
cheguewara
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Everything posted by cheguewara
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True...
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New Release: I have a Game in Windows Category and it says "installing"... I have auto import disabled, and didnt tell launchbox to install this game I didn't change anything.... The Game was installed at least 2 years ago, and its in the same spot as before.. Quitting Launchbox and starting it again doesn't make it go away
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Nothing was changed with game folders.... Went back to 13.15 and importing (both, per drag and drop and via scan) works as usual...
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When a given Platform is selected in Launchbox and then use Tools->Scan->For added xxx-Roms I get this Error message
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Any news on RVZ support?
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Thanks man!
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Is there a way to disable the Emulator Updater at the start of Launchbox?
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I don't know if the Problem is Beta related. When hitting update retroarch in manage emulators, launchbox doesn't update the already installed retroarch-install. (I have all my emulators and roms outside the launchbox directory, and prefer it that way) Instead it creates a folder within launchbox and fresh-installs retroarch, also the path to the exe is replaced with the wrongly installed retroarch
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Got the same Problem
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I chose "manually download/configure retroarch" when importing a game. but launchbox still downloaded retroarch... checked the emulators folder within launchbox dir and retroarch was downloaded... Why is the development team so eager to autoimport and autoconfigure everything? I mean it was quite easy to configure and install everything before all this auto-stuff
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I bought the SF4 Madcatz Arcade stick (2008) still working no problems.... back in the days, my stomach hurt because of the price... I dont regret buying it though Looking at current Controller Prices today....😞
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I have basically 4 controllers in rotation... xbox controller, 8bitdo m30, nintendo switch snes controller and the nintendo switch online nes controller. The ps5 controller is nice too but the battery life is bad.... I have many more but those cover most of the 8/16/32-bit consoles... The ps5 version hori fighting commander octa I can't recommend. The buttons feel weird (clicky) and the dpad is awful... The nso switch controllers are not cheap but worth it.... no additional software needed to run them.... highly recommended!
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Many Games with long Titles are all cut... is there a way use 2 rows for the Game Title?
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Get Errors when browsing platforms: Dont know bigbox or theme could cause this
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another crash: just browsing through playlists/platforms in bigbox: Object reference not set to an instance of an object. App: Big Box Version: 12.14-beta-3 Type: System.NullReferenceException Site: System.Object LoginDrivenTag(System.Object) Source: Unbroken.LaunchBox.Windows at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowImage.<>c__DisplayClass56_0.LoginDrivenTag(Object ) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowImage.<>c__DisplayClass56_0.CalcTypeFactory() at Unbroken.LaunchBox.Windows.Controls.CoverFlow.ImageInfo.get_ImagePath() at MappingListener.RegisterFocusProcess(Object , MappingListener ) at Unbroken.LaunchBox.Windows.Controls.CoverFlow.FlowImageManager.Worker() at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.RemoveDrivenObserver(Object ) at Unbroken.LaunchBox.Windows.Threading.<>c__DisplayClass0_0.LogoutTypeSingleton() at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Runtime.ExceptionServices.ExceptionDispatchInfo.Throw() Recent Log: 19:35:51 Exception
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Cant change Main theme in bigbox: The calling thread cannot access this object because a different thread owns it. App: Big Box Version: 12.14-beta-2 Type: System.InvalidOperationException Site: Void VerifyAccess() Source: WindowsBase at System.Windows.Threading.Dispatcher.VerifyAccess() at System.Windows.DependencyObject.GetValue(DependencyProperty dp) at System.Windows.Controls.Primitives.ToggleButton.get_IsChecked() at Unbroken.LaunchBox.Windows.BigBox.ViewModels.ConfirmPopupViewModel.OnLeft(Boolean held, Boolean onlyLeftPressed) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.IncludeException(Object , Boolean , Boolean ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.OnLeft(Boolean onlyLeftPressed) at BaseStatus.ListWrapper(Object , Boolean disposing, BaseStatus ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.InitService(Guid i) at ClassWrapper.ListWrapper(Object , Guid def, ClassWrapper ) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.<>c__DisplayClass270_1.SelectState() at System.Threading.ThreadHelper.ThreadStart_Context(Object state) at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) --- End of stack trace from previous location where exception was thrown --- at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state) at System.Threading.ThreadHelper.ThreadStart() Recent Log: 02:03:40 Exception Edit: After restart, it did change the theme
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There is no visual hint when, for instance: 1943.zip 1943u.zip are stacked together. I'd like to "see" when games are stacked. Also when editing within the edit games dialog, an arrow forw. and backward would be nice, to easily edit the next game without having to close and open for next game to edit.... I hope this is understandable.. 😝
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Seems like i have to reimport both mame and fbneo... Thanks, JoeViking245!
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No solution found yet. sorry
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I have them both setup in Launchbox. I imported the mame romset as "arcade", using the mame binary (as told by launchbox) I imported the fbneo (arcade only) romset as "finalburnneo" scraping as arcade of course. Using the fbneo core in retroarch. now, here's the problem All the mame games show achievments ((including the achievment badge) well, all those game that support achievements). and the fbneo games don't show the badge nor the achievement tab in detail view. and it should be reversed right? the mame game should not show achievments and fbneo games should...
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Thanks for pointing me in the right direction! I'll look into this, but looks good on first glance
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Hey Guys, I have a little Problem with launching Pinball FX3 with additional Application. I wrote 2 batch files, one for launching with the start of Pinball FX3: [code] @echo off cd "F:\Emulators\DirectOutput" start DOFLinx.exe start "" "F:\Programs\JoyToKey\JoyToKey.exe" cd "F:\Emulators\vPinball\VisualPinball\VPinMAME" start dmdext.exe mirror --source=pinballfx3 --no-virtual --virtual-position=7680 256 1024 512 [/code] and one to kill all the launched programs: [code] @echo off taskkill.exe /F /IM JoyToKey.exe" taskkill.exe /F /IM dmdext.exe" taskkill.exe /F /IM doflinx.exe" [/code] But the Problem is, (because the emulator is set to steam.exe) launchbox thinks steam is the main application, so when steam client is not in the background and i launch directly from launchbox into a table. the one for starting the additional apps works (besides doflinx complaining not finding the ini file). But lets say i quit a table and steam is now in the background. when i launch a table again, the batch file will not run. when quitting out of steam, the batch file works. also, the batch file for killing all tasks is not loading (outside of launchbox, just double clicking on bat file works). is there a better, more elegant way to do this?