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KingSlayer420

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KingSlayer420 last won the day on July 23 2024

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  1. It's not designed to run really fast, it should run decent enough though...not like your describing. I have a 3060, 32gb ram, 5600x, all on nvme and the snaps run at full speed. There is a slight lag when first selecting a game, only for a sec on my end. If you have disabled some options and notice no improvement that's also odd, what do you have your video playback set as? WMP or FMPEG? The NES screensaver actually changes colors 😄 I can see how it would be harder to see when it turns red. I'll change that up in the morning and choose a better color thats more readable.
  2. Just got done with the update. PS3 should be better now. After checking it out, the splash timer was set to 2 secs. PS3 has a decent amount of layers in it, it needed a longer timer. I'm pretty certain that Faeran put those splashes in place to hide the few secs of lag you get when entering the game list. If you remove it, it looks pretty rough when you enter the list as BB loads all the assets. Splash hides all that. Since I have heavily modified each game view, they all have different timers and sometimes need adjusted after adding new things to a view. As always, thank you for the report.
  3. I'll fix that ps3 hiccup when entering the game list today, I might have more than 1 animation starting at the same time. Causes that sometimes. Few other reports last night, small bugs. I'll get those taken care of too.
    These are very cool.
  4. OK. Think I got them all. That was a good find Vahn, that bug was in all 3 of the new views. During the bug check i found that ps3 didn't even have logic for it and its info was missing from the fields txt file. I did a double check but if it's still acting up let me know.
  5. Thanks for that. I forgot about the platinum hits. I'll probably have to check 360 as well for that bug. The front side case border isnt collapsing, so it's overlapping with the backside case border. Easy fix though. The logic will need adjusted so it doesnt show at all when using 3D box backs. I'll get to that sometime today and get it patched up.
  6. I went back and took a peek, and it does look really cool. I went ahead and added it back for you, and added logic to make it go back to the way it was before by deleting the xbox details video. It should be done uploading now (v2.14.2). Let me know if it looks ok. Man I think I may have forgotten to mute the audio for that video....if I did I'll fix that now so I dont forget. Just for s**** and gigs, or anybody else that may read this. You can disable the XBox game details blob video by deleting it, and the details menu will revert to it's original form. This video can be found here: Coverbox Remastered/Media/video/xbox_details.mp4
  7. Thanks Vahn! I appreciate you testing this so much. You miss the old xbox blob video? I still have it here, I could add it back in. Want me to switch it up? If i remember correctly I didn't add it in as to not break the immersion of being in the dash. Might lose the xbox orb menu images if it get switched up, they will need to be collapsed in details to fully see the blob.
  8. You were right, I had some still using that old method that your pc doesn't like. It was present in NDS, DSi, and 3DS. My fault, may have forgotten to change it for DS and when I copied it to use as a base for dsi/3ds. It copied the bug with it. It's hard for me to catch that one, it works either way for me. Thanks for reporting it, I just got done re-uploading v2.11.1 with the fixes for that. Redownload it (it will say its v2.11 but it has the fixes in it) and you should be good to go hopefully. If not let me know and I'll dive a bit deeper into it.
  9. I'll take a look at that, I might have (out of habit) set those to be collapsed by default instead of visible again.
  10. fixed up the bottom screen a bit today, you can see here i got the color shades off
  11. Thanks man, I've been putting in alot of hours lately now that my son's gone all day at school. I really should be taking more breaks and gaming in between but this is what I want to do right now, so I'm doing it haha. I won't overwork myself this time, and I won't feel obligated to post on Patreon everyday like i did before. Just wanted to show the new views. Think you guys will like them, the photos don't do it a bit of justice. The screenshots look like its the same old DS theme but I assure you its not. The top/bottom screen is fully interactable, some with custom options others just with metadata. I added support for the official NDS icons, DSi supports them as well AND the animated ones. DS has like 8 color themes you can use for the UI on the actual DS. DSi has several color choices, and a really cool intractable bottom screen now. It also has several color choices for the UI as well as the device, but i think i have to match up the color shades for the UI a bit, colors are a bit off from the top screen. Excited to show that one. I'll prolly do 3DS when I'm done with DSi since it's the last dual screen on the list. Thanks zyute, it's always nice to hear that people enjoy all the hard work I put into these. My frustrations with the case have subsided, there is only one solution really aside from having somebody make me custom case inlays. I'm going to have to use solution 1 and exclude the case insides for those platforms with dvd style cases and widescreen snaps. PS2 i might let slide, its not a fancy bios theme and really the case is all thats going for it. Also 4:3 snaps are available for it, right now it squashes the video a bit, but it's not too bad even with 16:9 snaps. To be honest i may come back later and widen it lol, it bothers me sometimes. I'll finish it as it is and we can decide later.
  12. This is great news, I was worried that simple fix wasn't gonna do much for you. I mean't to tell you about WMP yesterday morning, i assumed you already changed it. I actually tested with both, WMP/FFmpeg both worked for me. WMP was better though. I am relieved I dont have to redo the grids, I'll look into the sound thing today and make sure it's working ok. I have some logic pertaining to IF a bgm is playing, that might be incorrect. You have been a supporter from the start Vahn, your always the first to subscribe. You were there the entire time i was tinkering with Nostalgic Memories, most of the fragments, and now for this. Your are good friend, great tester, and a loyal supporter. Thank you. I put all your requests on a higher priority level. At the end of the day I don't make a whole lot on there, it's purely just for coffee and food. I do this because I love the games, as much as you guys do. They remind me of a simpler time, a time long past. After I get the lil one on the bus for school, I'll look into the sound issue see if I've made any mistakes in the logic. Then back to working on the game list views
  13. I was going to dm you yesterday about the video issue, to see if they were working for you. Donnel will get around to making a video at some point, but if you want to make one too that also cool. I'll post the videos at the top with donells. I still dont have emumovies so I can't really make a quality video yet. You guys both have been very helpful, I am grateful. Testing the game list menus and looking for bugs is always helpful, they have the most moving parts. The settings i gave a decent testing, but still feel like i might have missed some logic somewhere, if you see anything out of place with the global settings def comment and let me know. Anything you see thats crooked, misaligned, missing, etc. Report it and I'll do my best to fix it up.
  14. OK Vahn, I uploaded a new version with different video snap logic (v2.05). I didn't redo the grids yet because they all look correct. i'd hate to rip them apart when the issue is something simple, like the logic. That new version has video start visible, hopefully that will solve your issue. If not, I'll redo the logic entirely. And if that fails, i will then consider redoing the grids. Before you test it, will you open Launchbox, go to settings > video playback > make sure you have it set to WMP. Just to be safe
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