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Freestate

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About Freestate

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  1. Freestate

    Default Super Famicom Box

    I've founded this one, i'm creating custom box for all the games that doesn't have real boxes, but if you want a generic one, here it is.
  2. I have a suggestion. Could you expand the plugin to do the same with other emulators turning it into a emulator provider updater for launchbox? Jason told us that acording the comertial license of launchbox he can't integrate a emulator downloader inside main app. Good work pal.
  3. Freestate

    Nintendo Satellaview Platform

    We should keep satellaview separate because there's a heavy amount of crap ( rom hacks or raritys) on satellaview releases, and a lot of snes games have satellaview releases also. To avoid failures when scrapping info and not overload the snes listing with all this stuff is good to keep separate. BUT! i'm also adding to the snes database FULL GAMES that are perfectly playable on snes with a flashcard because are FULL GAMES with digital release. I'm adding as DLC (Downloadable content) and creating custom covers for everyone that one a complete list of snes playable games. For example, radical dreamers (satellaview release, full visual adventure), shockman zero (released past year on cartridge too), zelda bs and others.
  4. Freestate

    LaunchBox.Next Missing Features Thread

    BUG bad ratio on sfc covers @Jason Carr see image
  5. Freestate

    Moderator Guidelines and Contributor Rules

    This issue is mentioned a lot of times, quality have priority over size, i upload always on png using the maximum compression level on gimp (9). Uploading images with a lot of compression is bread for today hungry for tomorrow, now many people have only average hd monitors but we need to think on the near future with 4k and big screens, if we upload heavily compressed images we could see compression artifacts. Is better to have a premium source and next create a workaround for the users that want to save disk space.
  6. Hacks need to be separated, i really hate to see the db stuffed with tons.. At least an option to ignore them when scrapping or keep them apart.
  7. Freestate

    Emumovies questions

    Can you explain this in more detail please? Are you saying that launchbox effectively uses alternative names to search for matches in emumovies? And that is emumovies that is failing even if the search is done using a typical name of their policy (hyperlist for example). Can you explain exactly how it works and if it would be necessary for us to add more alternative names because possibly those that fail do not have the equivalent name of emumovies? @Jason CarrAnd first of all, my apologies if I am very insistent with this. I am very committed to the launchbox database and I have made thousands of contributions to both art and names and I feel helpless when there is still a lot of manual work to do to have the perfect collection. I would like that any user who imported a typical romset had almost nothing to do. I know it's a very ambitious goal and that we can boast you a lot, but your program and the community are wonderful I could give you an example of failing match on the snes games list, This list contains all games that have video snaps on emumovies but launchbox fails on downloading info and videos. An American Tail: Fievel Goes West Arabian Nights: Sabaku no Seirei-ou Araiguma Rascal: Raccoon Rascal Battle Dodgeball Battle Dodgeball II Battletoads Double Dragon Bike Daisuki! Hashiriya Kon: Rider's Spirits Bishin Densetsu Zoku: The Legend of Bishin Bishoujo Senshi Sailor Moon Sailor Stars: Fuwa Fuwa Panic 2 Bishoujo Senshi Sailor Moon Super S: Fuwa Fuwa Panic Brett Hull Hockey 95 Captain Tsubasa IV: Pro no Rival Tachi College Football USA 97 Corn Buster Crayon Shin Chan: Nagagutsu Dobon Crayon Shin-Chan 2: Dai Maou no Gyakushu Derby Jockey: Kishu Ou he no Michi Doom Troopers: Mutant Chronicles DoReMi Fantasy: Milon no DokiDoki Daibouken Dragon Ball Z: Super Goku Den - Kakusei-Hen Dragon Ball Z: Super Goku Den - Totsugeki-Hen Dragon Quest I.II Edo no Kiba F-1 Grand Prix Part III Fighter's History: Mizoguchi Kiki Ippatsu!! From TV Animation Slam Dunk: Yonkyo Taiketsu!! Ganbare Goemon 3: Shishi Juuroku Hyoue no Karakuri Manjigatame Ganbare Goemon: Kirakira Douchuu - Boku ga Dancer ni Natta Riyuu Ganbare! Daiku no Gen-san GeGeGe No Kitarou: Youkai Donjaara Gekisou Sentai Carranger: Zenkai! Racer Senshi! Genjuu Ryodan Gerry Anderson's Thunderbirds: Kokusai Kyuujotai Juudou Seyo!! Gourmet Sentai: Bara Yarou Hatayama Hacchi no Pro Yakyuu News! Jitsumeiban Hiouden: Mamonotachi to no Chikai Hokuto no Ken 6: Gekitou Denshouken - Haou Heno Michi Honoo no Doukyuuji: Dodge Danpei International Sensible Soccer: World Champions Ippatsu Gyakuten!! Keiba Keirin Kyoutei James Pond 3 - Operation Starfish Kaizou Choujin Shubibinman Zero Lobo Lodoss Tou Senki Makeruna! Makendou 2: Kimero! Youkai Souridajin Mario & Wario Mario's Early Years: Fun with Letters Mario's Early Years: Preschool Fun Might and Magic II Mr. Tuff Muhammad Ali Heavyweight Boxing New Yatterman: Nan Dai Kan Dai Yajirobee Newman/Haas IndyCar Featuring Nigel Mansell NHL 95 NHL 96 NHL 97 NHL 98 NHLPA Hockey 93 Pebble Beach no Hatou: New Tournament Edition Phalanx Poko-Nyan!: Henpokorin Adventure Prime Princess Minerva Q*bert 3 Radical Psycho Machine Racing Ranma 1/2: Ougi Jaanken SD Gundam G Next SD Gundam Generations (A) 1 Nen Sensouki SD Gundam Generations (B) Guripus Senki SD Gundam Generations (C) Axiz Senki SD Gundam Generations (D) Babironia Kenkoku Senki SD Gundam Generations (E) Zansukaru Senki SD Gundam Generations (F) Colony Kakutouki SD Kidou Senshi Gundam 2 SD Ultra Battle: Seven & Ultraman Shadowhawk Shiroi Ringu he: Twinkle Little Star SimCity 2000: The Ultimate City Simulator Space Invaders Steven Seagal is The Final Option Super Drift Out Super Formation Soccer 94 World Cup Edition Super Koukou Yakyuu: Ikkyuu Nyuukon Super Nazo Puyo Tsuu: Rulue no Tetsuwan Hanjyouki Super Puyo Puyo 2 Super Puyo Puyo 2: Remix Super V.G: Variable Geo Sylvester and Tweety The Addams Family: Pugsley's Scavenger Hunt The Amazing Spider-Man: Lethal Foes The Duel: Test Drive II The Flintstones: The Treasure of Sierra Madrock The Great Battle Gaiden 2: Matsuri da Wasshoi The Great Battle II: Last Fighter Twin The Ren & Stimpy Show: Buckeroo$! The Ren & Stimpy Show: Fire Dogs The Ren & Stimpy Show: Time Warp The Ren & Stimpy Show: Veediots! The Simpsons: Bart's Nightmare Wizardry I-II-III: The Story of Llylgamyn Yuu Yuu Hakusho Yuu Yuu Hakusho 2: Kakutou no Shou Yuu Yuu Hakusho Final: Makai Saikyou Retsuden Yuu Yuu Hakusho: Tokubetsu Hen Zen-Nihon Pro Wrestling: Fight da Pon! Zero4 Champ RR-Z Please check it, and if it is caused by missing emumovies namings in the database and not the api, i will add them after.
  8. Freestate

    Emumovies questions

    @Jason Carr Because our policy on naming and the way that launchbox works, many data of emumovies is not downloaded. Launchbox must use the alternate naming lists when it failed on find a game, we are adding hyperspin names as alternates to manage this issue but launchbox still doesn't make use of them. I know that i'm tiresome with this issue, but if we want that launchbox does scrapping perfectly without missings on detections we need to use the alternate naming. Tags for tipical naming policies like goodsnes or hyperlist and a recursive use of them if the first one (sorting title) fails is mandatory.
  9. Freestate

    Your List of Small Things

    Well it's not a small thing but due to absence of news about it, i need to ask for it again. As you know emumovies ( at this moment the first video snap service we could use) have issues scrapping videos with other rom names than HYPERLIST OR NO-INTRO CONVENTIONS. It's the same issue (strict naming convention) that makes errors with retroachievements and a issue that colides with our policy of making full cover text content as the real and first name (sorting on the database). We reallly need to add tags and system that includes the tipical hyperlist naming convention to ensure correct emumovies scrapping, tags for retroachievements as the same workaround, and a recursive use of alternate names of the database. The database is stuffed of alternate names to manage scrapping issues but too many time after launchbox doesn't use it, emumovies still failing to download data if our database naming is diferent, we don't have special tags for the hiperlist namings, the romsets namings. There's more than 2 years from the first ticket that calls for a solution and still we need to have tons of manual work to manage collections and scrapping issues. i don't want to sound rude or fussy but to be honest i'm really sad that this issue is not solved. I really enjoy the launchbox development and i'm really proud of the work and care of the team but as a heavy contributor and moderator i'm losing motivation due to not see a clean solution that makes useful the work of the moderators/contributors and more user friendly import collections procedures. https://bitbucket.org/jasondavidcarr/gamesdb.launchbox-app.com/issues/302/feature-emumovies-integration-add
  10. Freestate

    Moderator Guidelines and Contributor Rules

    That's the same issue with emumovies sync, we need extra tags on alternate names to manage that. Emumovies uses only no intro and hyperlist name convention i've commented time ago to @Jason Carr
  11. and also you could simply add this to the autohotkey section. compare and choose what you like Autohotkey script WinWaitActive , DeSmuME ; Send !{Enter}
  12. Freestate

    Update: Alternate Titles

    Months ago all the alternate names without regional tags are gone. I know because i added a lot.
  13. Freestate

    Nintendo DS HELP!!!!!

    For no debug console and full screen use this. Open desmume.ini (in your emulator folder) search [Console] and arrange like this [Console] PosX=0 PosY=0 Width=0 Height=0 Show=0 For full screen use this on AUTOHOTKEY OPTIONS (In emulator configurator on launchbox) WinWaitActive , DeSmuME ; Send !{Enter}
  14. Freestate

    Launch emulators Fullscreen (Medusa)

    For no debug console and full screen use this. Open desmume.ini (in your emulator folder) search [Console] and arrange like this [Console] PosX=0 PosY=0 Width=0 Height=0 Show=0 For full screen use this on AUTOHOTKEY OPTIONS (In emulator configurator on launchbox) WinWaitActive , DeSmuME ; Send !{Enter}
  15. Freestate

    Desmume Full Screen

    For no debug console and full screen use this. Open desmume.ini (in your emulator folder) search [Console] and arrange like this [Console] PosX=0 PosY=0 Width=0 Height=0 Show=0 For full screen use this on AUTOHOTKEY OPTIONS (In emulator configurator on launchbox) WinWaitActive , DeSmuME ; Send !{Enter}
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