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Everything posted by superrob3000
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@spotUP It's ready for testing... IMG_2684.MOV
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Yeah I saw that. I had run into the same issue. Seems to be a bug where if you use the plugin API to first show a game and then use it to play the game before its preview video fully loads on the game details screen, then the preview video audio will play in-game. I was able to figure out a somewhat convoluted workaround though (launch the game first and only navigate to it once BigBox is no longer the active window).
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Not currently. But I do plan on adding more commands soon, so I will add those if possible.
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Version 8.0.0 of CLI Launcher is now available. I finally got around to installing my Stream Deck on my arcade, so I've been using the plugin myself and as a result I fixed a bunch of annoying issues: - Console window no longer pops up briefly when running shortcuts. - Fixed issue with preview video sound being audible after launching a game. - When exiting a game we now navigate back to where you were when the command was received instead of landing on the game's details page. This prevents accumulating a large back history when launching multiple games from the stream deck. - Improved how we detect when a game exits. Previously, game exit wouldn't always get detected which would lock us out from getting additional commands until the selection was changed. - Updated instructions to not use AHK scripts for Stream Deck shortcuts. Scripts are unnecessary because you can just pass the required parameters to CLI_Launcher.exe when setting up the Stream Deck button. @TapeWorm, @Vitaly17 I believe both of you switched to the "without_menu" version of the launch command because of a couple of the issues above. You should now be able to switch back to the regular launch command (so that Marquees and Blinky update more reliably).
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Thank you!!
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Just ran into this as well (I need know for plugin development). For example, I have Back mapped to Escape. So I'd expect KeyboardBack to be set to 27 (the ESC key code), but it's instead set to 13. Can anyone share how the keyboard bindings are represented in BigBoxSettings.xml?
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Not yet, but I'll let you know when it's ready for testing.
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Hi. For launching the games on different screens you'll need to handle that through MAME by passing in different -screen values for vertical and horizontal games. For the marquees I'm not sure that's possible without some custom theming. If it were me I'd go the easier/better route and just add another topper screen on top of the backglass. Like this one: Then you'd have two marquees when playing vertical games and a single marquee when playing horizontal games (the game would cover up the backglass marquee).
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- third screen
- platform marquee videos
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Not seeing it on my end, and I'm a bit skeptical of your conclusion that this particular plugin is causing freezing as a result of a launchbox and/or mame update. Anything is possible though, so I won't rule it out. Either way, there isn't much for me to go on. If I ever do see the same issue I'll look into it. One thing I'd recommend is try disabling the blurred background option. The only slowdowns I've seen is when playing blurred video backgrounds on low spec systems (I ran into it using integrated graphics on my ROG ALLY, but I've never had an issue with it when using a proper video card).
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- third screen
- platform marquee videos
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Sorry I won't be of any help. It's been too long since I've used it. Try asking in r/HyperSpin. If you do want to convert them to gifs though, I remember that Apple Keynote was the only program I could find that produced gifs that would work. Other programs would use optimizations that HyperMarquee would choke on.
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Hi. No it won't work with HyperSpin, you should just switch to LaunchBox :). HyperMarquee will display video files but they can't loop. Converting the video files to gifs was the only way I could get video marquees to loop forever back when I was using HyperSpin.
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You can set up smart profiles for the launchbox and bigbox applications. Here are the instructions: https://help.elgato.com/hc/en-us/articles/360053419071-Elgato-Stream-Deck-Smart-Profiles
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I'm working on adding this to the CLI Launcher plugin.
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This part: # # OSD PER-WINDOW VIDEO OPTIONS # screen auto First try: # # OSD PER-WINDOW VIDEO OPTIONS # screen \\.\DISPLAY1 And if that still doesn't work, try: # # OSD PER-WINDOW VIDEO OPTIONS # screen \\.\DISPLAY2
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In your mame.ini file try setting the value of "screen" to either \\.\DISPLAY1 or \\.\DISPLAY2
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@DemmyTree Sure, v7.0.2 now supports batch mode for creating windows shortcuts to launch games.
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@shadowblind Awesome, glad to hear that. The link is available when you open ThirdScreen settings, but that's not necessary. I only added it because people ask sometimes.
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@shadowblind v5.0.10 should hopefully fix the audio issue. Please let me know.
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@shadowblind Please grab the latest version of ThirdScreen (v5.0.9). It should fix the issue.
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Thanks for the logs. That allowed me to recreate it. I should have a fix soon.
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@shadowblind I just gave it a quick try and didn't see any issues launching Wii games. Could you send me the command string you are using as well as the two log files after it happens: Logs/StreamDeckGameLauncher.txt and Logs/ThirdScreenLog.txt. First make sure logging is enabled in ThirdScreen (in ThirdScreen Settings click the gear icon in the upper right and select Enable Debug Logging).
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