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Zombeaver

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Posts posted by Zombeaver

  1. So...I think I figured out the problem here... It's actually a combination of a couple things. 1) I've got quite a few .ecm roms which Mednafen doesn't seem to like. I know there are conversion tools, but I've never needed them for ePSXe 2) The second issue I'm running into is the .cue path problem you mentioned. They're not directed to the wrong directory...but they sure as hell are directed to the wrong file name considering...I rename almost all of them so that they don't have a bunch of SLUS#### garbage in them. I'm not sure how/why this isn't a problem for ePSXe but is for Mednafen. Actually...
    Blu_Haze said It could just be looking for a .bin with the same name instead of actually reading the data in the .cue file.
    I bet that's it exactly. That's the only thing that could explain it really. I tried renaming some of the cue entries (that weren't for .ecm roms) and it worked. That's gonna be a ton of work to fix. What a nightmare :(
  2. I ran into a couple bugs earlier in Big Box. 1) Unchecking "Show Favorited Games First" under Options -> Games List doesn't seem to do anything. They still show up first in the platform's game list. 2) There's an issue with Star Fox's game menu which I tracked down to being caused by the Clear Logo. Unless you delete the logo, it looks like this when you select the game. You can still navigate up and down and choose menu options, but you can't actually see any of them. Once you delete the Clear Logo it goes away (I also tried re-downloading it and the issue came right back). The logo looks normal when viewed in LB. Maybe there's something funky with the logo's resolution?
  3. polygonslayer said I use RocketLauncher to manage all my emulators and handle the launching, fullscreen, closing etc...
    Those are things that LB/BB are already setup to do as well though. How exactly is RocketLauncher going to help me with disc swapping in some way that LB doesn't currently? I've got them setup in LB already as additional apps, I just don't know if that implementation is necessarily always going to work. If the game asks you to save specifically for the disc swap then it's not a big deal, but I know some games don't do that and I think that's going to be a problem. By the way, I messed around with Retroarch and it was a complete disaster - I just kept getting crashes through the Mednafen core. I made sure I had all the bios files where they needed to be and even verified that the MD5 checksums were identical to the suggested ones. A couple games loaded but most just crashed outright - ones that work perfectly fine in ePSXe. Not sure that I'll be going back to RA anytime soon, unfortunately. I actually thought the m3u idea for multi-disc was pretty brilliant :( I've also read about savestating and then renaming your save-state file to the appropriate disc file name, loading that disc, and then loading the savestate, but that just seems like a bit of an unwieldy/impractical nightmare. Edit: I can confirm that creating a savestate on the disc swap screen, exiting, renaming the savestate file to the name of the second disc, loading the second disc in LB/BB and then loading the save state works... A very inelegant and impractical solution, but it should at least allow for overcoming situations where a game doesn't specifically ask to save for the disc swap. Mednafen apparently allows you to just create a text file with the name of each disc (disc1.cue, disc2.cue etc.) and then save it as a .m3u file in the same folder, then you load the .m3u file instead of the .cues and while in game press F8 to switch to the next disc in the list. That sounds awesome, but I wasn't able to get Mednafen to work sufficiently to even test that out :(
  4. I appreciate the suggestion, but I'd prefer to remain within Launchbox/Big Box. The ultimate goal is to get everything setup so that I can browse and play via Big Box by way of Steam Link. From what I've seen, RocketLauncher looks fine for desktop usage but isn't really conducive to couch use unlike Big Box; and I mean if I were to do something other than Big Box, I'd just be using the emulators themselves - ePSXe and PCSX2 both have disc swapping functions built in which work just fine; the problem is there's not really a way to get to them (as far as I know) if they're setup to close on ESC (which they pretty much need to be). I've been looking into ways to remap hotkeys for them but it doesn't look like there's a disc swap function for either that's actually mapable. There might be something that can be accomplished via AutoHotkey, but I have absolutely zero experience with AutoHotkey programming. Even if that's possible, I'm not sure if it would work for ePSXe because you have to use --nogui for Launchbox to be able to launch specific games directly. I've considered specifically configuring multi-disc PS2 games to not close on ESC so that I can use the built in disc-swapping functionality, but that wouldn't help with PSX due to the --nogui issue. Edit: Upon re-reading your post, it could be that I just don't understand how exactly you've got things setup. I did look up RocketLauncher but it looked like it was just a different frontend. How exactly are you using it in conjunction with Launchbox? Edit 2: I also found this, which could work. I don't have any experience with Retroarch, but I've heard good things. I may give that a shot.
  5. So, regarding 11 above, I just now noticed the "Use Custom Command-Line Parameters" option under a game's "emulation" tab and feel like a bit of an idiot. Confused Doing it that way maybe isn't quite as fast as it could potentially be (you still have to type the cfg path in), but it's much faster than the way I've been doing it previously - which has been unchecking "Use an emulator", pointing the rom file field under the game's "Launcher" tab to the emulator itself, and then putting the full string of commands into the "Application Command-Line Parameters" field (like -fullscreen --nogui "X:\Emulation\PS2\Final Fantasy XII\Final Fantasy XII (USA).iso" --cfgpath="X:\Emulation\PS2\Final Fantasy XII" for example). So uh, yeah, no big deal there. Just disregard :P
  6. First of all, I want to say thank you for this wonderful piece of software! I’ve been fiddling with emulators basically since their inception back in the mid 90’s. I remember scouring Zophar’s Domain for every tidbit of information I could get - it was a real treasure trove in its heyday! I’ve been consistently amazed at how far emulation has come since those early days and by the hard work of so many enthusiasts out there. Having something like Launchbox bring this all together in such an organized and aesthetically pleasing way is a godsend. I didn’t realize how much I needed something like this until I used it; and now, after using it for only a week, I know that I could never go back! It helps that it totally feeds into my own OCD tendencies when it comes to organizing and showcasing large amounts of media (you should see my Plex/Kodi libraries) Laugh I’ve been hard at work for the last week getting everything set up the way I want (and I still have a LONG way to go), and during that time I’ve come across a couple things that I’d love to see added and a few things that I think might need to be tweaked a bit. I apologize in advance if there’s already a way to do any of these that I’m just not aware of yet. Anyway, here goes.

    1. I'd like an option to play music instead of video preview audio; as in, it still shows the video preview when you select a game, but it plays music that you've imported for that title rather than the video's audio. The way it works now is certainly serviceable, but I just think this setup would make it really classy!

    2. Don't play the "move selection" sound for each entry while scrolling through titles; maybe just the first move and again when it stops. I think the sound in and of itself is fine, but when you hold down a direction and scroll through a lot of titles and hear that "GRRRRUUGGGGGG" noise that it makes... it's pretty awful. I had to disable the sound as result

    3. Horizontally center video previews - this would make vertical shooter previews look a bit less odd (they seem to be left-aligned currently)

    4. My 360 controller (official) is recognized and works perfectly under normal usage in both Launchbox and Big Box; however, the inputs aren't recognized when using Steam's in-home streaming. The keyboard input still works, and the 360 controller works just fine once an emulator is actually launched and running, but it's not working to navigate Big Box itself. I don't have a Steam Link yet but I'm planning on getting one and have been testing out their normal In Home Streaming in the meantime (which is functionally identical). I'm not sure how much you can do about this, and it's certainly asking a lot, but it would definitely be nice to be able to navigate with my controller while I'm on my couch. I'm going to have a wireless keyboard/mouse combo hooked up to the Link anyway, so it's not a huge deal, but it would definitely be nice. The only thing I can assume is that Launchbox isn't actually using Xinput? Everything that I've tested with In Home Streaming that actually uses Xinput (or even hacked/patched Xinput support ala ePSXe) has worked flawlessly. I know that when the controller is connected to the computer it does show up as “Xbox 360” controller in the input section of LB/BB but the buttons for the various functions are “Button 1, Button 2, etc.” as opposed to “A, B, X, etc.” which is how they normally appear via Xinput.

    5. ePSXe crashes through a Launchbox launch if you're using Shark; not a huge deal though because all I was using Shark for was Pokopom's Xinput plugin and I can achieve the same result with the PeteOpenGL2Tweak plugin. Definitely not a big issue for me, but may be a problem for some.

    6. Big Box mode doesn't appear in the windows taskbar. If you alt-tab the only way to get back to it is also with alt-tab. It’s not a huge deal; it just seems a bit odd to me.

    7. When hovered over a platform name (and probably anything in the corresponding "recent” section) I’d like it to play a random song from that platform's music folder.

    8. In Big Box I think pressing up or down while in a platform’s recent list should move to a different platform - it currently does nothing and you have to move all the way back to the left in order to change platforms. I’ve had a few instances of “Why isn’t it letting me change platforms? Oh...right.”

    9. I’m a little concerned about multi-disc games. I’ve got several multi-disc PSX and PS2 games setup via the “additional apps” method but unless it’s a game that prompts you to save prior to switching discs (some will do that, and those should be fine) I’m not sure how exactly that’s going to work since 1) as far as I know, doing it via additional apps isn’t really a disc swap - it’s just re-launching the emulator with a different predefined disc and 2) most of the emulators need to be setup to close on ESC to really work the way you would want them to in BB. ePSXe won’t even launch a game correctly unless you use -nogui which kills it on ESC anyway. I haven’t had a chance to really test it out other than to simply check that the right click menu option and the corresponding Big Box menu option for the additional discs are, indeed, loading those discs properly (which they are). I’ll probably mess around with this on Riven on PSX since that game has 5 discs and you can get to a disc swap very early. I just have the feeling that this could be problematic as currently designed.

    10. An option to preview art prior to importing. I’ve come across a number of games that have had some extremely questionable “fanart” that I would never have imported in the first place if I had seen them beforehand. I’ve just gone back in and deleted them afterwards, but having an option to approve/reject individual images prior to pulling them in would be nice.

    11. Setting up PS2 games to launch with custom configs for each game (which is really the only way to go) is pretty time consuming currently. In fairness, it’s really no less time consuming to setup outside of LB, but having to go in and tell it “not to emulate” and then adding in custom launch commands to direct it to the correct config file...and then LB tells you that you “need to use an emulator” to play the game... The process just feels a little unrefined at the moment. I’m not sure how many people even use custom configs per game, but for me it’s a must since there is no “one size fits all” setup for PCSX2. Ideally you could have a checkbox when you edit an entry in LB that says “Use custom config (for use with PCSX2)” or some such - when you click on it, it appends --cfgpath=”...” to the game's launch options and then enables a field/button to browse to a folder, select it, and then it inserts it into the cfgpath string. This would make my life so much easier!

    That’s all I’ve got...for now :D In all seriousness though, thank you so much for everything you’ve done here. I LOVE IT! Thank you thank you thank you! Smile

    Oh...and if anyone’s interested (and as a show of my appreciation), I’ve made a number of platform banners for myself that others might enjoy as well. I’ll probably submit these to the images thread as well. I'm planning on creating more (and maybe some alternates - I discovered by accident that they can have multiple images associated with them which Big Box seems to choose at random when you select a platform... which means I'll probably make multiples with different games in the background) but I've still got a lot more work to do elsewhere!

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