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AsparagusTrevor

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Posts posted by AsparagusTrevor

  1. RetrOS - Commodore Amiga

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    RetrOS - Commodore Amiga

    Here is the last theme for now in my series of little system specific OS based themes I have been working on, this one is based on the Commodore Amiga Workbench 2.0. It is quite a bit more complex than my other two themes, it comes with a whole set of system & genre artwork which are mostly edited and re-coloured versions of the default LaunchBox icons, along with some of my own original pixel-art icons to fill in the gaps. The theme also includes an animated startup theme and a shutdown theme.

    There are some little easter eggs here and there that should hit those nostalgia buttons...


     

    • Like 2
  2. RetrOS - Commodore 64

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    RetrOS - Commodore 64

    Here is the first theme for a series of little system specific OS based themes I have in the works, this one is based on the Commodore 64 BASIC screen. It is extremely simple to keep with the BASIC aesthetic, so only has the one list view, for now at least. However there is a nice little surprise on the game-details screen that the people who used the old grey beige breadbin back in the day will appreciate :)


     

  3. FB Focus

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    image.thumb.png.7d1597afa3bc32ae24af4dcd1e730d8b.png

    This is a new theme based on my previous Flikbox, however it is built around blurred backdrops and foreground elements that pop out against them, and less focused on speed and more on smooth eye candy. It is currently considered as Beta, there is still tweaking to be done and some features to add but it should be perfectly functional. It is a little more intensive than the previous Flikbox due to there being many more elements involved. 

    The theme is designed for 16:9 although other ratios might work but haven't been tested. It works best with video snaps rather than any type of themed video. 

    VIEWS INCLUDED:
    System
    Text Lists
    Horizontal Coverflow
    Horizontal Wheel (boxes)
    Horizontal Wheel (logos)
    Vertical Wheel (boxes)
    Vertical Wheel (logos)
    Wall with info (boxes)
    Wall with info (logos)

    It uses the Source Sans Pro free typeface which is included in the zip. I have used Dan Patrick's awesome platform logos and my own controller icons, many thanks to him. 

    Of course, thanks to y2guru for the Community Theme Creator, and Faeran's very helpful Youtube videos.

    I have uploaded a matching startup theme here.


     

  4. Just wondering, did anything change with blur effect in 2.5.1? It's just since that version the performance seems to drop a huge amount in both CTC and BB. However, I  can tell the quality of the blur looks much higher, I can't see any of the banding that was visible before.

    I still have the last few CTC versions from 2.3 on my PC and testing the same theme with a fullscreen blurred background is fine in 2.3 and 2.5, then performance drops in 2.5.1 and 2.5.2.

  5. I hate mentioning any issues because I'm so grateful for all the hard work thus far, but I've got a few little bugs I've come across.

    First problem: Sega Mega Drive isn't showing artwork in the CTC for me, but works fine once the theme is exported to BigBox. I had this problem in 2.3 and I always assumed it was because I wasn't using the Genesis name.

    Second problem, I'm not sure if I'm doing something wrong here, but I've been playing around with the cool new Remap Layout conditions to create per-platform video sizes/positions, and I've found that the videos show totally fine as expected in the CTC but then when they are exported to BigBox they are totally invisible but with audio playing. Another little thing related to the Remap Layout, copying/pasting the conditions doesn't seem to work.

    Again, many thanks for all your hard work.

  6. 4 hours ago, y2guru said:

    I'm not getting the error using your "Data" folder, can you resend your zipped Launchbox/Data folder

    It looks like you already sussed it, but deleting that settings.txt file fixed my problem as well.

    Because of what Blattacker said above I realised that I didn't get the usual initial setup where you enter the BigBox path etc, so then I noticed that 'settings.txt' file included in the downloaded zip and deleted it that and tried again, so then I did get the setup screen and everything seems to work now.

  7. I'm getting another exception on startup similar to what some of us got on the original evaluation version:

       at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
       at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
       at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
       at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
       at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
       at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
       at System.Windows.Application.DoStartup()
       at System.Windows.Application.<.ctor>b__1_0(Object unused)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
       at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
       at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Windows.Threading.DispatcherOperation.Invoke()
       at System.Windows.Threading.Dispatcher.ProcessQueue()
       at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
       at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
       at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
       at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
       at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
       at System.Windows.Threading.Dispatcher.Run()
       at System.Windows.Application.RunDispatcher(Object ignore)
       at System.Windows.Application.RunInternal(Window window)
       at System.Windows.Application.Run()
       at COMMUNITY_Theme_Creator_for_BigBox.Application.Main()
    Initialization of 'COMMUNITY_Theme_Creator_for_BigBox.MainWindow' threw an exception.

     

  8. I'd like chuck in my two pence and echo how great the wheel item templates are and how useful they're proving to be. Totally intuitive to create, there was no problem figuring out how they work and in minutes I was creating exactly what I wanted.

    Like Blacktacker, I'm also mainly using them for creating selection boxes and helping with problematic changing box sizes, and for that they've worked extremely well. I've also played around a little bit to create some pretty cool effects, there's some cool things you can pull off with a bit of tinkering.

    • Thanks 1
  9. 20 hours ago, y2guru said:

    trying to wrap up this new feature which im sure you will find extremely useful depending on your use case.

     

    This is amazing - I was trying to do something similar a few months back, using altered versions of the 'Colorful' theme graphics, just as a play around more than anything but couldn't figure out decent a way to do it. It will certainly open up a lot of possibilities!

  10. On 12/14/2022 at 5:04 PM, y2guru said:

    you have an example in both 2.3 and 2.5 where you used these special characters? (the UI Elements used specifically)

    Sorry, only just had chance to catch up on the thread but I see you've worked your magic. Many thanks again, I must say from the unfortunately small amount I've managed to play around with 2.5 so far I can already tell it's massively improved, it can't be overstated that you've done absolutely stellar work.

  11. I think I've found a bug with special characters in text. They're showing as question marks rather than the correct characters.

    I noticed on my 2.3 theme which I've copied over to play around with, it has some bullet points used throughout but now in 2.5 they're just showing as question marks, so I tested it and tried a few more special characters (degrees sign, vowels with accents etc) and got the same question mark.

  12. Thanks for all the hard work, I've been extremely eager to try this for so long.

    Unfortunately I'm sad to say it's not working at all for me. I've unblocked the zip and extracted as normal but I can't get past the splash screen, it throws up an exception. I've tried this a few times as well, trying different extraction paths, running the exe as admin. I'm on Windows 11.

    Here is the crash info that comes up:

       at System.Windows.Markup.XamlReader.RewrapException(Exception e, IXamlLineInfo lineInfo, Uri baseUri)
       at System.Windows.Markup.WpfXamlLoader.Load(XamlReader xamlReader, IXamlObjectWriterFactory writerFactory, Boolean skipJournaledProperties, Object rootObject, XamlObjectWriterSettings settings, Uri baseUri)
       at System.Windows.Markup.WpfXamlLoader.LoadBaml(XamlReader xamlReader, Boolean skipJournaledProperties, Object rootObject, XamlAccessLevel accessLevel, Uri baseUri)
       at System.Windows.Markup.XamlReader.LoadBaml(Stream stream, ParserContext parserContext, Object parent, Boolean closeStream)
       at System.Windows.Application.LoadBamlStreamWithSyncInfo(Stream stream, ParserContext pc)
       at System.Windows.Application.LoadComponent(Uri resourceLocator, Boolean bSkipJournaledProperties)
       at System.Windows.Application.DoStartup()
       at System.Windows.Application.<.ctor>b__1_0(Object unused)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.DispatcherOperation.InvokeImpl()
       at System.Windows.Threading.DispatcherOperation.InvokeInSecurityContext(Object state)
       at MS.Internal.CulturePreservingExecutionContext.CallbackWrapper(Object obj)
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
    --- End of stack trace from previous location where exception was thrown ---
       at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
       at MS.Internal.CulturePreservingExecutionContext.Run(CulturePreservingExecutionContext executionContext, ContextCallback callback, Object state)
       at System.Windows.Threading.DispatcherOperation.Invoke()
       at System.Windows.Threading.Dispatcher.ProcessQueue()
       at System.Windows.Threading.Dispatcher.WndProcHook(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
       at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
       at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs)
       at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler)
       at System.Windows.Threading.Dispatcher.LegacyInvokeImpl(DispatcherPriority priority, TimeSpan timeout, Delegate method, Object args, Int32 numArgs)
       at MS.Win32.HwndSubclass.SubclassWndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam)
       at MS.Win32.UnsafeNativeMethods.DispatchMessage(MSG& msg)
       at System.Windows.Threading.Dispatcher.PushFrameImpl(DispatcherFrame frame)
       at System.Windows.Threading.Dispatcher.PushFrame(DispatcherFrame frame)
       at System.Windows.Threading.Dispatcher.Run()
       at System.Windows.Application.RunDispatcher(Object ignore)
       at System.Windows.Application.RunInternal(Window window)
       at System.Windows.Application.Run()
       at COMMUNITY_Theme_Creator_for_BigBox.Application.Main()
    Initialization of 'COMMUNITY_Theme_Creator_for_BigBox.MainWindow' threw an exception.

     

  13. Controllers - Outlined Colour Platform Images

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    This is another controller image pack based on my previous Stencil pack, similar to my recently uploaded Colour Cutout set. They are coloured icons with stark black outlines representing the controllers of each system, e.g. Atari ST mouse, Sega Saturn Control Pad, Commodore 64 Joystick, various handhelds etc. I've also included a few variations of some of the images, e.g different colours or regional variations.

    I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet.

    All my own work, but if anyone uses them all I ask for is a quick credit. Cheers!

    -

    Systems included:
    Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST, Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64, Commodore CD32, Commodore Amiga, Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum, SNK Neo Geo AES, SNK Neo Geo CD, SNK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck


     

  14. Controllers - Colour Cutout Platform Images

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    This is another controller image pack based on my previous Stencil pack. They are colour-cutout style icons representing the controllers of each system, e.g. Amiga mouse, Sega Mega Drive Control Pad, ZX Joystick, various handhelds etc. I've also included a few variations of some of the images, e.g different colours or regional variations.

    I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet.

    All my own work, but if anyone uses them all I ask for is a quick credit. Cheers!

    -

    Systems included:
    Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST, Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64, Commodore CD32, Commodore Amiga, Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum, SNK Neo Geo AES, SNK Neo Geo CD, NK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck


     

  15. Controllers - Stencil Platform Images

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    This is something I've been working on for a currently in-progress Big Box theme, but I thought people might get some use out of them. They are single-colour, stencil-like vector-art, representing the controllers of each system, e.g. Amiga mouse, Sega Mega Drive Control Pad, ZX Joystick, various handhelds etc. I've also included a few variations of some of the images, slightly different styles for selected images.

    I've only done the what are probably the most popular systems but I'm willing to take requests for any systems missing, as long as there are reference images available on the internet.

    All my own work, but if anyone uses them all I ask for is a quick credit. Cheers!

    -

    Systems included:
    Apple II, Arcade, Atari 2600, Atari 5200, Atari 7800, Atari Jaguar, Atari Lynx, Atari ST (mouse & keyboard), Bandai Wonderswan, Bandai Wonderswan Color, Colecovision, Commodore 64 (joystick & keyboard), Commodore CD32, Commodore Amiga (mouse, A500 & A1200), Commodore CDTV, GCE Vectrex, Magnavox Odyssey, Microsoft Xbox, Microsoft Xbox 360, Microsoft Xbox One, Microsoft Xbox Series, MS-DOS, NEC Turbografx 16/CD, Nintendo 3DS, Nintendo 64, Nintendo DS, NES, Nintendo Game & Watch, Nintendo Game Boy Advance, Nintendo Game Boy, Nintendo Game Boy Color, Nintendo Gamecube, Nintendo Switch (full handheld, Pro controller & Joycon grip), Nintendo Virtual Boy, Nintendo Wii (Wiimote, Wiimote + nunchuck & Classic controller), Nintendo Wii U, SNES, Panasonic 3DO, Philips CD-i, Sega 32X, Sega Dreamcast, Sega Game Gear, Sega Genesis, Sega Master System, Sega Mega Drive, Sega Saturn, Sinclair ZX Spectrum (joystick & keyboard), SNK Neo Geo AES, SNK Neo Geo CD, SNK Neo Geo Pocket, Sony Playstation, Sony Playstation 2, Sony Playstation 3, Sony PSP, Windows, Steam Deck


     

  16. Well, it does seem to be getting rejected again. Oh well, I'll leave it there and admit defeat. My own personal database is correct and that's all that matters. Not sure why a romhack would be considered an official release, especially when it already has its own entry, but never mind. 

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