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retroNUC

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16-Bit Artificial Intelligence

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  1. The pull request has now been merged, and will be in version 2409-32 or later. Hopefully you should be able to use this combined with the Dolphin path from a user's emulator setup and we can get these badges working on .rvz? > .\dolphintool.exe verify -i "game.rvz" -a rchash 9be90fd0a49908be157f8c001794699e
  2. If this PR gets accepted, you should be able to get the hash over command-line directly from Dolphin 🤞 https://github.com/dolphin-emu/dolphin/pull/13035
  3. @C-Beats I've logged this over at the RALibretro repro to see whether RVZ reading support could be added to RAHasher - https://github.com/RetroAchievements/RALibretro/issues/415 There's also DolphinTool.exe in the emulator's directory, which is a command-line tool for converting and verifying all formats that Dolphin supports: > dolphintool.exe verify -i "file.rvz" -a crc32 9d473312 Would just need a new type added like "rahash" that could be returned for you folks to use.
  4. Ran a full RetroAchievements scan today, and all the RetroAchivement game IDs have been removed from my "Sega Mega Drive.xml" platform file. All other platforms scanned and updated just fine. The RetroAchivementHash field is still valid and populated for each entry, only the RetroAchievementId field has been stripped. At a guess, something to do with a custom platform name (like "Sega Mega Drive" instead of "Sega Genesis") not pairing up properly with the correct RA platform ID when requesting or pairing hashes? LaunchBox Version 13.11. Attached debug log, but couldn't see anything relevant to "cheevos" / "achivements" / "ra" / "hash" / etc. https://bitbucket.org/jasondavidcarr/launchbox/issues/8616/sega-genesis-mega-drive-games-no-longer Debug 2024-02-27 11-03-53 PM.zip
  5. No, not a bug. It all depends exactly how a game is hashed - https://docs.retroachievements.org/Game-Identification/ ZIP is fine for ROM-based games, because it's really easy to access and hash a single whole file within a ZIP archive. But for disc images, the hasher needs to be able to mount the image and use the disc header data in order to then access and hash specific files within the image. It's impossible to access a file within an image when the entire image is compressed, so no choice but to spend the 30-60s extracting the full thing first. Then the easy solution is to switch clrmamepro to a name-only scan instead of name+hash. Disc-based collections are pretty static these days, it's not like MAME where parent/clone files within a zip constantly change. Or if you still want to hash things, just use one of the tools that does support CHD, like this one. CHD files store the original's MD5 hash in their header, so it's possible for files to expand and verify themselves for data integrity (and then compare that same hash against redump dats, like the tool I linked does). Far as I can tell, nothing has changed in RAHasher code since the last time those CHD fixes went in 8 months ago, and I imagine nothing would change unless you updated the included binary. Only way I can imagine it going wrong when called by LB was if the wrong Console ID was being passed in?
  6. Had a quick check of the RAHasher code, which is the tool that LB uses to generate hashes. Confirmed it doesn't support disc-based files within ZIP archives, and that's for a good reason - For each game, it would have to spend a while to fully extract the entire ZIP file somewhere temporarily just so it can mount the CD and read the specific files it needs to within it. You can't do that while it's still packed in an archive file. You really shouldn't be zipping disc-based games, to be honest. It might work, but you're probably getting a really slow launch every time you try to run a game? Either LaunchBox or the emulator will be doing a full unzip/extract. Use other compression formats if you want to save space, pretty much everything supports CHD these days. Same kind of algorithm as a zip file, but only on the inner data and not the file headers needed for that random file access. https://retrogamecorps.com/2023/02/06/the-ultimate-rom-file-compression-guide/
  7. Can't remember if I raised this previously when the RA API was going up and down, but the error/response checking seems to be broken on the "Test Login" button on the RetroAchievements options menu. If you enter an invalid Username or API Key and press the button, LaunchBox still always says "Connection to RetroAchievements successful." If you try and do a scan in that state, it'll wipe any the existing RetroAchievementId data in the platform XMLs. Edit: Another bug for the new version, I'm seeing infrequent freezes when adding/editing Additional Apps on game entries and closing the Edit Game window. No error/exception, just unresponsive and then need to force close the application. Seen several times this evening when updating ROM hacks on a bunch of games.
  8. Lambda (more specifically, a slightly modified version I made that can be found here).
  9. Also seeing this myself in 13.4-beta-3 when attempting to add a game to an existing playlist via right-click on List View. The calling thread cannot access this object because a different thread owns it. App: LaunchBox Version: 13.4-beta-3 Type: System.InvalidOperationException Site: Void VerifyAccess() Source: WindowsBase at System.Windows.Threading.Dispatcher.VerifyAccess() at System.Windows.DependencyObject.GetValue(DependencyProperty dp) at System.Windows.Controls.Primitives.Selector.get_SelectedItemsImpl() at Unbroken.LaunchBox.Windows.Desktop.ViewModels.ListContentViewModel.Populate(List`1 newGames, String title, Guid instance, IList`1 idsToSelect, Double newScrollOffset, String overrideSortType) at ModelCreator.FindObservableUtils(Object , List`1 games, String title, Guid populationInstance, IList`1 idsToSelect, Double newScrollOffset, String overrideSortType, ModelCreator ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.AwakeSimpleRules(Boolean movefirst, Boolean iscounter, Node rule, Playlist t2) at ReaderCreator.FindObservableUtils(Object , Boolean movefirst, Boolean iscounter, Node rule, Playlist t2, ReaderCreator ) at Unbroken.LaunchBox.Windows.Desktop.ViewModels.SideBarViewModel.<>c__DisplayClass80_0.ComputeSimpleTemplate() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.InstantiateCompositeServer(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.EnableRemoteSetter() at System.Threading.Thread.StartHelper.Callback(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 21:43:01 Exception
  10. Hey folks. RAHasher has another update release that fixes some more CHD identification issues. Could you please update it in an upcoming Beta update? Thanks in advance! https://github.com/RetroAchievements/RALibretro/issues/371 https://github.com/RetroAchievements/RALibretro/releases/tag/1.6.0
  11. That would require the LaunchBox database storing hashes of all possibly know game files, which is a bit of a nightmare and probably crosses the line of linking LaunchBox to dumped ROM files. Honestly, for completionism, that's what Redump, No-Intro and TOSEC databases are for. Use their dat files with clrmamepro or another ROM manager to compare against your local collection.
  12. Hm, not seeing any issues with .7z NDS files here, everything in my collection seems to have been fine with DS titles since the beta release. For Pokemon Conquest in particular, I'd check which file you have - The (USA) (Rev 1) version is not supported, only the original version. Oh, and thanks for getting the RAHasher fix in with Beta 2, that should relieve a lot of people's issues
  13. Thanks for the DS RA fix. Hashing problems for CHDs has been fixed pending merge (https://github.com/RetroAchievements/RALibretro/pull/370), so hopefully we can get a new RAHasher release soon to include before 13.3 goes final 🤞 Are you expecting any big incompatibilities for plugins/libraries with the .NET 3.1 to .NET 6 changeover, or should most continue to work as expected?
  14. Best people can do for now is do a side-by-side against the platform lists on RetroAchievements - https://retroachievements.org/gameList.php?c=21 In theory, a plugin could be created, as you can pull all the data/hashes for a single platform through the API then compare it against LaunchBox entries - https://retroachievements-api-js.vercel.app/v1/consoles/get-game-list.html
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