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CuzzinChizzy

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  1. The Custom fields approach worked using Filters to quickly view games tagged as physical, digital, rom, etc. Works great. But only issue I'm having now is that I'd like my current filter(s) to stay active when selecting a new Platform in my platforms list in the left panel. For example, I'm in SNES and I click the filter (funnel looking) button next to search, select Collection > Physical (my custom field/value). It shows all the games I've added that Custom Field/Value to, which is the desired behavior. But as soon as I select the another platform NES, N64, etc. , the filters are automatically cleared. I want to be able to browse through my collection looking at only the games within a filters conditions, without having to reset it every time I select another platform. I can use Arrange By > Collection in the top menu bar, but then it also shows all the games from that platform that do not meet the filter condition. Is there an option to keep filters active when selecting a new platform?
  2. I'm using LB/BB as a personal game database in addition to launcher frontend, as I like it's UI more than other database services. One of the things I've done is added "dummy roms" into LB for PS5 games, and for digital games that I own on physical consoles that I prefer to play on that hardware (digital PS3 games). I can look at all my games in one place, including games I own on physical hardware, and it's nice doing that in LB With any of LB/BBs current features, is there an easy way that I could select multiple games and "tag" them as for example 'Own Physical', 'Own Digital' , or 'Have Rom' ? then I could search for those tags to look at what my digital, physical, and rom collections consist of
  3. I use LB/BB not only as a frontend but also as my own personal game database. So my wish list would include Own Physical Own Digital Have Rom Time to Beat (from HowLongToBeat, integration?) maybe a more detailed completion tracker. A percentage slider, beaten main check box, 100% completion. etc or the ability to add custom fields.
  4. Is there a way to make a custom folder in Lauchbox > Images > "game system folder" ? There are a lot of times where I'm looking through the art that the database and/or emu movies has downloaded for a game, and there's a piece of art I don't want to use for the game, but would like to maybe use it for another purpose. I tried unassigning the image and moving it to one of the folders listed under Unassigned Images, but the categories of the folders don't always match what I'd like to use them for, or with a name where I'd remember where I'd put em. It would be cool if you could make your own custom Unassigned Folders to organize images. I tried creating a folder inside the Images folder for a game and named it "test". Nothing showed up.
  5. I've been trying to figure this out myself. Would definitely be nice to be able to keep your place when using a manual or strat guide pdf. Especially when using a strat guide. Was just recently playing a game where a map for an area I was in was about 75% of the way through a guide. It was a map showing all the collectibles in the area. After each collectible I'd get, I'd open the strat guide and it would start at the beginning again. I'd have to scroll all the way back through the pdf and find the page i was on with the map. Made using it pretty tedious. So I just ended up mostly looking things up on my phone which kind of defeated the purpose and was a bummer. Seems like having a way to keep your place would have kept me more engaged in the whole experience of using Launchbox. Never having to look at another screen to find the info I needed.
  6. Hey Retro808 After looking at that link you shared, I was just thinking about this thread/topic. Had me wondering something. If the issue that's causing the game to show between Pause and Game Over screen is Exclusive Fullscreen, do you think that by setting up AutoHotkey to send a command to the emulator to exit fullscreen in the background of the pause menu BEFORE the game attempts to extit, the game would remain hidden? It already looks like some of the emulators are exiting fullscreen before closing, so not sure if what I'm talking about would make a difference or not.
  7. Not noticing anything else. Besides maybe seeing some emulators for a second during shutdown., (duckstation and pcsx2) That might just be needing to change shutdown options. What's weird is that its not doing the no text/line thing for all the platforms. just some.
  8. Hi, My apologies if there is already a thread about this, I couldn't find anything about it through searches. In the past, whenever I exited a game the shutdown screen had "Game Over" text in the middle text box. All of a sudden one day it somehow changed to no text and just a white line along the bottom left side of the text box.... Any ideas what could be causing this?
  9. late to the party but.. So I know launchbox itself doesn't have a way to update all the various emulators you are using, but I'm wondering if there's a way to use a program that does. On my PC I use Windows/LB, and on my Steamdeck I use Linux/Emudeck. One thing that's really nice about the Steamdeck desktop mode is the Discover Software Center. There's an updates section right in there that shows updates that are available for all of the emulators. All you have to do is click "update all" at the top, and it automatically downloads/installs any available updates for all the Emudeck emulators (retroarch, yuzu, ryjinx, cemu, dolphin, rpcs3, pcsx2, duckstation, mame, citra, etc.) It makes it super easy to keep everything current. neil9000 mentioned that it would be difficult to accomplish since website URLs can change So that has me wondering if the people that work on Emudeck are updating the URLs for the emulators updates/download links regularly. Or if there is some coding they did that takes care of that, or just a feature of the Discover app in Linux. Maybe the emulators in Emudeck act like retroarch cores so it's easy to just download those "cores". I've seen some programs that are supposed to look for updates to any software you have installed for Windows. Not sure how effective any of them are. (Ketarin was one: might only do fixed URLs) But if anybody knows of any changes or new programs/ways, to update multiple programs in one go, that have come to light in the past year, I'd be more than interested to get some info on em.
  10. Version 1.0.0

    95 downloads

    I wanted to have art for Wii Virtual Console that reminded me of the experience you'd have on a Wii when selecting a game; the CRT screens, title screens, and reflections. Along with the system themed back drops. This cover art set was created with that idea in mind, though I took a few liberties here and there; like using the games text logos instead of a plain font, and having a band across the top with the System name. With this the VC collection will closely match Wii retail release box cover art, and also the Wii Ware covers that LB/EmuMovies downloads. Make em all look like a similar template/format. I've also included all the GIMP project files in case someone wants to make their own version. Thanks and enjoy!
  11. I’ve been trying to figure this out myself. It seems like the reason Launchbox only updates one instance of Retroarch is because it looks at the emulators in your manage emulators list and only updates the one named simply, “Retroarch”. At least in my setup, when I tried to create another entry for Retroarch, I’m presented with a pop up saying that the emulator already exists or can’t be named the same. So I’ll create Retroarch (NES), or Retroarch (Vulkan) for example. After doing so, the only instance of Retroarch that updates through the Launchbox Retroarch update feature is the one named “Retroarch”. Any instance with anything added to the name is not updated. It would be great if the update feature just looked for the emulator name to contain Retroarch instead of only referencing an exact match. (To the dev team) is this something that would be possible to implement in a future update?
  12. Hi y’all im still having this issue with my launch box is there a way to fix this?
  13. Hi! Just learned about Launchbox a few weeks ago, and it is a terrific program! I've already signed up for a Forever Premium account for Launchbox/BigBox, thanks to how easy and customizable your interface has been. The issue that I seem to be having is the least smooth part of the experience so far. When I bring up the Pause Screen from in game, arrow/dpad down past the manuals and achievements to Exit, and hit Enter or the A button on my XBOX One controller, the Pause Menu flashes back to the game before going to the Shutdown Screen (GAME OVER screen). If I use the Exit Game mapped button (XBOX Home button), it goes directly to the Shutdown Screen which would be the preferred behavior. I've attached a video clip of the issue, along with images of what my current settings are in Options, and in Tools > Manage Emulators > Retroarch. The Auto Hotkey tabs are set to the default. I've tried "Hide all Windows that are not in Exclusive Fullscreen Mode" and "Attempt to hide console window on Startup/Shutdown" form the Details Tab. No combination is seeming to make a change. I'm wondering if it's part of the Launchbox code that has a delay between when the user chooses Exit via the Pause Screen, and when an Escape or Exit command is sent. Something that the Exit Game mapped gamepad button bypasses. Is there a way to make LB go straight to the Shutdown Screen when choosing Exit from the Pause Menu, without seeing the game again? Also, not sure if it is related, but I noticed that there is a delay between Resuming play and when the audio kicks back in when "Mute Audio During Transitions" is checked. There is about 2-3 seconds of silence there, before the audio comes back in, well past the visual transition back into the game. Is there a way adjust LB so the audio kicks back in more seamlessly , without a 2 second delay when resuming play? I think if these issues weren't present, it would make for a very seamless experience on an already great program. Any info would be appreciated : ) seeign the game between exit and shutdown.mov
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