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About Belmont

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  1. Ah! Makes sense. Thanks!
  2. I was looking at the XAML for the default startup screen, and there seems to be some support for a progress bar below the Now Loading text (binding for LoadingWidth and a grid element with a white background). Thing is -- I never saw that showing up no matter which platform or emulator I'm using. Does anyone know if I'm overlooking something? Is that working for anyone? Is it even fully implemented? Any thoughts on the matter would be appreciated. Right now it looks like dead code to me
    This theme is fantastic. I've been using Minimal-AO since it was posted, and this new version is even better. You sir are a true scholar. A thousand thanks!
  3. Wow. My bad about Brush Roller -- i guess I'm putting too much trust in the no-intro P/C database Sounds good then! Thanks for the feedback
  4. I'm diligently tracking changes to metadata for some platforms as I'm curating my own collections. Sometimes (rarely, but sometimes), i will notice games being deleted from the Game Database for no good reasons (to the extent of my own research). I'm wondering what's the thing to do in those cases? Re-add the game again (which will cause the game to have a new ID)? Contact someone? I've noticed in the past that some games I had submitted for deletions were "accepted" and then eventually came back. The process here seems to be a bit obscure. Thoughts? Ex: I had submitted the NES game "Ace Harding: Lost in Las Vegas" for deletion, which is a non-existant game (as far as I could tell, there isn't even a proto of it on carts or otherwise). It was accepted, and then it came back (whatever), so bringing a game back from the dead is possible. Ex: The perfectly valid game NES game "Brush Roller" was recently deleted, and I think we need it back. I realize these are the pitfalls of crowdsourcing -- I'm just looking for guidance on how to deal with those situations. Cheers!
  5. I would be immensely grateful and willing to provide the missing functionality. I'm looking forward to it! Thanks!
  6. The more I read, the less sure I am about those last statements. The integration between an emulator and RA in determining if a ROM is valid for achievement is unclear to me at this point. Still, using known good hashes (as reported on RA) would be a near 100% positive hit when it matches. When no match found, then I guess we would have a problem (and need to fall back on something else -- manually picking from a list). It's not something that would need to happen at runtime. If a plugin did it, it would be populating an ID for use by LB. Strays could be fixed manually. Hashing larger games (such as PS1) would be a performance problem, but if done through a plugin then users could be informed and expect it. The API could be used to get the list of games per platform and then scrap the good known MD5 from the linkedhashes.php page (which might be frowned upon by RA ¯\_(ツ)_/¯ ) At the end of the day, if we (users) could get a hook to override the default logic to provide our own ID, I'm pretty sure the community could do the rest. Bonus points if setting it to zero bypass the logic entirely (no achievements) so that we don't mismatch games that don't have achievements. Food for thoughts.
  7. The API doesn't seem to expose the hashes, which is odd.. it would have to be scrapped (not ideal, but good enough in a plugin).
  8. But RetroAchievements only works with specific hashes to begin with (that's how an emulator knows the rom is valid for a specific list of achievements: http://retroachievements.org/linkedhashes.php?g=1302 (correction -- I'd have to use MD5 over CRC32 -- same difference) Edit: I'm not here to argue, I just did my homework, and I know a thing or two about software development Sorry if I'm coming off as abrasive -- it's really not my intention...
  9. Give me the field and I'll write the plugin Edit: Even better: I'll write a plugin that match the ID based on the CRC32 of the associated ROM (along with sugesttions if not found).
  10. Heck -- I'll take any hack! I wouldn't mind populating a specific custom field if it meant it could by-pass the fuzzy matching Anyhow - thanks for acknowledging the issue. I really wish this could get worked around one way or another. Cheers!
  11. I would take that! Have an field which can be populated manually (or through other means for us who are more technically inclined), and default to fuzzy match if the field is empty. People could decide to only populate the ID for mis-matched titles if desired. The ID is easy enough to figure out (it's on the URL of the RA page).
  12. Arguably, it's because the name on RA was changed since the original issue was reported: http://retroachievements.org/achievement/11213 It is now "Ys III - Wanderers from Ys (SNES)", which match your title (and the expected title in the reported issue). Try altering the title of the game to something else (for testing purposes). My NES game "Addams Family, The" shows achievements, but if I rename it to "Addams Family 2, The", then it doesn't (proving my point that matching is done on title and nothing else). I'm still running on 9.10, so if it has been silently changed since then I apologize. I asked Jason to comment here when convenient. We'll see. At this point I'll take an acknowledgement that I'm not crazy. Whether this ever get changed or not is up to his discretion.
  13. To expand: I know LB isn't doing any of the "achievement" works -- the emulator does. LB merely interface with RA to DISPLAY achievement data, to the best of my understanding it's doing so on title matching only. That's what I have a problem with.
  14. It's not a ROM issue -- it's the way LaunchBox matches the game to the RA DB. Point in case: The RA still works in RetroArch, and the achievements are reflected in my account, but LB doesn't show them. See: https://bitbucket.org/jasondavidcarr/launchbox/issues/4917/lets-fix-the-retroachievement-integration https://bitbucket.org/jasondavidcarr/launchbox/issues/3722/add-and-fields-into-the-platform-xml-for If I'm wrong I'm sure Jason can correct me.
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