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KingSlayer420 last won the day on July 23 2024
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This is great news, I was worried that simple fix wasn't gonna do much for you. I mean't to tell you about WMP yesterday morning, i assumed you already changed it. I actually tested with both, WMP/FFmpeg both worked for me. WMP was better though. I am relieved I dont have to redo the grids, I'll look into the sound thing today and make sure it's working ok. I have some logic pertaining to IF a bgm is playing, that might be incorrect. You have been a supporter from the start Vahn, your always the first to subscribe. You were there the entire time i was tinkering with Nostalgic Memories, most of the fragments, and now for this. Your are good friend, great tester, and a loyal supporter. Thank you. I put all your requests on a higher priority level. At the end of the day I don't make a whole lot on there, it's purely just for coffee and food. I do this because I love the games, as much as you guys do. They remind me of a simpler time, a time long past. After I get the lil one on the bus for school, I'll look into the sound issue see if I've made any mistakes in the logic. Then back to working on the game list views
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I was going to dm you yesterday about the video issue, to see if they were working for you. Donnel will get around to making a video at some point, but if you want to make one too that also cool. I'll post the videos at the top with donells. I still dont have emumovies so I can't really make a quality video yet. You guys both have been very helpful, I am grateful. Testing the game list menus and looking for bugs is always helpful, they have the most moving parts. The settings i gave a decent testing, but still feel like i might have missed some logic somewhere, if you see anything out of place with the global settings def comment and let me know. Anything you see thats crooked, misaligned, missing, etc. Report it and I'll do my best to fix it up.
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OK Vahn, I uploaded a new version with different video snap logic (v2.05). I didn't redo the grids yet because they all look correct. i'd hate to rip them apart when the issue is something simple, like the logic. That new version has video start visible, hopefully that will solve your issue. If not, I'll redo the logic entirely. And if that fails, i will then consider redoing the grids. Before you test it, will you open Launchbox, go to settings > video playback > make sure you have it set to WMP. Just to be safe
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Man that video was really helpful. It's crazy how different other peoples builds can be, you have alot of games, and way more platforms than i do. Seeing that wonderswan got me excited to get started on that one day. Seems like its been narrowed down enough, if it works on default theme means its a video logic problem in the game list views. You got the regions filled out right? You know what, it doesn't matter, it should default to USA when no region is found anyway. It bothers me alot that it works fine on my end, but not on yours. I can't think of a reason why it would do that, bothers me. I'll have to go through each view, sucks a little bit but I can't have it not working as intended. Thanks man for making that video, im sure it was a hassle. Most people just grab this and run, they don't even comment! And here you are making a whole ass video, i owe ya one. I'm gonna go redo the game list video grids i guess...Im 9 platforms deep lol, i gotta fix them all more than likely...i've been copy pasting those grids.
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It does indeed help quite a bit, that sounds like I have some logic messed up somewhere. I re-did how the covers are structured in this, I did it in a sloppy way back then so I improved the way its handled this time. I try my best to not add a 2nd video element for regions, but sometimes it can't be avoided. PSX is a example of that. When I do that I have to collapse one, I might have some of the logic wrong making those not pop up like they should. I'll dive into that and see whats going on, see if I can replicate it. I should note that every snap starts collapsed, it becomes visible after the box art fades away via a timer. This could also be the issue. It's weird i just tested it for a bit and my snaps and everything work fine, timer seems ok, sound plays. Do you use the default global settings? Need to copy your settings for testing. let me know which ones you disabled. Also, sorry i don't mean to use you as a test dummy first thing in the morning. But can you enter any of the game lists that dont have a theme yet so the default theme triggers, and see if the snaps work there? That one has no logic, it should play with no issue. Testing is difficult because everybody has different media, setups, games, etc. Thanks for all the help testing, even with a borked setup.
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I spent a few hours last night testing the bgm and video stuff. BGM does indeed mute when disabled, i also added a timer to the platform video so it doesn't play too quickly. I tested it in and out, it was working on my end. I didn't look too much into the snaps, is it only the gameplay snaps that are messed up? or does it do that in the platform view as well? All game lists use "selected item video", that one should work there isnt much you can do with it. I'll still do some more testing today, i have some logic tied to some of the videos, maybe its off or something. Is there any way you can explain in more detail whats going on with the videos? Does the video not play? its just black area? is it all glitched out? muted? Let's zero in on the video issue and see whats going on, maybe i can isolate it. Sorry about the clear logos, that was my fault. I changed it to read from the theme folder (instead of launchbox) and that wasn't a bright thing to do. Some of the icons are black in there so it hides them, or just doesn't display them because they aren't there. I changed it back last night when i noticed it, it will be available in the next update along with a few other fixes. If anybody else is having video/bgm problems with this theme please post your issues in the comments, I'll do my best to get it fixed up asap. If anybody else can confirm it's working on your end it's helpful as well, process of elimination.
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I'll mess around with the bgm/video stuff for a bit today and make sure it's not caused by the theme. It very well could be i haven't tested that very much, it's not very complex so i just assumed it works properly after testing it. When I did the initial test of it I wasted a hour or so trying to figure out why the sound wouldn't mute when the global setting was disabled...it was the video the whole time 😅. The platform video I had set had some sweet synth music and i didnt even realize the bgm WAS off, the music was coming from the platform video. I'll still make sure Hope you get your lb all fixed up soon
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I'll take care of ya cam, i'll find a way to get some icons on there for you sometime in the future. I'll just add a global option to turn it on and off. Right now people want the missing platforms remastered, I've been working on mainly that atm while i fix bugs people report (or i find myself). It would be a bigger edit but I could collapse the info docks and replace it with another version, that has those icons. And then they work like the 3d box back, one active and the other not. I'll figure something out when the time comes. Worst case I can make you a custom version with those 2 simple additions
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I see...that's what I thought you were asking for. I can indeed do that, although I feel some of the users might feel that throws off the aesthetic so it would need to be optional. Every platform (minus a few) have distinct box back labeling, I try my best to do 1:1 copy of them (if i can) so they all match up with the cover aesthetics. Throwing some game icons right in the middle kind of throws that part off. It also adapts to what info you have for that current game, collapsing and uncollapsing information icons on the fly. You can't see them all but that dock will expand to fully take up all that space (IF that game has all the info required) For psx there are like 10-12 info rectangles, when fully expanded it takes up every inch of that space. If i add the box/cd to that specific area it will move around inside the dock as well. I will try to implement this somehow in the future for you, it likely wont go where the info dock stuff goes though.
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Are you talking about adding it to the game views? I have very limited space to work with in that area. Its a struggle already to cram all the info into that little rectangle wheel area. I try not to add 2 of the same thing to any of the game list views because of the limited space due to the large coverbox covers, retroachievements is a exception I sometimes use 2 of those. Theres a huge cover already, and it has a disc animation that shows every 8-10 secs. If you do a quick mockup on paint or photoshop of what you want it to look like I can try to add a option or something, or try to fit it in if it looks aesthetically pleasing.
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Thanks vahn, to be honest I didn't get any crashes but i did experience a few long "lags" that I think is due to the ffmpeg issues. I did read that alot of people are having some trouble with that and it only happened to me a few times out of 100+ hours in BigBox. Im sure Jason and the team will get that fixed up sometime soon. As for the sound I believe it's the same ffmpeg issue, in the game lists I use "selected item video" which doesn't allow you to mute the sound. In the platform list I used "User Selected Video" and it does indeed have a mute function, which I did use when BGM is enabled. If you disable the BGM in global settings it will then play sound from the videos in platform view 1. Hope you guys get your builds back up sometime soon, I picked a bad time to release the early access i see.
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