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OldSkool8bit

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  1. I was missing some bezels and ended up taking some bezels found on here and trying multiple ways to get them to work...however what I am noticing is the game appears to be sitting above the overlay. This is only happening with the test one I did for Air Galett. I know i can adjust the size of the screen in the Slider Options but the bezel has a sligh curve in it and the overlay should be sitting on top of the game. I have even opened the image in Photoshop and made sure the area where the game should be is transparent. No clue why this is happening and any help would be greatly appreciated.
  2. Have redream premium and running into issues with VMU issues only while in LB for 2 games (Soul Caliber and MvC2). If I am in the redream emulator (outside of LB) I can load all the games fine, no issues. Also according to the Save menu in Redream I have plenty of blocks left. When I go into to Dreamcast in LB or BB and start either Soul Caliber or MvC2 I get stuck at the loading screen stating I need to create a save file and to press Start to do so...when I press start nothing happens, and yes I have verified the buttons are mapped correctly. Every other dreamcast game I have in LB/BB run w/o issue. I have even tried deleting the saves as well as exporting them to differrent VMUs but nothing helps. Just lost as to what is causing this issue in LB/BB and not in the emulator when ran standalone.
  3. @skizzosjt @JoeViking245 I FINALLY GOT IT. I appreciate the help. Even if you couldnt help much with V2 the help you gave from a V1 standpoint helped me think of commands in a different light. I will leave the entire script here in case someone else has an issue/need for this. Again what this script will do...Load a game and your preconfigured keyboard keys mapped to xbox controls (which you have to do manually and reach out if you need help) in Keyboard Splitter, and then allow the AHK V2 script to continually run allowing you to play the game as much as you want with your arcade stick and buttons acting as virtual controllers. When you stop the game Keyboard Splitter as well as the script will automatically stop. I wanted to use Keyboard Splitter because it is DirectInput which allows my LED Blinky program to still light up buttons in LaunchBox/BigBox when playing through the FE as LED Blinky doesnt work with XInput. SetKeyDelay 200 Run("C:\Keyboard Splitter\KeyboardSplitter.exe") Sleep 4000 Send("{Alt}") Send("{Right 4}") Send("{Down}") Sleep 1000 Send("{Right}") Sleep 1000 Send("{Down}") Send("{Enter}") Sleep 2000 Send("{Tab}") Send("{Enter}") Sleep 35000 if ProcessExist("mk11.exe") loop { if ProcessExist("mk11.exe") Continue Sleep 3000 Send("{Tab}") Send("{Enter}") Send("{Tab}") Send("{Enter}") Send("{Enter}") ExitApp() }
  4. @skizzosjt @JoeViking245 Also forgot to mention I have the window names since I can hold alt tab on the keyboard I'm using to set all this up if that helps or would make it easier than using the games .exe name
  5. @skizzosjt @JoeViking245 I appreciate the feedback. MK11 and my other games actually do run really well with the keyboard splitter if you ever wanted to try it out, but will check out what you suggested as well. As you can guess I wont really have a KB readily accessible but rather joysticks and buttons mapped to various keys, hence the ahk. I have been messing around with many different variations in the script and am getting closer (i.e. can now get everything to load properly and pull up/run the game) but have run into a wall with getting the program (Keyboard Splitter) to quit after the game's .exe file has stopped running. I have tried reading through some of the .exe stuff but am just lost. Here is what I have so far (In AHK V2 if that matters)...what I am now stumpped on is in red at the bottom SetKeyDelay 200 Run("C:\Keyboard Splitter\KeyboardSplitter.exe") Sleep 4000 Send("{Alt}") Send("{Right 4}") Send("{Down}") Sleep 1000 Send("{Right}") Sleep 1000 Send("{Down}") Send("{Enter}") Sleep 2000 Send("{Tab}") Send("{Enter}") ; --------------------------this right here is where the game mk11.exe launches and script is good up to this point SetTitleMatchMode 2 ; Allow for partial window title matching ; --------------------this is where I am trying to have a loop to check if mk11.exe is running and if not then hit Tab, then Enter, then F4 to close out of keyboard splitter Loop { If not WinExist("Mortal Kombat 11") { ; Replace "Mortal Kombat 11" with the actual window title of MK11.exe ; If the title of the game window is different, you should change it here. ; This line checks if MK11 is not running. ExitApp } Sleep 5000 ; Check every 5 seconds (adjust as needed) } Sleep 2000 Send("{Tab}") Send("{Enter}") Send ("!{F4}")
  6. All, I am at my wits end and have an issue similar to someone on page 51 or 52. I have tried everything I can think of to get my script to work but no such luck. What I am trying to accomplish. When I start MK11 in LB it fires up an ahk script to open KeyboardSplitter.exe, then navigates to games in KeyboardSplitters window (this can be accomplished by hitting Alt + Right 4 times + Down+ Right + Down + Enter...literally the same thing from page 51,52. I tried copying the script @skizzosjt helped document (just to see it in action), pasted in a new AHK file, saved it as test.ahk, then went into ahk2.exe and converted it. When I ran it the script sure enough I could see quick flashing across File, Home, Share, View in the window. I then thought, and went to chatgpt to see what the command was to open KeyboardSplitter.exe, took that information and pasted it before the original "test" script language thinking this has to work. When I saved/converted it and opened the new AHK file ahk2exe spit out it opened KeyboardSplitter.exe but then nothing else after that. I have tried roughly 10 different iterations and I am completely stuck. Below is my current script (no I have not got to the exit part yet as I have been focusing on getting the main part to work first Run, C:\Keyboard Splitter\KeyboardSplitter.exe SetKeyDelay, 100 Sleep, 3000 Send {Alt} Send {Right 4} Send {Down} Send {Right} Send {Down} Send {Enter} Sleep, 3000 Send, {Tab} Send {Enter}
  7. First off thank you in advance. I have been trying to figure this out on my own via other posts and keep coming up short. I am trying to get my Joy2Key profile for MK11 working and its just not. Here are the screens of information I have thus far... Not sure if it is important or not but I did not have a controller hooked up when I created the profile but rather looked up what xbox buttons correspond to the native Joy2Key buttons.
  8. First off I am a noob so I might not have explained in / provided enough details so please let me know and I can elaborate. I have spent a lot of time and starting to learn but still failing often enough to ask for help. For starters I really want a direct input program to remap KB keys to other KB keys as I dont believe LED Blinky will activate with xinput. Here are my 2 biggest issues right now with reWASD (I have tried many other programs as well but most seem to xinput on top of me not getting them to work) Getting a second controller to be recognized with games. In reWASD I have both of my ultimate I/O boards identified (Left board is P1 & P3, Right board is P2 & P4). I went to the second input (right board) in reWASD and mapped the controller to the second player controls, selected the games .exe file, and told the program to auto run when the exe was activated...which is does. However when I am in game P2 controls are not identified. I have been trying this in Dragonball Fighter Z. I was able to only remap P1 key bindings in the game which is why I have been trying to map P2 controls in reWASD. MK11. I am not sure if this game is just busted from a remapping program standpoint or what but I have not got any remapping program (xinput or direct input) to work. I believe I have the ahk script setup to run once the game is turned on as it appears active yet anytime I start the game none of the mappings work. If I actually start a match all my character does is constantly jump backwards, even if I am not pressing any buttons.
  9. I have to be missing super obvious but I am running 2 I/O Ultimate boards (needed 2 boards for all the rgb)...I have the latest release of flycast as well. When a game opens I am able to go in map the controls to joystick 1, but when I select Port B the same controls are there. How do I get flycast to recognize both the P1 and P2 arcade sticks? Thanks in advance.
  10. Title pretty much states my issue...it doesnt matter what emulator I am running, MAME, CPS2, NES it never runs on the first game. For example... If I run 10 yard fight (MAME) all my lights on my control panel just turn off. The game runs fine, buttons still work etc...no issue what-so-ever playing the game. If I exit LB (my FE) I get the error like "Game / parameter"...which yeah I know means it couldnt locate the rom name thus couldnt load the button coloration Now what is weird is say I start up LB, 10 yard fight, no colors light up (same as above), but instead of exiting out/closing my FE I just exit 10 yard fight taking me back to the MAME menu, then load say '88 Games the right buttons light up no problem. If I exit out of that game then I go back to 10 yard fight...bam the right lights come on. No clue what is going on and definitely looking for any ideas or help
  11. Racing Game Platform Theme (4K) View File Another Platform video I made as I wanted something different Submitter OldSkool8bit Submitted 07/21/2023 Category Platform Theme Videos  
  12. Version 1.0.0

    84 downloads

    Another Platform video I made as I wanted something different
  13. PC / Windows Games Platform Theme (4k Video) View File Updated what I felt was the classic PC Games look Submitter OldSkool8bit Submitted 07/21/2023 Category Platform Theme Videos  
  14. So I am running into an issue where I have a few games in my MAME platform which when I click Play/Run on them they open up the MAME.exe file first while 99% of them just load straight into the game (which is obviously what you want). I have even take a game (10 Yard Fight) which loaded straight into the game, removed it, then added it back (to test) and it too wants to open the MAME.exe program first now vs it being 100% just fine a minute ago. Once that program is open I can search for 10 Yard Fight and it opens the game. I am really confused as to why this just started happening.
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