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Everything posted by PadeMoNiuM Prods
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It's clean, simple, and you can feel the passion behind it! You must be a huge fan. đ I loved the saga, even though I think they got stuck in their own storyline (thanks, Tetsuya!). Hereâs my collection running on my custom setup: three game views and a prelaunch! I havenât had much time to develop it further, but in the future, I think Iâll take it a bit further. If any of the elements interest you, feel free to let me know, and Iâll send them your way. Cheers
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Hello guys! A little brief just to tell you that I asked the Emu Vr community to model the console taken from my super disc theme and it didn't take long! Here it is already almost operational For those who would like to get started in a "media" project, do not hesitate to ask me, the author of the original blender very kindly sent me everything. For those who missed it, the theme is here:
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Need help loading Play! emulator through Launchbox
PadeMoNiuM Prods replied to Jayinem's topic in Troubleshooting
Yes I understand the sound of the small coins falling: it's priceless!đ -
Need help loading Play! emulator through Launchbox
PadeMoNiuM Prods replied to Jayinem's topic in Troubleshooting
It's also one of the only arcade systems that I've covered entirely via game themes and icons and 2 intros -
Need help loading Play! emulator through Launchbox
PadeMoNiuM Prods replied to Jayinem's topic in Troubleshooting
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Need help loading Play! emulator through Launchbox
PadeMoNiuM Prods replied to Jayinem's topic in Troubleshooting
Thanks for the recommendations! As I said in a previous post, Iâm not too picky about this. I created a playlist, and Iâd even say I went a step further to save space (purists will probably say itâs unacceptable!đ ). I integrated the PS2 version into the paths, and apart from the title screenâwhere weâre supposed to insert a coin, but nothing happensâI find it a bit ridiculous to include an arcade version alongside a PS2 version, given that the differences are relatively minor (at least to me). I did the same for Teknoparrot,( since almost all Tekno titles were released on PS3). This avoids long setup processes. Itâs just a little trick, but I completely understand why some people prefer the arcade version! By the way, I have an interesting anecdote! The arcade version of SoulCalibur 3 was actually ported by a fan to emulators, which makes me think that some people might share my perspective. -
My works :Past, present and future!
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
Bien pris pour le moment je termine je suis sur la finition qui m'aura occupĂ© pendant presque 6 ans et dont je viens de terminer l'intro : Pourquoi est-ce diffĂ©rent ? La philosophie de Nostalgic Bedroom consiste Ă redonner vie Ă votre ancienne Ă©tagĂšre de jeux dans un monde oĂč les disques, les cartouches et les boĂźtes en plastique disparaissent peu Ă peu. Il s'agit de capturer la magie des collections physiques, ce petit frisson lorsque vous touchez, organisez et admirez vos jeux, mais dans un environnement numĂ©rique. L'objectif est de vous donner l'impression de possĂ©der une collection tangible sans remplir votre maison de piles de CD. C'est une interface soignĂ©e avec une touche de modernitĂ© , garantissant que ce voyage dans le passĂ© reste fluide et agrĂ©able. Nostalgic Bedroom est l'Ăąme d'un collectionneur dans un monde 2.0 , avec un peu d' ambiance des annĂ©es 80, de confort et de nostalgie en plus ! Dans un monde oĂč la distribution numĂ©rique devient la norme, prĂ©server les jeux physiques et faire Ă©voluer vers des expĂ©riences interactives est devenu crucial. En crĂ©ant des vidĂ©os dynamiques, des collections complĂštes et des expĂ©riences autonomes , je voulais aller au-delĂ de ce que les Ă©diteurs eux-mĂȘmes ont proposĂ©. Un bon exemple est Zelda , pour lequel j'ai conçu une collection virtuelle complĂšte que mĂȘme Nintendo n'a pas rĂ©alisĂ©e , en ajoutant du contenu multimĂ©dia et une expĂ©rience immersive . Au-delĂ des vidĂ©os, j'ai créé des collections complĂštes et des expĂ©riences autonomes pour des franchises emblĂ©matiques comme Zelda, Castlevania, Metal Gear, Resident Evil et Final Fantasy . Je fais ça depuis 7 ans sans m'arrĂȘter . Ces cinq projets majeurs sont dĂ©sormais entiĂšrement intĂ©grĂ©s, adaptĂ©s et portĂ©s dans Nostalgic Bedroom. Les dĂ©tails : 15 CATĂGORIES DE PLATEFORMES Nostalgic Bedroom comprend environ 15 catĂ©gories de plateformes , oĂč vous trouverez : đź 30 listes de lecture d'arcade (par Ă©diteurs et fabricants), comprenant des classiques comme Capcom , mais aussi des uniques comme Namco 256 et Sunsoft Classics . đ„ïž 4 systĂšmes informatiques (contre 1 dans NB V7). đź 40 consoles (contre 15 dans NB V7), dont : Atari 2600, 5200, 7800, Jaguar Colecovision, Commodore Amiga CD32, Magnavox Odyssey 2, Mattel Intellivision Microsoft Xbox 360, PC Engine, CD PC Engine, NEC PCFX, NEC TurboGrafx-16 Nintendo 64, 64DD, NES, GameCube, Switch, Virtual Boy, Wii Panasonic 3DO, Philips CDI, Pico SEGA 32X, CD, Dreamcast, Genesis, Master System, Mega Drive, SC-1000 Neo Geo AES, Sony PlayStation, PS2, PS3, PS4 Super Nintendo NES, Super 10 đčïž 10 consoles portables (contre 7 dans NB V7) : Atari Lynx, Bandai Wonderswan et Wonderswan Color Nintendo 3DS, DS, Game Boy, Game Boy Advance, Game Boy Color Consoles de jeux SEGA, SNK Neo Geo Pocket et Pocket Color, Sony PSP đ¶ïž VR nostalgique pour des expĂ©riences immersives, associĂ©e Ă une configuration RetroArch active et Ă des salles VR uniques et fabriquĂ©es Ă la main . đ 34 collections nostalgiques avec des interfaces personnalisĂ©es. Que sont les collections nostalgiques ? ConsidĂ©rez-les comme une Ă©lĂ©gante boĂźte Ă souvenirs numĂ©rique . Chaque collection comporte entre cinq et dix vues ultra-variĂ©es , toutes plus uniques les unes que les autres. Vous serez totalement immergĂ© dans l'histoire des jeux comme jamais auparavant, avec des visuels qui vous transporteront directement dans l'atmosphĂšre de chaque univers. C'est un vĂ©ritable voyage dans le temps , avec des vues qui vous feront sourire Ă chaque tournant. đčïž FrançaisLes collections incluent : Collection Aliens, Collection Crysis, Collection Bioshock, Collection Castlevania, Collection Contra, Collection F-Zero, Collection Final Fantasy, Collection Forza, Collection God of War, Collection Halo, Collection KingFighter, Collection Kirby, Collection Legacy of Kain, Collection Mario, Collection Mario Kart, Collection Mass Effect, Collection Megaman, Collection Metal Gear, Collection Metroid, Collection Mortal Kombat, Collection Need for Speed, Collection Prince of Persia, Collection Resident Evil, Collection Saint Seiya, Collection Star Wars, Collection Silent Hill, Collection Street Fighter, Collection Soul Calibur, Collection Sonic, Collection Tomb Raider, Collection Cowabunga des Tortues Ninja, Collection Uncharted, Collection Zelda. 𩾠Une nouvelle playlist regroupant 30 collections de licences dormantes mais inoubliables (comme Les Simpsons, Monster Hunter, Aliens, etc. ), intitulĂ©e « HĂ©ros et Licences Inoubliables » . đœïž Pour les cinĂ©philes , la section Films nostalgiques est comme un magasin de vidĂ©os classiques des annĂ©es 80 , oĂč vous pouvez ajouter vos propres films prĂ©fĂ©rĂ©s ! Et s'il vous plaĂźt, soyez gentils, rembobinez ! Comprendre : đïž Classiques des annĂ©es 80 et 90 đ Films d'horreur des annĂ©es 80 đ Anime japonais Et pour couronner le tout... đȘ La section Storefront rassemble toutes vos boutiques virtuelles prĂ©fĂ©rĂ©es en un seul endroit : Epic Games, Nintendo eShop, Nintendo WiiWare et Steam Vous permettant de rassembler tous vos magasins au sein de Nostalgic Bedroom . đ» En bref, Nostalgic Bedroom n'est pas seulement une interface. C'est une capsule temporelle, une lettre d'amour aux collections de jeux physiques et un terrain de jeu pour les jeux rĂ©tro et -
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My works :Past, present and future!
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
Music / sound design / Fx & image: When all these elements match together and in concert even though you didn't even do it on purpose, I think we can say that it's successful?! đ -
Version 1.0.0
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Hello guys, today I propose you something Big! A big exclusive (temporary because given the somewhat the little historical aspect of things I have to share it elsewhere) I worked in close collaboration with an artist who created a Blender of the Super disc (a commercial version of the MSU prototype) based on the latest statements from the developers as well as on the design of the Satellaview (extension of the Super Famicom, marketed only in Japan from 1995) New logo once again based on the official acronym of the official super disc used by the developers at the time! In short, nothing was left to chance and I think it is the cleanest version that a commercial and definitive version of the console could have given! Even Secret of Mana is not a coincidence since it was the launch title planned for the release of the machine on day one! the creation of these media does not call into question all the work of the guys who are based on the msu logo (which was the prototype) but now leaves the choice and brings a new alternative for those who want it. Go towards the charter "logo prototype msu" or "the Super disc" This representation of the super disc is definitely the most beautiful and realistic of the proposals Everyone will choose which charter to go for according to their tastes! I leave you some media for those who would like to open a construction site! Here is my theme which will also be shared in the batocera community. For the History/ of the MSU In the early 90s, many video game manufacturers saw the relatively new CD medium as a way to expand the capabilities of their existing consoles, and Nintendo had planned a CD expansion for the Super Nintendo Entertainment System. Originally planned and developed in cooperation with Sony, Nintendo later turned to Phillips to carry out the project, but no finished product ever saw the light of day. Sony, offended by Nintendo, developed the Playstation to commercial maturity, and Phillips released the CD-I independently (which did not do well at all, by the way). But if history had taken a different course, perhaps we would all remember the Nintendo Super Disc today. . Many thanks to Oliver Harries for his trust and availability: -
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Hyperspin to Launchbox/Big Box turbulence and rants
PadeMoNiuM Prods replied to Shredder_guitar's topic in Monkeys
@KlopjeroI gave you 2 examples just so you can see FF-2.mp4 -
Hyperspin to Launchbox/Big Box turbulence and rants
PadeMoNiuM Prods replied to Shredder_guitar's topic in Monkeys
You can make transitions without problem via the CTC and more Nothing prevents you from borrowing them to integrate them into your configuration if you are nostalgic It is completely feasible. -
[GUIDE] Emulating PS4 games with fpPS4 and LaunchBox
PadeMoNiuM Prods replied to michaelg2482's topic in Emulation
For my part I didn't bother I integrated the ps4 on my custom by cheating and integrating the pc exe lol Most of the big hits are out in pc version and enhanced. (remains last guardian and the remake of shadow of collosus see maybe medievil in addition maybe and it's be perfect) Remains to be seen how it will evolve! but it makes me want to try what I'm going to do right away, thanks for the info and the tutorial -
My works :Past, present and future!
PadeMoNiuM Prods replied to PadeMoNiuM Prods's topic in Big Box Custom Themes
FF-1.mp4 The kind of life I love to build! Surprise the players and break the 4th wall basically here (the plant speaks to you and asks you questions!) We agree it's useless but it's always an extra and original touch that makes things more fun! some screen of my genre in work in progress ((Everything is animated from the title to the visuals)) FF.mp4 2 news view among thirties created this week (yes yes 30) lol: -
Frankly Really nice of you to share your assets! I'm going to need them very soon because I promised Exodos fans to offer them a theme that matches the scale of the project. If all goes well I should get started in the middle of the year so any help is welcome of course I'll share everything here! thanks again!
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@LCMan27Very nice! If you need to go further technically I can easily give you a hand! Light effect, particle: Everything is possible. if i can help ! I finished my arcade section a month ago and I had to do about 15 different views... I racked my brains to find ideas so I still have my nose in it lol!
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Hi guys on the 2024 version I have a rom loading window that now appears at launch I never had that before anyone knows how to remove it?
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How did you unzip ??? Systematically when you unzip a new custom you have to right click properties and you check unlocked this way you unlock the dll files when there are any !! Try it could come from there !! According to the message it corresponds it says that it can't find the main theme and that it puts you back in default so that must be it
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Accept now ! lol We can easily imagine why it's complicated for moderation and why it hasn't been done before! Having to filter images hot mĂ©dia between 2 Mario wheels and Opening the tap for erotic games is complicated! Nevertheless I think there's a card to play here for the staff! Nobody does it! Who would want to stick to it on the other hand it's another story! lol I wouldn't say that I have a certain experience in the matter but for those who don't know I develop ohlalala games on Vam (vitua mate) so I have a little experience! So I have a little knowledge but in my opinion I must not be the only one given the demand ... There are some really cool things to discover that are highly creative to varying degrees, but once again, it's all very subjective! After There is also the historical dimension of arcade games as I said @3lc3z4rat the time, we can start there! It's very wise After all it's part whether you like it or not of the lewd / playful video landscape đ
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You're going to cry sacrilege but I kept it simple for the arcade and I cheated a lot regarding the versions in fact I didn't bother for example for namco 256 I simply put the ps2 ports 1) saving space it avoids you having duplicate games (or in almost identical versions). 2) you win a lot some arcade games are really hard to configure 3) Sometimes you find arcade versions converted on ps2 this is the case of the version of soulcalibur 3 that we find on ps2 but in arcade version I put the icon here! https://www.deviantart.com/pademonium/art/SoulCalibur-III-Arcade-Edition-01-1140279409 On the other hand, the trick can be used endlessly! and it works even better on PS3 for teknoparrot games! all tekno games are released on PS3 (or almost) or have had the honor of a port! (almost identical to the arcade version) and the intro here :