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Everything posted by x4ml
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Currently, it's not possible because the production and beta versions of LaunchBox for Android don't support importing PS3 and GameHub Steam games. In the next beta version, users will be able to import PS3 games and play them using the Custom Emulator (With Code). When it comes to GameHub Steam games, it wouldn't be possible until we implement logic to import Steam games. To launch games on the GameHub emulator, the LB app must pass the Steam ID of the selected game. It's not currently supported.
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Excuse me, I've got you the wrong launch arguments. Please, try this one: "-n com.explusalpha.SwanEmu/com.imagine.BaseActivity\n -a android.intent.action.VIEW\n -d {file.uri}\n -t application/zip"
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ARMSX2 is already in — fully tested and ready to go. You’ll get to try it out in the next update! Also, we have added the following emulators: AzaharPlus Snepulator SG Snepulator MS Eden Eden (Legacy) Eden (Optimized)
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Thanks for the update! We've reproduced this issue on one of our devices, so we will try our best to fix it in the next beta. As a workaround, try to launch the app using the controller. If it doesn't help, when the app opens, try to touch the platform's wheel, and the controller should work
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Try to select Custom Emulator (With Code) and set the following Custom Emulator Launch Arguments: "-n com.explusalpha.SwanEmu/com.imagine.BaseActivity\n-a android.intent.action.VIEW\n-d {file.uri}\n-t application/zip" Also, make sure that you have set Scoped Storage Permission Let me know about the result
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The issue can be related to the Platform's theme. Here are some tips: 1. Go to the Manage Themes page -> make sure that all your themes are up-to-date 2. Try to change the theme on the Platforms page by clicking the "3 dots" icon -> Change view Let us know about the result.
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It can be the theme issue. Can you make sure that you are using the latest version of it? Also, what will be the behaviour if you switch to another theme?
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Thanks for letting us know. We will check them and send you the result.
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Thanks for letting us know! Will be fixed in the next beta
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We are working on adding these emulators to the Android app. If everything OK, they will be added to the next beta
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Hello, thank you for your feedback. I’ll discuss this with the team and see if we can get it fixed by the next beta release.
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What platform are you trying to change the Emulator settings for?
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I assume that you have enabled the "Hide Top Status Bar" and "Hide Bottom Navigation Bar" options on the Settings page. Try to change these options and see the result. If nothing helps, then the issue is related to the Android API version.
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Thanks for letting us know. Yes, we forgot to include the fix related to the improved arcade filters. It will be fixed in the next release.
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Your previous Settings.xml file may be in the "LaunchBox/Data/Backups" folder. If it's not there, then it was replaced with the default one. It's happening when it was corrupted or manually changed. To avoid such situations, after you have configured all your settings, make a copy of the Settings.xml file and store it in a safe location. When you get the same issue, just replace the current Settings.xml file with the saved one.
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Hi, thanks for letting us know. It would be helpful if you could record a video, so we can see where exactly it's happening.
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Let us know if you are still having the same issue in version 1.19-beta-1 (1.19 Beta Thread) Thanks.
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Don't use CachingEnabled and CacheValidity when you work with local images (which are stored on the device), it has zero impact. The loading.png image doesn't exist in the app, so it will not be shown. The DownsampleToViewSize property will downscale the image to the container size in memory instead of loading the full image and letting the GPU scale it at runtime. (We don't recommend using it as it can decrease the quality of the image.)
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In your tests, did you use a game that has 1 additional application? Or does the game have 2 or more additional applications? So far, I haven't been able to reproduce the issue with the PlayCount property. Showing PlayTime as a zero value is already fixed and will be included in the next beta.
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Is this issue still reproducible in version 1.19-beta-1? We would be grateful to receive feedback from you. P.s. In version 1.19-beta-1, we have made major behind-the-scenes optimizations on the Filter and Game pages. So far, we haven't been able to reproduce this issue.
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Here is the list of the supported platforms: 3DO Interactive Multiplayer Amstrad CPC Amstrad GX4000 Apple II Apple IIGS Arcade Atari 2600 Atari 5200 Atari 7800 Atari 800 Atari Jaguar Atari Lynx Atari ST Capcom Play System Capcom Play System II Capcom Play System III ColecoVision Commodore 128 Commodore 64 Commodore Amiga Commodore Amiga CD32 Commodore PET Commodore Plus 4 Commodore VIC-20 Daphne Elektronika BK Fairchild Channel F GCE Vectrex Jupiter Ace Magnavox Odyssey 2 Mattel Intellivision Microsoft MSX Microsoft MSX2 Microsoft MSX2+ MS-DOS NEC PC-8801 NEC PC-9801 NEC PC-FX NEC TurboGrafx-16 NEC TurboGrafx-CD Nintendo 3DS Nintendo 64 Nintendo DS Nintendo Entertainment System Nintendo Famicom Disk System Nintendo Game & Watch Nintendo Game Boy Nintendo Game Boy Advance Nintendo Game Boy Color Nintendo GameCube Nintendo Pokemon Mini Nintendo Satellaview Nintendo Switch Nintendo Virtual Boy Nintendo Wii Nintendo Wii U PC Engine SuperGrafx Philips CD-i Sammy Atomiswave Sega 32X Sega CD Sega Dreamcast Sega Game Gear Sega Genesis Sega Master System Sega Naomi Sega Naomi 2 Sega Saturn Sega SG-1000 Sega Triforce Sharp X1 Sharp X68000 Sinclair ZX Spectrum Sinclair ZX-81 SNK Neo Geo AES SNK Neo Geo CD SNK Neo Geo MVS SNK Neo Geo Pocket SNK Neo Geo Pocket Color Sony Playstation Sony Playstation 2 Sony PSP Sony PSP Minis Super Nintendo Entertainment System TurboGrafx-16 TurboGrafx-CD Watara Supervision WonderSwan WonderSwan Color BBC Microcomputer System Emerson Arcadia 2001 Atari Jaguar CD Interton VC 4000 Mega Duck ScummVM Sega Pico Nintendo 64DD Philips Videopac+ PICO-8
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Hello! The app will request Scoped Storage access automatically if the emulator you selected requires Scoped Storage and the Android API version equals or exceeds 30 (Android 11). Emulators that require Scoped Storage access: DraStic Redream DroidArcadia On the Game Metadata Page, you can clear the "Startup Uri File (Scoped Storage)" value, and it will be automatically filled in the next time you click the "Play" button. You can't set this value by yourself. Let me know if you need any other information.
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Yeah, sorry for that mistake... We added it to the app but didn't include it in the Platforms list. It will be fixed in the next beta (which I suppose will be this or the following week)
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Hi, could you record a short video showing your problem? Also, can you make sure that you don't have a notification that some media is playing in the notification window?
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You can disable the option "Send core on every game launch" inside the Manage Emulators section