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Jason Carr

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Everything posted by Jason Carr

  1. I agree, guys, that would be pretty great. There are definitely plenty of UI improvements to be made. I'm going to make a "preview" view the priority here at this point, because obviously it's important to be able to view the metadata outside of the editor window. I do like the platform screen as well; ultimately I'd like to have the ability to do that with other things too, like developer, for instance. I'll start with platform though. That in particular will take some significant development though, so unfortunately this one won't likely be as fast coming, but we will head in that direction. Thank you both for your continued input; it's very helpful and appreciated.
  2. Awesome! Any chance you could share the program you wrote?
  3. Nice! And thanks for sharing your emulator settings!
  4. Hey bd, sorry to hear and sorry for the delay in my response. Unfortunately it sounds like your LaunchBox.xml file must have gotten corrupted when the game crashed your system. Did you happen to have a backup of it? Running the install again over the top of your previous installation won't fix a corrupted LaunchBox.xml file. You'll need to either delete the LaunchBox.xml file or install into a new folder. Unfortunately, though, you'll probably have to start your collection over unless you have a backup of the LaunchBox.xml file. It'd probably be a good idea to have LaunchBox automatically make backups of that file; I'll look to add that feature.
  5. Hi miles, thanks for the note. Yeah, I have batch edits like this on my to do list for sure. In the mean time, I'm not sure how comfortable you'd be editing the XML file, but you could open up the LaunchBox.xml (in your LaunchBox folder) file in a text editor and do a search and replace to batch fix the items. Just make sure you close LaunchBox and make a backup of the file before editing it, just in case something goes wrong.
  6. Jason Carr

    Project64

    Wow, looks like Project64 1.6 uses a completely non-standard way to handle the file paths; they add quotes to them: http://www.pj64-emu.com/faqs/general/how-do-i-use-pj64-with-frontends-htpcs-arcade-or-cabinet-setups/ They changed this with version 1.7 (obviously because it was a bad choice to begin with; it breaks drag and drop functionality and isn't well supported by anything else either). So, hmm. I'll add a to-do to my list to allow not using quotes.
  7. Thanks Draven! All good input; nit-picking is a good thing. I do have some major GUI improvements (such as these) planned out. I'm already pushing the limits of basic Windows graphics, though, so at some point I'm going to need to start doing things with DirectX, so I can implement better animation and the like. So that is definitely on my to-do list, but I do have a number of other more technical things to tackle before I can get there.
  8. Hi death, I've been thinking about this one; probably the quickest way to get support for multi-disc games would be to allow you to use an emulator for the additional apps. That way you could right-click on the game and select "Play Disc 1" or "Play Disc 2". I'd just have to add a "Use Emulator" checkbox to the additional apps screen. How would that work? I can probably work that into the next version.
  9. I think maybe I need to come up with a list of popular emulators and pre-populate these settings. Obviously most users aren't likely going to know how to configure them all properly. I'll add that to my list.
  10. It looks like putting "-nogui -cdfile" into the command line parameters (without the quotes) does the trick.
  11. Alright; I managed to get remember filters into version 2.16 that I just put out. Hopefully I can expand on it with a "kid mode" feature in the future.
  12. Thanks bd00; that's a good idea. I had planned to implement that but for some reason I got sidetracked on it. I might be able to sneak it in to the new version that I plan to release tonight. Also, it's worth noting that I have a "kid mode" feature planned for development that would restrict games based on their ESRB Rating. I haven't started development on this yet though.
  13. Sorry for the delay here Liam. If you can, use your keyboard to go to the Options dialog. What do you have selected for your joystick/gamepad?
  14. Wow, looks awesome jtrain. That's a great idea. I'll look to see if I can implement some sort of collapse or nested option at some point here.
  15. Thanks, Martin, good idea. I added it to my list.
  16. It's coming, slowly but surely. I can get you a beta version soon probably.
  17. Well, looking at the settings, it looks like Dark Forces only supports the X axis and the Y axis. The right analogue stick uses additional axes so unfortunately the only way you could make it work is with a mapper program like XPadder.
  18. Lol...thanks. I've got my hands plenty full already though.
  19. Ah, doesn't look like it. It doesn't look like that engine has any controller support. You could try using a gamepad to keyboard converter of some sort, though I've never really tried. You could try using something like XPadder: http://www.xpadder.com/.
  20. So you point the graphics engine to the CD files? If that's all you do then you can probably just copy the files off the CD to your hard drive somewhere. Then you can just uncheck Use DOSBox in the LaunchBox game settings and point the Application Path to the XLengine_Launcher.exe file. That should work I think.
  21. Ha, well no kidding. I was able to get it working by right-clicking on XLengine_Launcher.exe and selecting Run as administrator. Let me know if that works for you.
  22. Hmm, interesting. Having some trouble getting it running. I downloaded the latest package here: http://xlengine.com/downloads/ I downloaded the "XL Engine Release R2" and extracted it. Then when I ran it, it told me I was missing OpenAL32.dll. So then I went and downloaded the OpenAL setup from here: http://www.mediafire.com/download/nwt3ilty2mo/oalinst.exe Then I was able to run XLengine_Launcher.exe from the package and it worked properly (was able to see the interface). Clicked on Dark Forces, and then pointed the Game Data Folder to my Dark Forces install directory. Unfortunately though when I click Play the application crashes. I'm running Windows 8.1. Maybe you can try that and see if it works for you. The error it gives me is an access violation, which could be 10,000 different things, unfortunately. The site does say it's an alpha release, so it's still very much in development. Let me know if you get it running though.
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