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Hello everyone, I would like to import my Amiga collection for Retroarch. I encountered a few obstacles and hope someone here can help me. All my Amiga games are packed as a zip archive. So far so good. However, games with multiple disks are combined in one zip. Means I only have one ZIP file in which Disk1, Disk2 and Disk3 are located. Actually, I would like to leave the files packed like this if possible. However, I have already done the test of importing the ZIP file and clicked "Extract Roms" in the emulator settings. Nevertheless, Retroarch or the core “puae” cannot cope with it. The file simply won't load. Once the files are unpacked, it works. Now to my next question; On the Libretro page it says that you can load multi-disk games directly so that the disks are integrated into different virtual drives so that you don't have to play while playing need to change more. This probably works with the tag “(MD)”. How do I integrate it?
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Visual Pinball - more than one instance? Best way to import?
Pineappleking replied to Pineappleking's topic in Emulation
Whaaaaaat? Never heard about it. I'll give it a try. Thanks again 🤗 -
Visual Pinball - more than one instance? Best way to import?
Pineappleking replied to Pineappleking's topic in Emulation
@JoeViking245 I don't want to take advantage of your politeness, but could you help me again? It would once again be about Autohotkey, but my concern is very specific. The tables are all running - so far so good. And thanks again to your help, I was able to assign all the images to the files, so my collection looks very good in Launchbox. But there are still a lot of tables that have no pictures or have incorrect pictures. Since all of the tables in my pinball collection are shown as screenshots, I'm currently doing the following: I start a table that is missing the image. Take a screenshot using "🪟-Key + Print" which will place a PNG file in the "Screenshots" folder. I then name this after the table that I opened previously and move the file to the Launchbox image folder. Do you think this could be somewhat automated so that if I just start a table and take a screenshot, the file is automatically renamed and moved to the correct folder? -
Visual Pinball - more than one instance? Best way to import?
Pineappleking replied to Pineappleking's topic in Emulation
It works, it works!!!! Thanks a lot. Really.... THANKS A LOT! -
Visual Pinball - more than one instance? Best way to import?
Pineappleking replied to Pineappleking's topic in Emulation
Hello JoeViking, can you help me again? I adjusted the paths in the script - but haven't added all the emulator instances yet - just for testing purposes. I stored the script in my Visual Pinball Emulators folder and set up AHK as the new emulator. Unfortunately, something isn't working. When I try to start a table, I only get a black screen for a very short time. No error message or anything else from which I could deduce my error. Could you help me again? My adapted script follows here VPinball.ahk -
Visual Pinball - more than one instance? Best way to import?
Pineappleking replied to Pineappleking's topic in Emulation
Thaaaaaaanks a lot!!!!! I´ll try this, tomorrow -
Visual Pinball - more than one instance? Best way to import?
Pineappleking replied to Pineappleking's topic in Emulation
A long time ago I loaded a Visual Pinball X set with around 50 tables. I simply imported these into Launchbox, previously set up the emulator and everything worked. Then about a year ago I loaded up a large package of pinball tables. Everything was preconfigured there, except that the package was not intended for Launchbox. I tested many tables with the corresponding emulator versions and found that although the emulators were partially backwards compatible, the tables usually had errors if I didn't use the correct version of the emulator. Therefore I would like the emulators to remain in your version. This is the only way I can be sure that every table really works. -
Visual Pinball - more than one instance? Best way to import?
Pineappleking replied to Pineappleking's topic in Emulation
Thank you very much 😊 I think I'd love to use a batch or AHK version, but I can't code 😒 Do you perhaps have a script at hand for me that I would only have to adapt to the exe files? Because there are now 33 emulator instances 🤷♂️ -
Hello everyone, I have loaded a huge package of Pinball tables (more than 6000) and would like to import them into Launchbox. Now the tables always have to be loaded with a special version of the emulator in order for them to work. I have files that are named like this: "Empire Strikes Back, The [VP8]". Would mean I would have to start this table with "Visual Pinball Version 8" for it to work without any problems. If I add up all the versions, there would be 14 versions for which I would probably have to create my own emulator in Launchbox. I would also have to create a separate Pinball category or playlist for each version so that the different emulator versions work, right? Is there perhaps a better way? Then something about the image data. Each table is in its own folder. In each of these folders there is a JPG file that is named exactly like the table. The JPGs are screenshots of the tables. I would like to use this as a cover, but I don't know how to do it. Can someone help me?
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PERFECT! It works. Thank you, thank you, thank you
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Hello everyone, I need your help. I created a copy of Retroarch that I use to play lightgun games. To do this, the Sinden software must be started in parallel. I would like to implement this via an autohotkey script so that when I start a game, the Sinden software starts first and then after a few seconds Retroarch. When I close the game, I want the Sinden Software to close as well. Can someone help me?
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Edit: I found an easy way. I use "Spacedesk" for Windows/Android. https://www.spacedesk.net/de/#products Hello everyone, no new post since 2019, but I hope someone can help me. How did you solve the problem with the controller? Some games can only be played with a second screen. I thought an Android smartphone would be best. So I downloaded the IDisplay app. This allows me to set up my cell phone as a second wireless screen in Windows. But the problem is, as soon as I start CEMU in full screen mode, the screen on my smartphone freezes. I've already found a few tutorials on the Internet, many of which are considered outdated and no longer work. The others seem very complicated to me. Sometimes with several apps/programs that have to run in parallel. What is your solution?
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Thanks a lot, they helped me. The problem is, that some torrent-clients won´t download files without suffix. So I used another client and it worked.