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Morris Schaffer

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File Comments posted by Morris Schaffer

  1. This is so weird, from one day to the next my gun does not do anything in sega model 2 games.  I can insert coin and start, but can't choose any stage stages in Virtua Cop 1 and 2 for example.  And the gun does work as it works with a whole bunch of lightgun games including model 3 which is also using your pre-configged files.  It seems that everything went south when I added sega model 2 platform under manage emulators in Launchbox, and so I clicked on associated platforms under my Mame Lightgun emulator and added sega model 2.  I also did try to manually calibrate a game in that Mame emulator and as near as I can tell this is the point where it stopped working.  Except I have no clue what one has to do with the other.  Could it be that Gun ID's have been swapped and I need to input the changed values somewhere in the sega model 2 ini?  Because this occured in mame where it used to be GUN 6, but now it was GUN 4.  I also once again downloaded the files here and copied them once more into the Sega Model 2 dir, but still no success.  Thanks for the help.

     

    EDIT: Other non light gun games for model 2 work fine such as Sega Rally.

  2. Just wanted to share this vid here.  It's Star Wars Trilogy played with a Lightgun thanks to the updated build shared here about a week ago.  You still need to figure out your Mouse index Id number using the UI, and make sure this number is pasted into the Supermodel ini under config for Star Wars trilogy.  Mine said 1 and I changed it into 6 and bam it worked.

    I made the marquee myself and the emulator is running on reshade with a CRT Royale shader, the bezel is also enabled via reshade using the Layer fx option.  Please ask in case of questions.

    And thanks Warped Polygon for adding SW light gun support.

  3. My badges are not showing for all platforms.  I have 'show badges' checked in LB and I got Resident Evil 4 which is a multi disc game for the Gamecube and I also have that particular badge checked under game attributes.  But the badge isn't showing.  But it's odd because under windows it does show the steam and installed badges.  Also, under arcade, no high score supported badges.  Can you pls shed some light on this?  Thanks

  4. 58 minutes ago, Warped Polygon said:

    Yes, in the control tab in the UI you have a crosshairs option. This can be set to 1 player only, 2 players or completely off.

    Awesome.  Thanks.  By the way, did you ever ponder going the GUN route for SW trilogy arcade?  I wonder if it's as easy as copying the lost world preset in the ini and overwriting the star wars one.  Ain't no way I'm gonna risk it tho. :)

  5. 6 minutes ago, Headrush69 said:

    If your Games.xml is set to use analog_gun, then the inputs used in your Supermodel.ini are InputAnalogGunX, not InputGunX. Am I reading this wrong?

    I dunno.  As I just wrote, now it all seems to work rather well.  Current settings for lost world and la machine guns attached as per the ini.  Though I'd like to think about it some more, feels like some logic eludes me here. 

    IMG_20230308_123719.jpg

  6. Ok guys a bit of a breakthrough.  Checked my mouse index, same as I did yesterday by clicking gun trigger, and instead of 6 it is now 4.  Lol, warped explained this can happen in the vid.  So I added the 4's in the ini for La Machine guns and it works like a charm.  Awesome.  

    Then I tried Lost world again by inserting the 4 into the ini and lo and behold now it works.  I've no idea why it wouldn't work yesterday.  The vid I made clearly showed a '6' being returned as my index value.

    That said, see attached screenshot.  Can I disable other player's crosshair and in fact for just lost world can i disable my crosshair as well?  Thanks

    IMG_20230308_122007.thumb.jpg.57134ae225204619c2ca64ff52683082.jpg

  7. 11 hours ago, Warped Polygon said:

    Your index and ini line up but it's still not working. Hmmmmm. Can you play any LG games with your lightgun?

    So we need to backtrack and make sure everything else is in place. Towards the top of the ini file there are some per game entries that should look like this. The InputSystem=rawinput is the most important thing here.
    [ lamachin ]
    SoundVolume = 115
    Balance = 0
    InputSystem=rawinput

    [ oceanhun ]
    SoundVolume = 200
    Balance = 100
    InputSystem=rawinput

    [ lostwsga ] 
    SoundVolume = 100
    Balance = 20
    InputSystem=rawinput

    If you have these in place then raw input is being used. Try playing with rawinput set in the UI just to make sure of this.

    If its still not working then there is something else going on that I can't test for not having a light gun. Try using Arcade Guns app. There is a tut for this being used with Supermodel so that may help.
    I'll keep trying tho man, I like a mystery.

    Hi, I checked all this and they're set correctly.   I will try playing with raw input setting in UI as well and try another game such as LA machine guns. 

  8. 6 hours ago, Headrush69 said:

    Morris, in your Games.xml is lostwga set to use gun or analog_gun?

    If set to analog_gun, it would be ignoring the gun setting you changed and using the one below instead.

     

    Hi there as you see here it is set to analog_gun1 and 2.  So this is wrong and must be changed?  Thanks.

    IMG_20230308_092754.jpg

  9. 20 hours ago, Warped Polygon said:

    @Morris Schaffer

    Mouse indexing for Supermodel really needed a video all to itself. Which you have just prompted me to make this eve. I hope this helps. If not, let me know.

     

    Hi there, I saw it on facebook.  First of all, many thanks for doing this.  Really appreciate it.  Seems very straightforward.  I tried to follow it, but for some reason no movement from my gun.  Start button on gun works as I can skip title screen.  Here a screenshot and vid of my own.  Gun works cuz right after I played aliens extermination on Teknoparrot.  i could also move around my desktop.  Curious to know where I'm going wrong.  As you can see, I click the gun trigger, that shows a 6 in the input window, I close that, go to the ini and add the 6 to the lost world settings.  For good measure I add a 6 to 2nd player also.  I save the ini.  In the UI I also change back to xinput by the way.

    Cheers

    IMG_20230307_202311.jpg

  10. 18 hours ago, Warped Polygon said:

    yeah an odd one indeed. I have replicated this issue also. It may be due to the cabinet type being bet to upright rather than deluxe. I will test this and fix very soon, if you change this in the mean time remember the inversion on the controls will change. Ahh man Star Wars is a pain, get ready for some headaches.

    As for mouse indexing etc, apparently demulshooter is the way to go to get this set up with lightguns.

    EDIT: You can check the mouse index by using the Remap Tool in the UI. Don't actually set any controls using this. Nothing will be saved unless you press q, so just start it and press the trigger and it should tell you the input starting with MOUSE1, MOUSE2 etc. It's the number you want. Once you have found that out you'll have to edit the .ini file input section for the three lightgun games and change MOUSE1 and MOUSE2 to whatever number appeared in the remapping tool.

    Already tried to accomplish something, but I don't even know where the remap tool is.  Attached my UI, with Lost World selected.  There is a config button at the bottom of the UI.  Is it that?  When I click it a window opens up which seems to be saying something about controls.

    Anyhow, if I know that I gotta fiddle with this exact thingie, it would narrow things down a bit more.  

    Cheers

     

    IMG_20230306_185350.jpg

  11. 17 hours ago, Warped Polygon said:

    yeah an odd one indeed. I have replicated this issue also. It may be due to the cabinet type being bet to upright rather than deluxe. I will test this and fix very soon, if you change this in the mean time remember the inversion on the controls will change. Ahh man Star Wars is a pain, get ready for some headaches.

    As for mouse indexing etc, apparently demulshooter is the way to go to get this set up with lightguns.

    EDIT: You can check the mouse index by using the Remap Tool in the UI. Don't actually set any controls using this. Nothing will be saved unless you press q, so just start it and press the trigger and it should tell you the input starting with MOUSE1, MOUSE2 etc. It's the number you want. Once you have found that out you'll have to edit the .ini file input section for the three lightgun games and change MOUSE1 and MOUSE2 to whatever number appeared in the remapping tool.

    Cool that you were able to replicate that occurence.  Let's see what comes out of it.

    As for the instructions, when I got some time in the following days, I'll give it a try.   Will report back for sure.  Thanks man.

  12. On 3/3/2023 at 6:00 PM, Warped Polygon said:

    Hi mate, sorry you had to chase me around the socials but this is the place where I provide the most support. Have you checked your mouse indexing?

    Hi there, no worries.  This is where my skills are too limiting.  How can I check my mouse indexing?  Do you mean the mouse indexing of my actual lightgun or in fact my actual mouse itself?  Any chance for an addendum to your first post?  Strictly for getting lightgun to work for those 2 or 3 games?  

    Just dying to play some lost world.  :)

    Also, since I don't have a wireless mouse and a 43 inch monitor I cannot play SW trilogy arcade with the mouse. I would prefer my xbox gamepad.  True, that's hardly as accurate, but here's the weird part.  When I boot up my PC and I open launchbox and I start the game for the first time, I can move the aiming reticule with my gamepad.  Then I close the game (esc button) and restart the game, again from within LB, then my controls are unresponsive.  To clarify, I can start a new game with the pad, but cannot move around any longer.  So for instance, at the level select screen, I always have to choose Yavin.  Selecting Yavin works, but I cannot select other levels. Not that it matters because I cannot move the aiming reticule at all with the game pad, except the first time, then it works.  Super odd.  This behavior I could verify yesterday and I could repeat it just now.   When it no longer works with the gamepad, the mouse does work, but as I said I'd be so close to the screen my eyeballs would explode.  :)

  13. On 1/29/2023 at 9:30 PM, Warped Polygon said:

    Using merged roms will case the emu to run whatever version it feels like rather than the specific one you want/need to. I'm glad there is a newer UI and using it should be fine with my pre config.

    Hello Sir, I'm still not able to play with the lightgun.  Can you please support?  I have an AE Lightgun, but there is no movement at all even though it is calibrated and works with other emulators.  Thanks.

  14. Question.  You can see in the video that I made silver ring logos for my games under steam platform.  You can also see that my platform logo silver rings are bigger than the game silver ring platforms under the steam platform.  I assume that this relationship between platform and games is applicable for all platforms and games under that platform.  It's just that it's more visible now for the Steam platform because I made silver ring logos for Steam games as well.  Can I change some parameters so that the game clear logos have same size as platform logos?  Probably under theme/views but that's about as far as I dare to go.  thanks.

  15. 13 hours ago, latin625 said:

    I have my sinden guns working perfectly.  Do you have sinden guns?

    Hey man, I got the AE Lightgun which is kinda plug and play, doesn't come with any software like Sinden.  Care to provide me some pointers?  Were you able to blast away right away?  Did you need to change anything specifically for lightgun action?  Thanks

  16. Did anyone get lightguns to work?  That's the only thing I'm not getting at the moment.  My gun definitely works as I can move around on my desktop and it's been working great on other emulators.  But during Model 3 lightgun games there's no response.  I read through the instructions, but couldn't find what I was looking for.

    Thanks

  17. 1 hour ago, curator said:

    I didn't get rubmle from stock settings. Is there anything I should change? Using an Xbox One controller with Sega Rally 2.

    Tried SR2 just this very moment for the 1st time.  There's some mild rumble effects, not as crazy as Daytona USA 2.  Not sure why it wouldn't work for you.  There is a checkbox 'force feedback' which is checked in my UI.  Maybe yours is unchecked?

  18. Finally decided to give your instructions a go and it's one of those 'why the hell didn't I try it sooner' kinda things.  Works like a charm right from the start.  And with a beefy machine I'm playing Widescreen 4k 60 fps Daytona USA 2.  Even got rumble with my xbox pad.

    Thank you thank you so much for this.

    Now if only I could play online against others.  Any idea if that works?  The UI has a button called 'network.'

    • Thanks 1
  19. Hi Thanks for your effort.  Above you propose to use R860 of the UI, but I can find even a later one called "Sega Model 3 UI -r886".  I guess later than R860 is always good right?

    Also, what happens if I use merged roms?  They won't work?  

    Thanks!

  20. On 11/25/2022 at 5:26 PM, Mr. RetroLust said:

    I guess I forgot to make them lol you're the first to notice. Let me know which version you use for game marquee and i'll make you a platform marquee.

    Hi there, sorry to bother you again.  I have noticed the following. When I use the game view or platform view with a marquee holder, the original marquees I made tend to lose their sharpness and original striking qualities, likely caused by the marquee holder sort of getting in the way of the screen real estate. my marquee screen is 2560 x 1080 so when I download a 2560 X 1080 image, which is sharp in its original form, it becomes a bit fuzzier when I actually use it as the marquee image with the marquee holder.  when I opt for one of your variants without the marquee holder (but with the filler magic), the original image looks exactly as the one I downloaded, no  loss of sharpness and focus.  So, for the platform view, would it be possible to please create a variant based on:  Realistic Marquee FX Subtle - Plexi FX & Filler - Without Marquee holder, With Plexi FX and Magic Screen Filler

     

    Many thanks and no urgency at all.

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