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Mr.Miguardi

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Everything posted by Mr.Miguardi

  1. The problem is that Sega Model 2 is a Playlist auto-generated in the "Arcade" section and LB keep searching all the game Layout in the MAME tab of LEDBLinky. So for the moment i need to create a true platform called "Sega Model 2" instead of a playlist, moving all the game layout to MAME section of LEDblinky it would be a big mess since i need to move one at time... I don't want to redownload all the media file for that platform (all the file are already downloaded and aivable in the "Arcade" platform) so I've remembered having created some custom .bat file some years ago (link) for a better MAME system import. now my plan is to use my "MAME Dummy rom maker" to import some fake rom in a new "Sega model 2" platform with no scraping but only creating the metadata, and then pointing ROM and media folder to the "old" arcade media folder. I think this should work. Anyway it would be a great addiction a feature to pass a custom system name to LEDBlinky, very useful for all this MAME playlist that don't use MAME emulator at the moment
  2. Hi, I'm migrating all my emulator to BigBox and i've found an issue trying to setting up LedBlinky with some MAME Playlist. I've imported a MAME full set and then start creating some extra playlist like Model 1/2/3, Sega Naomi, and autopopulating the list based on the .cpp mame driver (Sega naomi list containing only games from the naomi.cpp, etc...) Launchbox can successfully launch all my games on the playlist with the selected Emulator but LB is still searching for LED layout always in the "MAME" system of LEDBlinky, so all my game layout under "Sega model 2" are basically ignored. LEDBlinky is working good with all the other "non-playlist" system console Is there a way to bypass and send a different LEDBlinky system/playlist name like it was in Rocketlauncher? Using RL for the playlist can be an option but for now i want to try fix this issue. It will be agreat idea to add this feature or maybe creating a custom plugin that do this magic.
  3. thx twobucks, Actually my marquee monitor in windows are positioned on top of my main screen, if i remember correctly ive tryied to put 2nd monitor as in yout pics with no result but ill give another try. My two screen run different resolution, main is 1920*1080 and 2nd is 2560*1080 [21:9]. The strange fact is that Retroarch alone (without LB or RL) don't kill anything on the second screen but when launched with LB it give this problem. EDIT: Just tryied with no luck but i discover a thing. The marquee don't disappear or load a worng/black marquee as i was thinking, it simply minimize in the tray but i wasn't able to reopen t manually. I never notice because i run BB without the explorer.ex process.
  4. Tryied Retroarch fullscreen and maximized window with no result, marquee goes black after the game start and reappear only when i close the game and i change the game selected in BB. Seems like BB is trying to load a wrong Marquee when launching a game.
  5. Sorry for the necroposting. Has anyone found a solution to this problem? Ive got this extact issue showng a total black screen on my marquee monitor when launching Retroarch games trought BB.
  6. My aim my last code was to play or not a video if the video theme or the video snap are in the folder. Now the code works but when the video theme are played the video snap still running in background making sound. So i was trying to find the right element name for snap and theme. Wrong post, It works! thx faeran!
  7. thx faeran! I played a bit with the code, i'm able now to play a full screen theme video on the top layer of the screen but this video it's played for all the games, even if the game don't have a video theme it play video snap fullscreen. I've tried to bind the "HasVideo" Property to the "PlayVideo" but honestly i don't know how. I don't know XAMl so i'm doing it by watching other random code and i probably did a mess. 😅 <coverFlow:FlowVideo DataContext="{Binding ActiveGame}" VideoType="Theme Video" PlayVideo="{Binding ElementName=GameTheme, Path=HasVideo}" Grid.ColumnSpan="7" Grid.RowSpan="8" Panel.ZIndex="9"/> <transitions:TransitionPresenter Grid.Column="1" Grid.Row="1" Grid.RowSpan="4" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" Panel.ZIndex="4" />
  8. Hi, I know this is a theme related "issue" and maybe there are some theme or option in LB that solved my request, in that case please guide me to the right path. I'm using Unifed Redux theme usually with "Game Wheel 4" camera that show snap and video theme in fullscreen but i want to show only video theme in fullscreen and leave video snap with the classic view with box and all the artwork. it's possible to edit the xaml code to do this? showing a fullscreen video theme it's fantastic but showing a fullscreen snap not much. Here the xaml code i want to "fix" maybe with a trigger? <!-- VIDEO --> <transitions:TransitionPresenter Grid.ColumnSpan="7" Grid.RowSpan="8" TransitionSelector="{Binding ImageVideoTransitionSelector}" Content="{Binding ImageVideoView}" IsContentVideo="true" StretchVideo="true" Panel.ZIndex="3" />
  9. Custom made NES Marquee View File I'm sharing my custom made NES marquee Set. I've created this to use it in my double screen cabinet, image fit perfectly with 21:9 monitor. It's not a full set but this cover most of the famous game for a total of 228 NES game. All the marquee are base on the official game box and artwork. PS. Those file are already available on the web on other 2 site but i'm the official author of the marquee, i released on the official HS site some years ago and now i'm releasing here. Feek free to use it Submitter Mr.Miguardi Submitted 04/24/2022 Category Game Marquee Images  
  10. Version 1.0.0

    185 downloads

    I'm sharing my custom made NES marquee Set. I've created this to use it in my double screen cabinet, image fit perfectly with 21:9 monitor. It's not a full set but this cover most of the famous game for a total of 228 NES game. All the marquee are base on the official game box and artwork. PS. Those file are already available on the web on other 2 site but i'm the official author of the marquee, i released on the official HS site some years ago and now i'm releasing here. Feek free to use it
  11. Yep, that's a strange issue. img are correctly loaded by LB but showed with a wrong aspect ratio, Also for some reason edit xaml resolution don't make any result. For now i will simply bulk editing all the marquee with my PS batch. Any idea about the Retroarch issue? in big box loading a game with Retroarch (directly and also via RL) keep killing the marquee showing a black screen until i exit the game. It's a LB/BB issue since loading Retroarch outside LB/BB show no issue with the screen.
  12. After many tries i made a batch for photoshop that resize every img in 2560*1080 creating black stripe in the extra space and forcing LB to stretch the image from the option panel inside BigBox. It's a workaround but it works showing a perfect 21:9 img. Probably some LB bug o the 21:9 screen? if i place my edited 21:9 img without the stretch command forced from the option it show a 4:3 img with wrong hor. ratio... Now i need to find a way to stop Retroarch to "killing" my marquee, everytime i load a game my second monitor to became totally black. It a LB issue since Retroarch alone or Retroarch + Rocketlauncher don't make any problem.
  13. I solved the res problem by usìng a dfferent HDMI cablem now my main screen run at 1920*1080 and my 2nd monitor at 2560*1080, my 2nd monitor is a LG 25UM57-P 25" connected via HDMI. Edited all the xaml file with the new resolution and tryied both way, Center option and Stretch Options. The thing are getting worse! now the platform marquee appear always fill/stretched, game marquee appear more deformed, the image in the pics from the first post now look 4:3 The strange things is that if i change the res value in the xaml nothing seems to change, all the scraped image seems to work well the problem appear only with the manual added img...
  14. It's a LG Ultrawide monitor 21:9 i need to check the monitor box to find the model since the monitor is shelled inside my arcade cab. It's running a 16:9 resolution since i never was able to set ultrawide res... i will try to update video driver and tryig to fix the res problem.
  15. My actual code, nothing changed some image ave the wrong aspect ratio I'm using Unified Theme but even with default theme the problem remain, seems some sort of bug recognizing img size. Marquee are in png tryied converting in Jpeg but same esult. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Center" VerticalAlignment="Center" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Stretch="Uniform" HorizontalAlignment="Center" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" /> </UserControl>
  16. Thx for the fast reply C-Beats, just tried but nothing changed, some image appear shorter and with wrong hor. scaling like in the pics. you can see the real image ratio in the main screen. This appear with my custom image and with some random NES marquee from this site.
  17. I'm trying to set up my custom made NES marquee in Big Box, standard marquee from the scraper seems to work good but my image (1920*809px) are showed with a wrong horizontal scale, appearing shorter than it is my second monitor is a 21:9 monitor but run ad 1920*1080 since for some reason i can't set any ultrawide res. Tryed to modify the xaml file with no luck... the "fill" stretch fix the image but keep deforming all the other pics downloaded from the scraper. As you can seen in the pics Image are showed good in Windows, and appear ok inside LB/BB but appear deformed in the marquee. Actually this is my code... any idea? I'm trying to aling the grid but the problem to be elsewhere. <UserControl xmlns="http://schemas.microsoft.com/winfx/2006/xaml/presentation" xmlns:x="http://schemas.microsoft.com/winfx/2006/xaml" xmlns:mc="http://schemas.openxmlformats.org/markup-compatibility/2006" xmlns:d="http://schemas.microsoft.com/expression/blend/2008" mc:Ignorable="d" d:DesignHeight="1080" d:DesignWidth="1920" HorizontalAlignment="Stretch" VerticalAlignment="Center" FocusVisualStyle="{x:Null}" BorderThickness="0" Margin="0" Padding="0" Background="#000"> <!-- GRID DEFINITIONS --> <Grid ShowGridLines="True"> <Grid.ColumnDefinitions> <ColumnDefinition Width="1920" /> </Grid.ColumnDefinitions> <Grid.RowDefinitions> <RowDefinition Height="180" /> <RowDefinition Height="180" /> <RowDefinition Height="180" /> </Grid.RowDefinitions> <!-- GAME MARQUEE --> <Image Source="{Binding Path=SelectedGame.MarqueeImagePath}" Grid.RowSpan="3" Grid.Row="0" Grid.Column="0" Stretch="uniform" HorizontalAlignment="Stretch" VerticalAlignment="Center" RenderOptions.BitmapScalingMode="HighQuality" /> </Grid> </UserControl>
  18. I think TXT method still useful only for LaunchBox RL users for importing and creating the games list to pass at RL since you need however to configure each game manually .
  19. Hi! I was searching for a fast method to configure Teknoparrot with LaunchBox, (i am writing some tutorial for my site) and every guide i found are using the "TXT method", creating a txt file for every TP games... it works but it's a useless work! After some search i found this new method, i haven't found any tutorial talking about his so i decided to show here my method. Add Teknoparrot emulator as always but in the "Default command line parameters" use this "--profile=%romfile%.xml" and enable all the 3 option below like in the first pics. You need to inserti that command line also in the associated platform tab (pics 2) After that instead of creating a txt file for each game, simply import the .xml file of that game placed in the "GameProfile" folder of Teknoparrot. For those who don't know each xml file represent a game supported by TP. Now you don't need to manually edit every game and insert his own command line parameters because it will load directly the xml file and TP will load automatically the game. Maybe someone are already using this method, i don't know but i haven't heard about that.
  20. I Have created this bunch of .bat files for helping sorting and importing complete MAME romset into LaunchBox. It saved me a lot of time and i hope it will be the same for some other user. With MAME ROM extractor you can automatically copy in a new folder only the ROM files for that platform, so for example just place "SNK Neo Geo.bat" inside your romset folder and run it, it will copy all the Neo Geo Rom in a new "SNK Neo Geo" folder, Ready to be imported with LaunchBox without touching or moving file from your romset. MAME Dummy rom maker are useful for RocketLauncher user with a complete MAME romset, the bat file create a fake set of MAME rom for that platform. So running "SNK Neo Geo" will create all the Neo geo rom but completely void and useless (0Kb each rom). You can use that file to be imported in LaunchBox and create the playlist, later point RocketLauncher to your complete romset, a lot of space saved! Be sure that your Antivirus is not blocking the script! No BIOS are copied! you will need to place it manually! All the script are based on MAME 0.223 but it will work with other version, since there are only minor changes! MAME Rom extractor.rar MAME dummy rom maker.rar
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