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Thanks guys for your feedback, I really appreciate it. I understand what you mean about shorter videos and more direct gameplay. I agree that this kind of approach can be useful, especially if the goal is simply to show how the game plays. But for me, a cinematic theme has a different purpose. It is not only there to demonstrate the gameplay. It is there to catch the viewer’s eye, create atmosphere, make the interface look more attractive, and make people want to enter the game’s world. Gameplay videos already exist everywhere, and of course they have their place. I don’t want to diminish that approach at all. But personally, if I spend time creating a cinematic theme, building animations around it, designing an intro, working on rhythm, transitions and atmosphere, I don’t really see the point of ending up with something that only shows basic gameplay. At that point, it almost makes more sense to simply use a short gameplay preview. It can be clean, efficient and direct. But if the goal is to create a cinematic theme, then I feel it should fully embrace that direction. It should bring staging, mood, identity and a stronger sense of presence inside the interface. About the fullscreen moments, I also want to explain that they are not random. When I use fullscreen sequences, it is usually at very specific moments. They are chosen to emphasize an action, an impact, a camera angle, or a key moment in the trailer. They are part of the rhythm of the theme. If I remove all those moments, the video may feel more “interface-friendly”, but it also loses a lot of its energy, pacing and cinematic impact. These shots are selected because they create tension, movement and atmosphere. They help the theme breathe, accelerate, slow down, and highlight the game in a more dramatic way. For me, the fullscreen moments are not there to break the interface. They are there to create impact. They are like close-ups in a movie: used at the right time, they make the scene stronger. The Need for Speed Unbound theme I posted after that actually shows exactly what I mean. Try to imagine that theme without the editing, without the visual effects, without the rhythm, without the fullscreen impact moments, and with only raw gameplay footage instead. It would completely lose a big part of its appeal.The game would still be there, of course, but the atmosphere would not be the same at all. The energy, the style, the visual identity, the sense of movement… all of that would disappear. It would become much more neutral, much flatter, and honestly a lot less exciting to watch.And that is really the point I am trying to explain. Removing all the cinematic work around the theme is not just “simplifying” it. It also removes a big part of the creative work itself. The editing, the effects, the timing, the selected shots, the transitions — that is where a lot of the atmosphere comes from. Of course, I can make a more gameplay-focused version by removing those cinematic moments and using more direct gameplay instead. I have no problem testing that. But I honestly think the difference will be very obvious. It will probably feel cleaner and more classic, but also much flatter in terms of atmosphere. So yes, I’ll do the test with Forza Horizon 6. I’ll prepare a more neutral version, with the theme animation, the car, and then classic gameplay footage, without dynamic editing, without fullscreen moments, and without any particular cinematic staging.That way, you’ll be able to really compare both approaches.The idea is not to say that one approach is better than the other. Everyone has their own taste, their own use, and that’s also what makes it interesting. This way, people will be able to choose what they prefer.But I also think the comparison will show exactly why I made these cinematic choices in the first place. When you remove the rhythm, the selected shots, the transitions and the moments of impact, you also remove a big part of what gives the theme its soul. That said, if this is really what some people prefer, I can do it. Technically, it is not difficult at all. In fact, it would probably take me one or two hours less work. But in that case, we are not really in the same creative approach anymore. It becomes more like a gameplay video placed inside a theme, while my approach is to create a real cinematic atmosphere around the game.So yes, I hear your feedback, and I’ll keep it in mind. I may make two versions in the future: a simpler gameplay version, without dynamic editing or fullscreen moments, and a cinematic version in my usual style. But I also don’t want to erase what makes my work feel like mine. If I remove all the staging, rhythm and atmosphere, then I simply end up doing the same thing as many others. And my goal is precisely to bring something different to the interface. I think the test will speak for itself.
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Yes, that’s the Nvidia recording icon that appears when you capture footage.I animate through Wallpaper Engine, then I record the animation and usually do the editing afterward. Most of the time, I erase or clean up that annoying little icon in post-production… but this time, I forgot.That tiny Nvidia pictogram basically invited itself into the scene like an extra nobody asked for. The kind of detail you only notice after the export, of course otherwise it wouldn’t be funny. I’ll make a correction! Good catch, eyes of the tiger!
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Version 1.0.0
38 downloads
Here’s a small batch of around 150 icons from my different collections. I created them gradually over the years, little by little, depending on the projects, the needs, and the moods I wanted to build. What I’m sharing here represents only about 4 to 5% of my full collection, but it already gives a good idea of the amount of work accumulated around my frontends and Nostalgic Bedroom. You’ll find several types of icons here: Silver versions, classic versions, Movies icons, more detailed organic versions a bit like premium versions as well as smaller formats designed for different uses. I’ve really made these icons in all kinds of styles and variations, because depending on the views, collections, or interfaces, you don’t always need the same style or the same level of detail. I’m sharing this here to show part of the work, but also to remind people that a project like this isn’t built with two images and three clicks. Behind it, there are lots of tests, variations, retouching, visual consistency to maintain, and years of production. So here are 150 icons for the curious, for collectors, and maybe also to silence a few bad tongues along the way. And once again: this is only a sample Silver icons are already very common in the arcade world, especially around the TechnoParrot community, but also in some pinball-related communities. Many of you have probably come across them before without necessarily knowing where this style originally came from. As a little anecdote, the silver ring used for the TechnoParrot icons originally comes from Pooterman. He created the base ring design, which has since become quite recognizable across parts of the arcade and pinball communities. Organics / Classic Silver / Movies OR other project -pinball /variant Texture I’ve also included a few screenshots so you can see how these icons look once integrated into a frontend. I know some people may wonder if they are easy to use or if they fit well inside different themes. In practice, they adapt very well. I’ve used them for years in themes like City Hunter, and they also work great in Neon Arcade. Most of the time, they blend naturally with almost any setup. Inside LaunchBox, they create a real collection effect. You often keep the official artwork, which I always try to preserve as much as possible, so the game or collection is immediately recognizable. But on top of that, you also get the logo, the icon frame, and a more polished visual identity. That’s the whole point: keeping the familiar artwork people recognize, while giving it a stronger, cleaner and more collectible presentation. Note : Also, I want to mention something important: out of the 150 icons shared here, only two or three may come from Pooterman’s work. I’ve been using and collecting icons for years, and sometimes Pooterman had already created excellent versions for certain games or collections. In those rare cases, I didn’t see the point in recreating them just to make almost the same thing again, especially since we often use the same official artwork as a base. Pooterman has been creating icons for even longer than me, and his collection is really impressive. I already contacted him to let him know, and I will include a direct link to his DeviantArt here: Pooterman’s DeviantArt: https://www.deviantart.com/pooterman Please take a look at his collection too. He has done a lot for this kind of visual work, and he deserves the credit. And here is my DeviantArt as well, where I also share a lot of icons: My DeviantArt: https://www.deviantart.com/pademonium -
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https://nostalgic-bedroom.com/
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Hey, so sad to hear you stepping back,😥 guess the "old wise NPC " you mentioned didn't do "its magic"...
That why I also post here for my private/DM thank you, for giving me this small opportunity to remember those feelings from when as a kid trying to solve those pesky game puzzles... 😉
The "Nostalgic Bedroom" is and feels like art not only by engaging the user with stunning visuals but also by tickling those feelings from back then... 😏
I totally understand the “I don’t have the time for negative people..." you said back in your post because I myself was facing a lot of bad "energy" back then as a kid but, hey lets face it, things evolve, change, and we all evolve and grow with them. Think of the "negative people" as a "positive" push forward and never look back to those.
Your work is amazing, and always will be... yours... and amazing.
So THANK YOU again, and perhaps/wish we meet again somewhere along the journey. 🙂 -
I was waiting for your reply because I offered you 5 downloads, but I didn’t see your answer!^^
But I think I understand that you want the Zelda Ultima. That’s actually perfect timing, because I’ve been meaning to re-upload the english version for RetroExo anyway, so we’ll kill two birds with one stone!
You’ll just need your own LaunchBox license and your own ROMs, but setting up the paths should be child’s play for you.Y
ou absolutely have to see it live a ultima to get an idea of what NB is . because NB is the ultima multiplied by 60.
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Oh! That's perfect to hear!!! 🤩 I actually got a little worried that you changed your mind...
Yes, I answer back :QuoteQuoteIf you want, I can send you the Zelda Ultima link privately by DM.
Yes, please send anything you like I'd be more than happy to take a look.
Just please don't expect me to report back quickly, you know RL stuff happening all the time.😄But I did not get anything after that, so... 😁
Please fill free to share what ever you like to share It's up to you, not me to choose.
That said If you believe/want to share "Zelda Ultima" then yes, I actually the last days I started playing the original NES version of "The Legend Of Zelda" so yes that's perfect timing! 😄
So, waiting now for your reply.
Thank you again, I feel truly honored to have met you and your work and to have spoken with you in DMs.! 😃.
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How do you delete those damn folders?
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
Yes, feel free to share your solution; I'll summarize all the different solutions proposed at the top of the post. thank ! -
How do you delete those damn folders?
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
@TsikOnce again, I also think the solution is brilliant, but for me, the risk is still enormous compared to the hidden file method where you don't touch or move anything. Thanks for sharing! I don't recall seeing empty arcade folders on consoles either.👀🤷♂️ That's the case today, here's my NES image folder This is what happens when a system is active and regularly used; the resolution is too small to display all the folders... A perfectionist's nightmare, lol.😂 -
How do you delete those damn folders?
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
Your idea is very good in principle, clearly. I totally understand the logic, and on paper it does sound cleaner. The problem is that, with LaunchBox, I see it a bit like a time bomb. 👀😂Those folders may be empty today, but nothing says they won’t be used later by an import, a media scan, an update, or some internal BigBox/LaunchBox function. If LaunchBox / BigBox automatically recreates them because they match expected media categories, then you’ll basically be fighting against the software. And if you replace them with symbolic links, protected folders, or some system-level workaround, it may work… until the day an update, a theme export, a media scan, or an import decides to write something inside them. And at that point, you’re basically bringing out the bazooka to kill a fly.^^ So I’d rather avoid deleting, blocking, or redirecting a folder structure that the software seems to expect. It’s not really about disk space, because an empty folder barely takes any. It’s mostly about readability.Setting those folders as hidden feels like the safest compromise to me: the structure stays intact, LaunchBox can keep working normally, and visually those folders no longer clutter the media directories. It’s less radical, but much safer in the long run. -
I understand, and that makes sense. To be honest, I wasn’t even aware that these discussions and voting guidelines were already posted there. That might be part of the issue not everyone has visibility on it.Maybe it could be highlighted a bit more, or shared more widely (for example on social media or in a more visible place reddit etc), so more contributors can actually see it and follow the same direction. I’m just sharing my perspective here. I don’t have visibility on everything that’s being done behind the scenes, and I’m not questioning the work that’s already been put in. I’m just trying to contribute and help things move forward in a smoother and faster way.
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I understand your point about consistency, and I actually agree that we need clear and unified rules. That’s exactly the issue here: right now, things are not clearly defined, so people interpret them differently.But constantly reverting submissions and reposting the same content over and over again, especially when others disagree, just creates confusion and slows everything down. In the long run, it does not really help the database. It mostly creates noise and frustration. Personally, if it were up to me, I would honestly use AI to help clean up and sort all of this much faster. (AI critics are going to fall off their chairs😂.)Of course, I would still review the results afterward, make a proper report, and check for possible mistakes, but it would save a huge amount of time. That is one possible solution. We also have to move with the times. Another solution would be to create a poll on the forum and ask the community what they think. A kind of referendum. That would be a fair way to establish clear rules that everyone agrees on.Beyond that, I think we could go even further by creating a contribution system with real incentives. The more people contribute, the more they unlock, whether that means access to exclusive or premium content from dedicated creators, more visibility, or even the occasional license reward for top contributors. Right now, the community feels very individualistic. There are a lot of talented people doing great work, but mostly on their own. That feels like a missed opportunity. If people worked more collectively, things would move faster, more ideas would emerge, and it would naturally encourage more people to create and get involved. In the end, what we need is clear rules instead of personal interpretations, fewer reuploads and more consistency, better tools to speed up sorting and cleanup, community votes on unclear cases, and real incentives for contributors. it might just be wishful thinking, and I know it may never happen, but at least I’ve shared my ideas. Who knows, maybe a few seeds will grow.😁
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I’ve actually noticed the same thing on my side, not just with SNES but across other platforms as well. At first I thought it was just a few isolated cases, but after a while you realize it’s pretty consistent.That said, I think it’s important to keep in mind that this is a massive amount of work for the moderators and contributors. Organizing all these assets isn’t easy at all, especially when you start dealing with high-quality recreations that are almost indistinguishable from the originals.And I think that’s really where the issue comes from. Some of these “fanart” carts or covers are so close to the real thing that it becomes tricky to classify them properly. Technically they’re not original scans, but visually they’re sometimes just as good or even cleaner. Maybe what’s missing is a clearer threshold or guideline. Like, if a recreation reaches a certain level of accuracy and quality, it could be considered equivalent to an official asset and placed in the standard categories (like “Carts - Front”), instead of being pushed into fanart.It’s definitely not a perfect system right now, but I don’t think it’s intentional either — more like the side effect of how complex and subjective this kind of classification can be.
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Yes, you can control it, but not really in a dynamic per-theme or per-system way from within Big Box itself. Basically, Big Box can pull from two different video sources: snap videos and theme videos. Since those are stored in separate folders, one workaround is simply to remove or move the snap videos if you only want the theme videos to appear. In that case, Big Box will only use the videos from the Theme Videos folder. You can also change the video priority in LaunchBox itself, in the video options, and choose whether snaps or theme videos should take priority. The catch is that this setting is global, so it affects everything rather than one specific system or theme. If needed, you can also go more granular on an individual basis through Edit Media. In the video section, you can choose which video is used for a specific game and adjust the order there. So in short, yes, there are a few ways to manage it: globally through the video priority setting, manually by organizing the snap/theme video folders, or individually through Edit Media.
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@KRI$85I came across an article by Faeran. I thought it might be useful to you. It made me think back to our little conversation. Take care. https://feedback.launchbox.gg/en/help/articles/4883944-music-in-launchbox-and-big-box
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How do you get rid of those annoying folders in LaunchBox? Have you ever wondered about that?☝️😅 In the Images folder, a lot of folders keep appearing. You can delete them, you can even uncheck them in the options, but they keep coming back anyway. The thing is, LaunchBox has a bit of an archivist obsession: it automatically recreates the standard image folders whenever it needs them. As soon as a game is scanned, a theme checks for media, or a scraper looks for a specific image type, LaunchBox recreates the missing folders inside LaunchBox\Images. The result is simple: you delete them, and a few minutes later they reappear. Pretty annoying. But there are three things to understand. First, unchecking media types in the options does not prevent the folders from being created. That option only prevents media from being downloaded. LaunchBox still keeps the folder structure ready just in case. Second, some themes or Big Box views can trigger the recreation. If a view looks for something like Steam Banner or Background, LaunchBox will recreate the folder to check whether images exist there. Third, the most effective solution is often to simply leave the folders but hide them. There are two easy ways to do this. Right-click the folder, open Properties, and set it as Hidden. The folders will still exist, but you won’t see them anymore. Another option is to place a small .gitkeep or .ignore file to keep things visually clean. Many LaunchBox theme creators do this because fighting the automatic recreation of folders is almost impossible. The only way to really limit the proliferation is to check two places. In Options → Media, disable everything related to Steam, Fanart, and similar media sources. And in Options → Scrape / Metadata, disable any providers you don’t actually use. Even then, LaunchBox will still keep its basic image folder structure. From a software design perspective, the logic is actually quite interesting. The program prefers to recreate an empty folder rather than risk breaking a view or a media load. It’s a very “digital museum” philosophy. The structure always exists, even if the display case is empty. I hope this helps you understand why it happens.😉
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Theme Videos and Video Snaps for Sony Playstation 4
PadeMoNiuM Prods commented on Suhrvivor's file in Sony Playstation 4
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Big Box Theme Templates to Spark More Creativity?
PadeMoNiuM Prods replied to drtechnolust's topic in Big Box Custom Themes
Sorry about that, I completely forgot /my bad😅 . I was looking through the website files here. Which view is this exactly? I think I’ll send you a few screenshots to explain.Could you send me some screenshots of the elements you want to change? Just circle them roughly in Paint or something. Then I’ll explain how to do it. I’ll also send you a few screenshots on my side it’ll be much easier, because explaining it only in text might make some of the details unclear. -
Big Box Theme Templates to Spark More Creativity?
PadeMoNiuM Prods replied to drtechnolust's topic in Big Box Custom Themes
Alright, I’ll take a look at it during the day. The easiest thing will probably be for me to just send you the animation directly. I’m not sure yet how I’ll send it, but I’ll find a way. I’ll simply send you the animation, you’ll just have to copy and paste it, and then you can set the timing however you want. I’ll show you how to do it. -
Arcade playlist ( Oldies )
PadeMoNiuM Prods commented on PadeMoNiuM Prods's file in Platform Theme Videos
Thank you man, that’s really kind of you. But be careful not to compliment me too much, it wakes up the trolls, lol. Just kidding. It’s the kind of sentence that reminds you of something simple but profound: on the internet, creations live much longer than we imagine. A theme posted ten years ago can still end up in someone’s hands today, spark an idea, a vocation, or simply the desire to tinker with a frontend. In retro communities, it’s even more true. Projects circulate, get remixed, inspire other setups and other interfaces… and after a while you don’t even know who inspired who anymore. It’s a bit like an old cartridge being passed around between friends and ending up in ten different houses.So yeah, it’s just a comment, but it made me want to share a couple more.I’m posting two more themes. I’m a bit embarrassed because some of them haven’t aged very well . they’re about ten years old after all. But if a few of you enjoy them, then that’s great. It also shows the very beginning of my work and creations. I started exactly like many of you I didn’t really know what I was doing back then. It was a lot of tinkering: editing, layering things together, green screens, basic compositing… nothing very professional at all.So it definitely doesn’t represent my current skills, but honestly I don’t mind sharing it. At least it shows where it all started. I’m not going to pretend my early work didn’t exist. Launch themes are pretty rare anyway. There aren’t that many around. Back then I really enjoyed making them. It was pure imagination — I was just letting my creativity run wild. -
Big Box Theme Templates to Spark More Creativity?
PadeMoNiuM Prods replied to drtechnolust's topic in Big Box Custom Themes
Just a small heads-up: be a bit careful when mentioning ChatGPT or AI publicly. I used it recently for a tiny thing (a 3-second intro and a couple of images ) and I got heavily bashed on Reddit about two weeks ago.I wasn’t even on Reddit before that. I actually had to create an account because things were going way too far. Some of the comments were really aggressive. There’s a pretty big backlash around the topic.Now that I’m there it’s fine though, people are mostly cool. Apparently it was mainly some a another frontend guys who jumped in at the time. But yeah… sometimes people forget this is video games at the end of the day. We’re supposed to be building cool stuff and having fun with it. 😅 There was actually a long debate about AI after that, which was pretty interesting to read. A bit dense and messy at times, but genuinely interesting. I’d recommend checking it out if you’re curious.What makes me smile a bit though is that I’m pretty sure that in a year or two, most of the people who are shouting the loudest about it now will end up using AI themselves. It’s almost inevitable — at some point you kind of have to adapt. The project I mentioned earlier with the templates is here if you want to take a look. Feel free to check it out. There’s even the beginning of a small tutorial.It’s in French though ( it wasn’t originally meant to be posted publicly, but one of my contributors shared it anyway. 😅)If it can help someone, that’s great. Let me know what you think. Originally, the idea was to recreate the HFSBox from the HFS Play forum. That was the starting point. Back then it was an incredibly well-configured Hyperspin build. On the forum it was basically the holy grail. You had to contribute to get access to it.We were pretty nostalgic about that box and wanted to recreate something similar — kind of a hybrid between Hyperspin and LaunchBox. In the end it never really got finished. I was extremely busy on my side, and my contributor eventually lost motivation. It was simply too much work for him, and at the same time I already had a lot of other projects going on.So the project kind of stayed there, unfinished. If there’s interest, I’ll try to recover the CTC files and post them here as well. https://www.youtube.com/@tributebox1911 -
Big Box Theme Templates to Spark More Creativity?
PadeMoNiuM Prods replied to drtechnolust's topic in Big Box Custom Themes
In Big Box themes, this kind of slowdown usually comes from three places in the XAML: – BeginTime in a Storyboard – Duration in a DoubleAnimation or OpacityAnimation – or a Delay / Binding linked to IsSelected or IsGameSelected. If you want, you can also send it to me on Discord as an attached file. If you have the CTC version of the view, I can tweak it in about three minutes and send it back to you. By the way, how did your little journey go? Did it help you with your views? -
Version 1.0.0
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Ready for the ride? Let me take you back to that 80s / early 2000s retrogaming vibe, when every theme felt like a playground and everything was still waiting to be discovered. These themes won’t necessarily be for everyone. Some have a very distinctive style, sometimes a bit wild. But I’m sharing them exactly as they are, without any retouching, because that’s where everything began. These are the first steps of a journey that would later grow into much bigger projects. And honestly… with all the gloomy news we keep hearing these days, a little nostalgic escape can’t hurt. So come along. Let’s rewind the cassette, switch the arcade machines back on… and revisit the very first steps of this adventure. And who knows… you might already spot, in these early themes, the first seeds of what would eventually become my custom big box Nostalgic Bedroom. 🎮✨ _________ I’ve made a lot… and I mean a lot of these over the years. Give me a little time to properly archive everything, and I’ll put together a massive zip pack for you. Something that really brings the thunder. SNK Classics.mp4 Thème OLDIES SEGA MODEL 3 By Pademonium.mp4