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superrob3000

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Everything posted by superrob3000

  1. You can't do it with the plugin right now but I do plan on getting it to display the same as your first picture the next time I have a chance to work on it.
  2. Thanks! Those are MIFARE type cards. I'll add support for them because (1) they come pre-packaged with some readers from amazon and (2) I'm pretty sure MIFARE cards are used by arcades and it'd be fun to re-purpose one of those cards for home arcade use.
  3. Thanks, glad you are getting good use out of it. Yes, I'm still developing it as time permits. And yes, transitions and zoom stretch are things that are on my to do list. No plans to integrate it with themes, unless maybe if I write my own (ThirdTheme?).
  4. @Gill Figno Sure, no problem. Try the "manual" command I added in version 8.0.2. It will open the manual (if there is one) for the currently selected game.
  5. @piou44 Glad you got it working. With the original cards that came with your reader, could you please send me the log file (LaunchBox\Logs\NFCLauncher.txt) after getting the Write Failed message? I'd like to track down what type of cards they are and try to add support for them.
  6. I find that grabbing the game's clear logo (from LaunchBox) for the stream deck button icon works well in most cases.
  7. Looks like something is not right with your setup. Your LaunchBox log file has lots of errors about not being able to load plugin dll files. It's also not attempting to load CLI_Launcher which makes me think the instance you started is not actually pointing to the same LaunchBox folder where you have CLI_Launcher installed. Do you maybe have two Launchox installs on the PC?
  8. Try enabling Launchbox's debug logging and search the log to see if it mentions any errors for the plugin. If not then maybe you don't have all the files in the right place.
  9. Shouldn't matter that they aren't seeing the same display numbering. Just do the following: 1. In ThirdScreen settings, click "Identify Displays" and then choose the correct display as seen by ThirdScreen (don't worry about how BigBox sees the display numbering). 2. In ThirdScreen settings, click the gear icon in the upper right and choose "Disable Display Validation". That disables the check to see if BigBox is using the selected display. 3. In Bigox settings, make sure you set Marquee Screen to None.
  10. It can... Just add the image as one of the platform image types. Then in ThirdScreen settings, add that parent platform image type as the highest priority in gameview for that particular screen.
  11. If you're talking about search in BigBox then in your stream deck app just drag a hotkey action onto one of your buttons. Then set it to the same keyboard key you've assigned to Search in your BigBox keyboard mapping settings. If you're talking about LaunchBox instead then I don't believe there is any way to avoid having to click the search bar.
  12. @DemmyTree Sure, no problem. Try out version 8.0.1: - Added a new option "-t=num_minutes" that can be passed to the launch commands. The game will be launched and then automatically closed after the specified number of minutes. By default it will attempt to use the ESC key to exit the game, but for games where that won't work (e.g Windows games) then you can also pass "-altf4" to tell it to use Alt-F4 to exit instead. - Added a new option "-all" that can be passed to the platform command instead of a specific platform. This will take you to the platform/playlist root menu. There is no warning right now before exiting the game, but if you explain how you intend to use this timer feature it might help me decide how to implement it.
  13. Thanks Joe! I think it was @MysterNybble that talked about wanting to do that on one of the twitch streams. That's where I got/stole the idea 😄
  14. I only have a small amount of work left to pretty this up, but since I won't be able to get to it for a few weeks I figured I'd post the beta version in case anyone wants to start using it. To use it just grab an NFC reader. Any of the top results on Amazon should work, but so far it's been tested by me with an ACR1552U type reader and by @spotUP with an ACR122U type reader. You'll also need NFC tags. Any NTAG21x type stickers or cards will work. NTAG215 is the most popular type on Amazon right now. Installation: ****** First you need to install the latest version of my CLI Launcher plugin. ****** Then unzip the NFC Launcher beta file and drop the contents into your LaunchBox folder (you'll end up with Plugins/NFC_Launcher/NFC_Launcher.dll). Usage: Make sure your card reader is plugged in before starting LaunchBox. In LaunchBox, right-click any game, choose "Program NFC Game Shortcut", and follow the directions. Scan the NFC tag in LaunchBox or BigBox to launch the game. Edit 2/13/2025: Attached a new version (v1.0.3_beta) which updates th plugin to .net 9. CLI_Launcher has also been updated NFC_Launcher_v1.0.3_beta.zip
  15. Ok, not sure why it wouldn't be working on your setup then. If you message me your log file (LaunchBox/Logs/CLILauncher.txt) I'll take a look at it.
  16. Hi @Vitaly17. If I recall correctly you had previously turned off Blinky in LaunchBox and were instead handling it via rocket launcher and bat file. Do you still have it off in LaunchBox?
  17. @spotUP It's ready for testing... IMG_2684.MOV
  18. Yeah I saw that. I had run into the same issue. Seems to be a bug where if you use the plugin API to first show a game and then use it to play the game before its preview video fully loads on the game details screen, then the preview video audio will play in-game. I was able to figure out a somewhat convoluted workaround though (launch the game first and only navigate to it once BigBox is no longer the active window).
  19. Version 8.0.0 of CLI Launcher is now available. I finally got around to installing my Stream Deck on my arcade, so I've been using the plugin myself and as a result I fixed a bunch of annoying issues: - Console window no longer pops up briefly when running shortcuts. - Fixed issue with preview video sound being audible after launching a game. - When exiting a game we now navigate back to where you were when the command was received instead of landing on the game's details page. This prevents accumulating a large back history when launching multiple games from the stream deck. - Improved how we detect when a game exits. Previously, game exit wouldn't always get detected which would lock us out from getting additional commands until the selection was changed. - Updated instructions to not use AHK scripts for Stream Deck shortcuts. Scripts are unnecessary because you can just pass the required parameters to CLI_Launcher.exe when setting up the Stream Deck button. @TapeWorm, @Vitaly17 I believe both of you switched to the "without_menu" version of the launch command because of a couple of the issues above. You should now be able to switch back to the regular launch command (so that Marquees and Blinky update more reliably).
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