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Omifi's Achievements

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I tested games on two platforms, for one platform the snk neo geo pocket color i imported the games with the network share feature and for the other the sega game gear i imported them normally by moving the files to my phone then importing from there. All the additional apps im listing are on the PC install, i only download one version with network share and i only move 1 file to the phone when importing the normal way. Sega game gear: GG Aleste (4 additional apps) and Halley wars (4 additional apps) SNK neo geo pocket color: Sonic the hedgehog pocket adventure (4 additional apps), SNK Gals Fighters (2 additional apps), Metal slug 1st mission (no additional apps) Those were the games i tested when i noticed the bug but unfortunately i cant remember anymore which ones were affected by the playcount bug so that whole testing was pretty pointless.. my bad. Now though just before writing this i tested Aerial Assault for the sega game gear (3 additional apps) and for the Neo geo pocket color i tested Fantastic Night Dreams: Cotton (2 additional apps), Pac-Man (no additional apps) and Puzzle link 2 (2 additional apps) and all of these worked fine i couldnt get the bug to happen even trying everything. I did notice that when importing Aerial Assault for the game gear then checking the Metadata on android the playtime for GG aleste and Halley wars was showing zero but when i started them both once it was tracking correctly.
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Omifi started following LaunchBox for Android - 1.19 Beta Thread
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@faeran ill try my best to find a way to replicate the playcount jump so far i think it has something to do with games that have playcount on PC then the next time that game is played is on android after importing. It then seems to be normal if alternate between pc and android. Before it was consistently jumping by two every sync. The dreaded doubling of playtime/count didnt happen yet on my testing but i havent tested enough to comfortable say its fixed. Thats the big one i have my fingers crossed. If beta two is close i might wait for that before testing more. Also since i dont really know how the whole syncing works should it be fine to manually reset or alter the playtime/count on games? When i first noticed these problems i ended up making a fresh LB install to try and fix it so i lost all my old statistics but kept most of them in a notepad file, it would be nice to re add my playtime for my most played games. I also ended up deleting and creating a new LB database account many times because i assumed that had something to do with syncing but i have been sticking with this one for now.
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I tested the sync changes for about an hour and i found some issues: If you have playtime on a game on pc and import to android with network share that game wont get the statistics from PC and when you launch it on android all the playtime will get reset to zero, then it will start to sync from there If a game has playtime on PC and you import to android normally not using network share the game will have its playcount synced correctly but shows zero playtime. If you then play the game on PC and sync again it will now show the correct playtime on android Playcount seems to jump up in increments of 2 between syncs randomly. I couldnt pinpoint what exactly causes this but its very frequent I have made a bug report earlier about sync issues and ill continue to update there aswell while i test
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@C-Beats i do love me some well cooked liver TY too now lets hope it works
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@launchretrogirl2562 Awesome! I'll test it as soon as i get home from work and report back
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Statistic syncing is still broken for me, i have made a bug report about this but im making this thread to see if others are having this issue aswell. I use LB on my windows 11 machine and zfold 2 android phone, when using the statistic syncing feature it bugs out and instead of syncing the correct playtime and playcount it doubles them. The latest update for PC LB seems to have made a little improvement since before each sync the playcount on games was rising by 2 each time but with limited tests that seems to work now. I got 6 correct syncs until all of the statistics got doubled again. i have turned off syncing for now, is there an update in the works for android that is going to look into this?
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Damn, thanks for trying still!
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I would love one simple change to the default themes Discovery view, How could i add the achievement badge to show up here while scrolling games next to the star rating? its annoying to go to the game details just to check if a game supports achievements
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Omifi started following Eclipse and Archive.org Collection Sync
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Games imported by network share don't get their data synced until you first launch them on android and then it wiped all previous data. For example i import my whole PS1 platform via network share but none of the games show any playtime or favorites or anything until i launch one of them and then all of the data for that game is reset to zero.
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ps1 game just failed to sync properly... i give up
- 4 replies
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- bug report
- sync
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Now NES is broken. So the only platform that works is ps1
- 4 replies
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- bug report
- sync
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(and 3 more)
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