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OrderedEntropy

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  1. Heck something like patreon would work, I am planning to get the heat death of the universe option anyway. I know I can get money to patreon, via IDeal even I think, which for Dutch people is instantanous bank transfer. (At least at the front-end level of things), like having a 75 dollar special tier for the one time forever payment, what you get is "exclusive acces to a highly advance build" as to stay oblivious if need be.
  2. As to get help in advance, I will be running into the same issue as the people from germany (plus extra), in the netherlands one is not even allowed to have a credit card just because you want one. You need certain amounts of yearly income and/or other financial statuses (like the new type for students who do higher levels of education). I at my age with no prior strong financial history with just average wage won't be able to. And I used to be an indebted student as many have been (only paid the last of last year, which was way way overtime) so I won't be allowed a prepaid one either for the next 5 years still, I am blacklisted. I am planning on upgrading to big box later this year (when I got all games and everything sorted in the free version), but it seems there will be 0 ways for me to get big box. Unless ya'll start using iDeal payment or something along those lines before then. We need something like giftcard options. Or other redeemable options. Something you first buy 3rd party using paypal, iDeal or bank transaction. And then use the redeemable thing on bigbox. My inexperienced guess is, now noone can yell piracy. Since you are then selling a redeemable code, just make some premium aesthetic which then will be the advertiser for the redeemable codes. And using it on big box will then technically be (I could not find something to use it on so I upgraded instead) yet you bought it not for emulation.
  3. Good to know these things before ever syncing first time, now I will just first get my setup to the point I can freeze it as is, then sync it. Thanks this was helpful in more ways than one to me. (I struggle I shall leave it at that as to not give people a label to use, and doing things over and over are not my cup of tea, it will overstimulate and make me essentially go haywire and give up on stuff.) But my struggles do also give me the curiosity to try and use all features (without thinking twice, try first decide later is my template in life), again good I stumbled upon this.
  4. @ricebow *notice inb4 made a lot of typo's. I have been unwell a few days and have not been all clearheaded. Makes focusing and typing difficult, I address this since I will not fix the mistakes, got no energy but as someone who writes felt like I needed to adress it. (even if it is just for my own peace of mind) on to the essay. Hope the info helps, pic added for clarification on the last addressed issue. New myself, but allow me to try and clarify, the lag is slowdown not lag, it is the same as when using file explorer where the file has 1000s of files. It slows down exactly to not lag out using cache. So far I have over 6000 games in now, and the slowdown stays the same as when it was around 1000s. Just the software limit is my assumption. Unlike file explorer (where as said slowdown happens too) launchbox itself takes ram and uses processes as well. So the slowdown seems more prominent. (I am not tech savvy by nature, but I always go through all kinds of documentation and forums). These are the conclusions I took after a week of setting up launchbox. Next issue; retroarch has next to everything, (via cores, also have found out some cores that can not be found within retroarch automatically exist out there, so potential to actually get next to everything proper, however some standalone emu's are preferred, (sometimes for accuracy, sometimes for speed, sometimes user specefied reasons) even on a game to game basis from time to time. This is exactly where launchbox comes into play, you can integrate retroarch as well as the standalone versions of emu's separately. (you can add mednafen and other multi platforms into launchbox as well) Use the official tutorials made by ETAprime on the official launchbox channel. He goes over setting up fullscreen for basically any and all emu's in launchbox. Just look for the tutorial matching the emu you are working on. Some have settings, some need command line parameters. Can't find a tutorial for it, find some documentation on github, or some of the popular rom site choices, forums are a safe choice, and if all else fails, there are proper obscure rom sites with documentation. Google is your friend in this, since I do not know the stance on linking things. Last issue; Missing media is from misspelling on the original rom uploaders part, as well as some teams putting the number id infront, or putting suffix at the end and forgetting to use bracket[] (which launchbox will ignore. If the name of the game is not the same as it is on the database (meaning the filename) then it won't find it. For roms that just have numbers in front or wacky stuff at the end you can us bulk rename utilities find a preferred one. Typo's you will have to deal with and manually edit the game within launchbox rename it to the correct name as it was officially released (it is cares about punctuation and grammar and everything) and look up in the database. (you can do it in file explorer but in the end both are manual. And doing it withing LB makes you able to immediatly get metadata and media after renaming.
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