Jump to content
LaunchBox Community Forums

Zombeaver

Members
  • Posts

    4,019
  • Joined

  • Last visited

  • Days Won

    54

Posts posted by Zombeaver

  1. Updates:

    Downhill Domination added no interlacing patch
    Twisted Metal: Black added no interlacing patch
    Twisted Metal: Head-On added no interlacing patch

    Full list of patches used:

    Spoiler

    00C584CB.pnach = edge rendering fix for Everblue 2 (PAL SLES-51381)
    0AE679AF.pnach = no interlacing patch for Extermination
    1F34E107.pnach = no interlacing/blur removal for Armored Core: Last Raven
    1F8640E0.pnach = no interlacing patch for Tales of Legendia (NTSC-J SLPS-25533)
    2B778B84.pnach = no interlacing patch for Phantasy Star Generation 1 (English Patched)
    3DC2FE45.pnach = no interlacing patch for Twisted Metal: Head-On
    3E2A42FA.pnach = no interlacing patch for Rygar
    3E46A5F0.pnach = no interlacing patch for Shadow Hearts (NTSC-J SLPS-25041)
    4C2D1E6D.pnach = no interlacing patch for Wipeout Fusion
    4D22DB95.pnach = no interlacing patch for Whiplash
    5AE01D98.pnach = no interlacing patch for Downhill Domination (NTSC-U)
    6BF11378.pnach = no interlacing patch for Onimusha 3
    6F8545DB.pnach = no interlacing patch for Ico
    6FB69282.pnach = no interlacing patch for God Hand
    7BF65F9C.pnach = no interlacing patch for Orphen: Scion of Sorcery
    7DE3F9E8.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50822)
    8BE3D7B2.pnach = no interlacing patch for Shadow Hearts (NTSC-U)
    8CF7CBC0.pnach = no interlacing patch for Maximo vs Army of Zin
    9C8D0998.pnach = no interlacing patch for Hot Shots Golf 3
    9C71B59E.pnach = no interlacing patch for Psi-Ops
    19CC4372.pnach = no interlacing patch for Onimusha 2 (NTSC-J SLPM-65100)
    39B574F0.pnach = no interlacing patch for Ace Combat 5
    43AB7214.pnach = no interlacing patch for Tales of Legendia (NTSC-U)
    72B3802A.pnach = no interlacing patch for Street Fighter EX3
    339A0B8C.pnach = no interlacing patch for Fatal Frame
    519E816B.pnach = no interlacing patch for Nightshade
    521D40D2.pnach = no interlacing patch for Bujingai: The Forsaken City
    588CC41B.pnach = no interlacing patch for Breath of Fire: Dragon Quarter
    767E383D.pnach = no interlacing patch for Tenchu: Wrath of Heaven
    1771BFE4.pnach = no interlacing patch for Soul Reaver 2
    9679D44C.pnach = no interlacing patch for Drakengard
    9794BFEF.pnach = no interlacing patch for Hot Shots Golf 3 (alternate CRC)
    57818AF6.pnach = no interlacing patch for Shadow of Rome
    67454C1E.pnach = no interlacing patch for Tekken Tag Tournament v2.00
    073696DA.pnach = no interlacing patch for Twisted Metal: Black
    951555A0.pnach = blur removal patch for Disgaea 2
    0958556B.pnach = no interlacing patch for Maximo: Ghosts to Glory
    5848889C.pnach = no interlacing patch for Onimusha 2 (NTSC-U)
    06157251.pnach = no interlacing patch for Way of the Samurai
    06441001.pnach = no interlacing patch for Wild Arms 3
    40372109.pnach = no interlacing patch for Fantavision
    65729657.pnach = no interlacing patch for Ace Combat Zero
    A5C05C78.pnach = no interlacing patch for Dark Cloud
    A9461CB2.pnach = no interlacing patch for SkyGunner
    AA4E5A35.pnach = no interlacing patch for Bloody Roar 3
    B95C635E.pnach = no interlacing patch for Rumble Roses (NTSC-U)
    B304172F.pnach = no interlacing + progressive scan patch for Devil Kings
    BCE9B7BB.pnach = edge rendering fix for Everblue 2 (NTSC-U)
    BFCC3E7E.pnach = no interlacing patch for Shinobi
    C1C91715.pnach = no interlacing patch for Rumble Roses (NTSC-J SLPM-65885)
    C4A09BAD.pnach = no interlacing patch for Downhill Domination (NTSC-J SCPS-15062)
    C77AF2CA.pnach = no interlacing patch for Sly Cooper
    D6D296AD.pnach = no interlacing patch for Crimson Sea 2
    D7F42600.pnach = no interlacing patch for Hot Shots Golf Fore!
    D382C164.pnach = progressive scan patch for SMT: Digital Devil Saga 2
    D7273511.pnach = customized widescreen patch for SMT: Digital Devil Saga to re-enable shadows and use progressive scan
    DAA49CDC.pnach = no interlacing patch for Wild Arms: Alter Code F
    DEFA4763.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50677)
    E8FCF8EC.pnach = progressive scan patch for SMT: Nocturne
    E84C9242.pnach = no interlacing patch for Tekken Tag Tournament v1.00
    E0426FC6.pnach = no interlacing patch for Okage: Shadow King
    F2EEC598.pnach = no interlacing patch for Legaia 2: Duel Saga
    F1130528.pnach = no interlacing patch for Phantasy Star Generation 2 (English Patched)
    FDB4D261.pnach = no interlacing patch for Armored Core 3
    FEE23E8F.pnach = no interlacing patch for The Bouncer

    New configs:

    Road Trip
    RoadKill
    Seek and Destroy
    Swing Away Golf

    • Like 2
  2. Yep, I explained that before - you have to delete any patch files from your cheats folder before it tries to download them again, because Launchbox doesn't like it when they already exist. That's why I've included the list of them and list what's used on the sheet. That's what's causing the problem in each of those cases except for MGS3. It doesn't have a patch so I'm not sure what the issue is there. I just redownloaded it without issue.

    Spoiler

    00C584CB.pnach = edge rendering fix for Everblue 2 (PAL SLES-51381)
    0AE679AF.pnach = no interlacing patch for Extermination
    1F34E107.pnach = no interlacing/blur removal for Armored Core: Last Raven
    1F8640E0.pnach = no interlacing patch for Tales of Legendia (NTSC-J SLPS-25533)
    2B778B84.pnach = no interlacing patch for Phantasy Star Generation 1 (English Patched)
    3E2A42FA.pnach = no interlacing patch for Rygar
    3E46A5F0.pnach = no interlacing patch for Shadow Hearts (NTSC-J SLPS-25041)
    4C2D1E6D.pnach = no interlacing patch for Wipeout Fusion
    4D22DB95.pnach = no interlacing patch for Whiplash
    6BF11378.pnach = no interlacing patch for Onimusha 3
    6F8545DB.pnach = no interlacing patch for Ico
    6FB69282.pnach = no interlacing patch for God Hand
    7BF65F9C.pnach = no interlacing patch for Orphen: Scion of Sorcery
    7DE3F9E8.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50822)
    8BE3D7B2.pnach = no interlacing patch for Shadow Hearts (NTSC-U)
    8CF7CBC0.pnach = no interlacing patch for Maximo vs Army of Zin
    9C8D0998.pnach = no interlacing patch for Hot Shots Golf 3
    9C71B59E.pnach = no interlacing patch for Psi-Ops
    19CC4372.pnach = no interlacing patch for Onimusha 2 (NTSC-J SLPM-65100)
    39B574F0.pnach = no interlacing patch for Ace Combat 5
    43AB7214.pnach = no interlacing patch for Tales of Legendia (NTSC-U)
    72B3802A.pnach = no interlacing patch for Street Fighter EX3
    339A0B8C.pnach = no interlacing patch for Fatal Frame
    519E816B.pnach = no interlacing patch for Nightshade
    521D40D2.pnach = no interlacing patch for Bujingai: The Forsaken City
    588CC41B.pnach = no interlacing patch for Breath of Fire: Dragon Quarter
    767E383D.pnach = no interlacing patch for Tenchu: Wrath of Heaven
    1771BFE4.pnach = no interlacing patch for Soul Reaver 2
    9679D44C.pnach = no interlacing patch for Drakengard
    9794BFEF.pnach = no interlacing patch for Hot Shots Golf 3 (alternate CRC)
    57818AF6.pnach = no interlacing patch for Shadow of Rome
    67454C1E.pnach = no interlacing patch for Tekken Tag Tournament v2.00
    951555A0.pnach = blur removal patch for Disgaea 2
    0958556B.pnach = no interlacing patch for Maximo: Ghosts to Glory
    5848889C.pnach = no interlacing patch for Onimusha 2 (NTSC-U)
    06157251.pnach = no interlacing patch for Way of the Samurai
    06441001.pnach = no interlacing patch for Wild Arms 3
    40372109.pnach = no interlacing patch for Fantavision
    65729657.pnach = no interlacing patch for Ace Combat Zero
    A5C05C78.pnach = no interlacing patch for Dark Cloud
    A9461CB2.pnach = no interlacing patch for SkyGunner
    AA4E5A35.pnach = no interlacing patch for Bloody Roar 3
    B95C635E.pnach = no interlacing patch for Rumble Roses (NTSC-U)
    B304172F.pnach = no interlacing + progressive scan patch for Devil Kings
    BCE9B7BB.pnach = edge rendering fix for Everblue 2 (NTSC-U)
    BFCC3E7E.pnach = no interlacing patch for Shinobi
    C1C91715.pnach = no interlacing patch for Rumble Roses (NTSC-J SLPM-65885)
    C77AF2CA.pnach = no interlacing patch for Sly Cooper
    D6D296AD.pnach = no interlacing patch for Crimson Sea 2
    D7F42600.pnach = no interlacing patch for Hot Shots Golf Fore!
    D382C164.pnach = progressive scan patch for SMT: Digital Devil Saga 2
    D7273511.pnach = customized widescreen patch for SMT: Digital Devil Saga to re-enable shadows and use progressive scan
    DAA49CDC.pnach = no interlacing patch for Wild Arms: Alter Code F
    DEFA4763.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50677)
    E8FCF8EC.pnach = progressive scan patch for SMT: Nocturne
    E84C9242.pnach = no interlacing patch for Tekken Tag Tournament v1.00
    E0426FC6.pnach = no interlacing patch for Okage: Shadow King
    F2EEC598.pnach = no interlacing patch for Legaia 2: Duel Saga
    F1130528.pnach = no interlacing patch for Phantasy Star Generation 2 (English Patched)
    FDB4D261.pnach = no interlacing patch for Armored Core 3
    FEE23E8F.pnach = no interlacing patch for The Bouncer

    Any of these that already exist must be deleted from your cheats folder before you download their corresponding config.

  3. Alright, it's done. Tweak files have been uploaded for everything so anything that's setup to use widescreen should be pulled in with 16:9 regardless of what you have set as the default. This is always what was supposed to happen to begin with but I guess I didn't test it thoroughly enough.

    To reiterate: everything that says "yes" in the widescreen column of the spreadsheet (which is nearly all of them) you should be seeing in widescreen. If not, redownload the config and you should be good to go now.

    • Unusual Gem 1
  4. Well the aspect ratio setting is specified in the PCSX2_ui.ini file, which isn't included in any of the configs (because it has user-specific path data in it). So the plugin was designed to just default every config that was downloaded to 16:9 unless manually overrided via a special file that I can include called PCSS2_ui-tweak.ini. It's basically a truncated version of PCSX2_ui.ini that lets me specify a few things like aspect ratio and zoom. The idea was that I would only ever need to use this if I needed to specifically set a game to use 4:3 (in cases where there is no patch or native support, or cases where the widescreen patch is just outright buggy), and I know that it worked like that at some point but doesn't seem to anymore. It's not a huge deal, I'll just have to add a tweak file to everything and just specify 16:9 for 95% of them. I did a quick test of one game and it worked as intended. 4:3 was set as the default. Downloaded a config and it was 16:9.

    • Game On 1
  5. You shouldn't actually have had to have done that. The plugin was designed from the beginning to make any downloaded configs default to 16:9 unless I specifically told it to do otherwise with a tweak file. Apparently that doesn't work correctly anymore. The configs have always been designed to use widescreen in almost every case. The new changes were actually to disable widescreen in those instances because it isn't supported by the game/with a patch.

    I guess I'll have to just add a tweak file for everything, just specifying 16:9 in nearly all cases. I tested that with Kuon and it worked. The default was set to 4:3, downloaded, and it was 16:9.

  6. Hmm. What do you have set as your default in PCSX2? If it's 4:3 try changing it to 16:9 and see what happens when you import.

    It's supposed to make them all default to 16:9 when the configs are downloaded (regardless of what you have set as your default) unless the ui-tweak file is included, which can be used to force it to 4:3 among a few other things. Maybe it isn't defaulting correctly. If not, I guess I can always add tweak files to all the ones that are 16:9 to force it to that.

  7. I don't really like the scanline filters in PCSX2 to be honest. One because they just don't look all that good and two because none of this stuff will really have scanlines even on a real CRT. 240p on PS2 is very rare. Pretty much everything on PS2 is 480i+ which isn't going to have scanlines.

    If you have any interest in the reshade preset I posted several pages back, I've included it below. There's a bright version (looks better with dark/high contrast content like survival horror games etc. but can make games that are already fairly bright kinda blown out) and a dark version (default, probably looks better with the majority of stuff). PgDn toggles the menu and End toggles Reshade on and off. You can select the Dark or Bright preset by toggling the menu and selecting the preset at the top.

    This comes with some considerations. Because of the way the configs are setup and launched, both the gl and d3d dlls have to be included (because some use the GL renderer and some use D3D). This is fine so long as you don't need to go into the video settings, because that will cause a crash if the content that's loaded is using the GL renderer. I made a pretty lengthy post over on the reshade forums about it and the developer wasn't very helpful. The conclusion was basically that it was "by design". Be that as it may, it doesn't cause an issue so long as you don't go into the gsdx menu. If you need to, you'll need to move the dlls first or rename dxgi.dll to d3d11.dll. I put a couple of bats in the ZombsReshade folder to make some things easier.

    dll-d3d-swap.bat swaps the name of dxgi.dll to d3d11.dll and vice versa each time you run it. If it's named d3d11.dll it can still be hooked by PCSX2 when running D3D content (and doesn't cause the crash when GL content is loaded and going to gsdx settings), but only when you toggle a renderer refresh by pressing F9 twice. If you leave it dxgi.dll it'll load automatically, but causes the crash when loading GL content and going to the gsdx settings.

    dll-move.bat just moves the dlls into the ZombsReshade folder or up one folder (this basically just enables or disables reshade)

    ZombsReshade.7z

     

    • Like 1
  8. New configs:

    Hot Shots Golf 3
    Hot Shots Golf Fore!

    Innocent Life: A Futuristic Harvest Moon
    Kengo: Master of Bushido

    Updates:

    I audited the configs for widescreen support, setting the aspect ratio to 4:3 in any cases where there isn't a widescreen patch or native widescreen support within the game. I added a new column to the spreadsheet to indicate whether or not widescreen is enabled, and added notes for the instances where widescreen needs to be manually enabled in a game's options menu (these have "Yes*" in the new widescreen column).

    Espgaluda changed to 4:3 aspect ratio
    Extermination adjusted TC offset slightly and disabled Preload Frame Data (unnecessary)
    Glass Rose changed to 4:3 aspect ratio
    Odin Sphere changed to 4:3 aspect ratio
    Onimusha: Warlords changed to 4:3 aspect ratio
    Phantasy Star Generation 1 changed to 4:3 aspect ratio
    Phantasy Star Generation 2 changed to 4:3 aspect ratio
    Rune: Viking Warlord changed to 4:3 aspect ratio
    Shining Tears changed to 4:3 aspect ratio
    SSX 3 added SPU-X.ini to github (was missing - the game is supposed to be set to async audio mode)
    State of Emergency reduced upscaling from 4x to 3x (4x can have some slowdown on some levels)

    I also reformatted all the .pnach (patch) files so that they will show a comment in the console window (if you enable it) to describe what the patch is.

    • Like 2
  9. My advice is to setup each game with its own instance of  DOSBox + 3.1 (about 70~ MB), make any adjustments as needed, and then add a shortcut to that instance of DOSBox into Launchbox - i.e. don't do any of it through the DOSBox tab or through an "emulator" in Launchbox. Just treat it like any other Windows game. I'd also suggest using Daum for 3.1 games.

    I would also advise against trying to start a specific game exe through the autoexec. A better way of doing this is by editing the load= path in the WIN.INI (in the Windows directory of your 3.1 install). For Journeyman you'd set it to load=C:\JMAN\jman.exe.

    I actually have an install package for Journeyman: Project Turbo on my site if you want to see an example. These can be imported into Launchbox like any other Windows game.

  10. Updates:

    Armored Core: Last Raven added no interlacing patch, changed to hardware rendering, and enabled trilinear filtering. Status changed from yellow to green!
    Armored Core 3 added no interlacing patch.
    Crimson Sea 2 added no interlacing patch.
    Orphen: Scion of Sorcery added no interlacing patch.
    Wild Arms 3 added no interlacing patch.
    Wild Arms: Alter Code F added no interlacing patch.

    Current full list of patches used:

    Spoiler

    00C584CB.pnach = edge rendering fix for Everblue 2 (PAL SLES-51381)
    0AE679AF.pnach = no interlacing patch for Extermination
    1F34E107.pnach = no interlacing/blur removal for Armored Core: Last Raven
    1F8640E0.pnach = no interlacing patch for Tales of Legendia (NTSC-J SLPS-25533)
    2B778B84.pnach = no interlacing patch for Phantasy Star Generation 1 (English Patched)
    3E2A42FA.pnach = no interlacing patch for Rygar
    3E46A5F0.pnach = no interlacing patch for Shadow Hearts (NTSC-J SLPS-25041)
    4C2D1E6D.pnach = no interlacing patch for Wipeout Fusion
    4D22DB95.pnach = no interlacing patch for Whiplash
    6BF11378.pnach = no interlacing patch for Onimusha 3
    6F8545DB.pnach = no interlacing patch for Ico
    6FB69282.pnach = no interlacing patch for God Hand
    7BF65F9C.pnach = no interlacing patch for Orphen: Scion of Sorcery
    7DE3F9E8.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50822)
    8BE3D7B2.pnach = no interlacing patch for Shadow Hearts (NTSC-U)
    8CF7CBC0.pnach = no interlacing patch for Maximo vs Army of Zin
    9C71B59E.pnach = no interlacing patch for Psi-Ops
    19CC4372.pnach = no interlacing patch for Onimusha 2 (NTSC-J SLPM-65100)
    39B574F0.pnach = no interlacing patch for Ace Combat 5
    43AB7214.pnach = no interlacing patch for Tales of Legendia (NTSC-U)
    72B3802A.pnach = no interlacing patch for Street Fighter EX3
    339A0B8C.pnach = no interlacing patch for Fatal Frame
    519E816B.pnach = no interlacing patch for Nightshade
    521D40D2.pnach = no interlacing patch for Bujingai: The Forsaken City
    588CC41B.pnach = no interlacing patch for Breath of Fire: Dragon Quarter
    767E383D.pnach = no interlacing patch for Tenchu: Wrath of Heaven
    1771BFE4.pnach = no interlacing patch for Soul Reaver 2
    9679D44C.pnach = no interlacing patch for Drakengard
    57818AF6.pnach = no interlacing patch for Shadow of Rome
    67454C1E.pnach = no interlacing patch for Tekken Tag Tournament v2.00
    951555A0.pnach = blur removal patch for Disgaea 2
    0958556B.pnach = no interlacing patch for Maximo: Ghosts to Glory
    5848889C.pnach = no interlacing patch for Onimusha 2 (NTSC-U)
    06157251.pnach = no interlacing patch for Way of the Samurai
    06441001.pnach = no interlacing patch for Wild Arms 3
    40372109.pnach = no interlacing patch for Fantavision
    65729657.pnach = no interlacing patch for Ace Combat Zero
    A5C05C78.pnach = no interlacing patch for Dark Cloud
    A9461CB2.pnach = no interlacing patch for SkyGunner
    AA4E5A35.pnach = no interlacing patch for Bloody Roar 3
    B95C635E.pnach = no interlacing patch for Rumble Roses (NTSC-U)
    B304172F.pnach = no interlacing + progressive scan patch for Devil Kings
    BCE9B7BB.pnach = edge rendering fix for Everblue 2 (NTSC-U)
    BFCC3E7E.pnach = no interlacing patch for Shinobi
    C1C91715.pnach = no interlacing patch for Rumble Roses (NTSC-J SLPM-65885)
    C77AF2CA.pnach = no interlacing patch for Sly Cooper
    D6D296AD.pnach = no interlacing patch for Crimson Sea 2
    D382C164.pnach = progressive scan patch for SMT: Digital Devil Saga 2
    D7273511.pnach = customized widescreen patch for SMT: Digital Devil Saga to re-enable shadows and use progressive scan
    DAA49CDC.pnach = no interlacing patch for Wild Arms: Alter Code F
    DEFA4763.pnach = no interlacing patch for Shadow Hearts (PAL SLES-50677)
    E8FCF8EC.pnach = progressive scan patch for SMT: Nocturne
    E84C9242.pnach = no interlacing patch for Tekken Tag Tournament v1.00
    E0426FC6.pnach = no interlacing patch for Okage: Shadow King
    F2EEC598.pnach = no interlacing patch for Legaia 2: Duel Saga
    F1130528.pnach = no interlacing patch for Phantasy Star Generation 2 (English Patched)
    FDB4D261.pnach = no interlacing patch for Armored Core 3
    FEE23E8F.pnach = no interlacing patch for The Bouncer

    New configs:

    Colosseum: Road to Freedom
    Gallop Racer 2006
    Jet X2O

    • Like 3
  11. 5 hours ago, nyckrazy said:

    Hey Zomb, Can u make a "slang" version of razorgirl??

    Nope. The presets are made up of shaders that don't exist in slang form.

    5 hours ago, nyckrazy said:

    I cant use the cg shaders when i play psx games in the beetle core.

    Yes you can, you just need to use the software renderer (not GL / Vulkan). They don't work/look correct unless the content is at native resolution anyway.

  12. I'm not sure what to suggest there other than just leaving them disconnected. You can thank Retroarch's rather arbitrary method of input device priorization which basically just uses Windows' internal device numbering system. You could try connecting the 360 controller first, if it's wired, and then the others. If it's wireless and you turn it off or disconnect over USB it'll reshuffle the order.

    You can try messing with Retroarch's controller autoconfig system to see if you can make the arcade controllers reconfigured to be something more correct, but your mileage is going to vary and I don't know how well that will work. My advice would be to look into getting something like this if you don't have one and hooking the various controllers up to it. That's what I do with my more specialized controllers like my flight stick and arcade stick - the flight stick in particular can make some applications completely freak out for no apparent reason, so with that you can just toggle stuff off quickly as needed.

  13. What kind of controller are you using? As I say in the opening post, this is designed to be used with a 360 or XB1 controller. It could work with something else but the hotkeys will likely either not work or be in the wrong place.

    Alternately, you can use the keyboard controls. They're listed in the opening post.

×
×
  • Create New...