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AstroBob

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AstroBob last won the day on September 13

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  1. Thanks for the additional information there. For those experiencing issues where the save badges aren't appearing, after app startup, if you change from one sidebar filter to another, does that kick in the badges? Yes, this is the default RetroArch behaviour if you installed it a while back. There are options within RetroArch where you can organise saves by content & core directories, and LaunchBox will work with these options. Just be wary that if you turn these options on, it won't relocate your saves for you, you'll have to do that manually, but it's worth it once you've done it, since it's much more organised than just putting everything into that single RetroArch > saves folder
  2. They are indeed the very same ones Nice to reminisce of all the hours I put in @xevious1974 can you confirm what your RetroArch > saves directory looks like? Do you have it set up to sort saves in content or core directories? It should scan for saves and apply badges on opening LaunchBox, there isn't a separate scan like there is for achievements. We're investigating instances where folks who aren't using the default RetroArch save structure, in which case we're seeing instances where you need to click on the game in your library for the badge to appear. If you can let me know what structure your `RetroArch > Saves` directory looks like, we'll look into this further
  3. Hi @Sbaby Thanks for bearing with me here. To answer your question regarding the ticket status, there have been some changes to the way tickets in BitBucket are handled. Previously, upon submitting the ticket, you would instantly see it. However recently the team had to put changes in place that require the ticket to be reviewed and opened on our end before you would see it. This was implemented due to a large amount of spam flooding that inbox, and to allow the team to review and clean up issues such as duplicates. It's still a far-from-perfect system, and we have plans to completely overhaul how the BitBucket works to allow users a much more transparent and useful way to vote on features. That said, for now, you should be able to see your issue as open. For full transparency, I can say that the ability to hide individual alternative apps is not something that we are actively considering. That said, I'd love to learn a bit more about your specific use case. I realise the need to keep additional apps tidy, but I am curious as to the purpose of the mouse click additional app. If that additional app is used in BigBox, does the additional click interrupt any games from launching? And are there other instances where you would want to hide an additional app, or is it just for this specific use case? While it's not actively being considered right now, it would be great to understand the use case a bit more, and if possible update the BitBucket ticket so we have as much information as possible. Cheers,
  4. Love all these ideas, some amazing suggestions here. With the release of 13.16 today, the potential to start implementing these begins! Our team will be curating some of our own, but we may also pick some cool ones and create community playlist posts like we did during our recent Celebration Event. Either way, keep em coming, I'll be sure to update this post as we get these added to Big Box
  5. Hi @EvoluZion3 Sorry for the delayed response here, but I have some information that might help us narrow things down. So, I can confirm the hypothesis that the scan process being different after a certain period is actually not the case. Under the hood, the scan process is the same every single time, there is no caching of information the first time, it is simply checking for differences compared to the current platform metadata. I realise that isn't so useful in helping us resolve this, but it does confirm that since the scan procedure is the same each time it might point to something on the system that is causing this delay, my thoughts are: You mentioned your games are all sorted with the `LaunchBox > Games` directory right? Are all games with the respective platform folder there, there's no symlinks out to other locations, right? Do any of those platforms have any sort of subdirectory layout inside of them? Are any of your games using a compressed like .zip? Alternatively, if you can zip up your `LaunchBox > Data` directory and are happy to share with me in a PM I can try to dig into things further Cheers,
  6. Hi Everyone! 🎉 We hope you all enjoyed last month's LaunchBox Celebration as much as we did. It was our first event of its kind and featured the biggest prize pool we've ever hosted! 🎁 Here’s a quick recap of what we gave away: 💻 An ROG Ally X 📺 An Nvidia Shield TV Pro 🎮 An AYN Odin 2 Pro 🖥️ An AyaNeo AM2 Mini PC 🔑 Over 200 LaunchBox for Windows licenses 📱 Over 200 LaunchBox for Android licenses 🎮 Multiple Steam keys for both released and unreleased games We want to thank everyone who participated! We had entrants and winners from all over the world, including our grand prize winner of the ROG Ally X—hailing all the way from New Zealand! 🌏 We hope you love your new devices—definitely let us know what you’re playing on them! 🎮✨ Hopefully, we haven’t set the bar too high 😉 but we’re looking forward to more exciting events like this in the future. Thank you for all your support and for celebrating with us! Cheers, Andy
  7. Hi Folks, Just a quick update to say that all prize winners for this event have been contacted. Thank you all once again for participating and making a great event 🙌
  8. Hi Folks, With the release of LaunchBox 13.16 today, you can now find a lovely new playlist in your Game Discovery Center. As you explore Big Box, you might come across a playlist called `Party Time! - Event Playlist`, featuring some truly awesome suggestions! 😉 We hope it gives you all some great suggestions for your next gaming get-together 🎮 Thank you once again to everyone who contributed to this list. The winners of the Steam keys for this event have now all been contacted. More details on the release can be found below:
  9. Hi Folks, With the release of LaunchBox 13.16 today, you can now find a lovely new playlist in your Game Discovery Center. As you explore Big Box, you might come across a playlist called Community Top Picks - Event Playlist, featuring some truly awesome suggestions! 😉 Hopefully, it gives you some suggestions for some hidden gems you might not have tried before 🙌 Thank you once again to everyone who contributed to this list. The winners of the Steam keys for this event have all been contacted. More details on the release can be found below:
  10. Version 13.16 - Released September 12th 2024 Full Changelog: https://www.launchbox-app.com/about/changelog New Features: LaunchBox now offers save management capabilities (In Early Access). Automatically track and organize your saved games and save states, starting with RetroArch support and expanding to more emulators in the future. Import multiple save files for the same game and back them up locally to the Vault, all conveniently within the game's edit window For more detail on this feature, check out the FAQ below Quickly identify games with save files using new badges. Distinguish between saved games and save states at a glance Create custom playlists effortlessly with enhanced auto-population options. Filter by saved games or save states to build tailored playlists Efficiently find games with save files using new on-the-fly filters. Quickly browse through your collection based on saved game and save state availability The Game Discovery Center can now access special online lists curated by the LaunchBox team, offering fresh and seasonal game recommendations Free LaunchBox users can now experience a taste of Big Box with a 30-minute demo mode. Explore the interface and features, minus themes and game launching LaunchBox now includes the BigPEmu plugin within the setup file for easy downloading and updating of the BigPEmu Emulator Added option to prevent emulator update checks by right-clicking and selecting "Don't check for updates" while in the Manage Emulator window Improvements: LaunchBox now better protects your gaming experience by better managing messy data files, including those created by third-party applications Custom fields now offer a dropdown menu for quick and easy value selection The Advanced Search Options box will now close when your mouse is no longer over the search bar or the pop-up Clicking "Install" for Amazon Games titles will now initiate the installation process directly within the Amazon Games client Fixed: Resolved file lock issues that prevented smooth switching between LaunchBox and Big Box. Issue where launching a game in LaunchBox by pressing enter on the keyboard could inadvertently open two instances of the game under specific conditions Resolved crashes caused by specific characters in LaunchBox file paths Fixed an issue where updating emulators from the Edit Emulator window could result in errors Removed the option to download missing RetroArch cores in the ROM Import Wizard when RetroArch is not the selected emulator Restored the "All Games" import function for Amazon Games, addressing issues caused by their recent storefront updates Epic Games Store game installation status is now displayed more reliably Keyboard shortcuts now function within the Audit window, providing easy access to context menu options
  11. Hi Folks, With the release of LaunchBox 13.16, we’re excited to introduce a powerful new feature: the ability to manage save games and states directly within LaunchBox. Say goodbye to navigating filesystems and renaming files manually. Check out the release video for an overview, or read on below to find out exactly how it works: Why is this feature listed as early access? The scope of what we can do with this feature is incredibly broad, and what we have now is just the beginning. We plan to extend this functionality in the future, and some of the workflows may change or evolve alongside it. What emulators are currently supported? Currently, this feature supports platforms using RetroArch. We plan to extend support to more emulators in the future. How does this feature work? First, understanding save directories is key. When you edit a game (Metadata > Game Saves), you’ll find a new section for managing saves and states. Within this section, if you have any saves present you'll see them divided into two areas: • Active Saves: These are your current save files, located in the [RetroArch > saves] directory. There can only be one active save file, which must have the same filename as your ROM. • Save Backups: LaunchBox manages multiple save files here, located in [LaunchBox > Saves]. LaunchBox automatically appends numbers to keep them unique. When you move saves between Backups and Active, LaunchBox handles the file naming for you. Workflow Examples 1) Importing Saves Let’s say I have a save file dumped from one of my childhood cartridges. From the <Game Saves> window, I can click on <Import Save>. After locating the file, it will now appear under <Save Backups>. It’s recommended to give your saves a unique name to help you identify them. Note that this doesn’t affect the actual filename (LaunchBox handles that for you), so feel free to use memorable names. To use the save we just imported, click on <Restore Backup>. You’ll be asked if you want to overwrite the active save (if you have one), so make sure to back it up first (more on that below). And that’s it—the save we just imported is now the active save, and I can bask in the glory of my childhood save games. 2) Backing Up Saves Next, let’s say I want to create a snapshot of my save. This is particularly useful for RPGs, which often contain many missable events. You can back up your save intermittently and revert to them if needed. From the <Game Saves> window, choose your active save and select <Backup Saves>. A copy of the save is created under <Save Backups>. It’s a good idea to give it a unique name. If you have multiple backups, notice how LaunchBox appends a number to keep them unique. When restoring a backup as the active save, LaunchBox will automatically rename it to match your ROM. 3) Deleting Saves Finally, you can click the trash icon next to any save file to remove it from disk. This is especially handy when paired with badges and playlists, allowing you to easily identify and clean up save files that are no longer needed. What about save-states? Everything mentioned above applies to save states as well. The key difference is that you can have multiple active save states, unlike save files, where only one can be active. How do badges and filters work with this feature? Enable the badge for saved games by turning on [Badges > Game Attributes > Enable Has Saved Games / States]. This shows a badge next to any game where a save file is present on disk. You can also filter your library with [Game Saves > Has Any Saved Game / State] to quickly find games with existing saves. What about additional apps? Each additional app has its own saves, which can be managed similarly. You’ll notice a new tab for managing saves under additional apps. I’ve set up a core directory in RetroArch's saves folder. Will this still work? By default, RetroArch organizes your saves as saves/[platform]/[savefile], but you can also configure it to use a directory like saves/[platform]/[core]/[savefile]. Both structures are fully supported, and LaunchBox will automatically detect and work with either setup. Known Issues 16/09/2024 We're investigating a known issue where upon load, badges for save games won't appear until the user clicks on the game. For users affected by this, we're recommending you change from one sidebar filter to another (i.e switch from `Platform Categories` to `Platforms` and back again), and this should get the badges to appear. There’s still much more we want to achieve with game saves—stay tuned for future updates!
  12. This is likely due to the Amazon API being down at the end of last week. Please check out our thread on this issue, which has instructions on how to address this issue. TLDR: We have a new beta version out that addresses these crashes while we work to resolve the issues with Amazon's API
  13. Hi Folks, Here's a quick update: we've rolled out a new beta that addresses the immediate crash. For anyone still experiencing this, please update to 13.16-beta-4. This should allow you to turn back on auto storefront imports and stop the immediate crash on load. Let us know if you encounter any immediate issues with this or if anyone is still experiencing this crash on the latest beta. Cheers,
  14. We're receiving several reports from users when trying to import games from Amazon Games store, which is causing LaunchBox to crash. Why is this happening? Amazon's API that we use is currently down. When LaunchBox tries to make a call we get back a 504 error At the moment, we're unsure how long this outage will last for What causes the crash? Users who are logged into Amazon games who either: Have their storefront settings set to Import All Games (instead of only installed games) Run a storefront scan (either startup or manual or the legacy Amazon import) How can I temporarily fix this? In LaunchBox, go into Tools > Manage > Storefronts and change Amazon from All Games to Installed Games If LaunchBox is crashing immediately when opening, navigate to `LaunchBox\Data\Settings.xml` and change the AmazonAutoImport line to this: <AmazonAutoImport>InstalledOnly</AmazonAutoImport> LaunchBox should now open correctly What are we doing to address this? We've already fixed the crash internally and a beta should follow with the fix as soon as we can. This fix will be included in the next official release of LaunchBox which we are hoping to come out next week. Once Amazon's API is back up, we'll be monitoring closely to ensure they haven't made any substantial changes that we may need to accommodate. We'll continue to update you as this situation evolves.
  15. We know you're all eagerly awaiting the prize announcements 😄 The winners for all giveaways have been selected, and we’ll be reaching out to them over the coming week. - For the grand giveaway (hardware + licenses), winners will be contacted via email. - For the forum events and Steam Key giveaways, winners will be contacted through DM on their forum account. Please bear with us as we work through contacting everyone (there are a lot of awesome prizes to work through 😉). We will announce once all winners have been contacted.
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