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Everything posted by PadeMoNiuM Prods
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Switching from HS to LB - Rlauncher question
PadeMoNiuM Prods replied to Shredder_guitar's topic in Noobs
Why don't you go and look at Arcade Punk? They offer a lot of things, and Coin Ops and the Retrofe team have very square structures on Rocket Launcher for example, and their builds are known for being fine-tuned to the millimeter. -
Switching from HS to LB - Rlauncher question
PadeMoNiuM Prods replied to Shredder_guitar's topic in Noobs
Large downloads won't be happening right away! It's complicated and it's a bit buggy... blocked at 4g9 maximum if you exceed your file will be corrupted, the fault of the servers running out of space. I think they'll find a solution quickly but it's annoying : / -
My works :Past, present and future!
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
Program of month ! -
Switching from HS to LB - Rlauncher question
PadeMoNiuM Prods replied to Shredder_guitar's topic in Noobs
Yes i I Chose Original Content Over Standard Metadata in my collections, every view is designed like a standalone scene. Instead of filling the interface with standard metadata (like release date, developer, or genre), I made a deliberate choice to focus on original content: = a world map for Zelda, =character lore and portraits for Mortal Kombat, = or even narrative and visual elements that actually tell a story. This isn’t a gap — it’s intentional. Most of my collections use nearly every visual slot available (sometimes 12 views or more), and I’d rather have each transition feel like a moment of atmosphere, a visual breath, than one more block of information. Even during those 10-second transitions or loading times, I want to keep the immersion unbroken , no extra "overlay" to ruin the mood. It’s a different way to share passion , closer to cinema or an art exhibit than to a tech sheet. When every space is occupied, thought-out, and balanced, adding an extra layer of metadata just to fill in can hurt readability — or even break the emotional flow. It’s like throwing a voice-over on top of a powerful moment of silence: you don’t need it, because the scene already says it all. But hey — that’s just how I see it! What you’re doing totally makes sense and fits your own creative direction. No criticism here ^^ just different moods, different vibes. And that’s what makes this scene so rich. -
Switching from HS to LB - Rlauncher question
PadeMoNiuM Prods replied to Shredder_guitar's topic in Noobs
Haha yep, you really went all-in on the metadata — I’m guessing it was for testing, right? For me, it’s maybe just a tiny bit too much — kinda gives off CNN news vibes 😄 (don’t take it the wrong way!). But honestly, it totally fits the style of RocketLauncher fades and that classic frontend DNA, so it stays coherent. Just don’t hesitate with the CTC — it gets updated regularly, and you’ll pick it up fast. Look at everything you’ve done in just one day... and hey, you’ve still got pauses, shutdowns — use them! For big collections, I always use all three. Try it out and see as far as you can go -
Switching from HS to LB - Rlauncher question
PadeMoNiuM Prods replied to Shredder_guitar's topic in Noobs
sorry if it's a bit long== sorry for for the dump text ....google translation🤘😆 -
Any interest in these marquee videos?
PadeMoNiuM Prods replied to retrojoshvc's topic in Platform Media
I never talk about it to avoid being seen as a carpet merchant but we must have on my patreon the biggest collection of animated marquee on the net (that's for sure) it's been 4 years that my friend salt traders only shares in a few specific places to protect his work! For the availability it's symbolic on the first row at 2 usd: we left you the most accessible things and open to everyone. Salt traders is present here too but under another pseudonym maybe one day he will upload here too! certainly not everything because even if I participated at the beginning with some pack it was him who very quickly took over (I was too busy on other projects) but in terms of quantity I would say that we are approaching 2000 / 2500 marquee (more than 1 terra that's for sure) at the very least and in terms of animation it is very much above what we see everywhere!- 43 replies
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I forget ! For the PS4 you can already make a system: with the .exe pc. the majority of the big AAA are released on pc (come on, last guardian and medievil are missing and it will be perfect) why wait for the emulation especially since you benefit from the best versions / not sure that the ps4 emulation arrives at this stage of improvement or not for a long time! look ===
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And you did well !! because it raises a real little debate, that's why I posted and I'm passionate about it! A post that dates back to 2017 and that continues to be updated, I want to say, so much the better! and I'll tell you (just to develop further) You did well! Because today we're sure of nothing! And I see a call for preservation... look! Who would have believed 4 years ago that Microsoft, after these billion-dollar buyouts, would withdraw as manufacturers and turn around to become publishers, leaving Nintendo and Sony the field clear.... Damn guys, Forza has been on PS5 for a week and Gears of Wars is coming! It's crazy... It's evolving so fast! The physical is inevitable disappears... You are ultimately still guardians of completion and passionate people, ultimately the two ways of thinking agree... The hardest thing is perhaps to make the young generation like our old games, tiktot and roblox, to pass the torch (as a certain solid snake would say).... And that's a whole different ball game! Well, I managed to pass on my passion for manga and Japan, it's already a good base, nothing is lost! Nothing is created but everything is transformed (as I would say, oh shit, I don't know anymore!)😂
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My works :Past, present and future!
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
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Any interest in these marquee videos?
PadeMoNiuM Prods replied to retrojoshvc's topic in Platform Media
Are you serious lol?! Oh well, at least my intervention will have allowed people to discover the possibility of uploading your creations! It will make people happy! And please give him as many likes as possible to motivate him!- 43 replies
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Yes, it was late, and my sentimental side came back! 😅 Of course everyone is free to do what they want, and i respect that but we can always discuss it! The eternal debate between the complete set and the perfect set, alala But after all, that's what a fiorum is for: to express yourself. I hope no one takes it the wrong way! I just gave my feelings ^^
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My works :Past, present and future!
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
Nearly 50 consoles and an average of at least 5 views for each platform (the most popular platforms have complete views, so count 12!) The 5 standalone games merged (without the interfaces) / 50 dedicated collections, EACH WITH almost complete view locations too... Details and variations everywhere! Not to mention the Easter eggs! Mini-view/history native views for all remade consoles... (PS4/PS3/Wii/WiiU/XBOX/360/Switch) I merged with my office chair for 2 months, but what a joy to have it (almost) finished! ROUND icon / menu / intro playlist / game theme 90% entirely homemade! Integrated VR + interactive video club Emuvr integrated Pfiouuuu Oh, I forgot one detail... Absolutely all the backgrounds are hand-animated... NOTHING STILL! Screenshot!!! -
Look my content share here maybe you'll find what you're looking for for the Atari 2600 more precisely here:( I revisited some of James's themes)
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Big box Cinematix It's him
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IN launchhbox does == tools === download == the platform playlist == at the very bottom you can choose classified by author (James is still present) be careful it is not at all up to date! (I say this especially for me because it was my very first video in 2017 ...)
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Any interest in these marquee videos?
PadeMoNiuM Prods replied to retrojoshvc's topic in Platform Media
Thanks for your answers @rétrojoshvc Overall, I think that highlighting creators raises the overall level. It motivates talent to excel, it inspires new vocations, and above all, it respects creative effort. And believe me, when we do that, quality skyrockets, projects explode with creativity, and everyone wins – including users. I'm giving you the links again in case you missed them! @rétrojoshvc You can also add yours to complete if you want. Unity is strength Because it's your post too lol! ^^- 43 replies
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The question is interesting, but it's more akin to a technical challenge or compulsive completionist syndrome!" Let's be honest: you all know that one lifetime will never be enough to play through all these games. We're no longer really in a collecting mindset, but rather in a sort of quest for self-satisfaction, even a frantic accumulation. Because a real collection—whether physical or digital—is something to be browsed, admired, returned to, and taken the time to get a little lost in it. Worse: it's not even certain you'll reopen this collection once it's completed... Let's be honest: between us, the goal isn't really to play all these games anymore, is it? We're talking about thousands of titles piled up in a corner of a hard drive, carefully sorted, carefully categorized... and never launched. We click, we download, we mentally check a box: "This one's good, I've got it. Next one!" But at what point did we start confusing collecting with compulsion? And the worst part? The more we have, the less we play. Because we don't even know where to start anymore. Because quantity kills desire. Because pleasure has been lost in the labyrinth of "having it all." A real collection, whether physical or digital, is something you experience. You contemplate it. You browse it, a bit like an old library. You open a box, you remember a theme song, a cover, a startup sound... You stop, you explore. You feel something. What we're seeing more and more are folders filled to the brim with gems... that we haven't even taken the time to look at once. Games that are sleeping in a corner of the frontend, like books we've never opened but are showing off in the window for show. What if we got back to basics? A console, a few games, a video theme that immediately sets the mood. It's not the quantity that matters. It's the story you tell with your collection. The one you tell yourself. So yeah, install your games. But above all: experience them. Admire them. Rediscover them. Because a frontend, a collection, isn't an Excel spreadsheet. It's a living work of art. And you are its guardian.
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Any interest in these marquee videos?
PadeMoNiuM Prods replied to retrojoshvc's topic in Platform Media
"Hey guys, I'm taking the liberty of leaving a little note. Great work @retrojoshvc you really know you're a Highlander, you know: we don't have much practice left ^^! It's nice to see motivated people taking over. Because in reality, only 4/5 of us on the scene create video themes—we can almost count ourselves on the fingers of one hand. For my part, I've been doing it for 15 years, and I can tell you that, whatever anyone says, a little feedback or encouragement under a creation is hugely motivating. The thing is, these days, we see very few likes or comments. It's not that we're looking for medals, but when you spend 4 or 5 hours on a theme, and you see 1,100 downloads... for only 2 likes, frankly, it stings a little. Think about it: a little note, a like, a bit of feedback—it costs nothing, but for us, it changes everything. The power of atmosphere in intro videos is too often underestimated. Some captivate from the first second, conveying the heritage, identity, and emotion of a game. Some will say, "30 seconds is enough," others, "3 minutes is too long." But really? There are no rules. What matters is the emotion. A good set of videos can literally transform an entire system. These aren't just additions—they're the guardians of our gaming culture. They create an atmosphere, they prepare for adventure, they pay homage. A well-thought-out intro video is an emotional gateway, a reminder of what makes each game unique. Some players settle for simple gameplay videos. Aside from the practical aspect (and the space-saving aspect, okay 😅), they often feel cold and impersonal. A default interface, without gimmicks, without nostalgia, without memories… it simply doesn't do justice to the richness of our video game heritage. Atmospheric intros, carefully crafted videos, they bring a real emotional dimension. They awaken memories, they create a connection, they remind us why we fell in love with these games. Ultimately, an intro video doesn't just show off a game. It tells a story. It invites you on a journey. That's what makes all the difference. That's what makes the experience magical. And if you're ever looking for a specific theme, don't hesitate to ask me—even in English. Proof of concept :- 43 replies
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Switching from HS to LB - Rlauncher question
PadeMoNiuM Prods replied to Shredder_guitar's topic in Noobs
You're not alone in experiencing this difficult transition from Hyperspin HS1.5/HS2 to LaunchBox, especially when RocketLauncher is at the heart of your setup.::) Many enthusiasts are stuck between aging systems and modern frontends... and wanting the best of both worlds (LaunchBox + RocketLauncher with artwork, pause menus, screen fades) is a perfectly legitimate quest! Since a Windows update, HS1.5 has become unstable and even unusable. HS2 is shaky and poorly maintained. You want to switch to LaunchBox, but: RocketLauncher can no longer retrieve media correctly. From what I understand, you want to keep and Use RocketLauncher for its advanced features (pause menus, fade-in/out, bezels, etc.) and stay on a stable, sustainable, and flexible system. To do this, you can: Centralize the media in a single temporary folder Create a script that, each time a game is launched: Searches for the correct media (Clear Logo, Box, etc.) Temporarily copies them to a central folder that RocketLauncher reads Then deletes them after use Example: a batch or AHK that synchronizes images before launch Currently: There is no packaged or ready-to-use solution that completely fixes this issue. Several users have shared custom AHK scripts, but they are often abandoned or specific to their configurations. Otherwise, you can recreate the following features: Fade-in/out with custom intro videos Pause menus with tools like Pause Theme in BigBox Bezel & overlays directly with RetroArch or MAME. But be careful: it's not yet as powerful or customizable as RocketLauncher. Hence the interest in keeping RL if you've invested heavily in it. Clearly, you're at a pivotal stage: the old tools are falling apart, the new ones aren't everything. But it's entirely possible to create a solid bridge between LaunchBox and RocketLauncher with a little AHK ingenuity and common sense. I hope this helps (a little) - excuse me for the block. -
Excellent question, and you're clearly ahead of the curve.:) Currently: No LaunchBox doesn't natively support scraping from CUSA code. Instead, it relies on filenames, detected titles, CRC/hash, or "readable" folder names to identify a game. Someone should create a plugin.
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Hi ! You've highlighted a well-known limitation of LaunchBox: currently, the automatic playlist creation tool doesn't allow "Platform Category" to be used as a filter. This field is visible in the platform metadata, but it isn't exposed in the dynamic playlist filter system. This means that sub-platforms like "Capcom 1", "Capcom 2", etc., aren't included in a playlist filtering on Platform = Arcade. What you're proposing (and which would make sense): <PlaylistFilter> <Value>Arcade</Value> <FieldKey>Platform Category</FieldKey> <ComparisonTypeKey>EqualTo</ComparisonTypeKey> </PlaylistFilter> ... would be a perfect solution if only LaunchBox knew what to do with Platform Category in this context. The problem is that this field is not (yet?) supported in playlist XML. In summary: Good idea. Not yet natively possible in LaunchBox. But workarounds are possible, but manual. You could submit this suggestion to Jason Carr (the creator of LaunchBox) via the forums or the official Discord. It's a perfectly legitimate request, especially if you're working with complex setups like yours.
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Version 1.0.0
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While I'm busy repartitioning the Ultima (yep, it’s like playing Tetris with a boss fight—huge file sizes and storage limits… but we’ll make it work, no worries), here are a few alternative or unreleased game themes to enjoy in the meantime 💾 Download, test, enjoy, and most of all… stay tuned. _________________________________________________ ____________________________________________ En attendant que je termine de re-partitionner la Ultima (eh oui, c’est un peu le Tetris de l’enfer avec la taille du bazar et les limites de place… mais on va y arriver, foi de joueur !), je vous balance ici quelques game thèmes alternatifs ou inédits 💾✨ Prenez, testez, savourez, et surtout… restez connectés. ALTERNATIVE THEMES -
GAME THEMES FOR Zelda Ultima View File While I'm busy repartitioning the Ultima (yep, it’s like playing Tetris with a boss fight—huge file sizes and storage limits… but we’ll make it work, no worries), here are a few alternative or unreleased game themes to enjoy in the meantime 💾 Download, test, enjoy, and most of all… stay tuned. _________________________________________________ ____________________________________________ En attendant que je termine de re-partitionner la Ultima (eh oui, c’est un peu le Tetris de l’enfer avec la taille du bazar et les limites de place… mais on va y arriver, foi de joueur !), je vous balance ici quelques game thèmes alternatifs ou inédits 💾✨ Prenez, testez, savourez, et surtout… restez connectés. ALTERNATIVE THEMES Submitter PadeMoNiuM Prods Submitted 05/26/2025 Category Playlist Media Packs
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Zelda Ultima Stand Alone Big Box
PadeMoNiuM Prods commented on PadeMoNiuM Prods's file in Custom Themes
Yes, I will have to manage to partition it into small parts of 4.5 maximum because I have just realized that the downloads do not go beyond 4.9 GB. Even if the file is marked 45 GB, you will only be able to obtain 4.9 GB of the final file. This is the limit... and at the time of decompression you will most certainly obtain a corrupted file. This is most certainly due to the space problem that the team is currently facing on the servers. I will see if I can save the upload but it seems very complicated given the size.- 9 comments