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Freestate

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  1. There's no point of keeping separate. Launchbox itself gives the oportunity of keep merged the different regional versions or keep separated, and all the data was added, included extra alternate naming, clear logos of the brazilian versions to avoid overlapping. IIt is disheartening that at this point, after so many years and thousands of hours contributed to the community, despite having given solid reasons, the final decision depends on 3 users who click ok just because potatoe, because they are fed up or because another external page does not any relationship now turns out to be the maximum criterion. I myself have been a user of mobygames and gamefaqs and they had duplicate entries and I was the one who corrected them, they are not the holy grail. And there's enought proof looking at videos that thery are the same games with minor changes. What annoys me is that we had the same ridiculous discussion years ago over a more extreme case. The first snes fighting ranma that in its American version changed all the graphics, in the end people were convinced that it was the same game, but I had to listen to everything, and it was not pretty.
  2. We must respect the correct fields to make the media download transparent to the user and predictable. i understand that some users twist the rules by personal interest or as woraround to solve tha lacks of database (we need extra fields) or the app ( option to download fanmedia if nothing legit is available an only in that scenario). My choice is to be orthodox and if it is fanmedia only accept it if is located in the correct field. I understand waht are you saying about the size of logos, again is a workaround due to lacking of options in database and app, maybe we must promote a build in image compression method inside launchbox to just addthe highest quality available and make the size compression an option for the users or create new fields like clear logo HD, because some themes or pause/start themes use logos at full screen size. Jason is asking for suggestions is up to you
  3. That`s why i´ve mentioned Ranma ½ Chōnai Gekitōhen and Street Combat or The German/Spanish regionalization of We're back called Hugo. The original games were made by NCS and Kaneko respectively. Irem distributed the ranma game in USA changing all the graphics into something horrible and took credit of the full game when esentially it's just a regionalization without more alterations. The same happens with Hugo of Gameboy, Kaneko isn't mentioned in the box. But that does not mean that they are exclusive developments, what happens is that the respect to appear as the creator of the original work and respect its integrity decades ago was light at best to put it mildly. It happened with games and it happened with movies or anime, where the person who bought the rights was thought to be acquiring rights not only for distribution but also for the complete work, finding all kinds of aberrations in terms of changes, editions, names, etc. I have even mentioned anime productions such as Macross and I can also mention some of the first studio ghibli films such as Nausicaa where the distributor, in addition to cutting parts, changed names and even removed it as A PRODUCTION OF... erasing any trace of its Japanese origin and the actual study. If we have even discovered the work of some game development studios many years later through interviews because the producer or publisher did not allow their name to appear. The Brazilian versions of known master system games as if they were games entirely produced by tectoy is an example of the abuses of that time and of a market as peculiar and closed as the Brazilian one.
  4. Certain. Very interesting what you say. Regarding the resolutions, at least in screenshots it would be very interesting if they were locked to the native resolution of the console and to PNG format, I am very bored of seeing beastly and absurd upscalings. With the logos it depends, because there are themes that use full screen logos, perhaps the best thing to do would be to put a field for the basic logo and another for the hd logo as they do in screenscraper at least for the videos, where I also get bored of the emumovies and API detection failures despite having contributed thousands of alternate names with the intention of using them recursively. I hope that once and for all the database receives improvements that have been necessary for years, I'm tired of seeing how contributors and moderators have to do workarounds for the missing fields and continually fight for things that people want to add and don't have a place specific for it.
  5. well, we are acepting tons of crappy romhacks in the database... if there's interactivity and was released as game, it's valid for me. The gameplay of some FMV games of the 90's it's not much more complex than just choose a path.
  6. My choice is just keep separated the hacks. Aftermarket and homebrew most of the time are legit and good elaborated games, the overwhelming amount of hacks with minor alterations it's something that in my opinion drives me mad.
  7. Let me see.... Tectoy graphical hacks = special editions. Minor regionalizations seen in multiple examples-not the same if the ones who made it are an brazilian company. Not having Brazilian hacks as independent jewels when the whole world has seen dozens of similar cases unify, something that respects the objectives of the launchbox??? Of course, your desire to defend the indefensible is exemplary. Let me finish with a perfect example https://gamesdb.launchbox-app.com/games/images/85376 the graphical changes in USA version where extensive, more than brazilian hacks, an IREM also takes credit of the main credit, when the real game was coded by NCS. The rest of the users have already read enough to draw their own conclusions, I'm already exhausted from talking to a wall of pride. And yes, the previous work done in the database has something to say, the decisions have not been made lightly, they are part of a previous consensus that a mixture of lies (saying that a game is totally different due to fanciful attributions of changes in history and gameplay due to small adjustments in collision boxes or some graphics, as well as a regional way of selling it again is) and tricky doubts relating special editions of current generations, they intend to sabotage. The database rules have not been updated a single line since it began, and it has been continuous work and collegiate decisions that prevent it from being a complete disaster because it still lacks some basic fields/tags for some media.
  8. Well there's a good explanation of why are the same game, giving examples of other games, with notifications of videos on youtube when it's crystal clear that are simple and minor graphic alterations. But someones, and i'm still trying to know why, twisted the arguments by talking about examples that persisted in the database separated, when it was simply that they had not been detected so far, I had to read outright lies in the successive re-uploads, saying they were totally different games in gameplay, history, etc when anyone can examine gameplays on youtube to see that they have simple graphic changes and no alteration in the gameplay beyond the dirty shoe of toad xule. And the height of cherrypicking has been to appeal to the special or goty editions, which is something totally alien to the 8-16 bit generation where we have always proceeded by unifying them in merged entries. But there are those who have made it their personal crusade and many others have ended up fed up. All entries have been merged and the rest deleted, there are only 2 undeleted remnants of the Brazilians due to a bug in the database. Stop collaborating by ignoring the deletions and allowing those who have been headstrong to go against the policy followed for years to continue trolling.
  9. The repeated deletion demands it's due to a delete bug present in the database, when a entry it's not deleted some users mark them with DELETE DUPLICATE in main title and clean up this entries with no image data. The entries are already deleted a dozen times, but due to the ad nauseam feeling of some moderators that are ignoring the deletion demands, the bug and some re-uploads and vanzalizing on the merged entries there's still a couple of remnant entries. Most of the examples of unadressed issues of regional versions given in this post were merged as well, the same with most of the tectoy reeditions-regionalizations of some games.
  10. No need for new developer info. As we talked before, it's a regionalization of other games. The credits include the original sega copyright as it happens with other regionalizations translations. Minor alterations on graphics or gameplay doesn' mean we have a new development. We have a lot of examples in several platforms, games with story modes in one region and lacking of it in another, common main character alteration, missing or changed game elements. Adding Tectoy in the distributor list is enough.
  11. we're back https://gamefaqs.gamespot.com/gameboy/585988-were-back/media released in europe in three different versions with graphical alterations. bugs bunny crazy castle 2 https://gamefaqs.gamespot.com/gameboy/585650-the-bugs-bunny-crazy-castle-2/boxes released in europe in two diferent versions with the same kind of graphical changes Mickey Mouse and Hugo, the mickey mouse and hugo versions we're available in spain and germany officially because hugo was a popular character of child tv shows. Also Hugo lacks of crediting the original developer KEMCO, exactly the same situation of these brazilian editions, the editor takes all the credit about creation and ownership because in that years the right management was slight at best, it happens also with some movies and anime productions. Do you remember how Carl Mazek adquired and butchered Super Dimensional Fortress Macross, Super Dimensional Cavalry Southern Cross y Genesis Climber Mospeada to create Robotech with heavy alterations in plot and music and taking all the credits as a Harmony Gold production? ahem.... This is becoming more a feud about ego and some lies about the real alterations of this brazilian re-editions (not fact, in some versions like the monica wonder boy versions only the main character is changed, take a look at videos of gameplay in youtube, same gameplay, same bosses in some cases, the same with sapo xule kungfu or teddy boy geraldinho.) It's false that they are new games using the same engine, are simple regionalization versions created by minor hacking tools.
  12. If you follow the way we did with identical scenarios in multiple entries in the past they must be merged. The database is full of examples of extreme regionalizations like this brazilian versions: NES: Dragon Power (USA) and Dragon Ball Shenron no Nazo (Japan) Dragon ball (Europe). american version has all main sprites changed to erase dragon ball references SNES: Ranma ½ Chōnai Gekitōhen (Japan) and Street Combat (USA) Horrible re-spriting in all graphics in USA version. The Jetson's : Invasion of The Planet Pirates (USA) and Youkai Buster: Ruka no Daibouken, in this case the original game was adapted to japan audiences. GAMEBOY: We´re Back has 5 different editions, also 3 different in the same region (the argument of they release both of brazilian versions) Released with sprites changes as • Baby T-Rex (EU) • Bamse (EU) • Edd the Duck (EU) • Agro Soar (AU) MASTER SYSTEM: Hokuto no ken (Japan) and Black Belt (Usa/Europe) no blood or kenshiro and rivals in western releases, all story changed, main character is a generic karate fighter.
  13. Nope, they are included in the merged entries, with both logos and correct regionalization of both names to avoid overlapping.
  14. The way we did with dozens of examples previously in the past years points to keep them merged into one entry. It's not my personal opinion, it's a fact if you check across same scenarios in multiple platforms of the 8-16 era when heavy regionalizations were common.
  15. Kung fu kid entry triggers some error when you try to modidy of delete names (it happens with alternates some times, also with images) it's some kind of bug of the database, like the delete bug. polluted nation is not an official release name, if somebody regionalized it with north-america region, launchbox gives priority to regionalized alternates using your configuration of region order. i've checked entries and at least IN THAT MOMENT are complete, all name data, all regions. It's not a matter of d*** it's related that your examples are like mine in favour of keeping merged entries, they we're unadressed, when somebody merge them it was aproved. The main point is why if in dozens of equal scenarios people merge games into one entry, we are going to make and excepcion with some brazilian games? No way. Same scenario, same resolution.
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