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Everything posted by Jason Carr
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You can delete them on the edit screen.
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Just a quick note on this, the changes were made because we were landlocked, and couldn't really add anything new. We can't just keep making that screen bigger and bigger because then the full window wouldn't be visible on 720p displays (which are common on things like handheld devices, and when using high DPIs on TVs), so that really isn't an option. It really isn't much different this way, because all we did was move the tabs to new pages (and separated out the images). Unfortunately those changes are required and are not up for discussion.
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Thanks for this; we'll hop on that stuff. It's a big overhaul so let us know if you find any other little things like this; I'd like to get it all addressed before the official.
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Unknown Platform.xml is created if you have games that don't have any platform attached to them. It's more likely that it happened from a data change in your collection than as a result of the new release.
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Why on earth would your game name have a dash at the end of it? What's the point of that? Does it work if you remove the dash?
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Idk, maybe you're trolling? There's a dash at the end that shouldn't be there. Help? Anyone? Should I ban?
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@Android16 One last try...make sure you refresh your image cache. Beyond that, I can't help you any further.
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That's still the wrong name... The problem here is that I can't trust what you're saying, because either you're mistyping everything, or you don't have the right names to begin with (there's a dash on the end of that file name). So how can I even know if we're referring to the same thing?
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@Android16 I downloaded your theme RAR file. I have not tested it, but my guess is that it's not working because the name of the "Black Rock Shooter - The Game-01.png" file does not exactly match the name of the game. It has to match exactly for the CustomImageType feature to work.
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"Banners" does not match the "Steam Banner" value you put into the CustomImageType field. The folder doesn't match up... Edit: Looks like you edited the above post so that it matches now. I'm also confused why you added 'My Theme' in single quotes. Please give me the actual exact values and folders that you're using, or I can't help.
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Where are the image files that you're trying to load located? Do they follow the paths from the documentation?
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Take a look at the theming documentation (LaunchBox\Themes\Documentation.pdf) under CustomImageType. I'll paste it here: CustomImageType is used for loading a theme-specific set of images from a folder, not for loading images from your LaunchBox collection.
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Hi Dwayne, when bulk-importing games, we can't just choose the first match, because we'd end up with many false positives and bad matches. A bad match is far worse than not matching a game to the database, so in the situation where we can't be certain that we have the right game, we just leave it unmatched.
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I need the specific code you're using for CustomImageType. Not gonna dig through the entire theme.
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As of just recently, there have been some significant developments with .NET and Linux Wine that *might* make it feasible for WPF applications, and thus LaunchBox (and who knows, maybe even Big Box) to run well enough on Linux. I do have plans to evaluate this here soon and see what can be done. I am excited about it, but I'm also a little bit skeptical. Very much hoping it works out though. It wouldn't be the same as a native Linux app, but if we can get it to run well enough under Wine, it would be a pretty big deal.
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Great idea @joshchawks; I'll put this on the list for the next community poll.
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@Android16 The CustomImageType addition has been proven to work at this point, so most likely it's just not being used correctly if you're having trouble getting it to work. Can you post your code?
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The new update would not create a ghost platform category in any way that I can think of. Unfortunately it sounds like you have something unrelated going on with your collection. Let's discuss your customimagetype issue in the XAML thread you also posted in; I don't think there's any real issue there either, but I'll dive into that over there.
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Beta 2 is out now with the following: New Feature: OBS Studio integration has been added, which allows you to easily record videos and automatically assign them to your games; take a look under Tools > Options > Integrations > OBS Studio in LaunchBox New Feature: Multiple videos can now be associated with your games, and videos can now be categorized under four categories: Video Snap, Theme Video, Trailer, and Recording. These categories can also be prioritized (like images) under Tools > Options > Media > Video Priorities. New Feature: New options have been added to all download media and import processes to remove roughly-matched duplicate images, similar to the Clean Up Media addition. This should reduce the need to run the Clean Up Media process, as unnecessary duplicate images will automatically be removed during imports and media downloads. Improvement: The game add/edit dialog has been completely overhauled to allow for future flexibility and fixes a number of usability issues with the previous version (such as the multi-select dropdowns) We plan to add one more feature before the official release: automatic screenshots. They're mostly done already, but need to go through our internal testing process yet. For OBS Studio integration, we will be putting out a tutorial before the official release, but here's some guidelines: You'll need to install the latest version of OBS Studio yourself You'll need to go into the OBS settings and add hotkeys for start and stop recording You can configure OBS to record whatever you want (screen, aspect ratio, etc.) Once OBS is configured, you can go into the LaunchBox options and fill in the fields Finally, during a game, you can use the OBS hotkey to start and stop recording Upon returning to LaunchBox or Big Box, you'll be prompted to associate any completed video recordings with the game that you just played
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My apologies, but I can't prioritize this currently. It's just not at all a common request.
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Thanks for the report @Wanderer189. There are a couple of possibilities here: one is that somehow file system permissions aren't allowing LaunchBox to move the file, or it is somehow in use by another application. I don't think it's possible that LaunchBox could be using all of those files, so it looks like there must be some kind of outside influence. I could be wrong though; has anyone else run into this issue?
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FYI all, the new video capture features have drifted far and away from what we originally envisioned them as. We're now settling on a simple OBS integration feature. We wanted to just make everything work out of the box, and tried several different methods, but it's clear that nothing works as well and provides as many configuration options as OBS. On top of that, OBS works so well these days that we felt like we were reinventing the wheel for no reason. As a result, much of the code has been tossed and we are just creating a simple option to integrate with OBS. The advantages are many, including the ability to basically customize anything you want with the videos, record only part of the screen, etc., and no one will be shoehorned into using a less-than-ideal screen recording method. The only disadvantage to this is that OBS will need to be manually set up and configured by the user in order for it to be useful. That said, OBS has come a long ways and it's really easy to do these days. Once configured, the end result will be the same: you'll be able to start and stop recordings with a hotkey, and they'll be automatically added to the current game in LaunchBox.
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You will have some settings but very little. We're not looking to become a video editing suite. Regardless, the videos will be high quality and it'll work plenty well enough.
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No, it definitely will not replace EmuMovies. Keep in mind that EmuMovies' videos require editing, picking the best clips, etc. They all end with the title screen and have a bunch of other nice things about them. Simply recording basic screen captures will not replace EmuMovies, obviously. I guess if you wanted to put in the work to edit clips together and everything, you could get there, but that's kind of the point of EmuMovies (so you don't have to).
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BigBox: Pause key stops invoking the pause screen
Jason Carr replied to Belmont's topic in Beta Testing
We're hoping so. Thanks to @C-Beats.