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Zkyo

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Everything posted by Zkyo

  1. Zkyo's Virtual Boy Console Overlay View File This is a custom Retroarch overlay for the Virtual boy. I made it by merging the aspects I liked from these three overlays: -OrionAngel's VB Overlay -Mr. RetroLust's Lights Out VB Overlay -nosh01's VB Bezel Included are four versions, so you can pick between a transparent bezel and glass screen. I also included the source pictures, if anyone wants to modify it in the future. Submitter Zkyo Submitted 06/28/2022 Category Platform Bezels/Overlays  
  2. Version 1.0.0

    68 downloads

    This is a custom Retroarch overlay for the Virtual boy. I made it by merging the aspects I liked from these three overlays: -OrionAngel's VB Overlay -Mr. RetroLust's Lights Out VB Overlay -nosh01's VB Bezel Included are four versions, so you can pick between a transparent bezel and glass screen. I also included the source pictures, if anyone wants to modify it in the future.
  3. I actually think I just figured out why this happens. I changed the configuration of Retroarch to store some of the files on my NAS (config, overlays, saves, screenshots, states, and system folders) so that I could sync them between two computers. How to fix this is another question. I'm not familiar with how the bezel project works, so I'm not sure how I could sync these too. Simply copying the overlays folder to the NAS partially works. I can select the overlays, but it doesn't change when switching games. I'd have to set the overlay manually for each game. Edit: Never mind, I'm dumb. Don't be like me, and split retroarch across two devices. I just moved all of retroarch to my NAS and reset the main config. It's working great now.
  4. I just tried out the new bezel feature, and it's not working for me. Launchbox seems to recognize the games and download the files, but they are not used when starting the game. I recorded a video of this, if it will be any help. I'm not sure if it matters, but the roms are stored on my NAS, and are zipped.
  5. Thanks, I was not aware of that feature. I just used it, and it will help considerably, though I do have a few suggestions. As for the images not updating properly, I think I found the cause. I think it's an issue with how the nvidia shield mounts network drives; I'll be asking about it on their forums shortly. When I edit the contents of a file on my NAS, the shield's mounted version would not update, but creating or deleting a file does. It works properly the other way around. Editing a file on the shield's mount updates the NAS copy. That explains why I was having trouble editing the .xml files: any changes I made were not being passed onto the shield unless the file was created or deleted. I'm not sure how exactly, but I think that's why modified images were appearing blank. While playing around with the issue, I somehow made a desynced txt file that the shield saw as 40kb but completely empty, while 20kb on the NAS. But anyway, I have a couple suggestions for migrating files to the android version: -When exporting, have an advanced option to NOT copy game files, instead modify the initial part of the directory. Could also apply to images, if you want to store them in another location. To be honest, I think this only really applies to the nvidia shield. I don't know of any other android devices that are able to easily mount network drives. I've only got a basic understanding of networking, so I could be wrong. Example: \\MY-SERVER\Roms\NES\USA\file.zip -> storage/MY-SERVER/Roms/NES/USA/file.zip \\MY-SERVER\Roms\NES\ROMHACK\file.zip -> storage/MY-SERVER/Roms/NES/ROMHACK/file.zip -When picking image categories to import, add an option to substitute another image category. In my case, I wanted to use Box-3D on the android app in place of the Box-Front. The 3D boxes are PNG and use transparency, so I couldn't simply swap files. I got around this by backing up both categories, deleting all Box-Front, moving Box-3D into the Box-Front directory, rescanning the entire library's media, exporting to android (which also created thumbnails of the 3D boxes), restoring the backup, and rescanning again. -I noticed that after exporting to android, one line in the Nintendo Game Boy Color.xml file (first entry, for the platform description) kept the windows folder structure. I have no idea if this makes any difference, just thought I'd point it out. <Folder>\\My-SERVER\Games\ROMS\Nintendo Handheld\Gameboy Color</Folder>
  6. Is it possible to swap out media files on the android app in bulk? I successfully moved LB's data folders to my NAS and deleted the local files on my Nvidia shield, but I'm having trouble modifying them. You'd think that simply swapping the image files would work as long as the names are the same. LB states that they exist, but displays a blank image. To make things more complicated, the art I want to use is in a different format, PNG. I tried modifying an entry in the platform's XML file (Data/Platforms/Nintendo Game Boy Color.xml) to use the png. Same result, image exists but appears invisible. Strangely, when I tried copying another game's jpg and renaming it, LB downloaded and used a new version of the cover, but I can't find where it went for the life of me. It didn't overwrite anything in the data folder, which makes me think the cache is interfering. The option to manually choose a new image DOES work properly, and creates a new thumbnail. The problem is that I have a massive library, and don't have the time or patience to go through thousands of games individually, browsing to every replacement image. Any help with this would be appreciated!
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