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Zombeaver

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Posts posted by Zombeaver

  1. You can launch either through the right click menu. It just defaults to the web versions until you overwrite your xml to default to the local ones (because that makes more sense as a default given that the local versions are optional). xmls to change the default launch behavior are in the magazines folder. Use the Default Local one if you want it to default to those.

  2. Septerra Core: Definitive Edition Patch is now available.

    1694572271_SepterraCore.thumb.jpg.a0c8f1ec16813712621846a2ec89ee4c.jpg

    - Patches the game to use the static recompiled version of Septerra Core (improves compatibility with modern OSes and hardware)
    - Fixes cutscenes in Steam version (which don't work at all in that version) and improves the quality of the cutscenes in the GOG version
    - Allows the game to correctly run in its native resolution with bilinear scaling to your native resolution as opposed to forcing it to run at your native resolution with nearest neighbor (which looks terrible) as it does in the GOG version
    - Custom controller support via Antimicro
    - Reshade support with my own custom presets, options (can be modified through the Launcher), and custom bezel (which can be disabled)
    - A high quality 600dpi scan of my personal copy of the manual
    - ASuite for management

    • Like 2
  3. 16 hours ago, omnikam said:

    Awesome collection, but the game numbers look way low. None of the Might and Magic games are included

    As is explained in the opening post:

    1) This is a curated collection so yes, of course the "numbers are way low", that's kindof the point; even when it's "done" (which it's only at about 35% at this point) it will never be near something like GB64's numbers by design, because one of the goals of the project is to filter out the extreme amount of noise in a collection like that. My estimate when all is said and done is something like 8000 games.

    2) I'm making my way through Gamebase64 in alphabetical order and am currently working through "K", which means that I haven't gotten to Might and Magic yet. It's why out of a collection of 2500 games nearly 1700 of them fall within # and J.

    16 hours ago, omnikam said:

    One question, how do you flip a disc?

    This is also explained in the opening post in the usage section. It's also shown on the controls reference image.

  4. 21 minutes ago, Jason Carr said:

    @Zombeaver Will need to fix this issue with C64 Dreams. Apparently he mistakenly distributed it with his games database account connected to it.

    Yes, this will be corrected in the next update. It's not an issue even in the current version if the import instructions are followed correctly (settings.xml isn't something that's supposed to/should be imported into an existing collection). Well, unless someone decided to use C64 Dreams as a starting point and imported their library into it I guess (not sure why anyone would do that though).

    I got zugswang sorted out. Just needed to log out through the cloud menu and then back in with his info.

    • Like 1
  5. 3 hours ago, CMOSS said:

    Besides the rules that you've laid out, the only one that has been added to name the media is the Launchbox ID, right?

    I wasn't aware you could use that. If so, it must be new-ish. I'm not aware of any others.

    3 hours ago, CMOSS said:

    Also, when you talk about matching the rom file name minus the special characters for the rom name... is this just removing everything from the rom name after a bracket?

    Yes, anything after a bracket or parenthesis.

    • Thanks 1
  6. Thanks @neil9000

    Yes, I did some digging and it looks like the instance of LB that's distributed with C64 Dreams is logged into my db account although this shouldn't affect anything for anyone so long as the import instructions are followed correctly. The only scenario where it would matter is if you were to use C64 Dreams as a base and imported all your platforms into it, and not the other way around (and I don't know why anyone would do this). That said, I'll make sure this is remedied in the next update.

    None of the files that are imported when you import into an existing library should result in you being logged into my db account. To my knowledge that's locked to the settings.xml which isn't something you're supposed to import. The list of files to import are listed in the C64 Dreams\C64 Dreams\Files to import.txt. After that you paste some lines into the parents and platforms xmls.

    You should be able to fix it by going to cloud > disconnect from the db and then connect with your info.

    • Like 1
  7. @RosieTheB Okay so, yeah, I'm not sure what you did but you must have done something wrong because I just tried it and everything worked as expected. You just have to drag all the files from v17 into the install folder and overwrite all. Then start the game with Biosys.bat (not pcem.exe).

    image.thumb.png.146a24753ad135b390247945d971ce0d.png

    You're going to want to make a few settings changes afterwards though. Press Ctrl + Alt + PgDn to switch to windowed mode. Now make the following changes:

    Video > Render Driver > OpenGL 3.0
    Video > Output Stretch Mode > 4:3
    Video > OpenGL 3.0 renderer > Input Stretch Mode > 4:3
    Video > OpenGL 3.0 renderer > Input Scale > 4x

    Now you'll be all set. If you still have any performance issues afterwards, there are some further tweaks that can be made.

  8. 10 minutes ago, RosieTheB said:

    @Zombeaver quick reply, thanks! I downloaded and unzipped the latest PCem and dragged all the files across to ../Games/Zomb's Lair/Biosys and overwrote but no good. Opening Biosys now just runs PCem with a blank window.

    Sounds like you've done something wrong then. Should work exactly the same as it does before. I'll take a look tonight.

    11 minutes ago, RosieTheB said:

    Do I need to install PCem properly or before dragging the files over?

    No. It's portable.

  9. @RosieTheB it's still there, you just have to be logged in to the forums to download attachments. That isn't for Biosys though, that's for Obsidian. Biosys was the first game I did with PCem, when I didn't know exactly what I was doing, so I really need to remake it.

    My suggestion would be to just update the version of PCem to the newest (v17). Just drag the files in and overwrite. They've improved their dynarec quite a bit over time so that alone may solve your issue. If not, let me know and I'll walk you through some settings changes to make.

     

    • Thanks 1
  10. 25 minutes ago, Centimetro said:

    Hello, thanks for the guide, very clear explanations up until the end -- which I figured out the source of my confusion.  The file "Launcher.sqlite" is no longer used in current build of FS-UAE, so I cannot figure out how to setup the UUID Explorter program :(

    It still uses it, but now you have to go into the extras folder and move the Portable.ini into main folder (next to Launcher.exe). This will make it portable and put all the files into the folder (including Launcher.sqlite). By default it puts that stuff in an external folder now. You'll have to re-do your setup / re-import your games in FS-UAE afterwards, but then you'll be good to go.

    • Like 1
  11. Yeah that may be your best bet. Unfortunately, AHK is quite finicky when it comes to recognizing joysticks and joystick inputs. It's why I rely on it for that purpose as little as possible (nearly everything is handled through Retroarch and Antimicro). It's necessary in this specific situation though.

    I could potentially look into swapping Antimicro profiles depending on what's active, creating one specifically for CDisplay, but that could get convoluted real quick. If there's something that I could change in my code that would help, I'll do it but I'm not sure what it would be, and I don't have an 8bitdo controller to test with.

  12. On 3/2/2021 at 12:59 PM, Z3R0B4NG said:

    (might that be important?)

    Probably, but I wouldn't know what to tell you to do about it other than what's already been said. I would suggest using a 360/XB1 controller.

    19 hours ago, Z3R0B4NG said:

    I also noticed that there are 2 scripts running while a C64 game is active.

    This is normal. There are more or less depending on what features are used. If it's just the game without a manual or custom music it's 1. If it's the game + manual or custom music it's 2. If it's the game + manual + custom music it's 3.

     

  13. @korallenkaiser if you're referring to C64 Dreams for the C64 collection, there are instructions for merging that in with an existing collection in this post.

    3 hours ago, DeadVoivod said:

    Why would you merge different systems to one? Looks way nicer when they're separate.

    That's not what he's asking. He's asking about merging a separate standalone collection (like C64 Dreams, eXoDOS, etc.) which comes packaged with Launchbox into another existing Launchbox library, not merging multiple platforms into one.

    • Like 1
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