Jump to content
LaunchBox Community Forums

Zombeaver

Moderators
  • Posts

    4,018
  • Joined

  • Last visited

  • Days Won

    54

Posts posted by Zombeaver

  1. Alright y'all, I'm beating my head against a wall with this and it's probably something simple, but I cannot get this to work. The section in green works fine so long as the section in red isn't present. If the section in red is there none of the section in green works. If I put the red section in second it doesn't work. I've tried placing the WinWaitClose through ExitApp portions within each sub function underneath the hotkeys but if I do that it runs through the entire sequence as soon as I press the hotkey despite the fact that Retroarch hasn't closed (it closes CDisplay and itself at that point). I've tried using if/else statements and didn't have any more luck with that either.

    All I need is a hotkey combo that flips between two windows (Retroarch and CdisplayEx in this case) and that part works fine, but I also need it to watch and close CdisplayEx and itself once Retroarch closes and at this point I'm getting one or the other but not both no matter what I try.

    SetTitleMatchMode, 2
    WinWait, RetroArch VICE
    WinWaitClose
    Process, Close, Cdisplayex.exe
    ExitApp

    Hotkey, ~NumpadSub & NumpadEnter, Function1
    Return

    Function1:
    SetTitleMatchMode, 2
    WinActivate, Cdisplayex
      Hotkey, ~NumpadSub & NumpadEnter, Function2
    Return

    Function2:
    SetTitleMatchMode, 2
    WinActivate, RetroArch VICE
      Hotkey, ~NumpadSub & NumpadEnter, Function1
    Return

     

  2. Countless people have contributed in large and small ways to this scene for many years. Contributions which you have undoubtedly reaped the benefits of no small number of times. If you've downloaded a single piece of media or metadata you have. None of that stuff just appeared out of the ether. It's a scene made up of a wide array of different people good at various bits and bobs that all come together to make a better whole, and it's all niches within niches. That's the nature of the hobby (or any hobby, really). You either enjoy it or you don't (and, if you don't, why the hell are you doing it?) You're either willing to put the time and energy in for the benefit of that hobby or you're not. If you're not, my suggestion would be to stop. If you need to stick your digital coffee cup out into the crowd in order for it to be worth it to you, you might want to take a moment to consider why you're doing what you're doing.

    I've spent literally thousands of hours on various projects for this scene, and continue to do so to this day, without receiving penny one. Hell, I spend money every year on these projects. And I'm married, have a mortgage, and a full time job. You enjoy the hobby or you don't. If you don't, stop spending your free time on things you don't enjoy.

    My two cents.

    • Like 4
  3. 50 more done. That puts it at 2300 currently! I've made it through all of "I" as well.

    Spoiler

    3-D Skramble
    Andy Capp
    C64 Snail Maze
    Elevator Eric
    Ewe Woz 'Ere
    Fallen
    Indoor Soccer
    Indoor Sports
    Indy Heat
    Inertiania - Land of Motion
    Infection
    Infinite Inferno
    Infinity Worlds in the Space
    Infodroid
    Ingrid's Back
    Inherits of the Throne
    Inner Space
    Inner Space Plant Attack
    Insanity in San Francisco
    Insects in Space
    Inspector Gadget
    Interceptor Base
    Interchange
    Intergalactic Cage Match
    International 3D Tennis
    International 5 A-Side
    International Basketball
    International Ninja Rabbits
    International Speedway
    International Sports Challenge
    International Team Sports
    International Truck Racing
    Interview
    Into the Nature
    Intrigue!
    Intruder - The Game
    Intruder - The Space Quest
    Invader
    Invasion
    Invasive Action
    Invasor
    Invert
    Invest
    IQ
    Island of the Dragons
    Iznogoud - The Grand Vizir
    Run Demon Run
    Snake-A-Space
    Successors of the Throne, The - War for the Crown II
    Survival Messenger Adventure

    I've also made a new generic bezel (with a couple variations) which people might like.

    image.thumb.png.cbd241746f41ece18eebd8da30fa2872.pngI'm still making my way through and adding music to text adventures (and a few other games that just have no sound).

    image.thumb.png.9866ac06810d6e4258fd01a661dfc6b4.png

    • Like 4
  4. 3 hours ago, Mozzers101 said:

    Hi @Zombeaver, I'm watching this collection come together and it is really amazing the work you are putting in. It's things like this that enrich this community and it is fantastic. I will be adding the project into my setup when it is further along but have used the standalone version and it is great. Many thanks for all your hard work.

    You're very welcome!

    3 hours ago, Mozzers101 said:

    I have a request for a game if I could be so forward? It is Andy Capp by Mirrorsoft.

    Absolutely! Things are moving along nicely with the next version but there's still room for requests (which I always encourage). I'll add it into the next batch.

  5. On 11/3/2020 at 1:05 PM, Nocta said:

    If you are still accepting requests @Zombeaver, here are mine:

    Crash Nitro Kart

    Homura

    Jak & Daxter/ Jak III / Jak X

    Ratchet & Clank Going Commando / Ratchet & Clank Up your arsenal / Ratchet Deadlocked

    I am but it'll be a while as I'm in the middle of another project at the moment.

    3 hours ago, McJhonns said:

    the pcsx2 release that u uploaded on the main post is the one u recommend the better or which version u using now?

    1.6.0 (stable) is what was used for the current configs.

    • Thanks 1
  6. Another 50 done:

    Spoiler

    Accolade Comics
    Around the World in 80 Days
    Hunchback - The Adventure
    Hunchback at the Olympics
    Hunt for Bubber's Bathtub
    Hunt for Red October, The
    Huntress of Midgard
    Hybrid
    Hydra
    Hydrax
    Hypa-Ball
    Hyper Active
    Hyper Circuit
    Hyper Space Warrior
    Hyper Viper
    Hyperbowl
    Hyperion II
    Hyperrace
    Hyperspeed
    Hyperthrust
    I Play 3D Soccer
    I Play 3D Tennis
    I-Alien
    I-Ball
    I-Ball II - The Quest for the Past
    Ice Island
    Ice Palace [Creative Sparks]
    Ice-Mania
    ICUPS
    Ihanpaska
    Ikari III - The Rescue
    Ikari Warriors II
    Ikarus
    Iketa
    Ikkiuchi
    Illgen
    Illusions
    Imagination
    Imaginator
    Imperium
    Imperoid
    Implosion
    Imshi
    Indiana Jones and The Last Crusade
    Lord of Dragonspire, The
    Mars
    Mean Streets
    Munsters, The
    Shadow Over Hawksmill
    Snap Snake

     

    • Like 3
    • Thanks 1
  7. Glcore doesn't support cg, so that means you'll need to use cores that support regular gl. The non-HW Beetle PSX core should still work (and would be my recommendation anyway since the shaders are designed for native resolution anyway). That's likely the only thing out of the bunch that might throw people off, since in the past you could still use the HW core and have it use gl if you set it to software mode.

    Kinda stupid change imo but shouldn't change much as far as support - some cores never supported gl to begin with.

    • Like 1
  8. 1 hour ago, maschine said:

    Thank you for all your efforts and for keeping us posted  @Zombeaver

    Looking forward to the next release. The latest version is still 0.20, or did I miss something?

    Yes, v0.20 is still the current version. The next update will be v0.25.

    I'm in the process doing some auditing because a number of things changed with updates to the core, so that's slowed things down a bit but it needs to be done.

    I'm also in the process of testing out and adding autowarp where applicable - the current core now has this as an option and it's essentially the core's implementation of CCS64's "Maximum 1541 Speed" feature, which warps when it a disk attempts to load data. It only works when TrueDrive is enabled but that's the only time you'd really need it anyway so that's okay. It's a great feature and was basically the only remaining thing that CCS64, up to this point, held as an advantage. With that said, it's not something you can just use across the board since there are times where it's problematic - some games are in an almost constant state of loading, so you can't use it there and in cases where a game has frequent short loads and music you don't want to use it because it mutes the game while it warps (so it makes it sound like the audio is skipping). That said, there are a lot of cases where it's immensely beneficial. For example, there are a number of text adventures that have still images for each area that tend to take several seconds to load each time you move to another area - games like The Brew for example - and they have no music or sound (other than the SID music which I'm now piping in in the background with libsidplayfp, which is unaffected because it's external to Retroarch) - in these cases you're talking about going from 5-10 seconds per screen change to it happening virtually instantaneously. There are of course plenty of other good use scenarios for it as well, but testing is needed in all cases to verify that it doesn't screw anything up or make the game behave oddly.

    • Like 2
  9. 40 new games since the last batch. 2200 total.

    Spoiler

    Endless
    Greystorm
    Hall of the Things
    Halley Mission, The
    Halls of the Dwarven Kings, The
    Happiest Days of Your Life, The
    Helicopter Mission, The
    Helm, The
    Hermitage, The
    Heroes of Karn, The
    High Mountains, The
    Holiday Games
    Hollywood or Bust
    Hollywood Squares
    Holo
    Holocaust
    Hong Kong Phooey
    Hook
    Hopeless
    Hopper Copper
    Hopping Hoodlum, The
    Hopto
    Hostages
    Hot Pop
    Hot Shot
    Hot Wheels
    Hotel Alien
    House Case
    House of Usher
    House, The
    How to Be a Complete Bastard
    Human Race, The
    Humanoids
    Hummdinger
    Killed Until Dead
    Metal Dust
    Newcomer
    Soko-Ban
    Test Drive
    Test Drive II - The Duel

     

    • Like 2
    • Thanks 1
  10. Found some more tracks that are appropriate for text adventure background music. It still doesn't quite cover everything I want, but between these and the previous ones it's a good start anyway.

    Astral Travel by G-Fellow

    Catalyst by Jammer

    Downward by Kruthers

    Illbient by Jammer (can't find a video of this one)

    Lighthouse in a Storm by Mibri

    Lost in the Night by MCH (I really love this one; added it to The Curse of Rabenstein and it's just so much better)

    Street of My Soul by Jammer

    • Like 1
  11. 7 minutes ago, mordroc said:

    Thank you for the advice.  I used Notepad++ to made those changes (not forgetting the space before " (web version).url", which worked successfully.  I checked and double-checked the new .xml and everything was updated to the .vbs.  Unfortunately in LB the launch link is still the URL.  For some reason even though the .xml has been updated, LB still wants to point to the .url.  I am going to just fix the link for each magazine manually one by one in LB, which I know will solve the problem.  No big deal.  A small amount of time to take compared to the 1000's of hours you've clearly spent setting this up.  And I actually just finished.  Took about 10min.

    That's strange because I tested it and it worked fine here. Glad you got it sorted at least.

  12. I had an interesting idea the other day while talking about text adventures on the Zomb's Lair Discord - many of them have no sound or music, so the thought occurred to me that maybe I could sortof pipe in my own appropriate background SID music to help set the mood a bit better. I found a nice tiny SID player that runs directly from CMD called libsidplayfp so I can basically start this as part of a game's .bat, tell it to start a specific SID track (which loops), use an AHK script to watch for Retroarch to close and then close it and the AHK script. I already have this working, at this point it's just a matter of getting tracks picked out. I've found four so far that I like and would be appropriate (below). I'll be looking for more and am open to suggestions. I want stuff that's 1) relatively slow and low-key/atmospheric and 2) are original compositions not from game soundtracks. If anyone wants to help look for more and make any suggestions, a good place to start is the Unepic SID Channel which has over 50,000 SID tracks (!) uploaded, which you can go through in a single playlist if you go here.

    Stars Are Us by Jammer

    Stolen Properties by TDM

    Ghosts by SIDwave

    Neon Haze by The Solution

  13. On 10/22/2020 at 8:35 PM, denmiclaw said:

    Thank you very much for your work on this, it's great!

    1 hour ago, mordroc said:

    This is truly amazing what you've done.  Thank you for sharing all your hard work.

    You're very welcome!

    1 hour ago, mordroc said:

    1.  In LB, I can see that for each magazine it's pointing to the .url link you've set up.  I can see the .bat and .vbs there.  Looks like they call up the actual magazine file (if it's there).  If I put the magazine files in the same folder structure, how do I tell LB to launch the vbs instead of the url?

    Yeah I make the web version the default since the magazines are now a separate module. If you download the local versions you can right-click on an entry in LB and choose [Magazine Name] (Local) to launch them. If you wanted to make them the default launch, that's easy enough to do. You can do this on an individual basis by editing them, going to additional apps, selecting the local version and choosing "make default". If you wanted to do this en masse, you'd probably want to use something like Notepad++ and then open up C64 Dreams\C64 Dreams\Data\Platforms\Magazines.xml and do a find and replace all for " (Web Version).url" with ".vbs" Make sure you include the space before (Web Version). I would recommend backing up your .xml before doing this to be safe.

    1 hour ago, mordroc said:

    2.  I am running C64 Dreams off my C drive.  I'd like to put the magazine files on my D drive.  Can you instruct me how to fix the launch links to each magazine in LB?

    You would need to again open up C64 Dreams\C64 Dreams\Data\Platforms\Magazines.xml in Notepad++ and do a find and replace of: 

    <ApplicationPath>C64 Dreams\Magazines

    with

    <ApplicationPath>[your new path]\Magazines

    Everything is setup with relative paths so the Magazine folder will work unaltered so long as you've got everything included (i.e. everything in the folder including !CDisplayEx, the .bats, etc.). In other words, just make sure that you move the Magazines folder in its entirety (not just the .cbrs by themselves).

  14. 50 new games since the last batch. This brings the current total to 2160 (I removed 2 games from v0.20 that were duplicates with alternate region titles - Coil Cop and Bad Dudes vs Dragon Ninja).

    Spoiler

    Aliants - The Desperate Battle For Earth
    Beer Belly Burt's Brew Biz
    Brubaker
    Chameleon
    Heavy Metal - Modern Land Combat Vol. I
    Heavy Metal Deluxe
    Hektic
    Hektic II
    Helden
    Heli Rescue
    Hell for Leather
    Hell Zone
    Hell Zone II
    Hellfire
    Hellraid
    Helsings Hunt
    Hero 2020
    Hero Quest
    Hero Quest II
    Hero Time
    Hero Time II
    Heroes of Midgard
    Hideous
    Hideous Bill and the Gi-Gants
    Hidihood
    High Frontier
    High Rise
    Highland Games
    Highlander
    Highway Encounter
    Hillsfar
    Himalayan Odyssey
    Hit and Run Baseball
    Hive
    Ho! Ho! Ho!
    Hobbit, The
    Hobgoblin
    Hockey Mania
    Hocus Focus
    Hole-in-One
    Holiday Cops
    Human Killing Machine
    International Ice Hockey
    Slam Dunk
    Zork - The Undiscovered Underground
    Zork I - The Great Underground Empire
    Zork II - The Wizard of Frobozz
    Zork III - The Dungeon Master
    Zork Quest I - Assault on Egreth Castle
    Zork Quest II - The Crystal of Doom

     

  15. Whatever you're loading there, it isn't one of my presets. I don't load anything from 199X or Analog Shader Pack version 3 paths. It's all self-contained in its own folder (Zombs Shaders), but your screenshots show paths external to that. It looks like you're loading a 199X preset. Those are not mine. Those were made by Birm. Retroarch's shader path format has changed since those were first made (relative to loaded preset location, not relative to Retroarch location) so they probably don't work anymore.

    The newest version of my presets are in this post and don't have any external dependencies.

  16. 45 new games since the last batch:

    Spoiler

    720 Degrees
    Archon II
    BC's Quest for Tires
    Curse of Ra
    Flax
    H.A.T.E.
    Hangman's Hazard
    Hans Kloss
    Happy Gardening
    Happy Hacker
    Harald Hardtooth
    Hard Work
    Hardsync
    Harrier 7
    Harrier Attack
    Harrier Combat Simulator
    Harvey Smith Showjumper
    Hassle Castle
    Hatchet Honeymoon
    Haunted Hill
    Haunted House (Planet Rock)
    Haunted Inn
    Haunted Mansion
    Havoc (Players Premier)
    Hawk
    Hawk Mission
    Hawk Mission II
    Hawk Mission III
    Hawk Patrol
    Hawkstorm
    Head Start
    Head The Ball
    Head to Head Karate
    Head-On (Compute)
    Headache
    Make My Day
    Michael Jordan vs Larry Bird - One on One
    Rambo III
    Sector Patrol
    Shamus
    Side Arms
    Super Nova
    Sword of Fargoal
    Temple of Apshai Trilogy
    You Had One Job

    Current full list of new titles (112 games total):

    Spoiler

    2438 The Return
    720 Degrees
    Ace of Aces
    Adventures of Tronic
    Age of Heroes, The
    Alien Bleed
    Archon II
    Aviator Arcade II
    BC's Quest for Tires
    Birdie Bird
    Bobby Bearing
    Centric
    Curse of Ra
    Cybo-Cop
    Deadly Thunder
    Death Battle 2200
    Drol
    Dungeon of Rott
    Escape to Murky Woods
    Flax
    Forever Extending Hungry Snake, The
    Game of Harmony, The
    Ghost of Genghis Khan, The
    Ghost Town 64
    Golden Pyramids, The
    Guild of Thieves, The
    Gun City
    Gun Runner (Mnemonic Productions)
    Gun Runner (The Power House)
    Gunboat
    Gunfighter
    Gunfighters
    Gunfright
    Guns 'n' Roses
    Gunslinger (Datasoft)
    Gunslinger (Virgin Mastertronic)
    Gunstar
    Gutt Blaster
    Guzzler
    H.A.T.E.
    Hades Nebula
    Hagar The Horrible
    Halcyon
    Halloween
    Halloween Police
    Halls of Death
    Hammer Boy
    Hangman's Hazard
    Hans Kloss
    Happy Gardening
    Happy Hacker
    Harald Hardtooth
    Hard Work
    Hardsync
    Harrier 7
    Harrier Attack
    Harrier Combat Simulator
    Harvey Smith Showjumper
    Hassle Castle
    Hatchet Honeymoon
    Haunted Hill
    Haunted House (Planet Rock)
    Haunted Inn
    Haunted Mansion
    Havoc (Players Premier)
    Hawk
    Hawk Mission
    Hawk Mission II
    Hawk Mission III
    Hawk Patrol
    Hawkstorm
    Head Start
    Head The Ball
    Head to Head Karate
    Head-On (Compute)
    Headache
    Hercules - Slayer of the Damned
    Jumpman Junior
    Kobo64
    Left 2 Die
    Left 2 Die Part 2
    Magical Girl Mary vs E.V.I.L.
    Make My Day
    Mancala
    Mega Tank Blasta
    Michael Jordan vs Larry Bird - One on One
    Mirage
    Old West World, The
    Outlaw
    Project FX-64
    Rambo III
    Ring of Power, The
    Rudy Hammer
    Sector Patrol
    Shamus
    Side Arms
    Sizzler
    Sooper Froot
    Space Mission
    Space Swarm 64
    Stellar Wars
    Storm Chase
    Summer Games
    Super Nova
    Survival Messenger
    Sword of Fargoal
    Tai-Pan
    Temple of Apshai Trilogy
    Toilet Paper Stacker
    Winter Games
    You Had One Job
    Zambeezi

     

    • Like 1
  17. 17 hours ago, cooljojo said:

    it's probably some green_boost / luminance

    Feel free to adjust my presets as you see fit. Color boost and luminance are both available in the shader settings. Be careful with the latter though - it's easy to get blowout if you push it up too high (i.e. it wouldn't take much of boost from what I'm already using for that to happen).

    17 hours ago, cooljojo said:

    do you mind giving me a few advice or guidance that would put me on the right track in order to obtain this look, please ?

    As I said, most of what you're seeing there - and I'm not sure how I can make this any more explicit than I have already - has nothing to do with (and is not replicatable) via shaders. No shader that you're going to throw on top of Streets of Rage 2 is going to spontaneously give the game dynamic lighting or high res textures, which is the majority of what makes it look the way it does. The only thing on top of that is scanlines, bloom, and grain which the presets have already. You can boost the green if you want, and maybe increase contrast and saturation. Those are about the only things that are within the confines of shaders that would make it look closer.

    17 hours ago, cooljojo said:

    if you know a "RetroArch shaders guide" somewhere, I'd be happy to learn from it?

    The only advice I can give you there is "play around". That's all I've ever done. I just looked at what others had done - namely Birm's 199X presets - and poked and prodded and fiddled around with them for hours and hours until I ended up with something I liked. All I can say is play around and experiment. 

    17 hours ago, TakaraMiyuki said:

    it would have side-effects; for example, it would make the UI slightly greener as well, and would make all the light pixels (for example, the ones in the fighters' names) appear to glow more. If you wanted only certain parts of the image to look green or glow, it would require some sophisticated AI.

    Not necessarily. It depends on whether you're doing it through Retroarch or Reshade. With Reshade you can use a mask layer that won't apply any effects to the areas that you indicate in the mask. I use this to make it not affect my bezels, but you could do it for whatever you want, including the UI (which is what it's actually designed to accommodate). You'd have to make a different mask for every game though...

    There's no real equivalent to that in Retroarch though, to my knowledge. So in that scenario the shaders are going to affect the entire screen, yes.

  18. Well, it depends on what exactly you're trying to replicate. There are scanlines, grain, and bloom - all of which are present in the presets already. Most of what you're seeing that's giving that a unique look comes down to the assets themselves and what looks to be some kind of additional lighting engine, none of which is stuff that shaders have any control over - that's based on the content. In other words, if you stripped away the scanlines, grain, and bloom from that picture and gave it to me, I could add a shader on top that would make the end result look similar (probably better even, honestly), but I can't make a preset that will cause content to spontaneously develop dynamic lighting or replace textures :D

    Glad you're enjoying the shaders!

×
×
  • Create New...