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sirbeers

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  1. Hey I know this is an old post but just want to make this note for people searching. It helps to define the element inside the "view name" part. So you put <overlay element="[element name]"> </overlay> <backdrop element ="[element name]"> </backdrop> same for bezel instead of just "element ref" Make the Bezel bounds to be a 16:9 aspect ratio and it will fill the screen. Your other elements in the view layer should be 3:4 or 4:3 aspect ratio and then you have to do the math to calculate how far down (y) and how far over (x) will put it in the center. For X this is would be the bezel width minus the smaller element width (backdrop or overlay) divided by 2.
  2. Version 1.0.0

    20 downloads

    This is a refresh of something Derek Moore did. I think he accidently saved the bezel with an opacity less than 100 so it looked dim. I started over and did things a little differently, but saved his cool screen with the SEGA logo. In Mame go to video options and select "framed glass" for the full effect.
  3. To get this to work the way I wanted I used invaders.png from Mr. Do's arcade. You can find it in the "Old Artwork" section of that site. Put it into your artwork-->invaders folder. Bezel.png should already be there if you downloaded the bezels through LaunchBox. Edit default.lay to look like this: <!-- invaders.lay --> <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <element name="backdrop_m"> <image file="invaders.png" /> </element> <element name="overlay_m"> <rect> <bounds left="0" top="0" right="224" bottom="260" /> <color red="1" green="1" blue="1" /> </rect> <rect> <bounds left="0" top="184" right="224" bottom="240" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="16" top="240" right="134" bottom="260" /> <color red="0.125" green="1" blue="0.125" /> </rect> <rect> <bounds left="0" top="34" right="224" bottom="60" /> <color red="1" green="0.125" blue="0.125" /> </rect> </element> <group name="backdrop_only"> <element ref="backdrop_m"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </element> </group> <group name="bezel_only"> <element ref="bezel"> <bounds left="0" top="0" right="16" bottom="9" /> </element> </group> <view name="Upright_Artwork"> <screen index="0"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> <color alpha="1.0" /> </screen> <element ref="overlay_m" blend="multiply"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </element> <collection name="Overlay"> <element ref="overlay_m" blend="multiply"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> </element> </collection> <collection name="Backdrop"> <group ref="backdrop_only" blend="add"> <bounds left="4.625" top="0" right="11.375" bottom="9" /> <color alpha="0.5" /> <orientation rotate="270" /> </group> <group ref="bezel_only" blend="add"> <bounds left="0" top="0" right="16" bottom="9" /> <color alpha="1.0" /> </group> </collection> </view> </mamelayout> Enjoy!
  4. That's on my list of things to try but I haven't yet! Will post back if I get it working.
  5. Here is what you need to change default.lay to. The way the file comes from the download doesn't work. <mamelayout version="2"> <element name="bezel"> <image file="bezel.png" /> </element> <view name="Bezel Artwork"> <element ref="bezel"> <bounds x="0" y="0" width="12" height="6" /> </element> <screen index="0"> <bounds x="0" y="1.5" width="4" height="3" /> </screen> <screen index="1"> <bounds x="4" y="1.5" width="4" height="3" /> </screen> <screen index="2"> <bounds x="8" y="1.5" width="4" height="3" /> </screen> </view> </mamelayout>
  6. I can't figure it out, but my idea was to make a "screen" or "view" in default.cfg that you could then reference in the "OSD PER-WINDOW VIDEO OPTIONS" for screen0. For example you would change that value from "auto" to "stretch_screen" or whataver you defined in default.cfg. Then you would only point to it in vertical.ini. Anyway, I can't find an example that helps so whataver I put in default.cfg gets stripped out.
  7. oops I had a couple of things wrong in the .lay file do this instead!
  8. I couldn't find info on how to do this so I'm sharing it. Download the backdrop on this site: -->Downloads-->Game Media-->Arcade-->Asteroids Deluxe & Space Invaders - MAME Background / Backdrop Assuming you already downloaded the stock bezel through the GUI, you just need to add astdelux.png to the artwork folder 'astdelux.' Edit the default.lay file to this: Probably not the cleanest way to do that...but overlay, bezel AND backdrop display at once! In case you want them, here are the mods I did to the .ini file for the game (vector upscaling, etc): I really enjoy the game SO much more like this! Hope you do too!
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