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Belmont

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  1. Tested both CityHunter and CoinUp - both works fine. I also tested COLORFUL, which is using Ao.Bigbox.Themer (same as MinimalX), and got the same issue.
  2. It seems to be theme-related. I tried the default BB theme and it doesn't have the issue. Damn. Maybe @eatkinola is doing funky stuff in his framework. I really don't want to have to choose between his theme and the pause screen 😥
  3. I can easily replicate it using just MAME (v217) and RetroArch. Like mentioned previously, flip flopping between games from the two emulator is usually enough to cause it. Might be worth mentioning that I'm using the MinimalX theme from eatkinloa (with default startup and pause themes). I didn't test using the default BB theme (which, now that I'm saying it, sounds like something I should have done). I'm not using the keyboard automation, just regular keyboard binding. I'll have to do more testing. I didn't use to care about the pause screen, but now that I do, I can say I had the issue for months. I'm happy to see you working on this. Once I'm off work I'll see if I can identify anything else. Feel free to engage me as much as you want. I really want to see this fixed
  4. I'm attaching the relevant data files in case they can help rep roduce the issue... Data.zip
  5. Just closing and restarting fixes it for a round or 2... It's very erratic, and I'm having a hard time finding a pattern. Note that the emulator (be it Retroarch or MAME) will pause when hitting 'P' -- it's just the pause screen doesn't always show up (and again, once it stop showing up, so far it needs a restart of BigBox to fix it). That being said, even once it stops working, the pause screen can be called up using the controller binding.
  6. Nope. Tried removing the 2-buttons controller combo, restarted BigBox, did the dance again and the P key stops bringing up the pause screen after a couple of tries (NES: worked, MAME: worked, back to NES: stopped working). I really have no idea what makes it "stop working" (I don't think I ever saw it start working again without restarting BigBox).
  7. Hello @Jason Carr , @C-Beats I'm having issues with the pause screen in BigBox. I have the P key mapped in keyboard bindings to show the pause screen. I also have a controller shortcut (select+down). I can reproduce easily using the default pause screen. Launch BigBox Select a NES game (retroarch), launch it, wait 10 secs, press P (usually works, pause screen shows up). Exit game Select another NES game, launch it, wait 10 secs, press P (usually still works, pause screen shows up). Exit game Select a MAME game, launch it, wait 10 secs, press P... MAME pauses, but no pause screen :( Press select+down on my controller... pause screen shows up Return to game, press P, still no pause screen Return to a NES game, press P -- nothing... select+down on controller... pause screen shows up It seems to be something related to the binding of the key itself and not related to the actual pause screen since the controller shortcut always works. Also worth mentioning that it's not directly related to MAME or RetroArch... If I do the dance in reverse (start with MAME), then the pause screen usually shows up at first too. I tried enabling the debug logs, but it doesn't show anything meaningful (to me anyway). The only thing I got out of this is that pressing P doesn't log a 'Game Pause Called' message unless it worked. I've been trying to figure this out for a while now, but no dice. Any help would be greatly appreciated.
  8. Sweet! I'll give it a try. Thanks
  9. Yes.. This is on Marvel Vs Capcom Infinite (terrible game i know). Launching from LB, the "now loading" screen does show up for 15 secs. However, from BB, it only shows for 2 before returning to the game details screen (where the video starts playing again). The game eventually launch, but I'm trying to have the "now loading" screen stick around for 15 secs.
  10. I'm actually trying to launch a steam game.
  11. Maybe I'm missing something. Hopefully someone can help. I can set a custom startup delay in LaunchBox (let's say 15 secs). It works when launching the game from LaunchBox (if startup screen is enabled, obviously). However, BigBox doesn't seems to care and will only use its global setting (1,2,3,4 or 5 secs). Is this broken? Or am I overlooking a setting?
  12. Last beta seems to have fixed it for me.
  13. I'm having the same issue as someone else reported... Steam metadata doesn't get pulled at all. I imported my steam collection, and all games not present in the metadata.xml file (i.e.: all games without a LB Database ID) do not have any metadata (genres/notes/developer/etc).
  14. Ah! Makes sense. Thanks!
  15. I was looking at the XAML for the default startup screen, and there seems to be some support for a progress bar below the Now Loading text (binding for LoadingWidth and a grid element with a white background). Thing is -- I never saw that showing up no matter which platform or emulator I'm using. Does anyone know if I'm overlooking something? Is that working for anyone? Is it even fully implemented? Any thoughts on the matter would be appreciated. Right now it looks like dead code to me
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