/close to 100%.

    That being said I designed the process to be as hands off for the end-user as possible and so that the code base itself should be fairly easy to update and maintain going forward, which I very much plan on doing for as long as possible. It will most likely need to be modified every time a non-minor Flashpoint update is release, though most changes to LaunchBox shouldn't affect it. Hopefully overtime as the FP team figures out more optimal solutions to their software for running some of the more finicky games they'll need to make less and less changes to the apps core functionality when it comes to starting child processes, which would result in proportionally fewer changes required to keep this tool working. Ideally it would be nice if one version of this tool could work for several releases of Flashpoint.

    Can't give an exact time, but hopefully it will be out soon.

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