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Zombeaver

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Posts posted by Zombeaver

  1. 5 hours ago, H_a_a_k_o_n said:

    Hi,

    I just wants to give a big "Thank you!" for Zombeaver for publishing this officially. I have tried for 20 years to find a sutiable way of playing my old C64 games. But having a real C64 or a dedicated PC with Gamebase64 have just been collecting dust. Its to much "work" when you just wants to plays a short game, and when you get older your time to fiddle get shorter.

    This solution you have made is really, really user friendly. Beeing soon in my 50ies i had a blast playing Boulderdash with my son yesterday. And almost just "plug and play".

    That's really great to hear! I love hearing stories like this, and you've pretty perfectly encapsulated why I do this. I think that a lot of people fall in this camp and I totally get it. There's a very real barrier for entry for many people and there shouldn't be, which is why I think this project is important.

    5 hours ago, H_a_a_k_o_n said:

    You should really look into Commodore Amiga too (and Whdload). Doing the same setup there would craft a large crowd there too.

    I actually plan to do exactly that with an Amiga Dreams project in the future. That's likely several years off though as I don't want to get too distracted from C64 Dreams until v1.0 is released.

    5 hours ago, H_a_a_k_o_n said:

    If you have a "donate" button i really would like to donate, if that is allowed. I feel like a free passenger; and would only be sign of appreciation for all your time you have put into this.

    3 hours ago, SmashinGit said:

    Me too, would love to donate also.

    Thanks guys! If you're interested in donating, there's a link to do that in the navigation bar on my website.

    • Like 4
  2. 4 minutes ago, Welz82 said:

    Hi, I downloaded the archive.org torrent today for v0.45.  And have noticed that Game manuals appear to be missing?  Or do I need to grab them in a seperate download?  My 'C64 Dreams\Manuals\C64 Dreams' folder is empty.  I also tried searching for an example (Aliens_ The Computer Game.pdf) and this file is not anywhere within the folder structure.

    Amazing project by the way, thank you!

    The manuals are toggleable in-game. They're not in Launchbox. Please watch the section of the video talking about using manuals.

    • Like 1
  3. No problem. That one was really giving me some anxiety because I'd had one previous report on Discord that I was under the impression was basically a fluke but after it came up a second time today I wanted to take a closer look and, sure enough, it wasn't behaving as intended. I can only assume that either most people that are using C64 Dreams either A) already have AHK installed on their PCs (in which case it'll work anyway) or B) aren't using the local magazine module (or maybe a combination of the two).

    I'm currently uploading the updated collection to Mediafire, and will post in here once that's complete. Future downloads at that point will already have the 1-31 hotfix and review fix baked in, but anyone that downloaded them previously will need to grab those.

    Once that's done, I'm going back to finishing up the video, which will probably be a couple more days, then I'll put the collection up on Archive.org, and then I'll finally take that nap I've been talking about lol

  4. Thanks to a couple users on my Discord I realized there was a problem with the code for the local Zzap reviews such that, if you didn't have AHK installed already, they weren't working correctly (and it would prompt you to choose a program to use with an .ahk file). The collection will be updated to include the previous hotfix and to address this as well, but for users that downloaded it already simply grab the below, put it in C64 Dreams\C64 Dreams\Games and start Review Fixer.bat and it'll take care of the rest. Sorry about that y'all. I guess either most people already have AHK installed or they haven't messed with them lol

    Review Fixer.7z

     

    • Like 2
    • Thanks 1
  5. I'm still finishing up work on the video but wanted to put out a combined hotfix for a couple things. I've made a new bezel designed specifically to accommodate 16:10 aspect ratios as this is something I've seen come up a couple times. It's accessible in the updated Configurator. I've also added "Icons Only" bezels as well as improved a couple manuals. The main collection download will be updated with these changes soon, but for existing users just grab the below and merge/overwrite. Once the video is finished I'll be uploading the collection to Archive.org as well.

    https://www.mediafire.com/file/t63puiwb1qrbpia/1-31-22_Hotfix.7z/file

    Update notes:

    -Fixed missing custom controller mappings for Aquaplane and Spellbound Dizzy

    -Improved the "Color Corrections Only" shader

    -Improved manuals for 10th Frame and Fire King

    -Added a new bezel option for 16:10 aspect ratio monitors

    -Added a new "Icons Only" bezel for both 16:9 and 16:10 which only displays the note/keyboard icons where relevant but is otherwise transparent/blank

    • Like 5
    • Thanks 1
  6. I'm currently working on a video about C64 Dreams that's meant to serve as a project overview, feature demonstration, tutorial, etc. You can find the current script/written guide here.

    I did notice while working on it that somehow the custom controller mapping for Aquaplane and Spellbound Dizzy were missing in their .bats. I'm not sure how/why that's the case but the below fixes them. I'll be reuploading the whole collection to Mediafire including the fix once I upload it to Archive.org, but that will be after the video is complete.

    1-29-22 Hotfix.7z

    • Like 2
  7. I made some tweaks to all three uploads above, so if anyone grabbed them already please do so again.

    I forgot that the internal mapping for PgUp is Restore, which causes some (not all) games to reset when pressed, so I changed the default Start/Stop record button in OBS from PgUp to Numpad 7.

    The ffmpeg script for adding in a fade animation wasn't using the correct duration calculation if the video was over a minute long, it was only using the seconds - i.e. if a video was one minute and three seconds long it would start to fade out at the three second mark. I fixed this so that it now calculates it correctly even if it's over the minute mark. It doesn't account for videos that are over an hour long but that won't be an issue for the purposes of this project.

    I made a few additional tweaks to the color correction shader as there were a few scenarios where it didn't look right. It should be squared away now.

  8. So, I've done some work testing things out and have come up with a fairly simple setup that's yielding pretty good results for anyone that's interested in recording video snaps for C64 Dreams.

    1) Download a portable pre-configured copy of OBS here and extract anywhere you want
    2) Download ffmpeg here and extract anywhere you want
    3) Download an updated version of the color corrections shader here and place in C64 Dreams\C64 Dreams\Retroarch\shaders\Zombs Shaders\C64 and overwrite the existing one (this step is no longer necessary with current downloads of the set)
    4) Open up C64 Dreams\C64 Dreams\Configurator.exe and in "Overlays" set it to "Blank (controller / notes overlay still accessible)"
    5) In "Shaders" set it to "No Shader (color corrections only)"
    6) Start the Config Editor shortcut at the bottom of the Configurator
    7) Paste the below lines at the bottom of the config and save. Once you're no longer going to be doing any recording either delete these or comment them out with a ; at the beginning of the line.

    video_fullscreen_x = "1280" ; used for video snap recording, otherwise disabled
    video_fullscreen_y = "720" ; used for video snap recording, otherwise disabled

    8 ) Start OBS in OBS\bin\64bit\obs64.exe
    9) Click "Game Capture" in the source section
    10) Go to File > Settings > Output and set the "Recording Path" field to wherever you want to save the videos, press Apply, then OK
    11) Start up a game and press Numpad 7 when you want to start and stop recording; note that videos should be a minimum of 30 seconds, and upwards of a minute
    12) Take all your recordings and move them to ffmpeg\bin, select them all, and drag them onto Fade.bat. This runs a batch job which will add a 1 second audio/video fade in and a 1 second audio/fade out and place the resultant file(s) in the "Converted" subfolder. You can do up to 100 videos at a time.

    Everything should "just work" if you follow the above steps but if anyone tries it out and has any issues please let me know.

    Anyone that participates will, of course, be credited in the next version's update notes and, if you care about such things, get a special title on my Discord server. If you want to work on this either PM me or hop on Discord and I'll send you the shared google sheet to keep track of what is and isn't done (so people don't duplicate work).

     

    • Thanks 2
  9. 4 minutes ago, JoJoJuJu59 said:

    I don't use emumovies because I think their recurring billing system without notifying you is a rip-off but voltenteers getting together and creating and sharting video snaps for C64 Dreams is a worthy cause.  I have about 500 video snaps of C64 games but a lot of them are just slideshows, but some are actual game play videos.  Since I acquired them for my old Hyperspin collection a few years ago and then transferred them to C64 Dreams I can't remember where I got them from.  Would certainly be willing to share.,

    I appreciate the offer but, as I said, I'm not interested in assembling a bunch of clips from various places. They're going to be created, from scratch, for this collection using a unified set of parameters. I've had a few people ask about helping on that front so I wanted to open it up here as well because I know there are people here who have the skills to do it and there are plenty of premium users that would use them if they were at their disposal.

  10. I wanted to take a moment to mention that I've had a couple people ask me about recording video snaps for C64 Dreams for use in Launchbox. This is something that I've been interested in for a while but, given that they can't be used in the free version of Launchbox which is what I have to use for distribution purposes, it's been a lower priority for me. That said, I have to imagine that most people here already have premium and would use them if they could. With that in mind, because there's been some interest in the idea I've added a new channel to my Discord for discussing that project and getting volunteers. To be clear, the purpose is not to gather videos from Emumovies, youtube, etc. - that will be a mish mash hot mess - the purpose is to create entirely new snaps using a unified set of parameters so that everything looks nice, uniform, and correct across the board. If anyone is interested in participating in that, I'd encourage you to hop on my server and join the discussion. You can find it here.

    • Like 3
  11. 1 hour ago, DeadVoivod said:

    II also created around 600 clear logos for them, as they were not existing and I'm using mainly clear logos. 

    Would you care to share these? I pull them from our DB and then check against Screenscraper for whatever's left after that. There are still gaps of course though. I add the clear logos to the spine of the 3D boxes so it helps for those as well.

  12. 5 hours ago, BeemanDev said:

    Out of curiosity (and probably ignorance) can you not just use (memory/register) snapshots to avoid truedrive on c64? As well as dropping straight into the game? (been contemplating this for Spectrum games where Kempston needs turning on + key presses to get into game)

    Yes, and in some cases I do exactly that. It's not exactly ideal though for a few reasons, not the least of which is that anytime VICE (as in mainline/upstream VICE) releases a new version, it breaks all states from previous versions (which is why I had to remake them all in this update, as I mentioned in the update notes), so I don't rely on them when there are other options. The core has an autowarp function that automatically detects when data is being loaded, engages warp while it loads, and turns it off once complete. This is a better option in most cases but it too isn't foolproof as it doesn't always work in an ideal way depending on the game. I use whatever makes the most sense on a case by case basis.

    5 hours ago, BeemanDev said:

    What was the need for batch files for every game? sounds convoluted.

    The .bats are used because the collection is entirely frontend-agnostic. Manual swapping, custom music for text adventures, additional custom control mapping, etc. are all functional with or without a frontend / in any frontend. It was designed like this from the get go so that if someone theoretically wanted to use something other than Launchbox there's nothing mechanically stopping them from doing that because nothing's reliant on Launchbox to function. As far as Launchbox or any frontend is concerned they're basically Windows shortcuts. Everything's handled with a combination of batch and AHK scripting.

  13. That's doable. What's there is accurate though. It doesn't use the "VICE" palette, it uses a custom one. What's used is a combination of custom palette and shader settings to produce the resulting appearance. Pay particular attention to the skin color below.

    VICE Palette with no shader:

    Z0luO9K.png

    Radioactive neon garbage. This is totally and completely wrong.

    Colodore Palette with no shader:

    AodwotO.png

    Significantly better, clearly, but still not quite right. They're still a bit too pink.

    Internal/Custom Palette with CRT-Easymode-Halation-C64 shader (CRT-Easymode-Halation with customized saturation, contrast, and color values):

    image.thumb.png.28594a568598d8d3950f6e5e5ad7cd3b.png

    You can of course change things to taste but they won't be "correct".

    The easiest way to make changes would actually be through the shader, rather than palette settings. The palette is specified in the core options, which are saved to retroarch-core-options.cfg if a game doesn't have its own .opt file, but there are 800+ opt files for specific games where it's specified as well. You could do a mass find and replace with something like Notepad++ though.

    The shader applies to everything across the board though so that's an easier place to start. There are saturation, contrast, and individual color settings that you can adjust there.

    • Like 1
  14. 5 hours ago, DeadVoivod said:

    With a few I only meant SIDs and Demos, and I mentioned that I'm aware of how much work that would be and that it would not make any sense.

    They're not any more work than the games. In fact, they're significantly less, that's what I'm trying to explain. The most time-consuming part of that process is just finding things that I feel strongly enough about that I want to add to begin with (which actually does take quite a bit of time). I could have five to ten times the number of them that I have now and spent less time on it than I have if I just threw in a haphazard array of things that I stumbled upon. The stuff that I come across that seems worth including gets added, the stuff that doesn't... doesn't. If there's specific stuff that you, or anyone else for that matter, want to see added for demos or SID tracks, then by all means, name them and I'll add them in (that certainly makes my life easier than digging through this stuff blind). I actively encourage people to do that every single update and it never fails that someone says they wished X or Y game was included after nary a peep about it in the months (or an entire year in this case) that led to release, while I've been repeatedly telling people to send in their requests. I've never refused a user request for games so I wouldn't do that for music or demos either. But what it mostly sounds like to me is that you have some arbitrary number in your head of how many you think there should be, without any real justification upon which to base it, and then when you see there are less than that arbitrary number you consider it disappointing - that's setting yourself up for failure from the start. The existence of thousands of demos and tens of thousands of SID tracks doesn't mean that anywhere near that number are actually interesting enough to be included. There are 4000~ (non-one-file) demos on csdb and if I'm generous I'll say that when all is said and done I might include 10 percent of that. There are 55,000 SID tracks in HVSC and I'll probably end up including about 2% of that. I can't say for sure of course because I haven't gone through them all, but I think that's a fair estimate.

    5 hours ago, DeadVoivod said:

    I imported the collection the correct way, copying everything over to my LB install and editing the xml. Like I mentioned, was done in 10 minutes without any hassle and worked fine. Plus I imported everything but deleted the magazines, demos, diskmags and SIDs folders afterwards as I don't care about them. If I want to add them again at a later point, I can do so very easily.

    That's good. Fair enough then.

    5 hours ago, DeadVoivod said:

    And btw, I did not mean to upset you by using your work in a way that I want to and not necessarily the way you want it to be. I said that I admire your determination to do all this and that you are willing to share your work. I do the same with my LB setup since over 2 years now and have a strange feeling that the project will never really end, there's always gonna be something to add. 

    Fair enough. Just keep in mind that when someone tells you that they've spent years and thousands of hours of their life on a project and your response contains the phrase "quite disappointed" that's not likely to be received particularly well by anyone in any context. If you'd said "Hey, I like what you have so far. Could you add X, Y, and Z demo/SID? Those are some of my favorites and would love to see them included here." then I'd happily oblige; and appreciate the genuinely helpful feedback. As it is though, it comes across as vague complaining just for the sake of complaining. If there's something specific that you want, say so and I'll make it happen. If you think that the number should just be larger because reasons that's not a good justification for anything. Curation is one of the central goals of the project so I'm not going to undermine that.

    I don't think you meant any harm by it. I'm not upset, I just find that kind of response frustrating.

    • Like 1
    • Thanks 1
  15. 9 hours ago, DeadVoivod said:

    I just skipped the magazines, SIDs, diskmags and demos

    ...why? It takes the same amount to time to import all of them as it does just the games, assuming you followed the import instructions. And if you didn't (and did something like importing the games from scratch into LB like a few people have suggested here previously, wrongly), then you're literally removing huge portions of work for no apparent reason and wasted your time. There are additional apps for about half the games, from optional mouse modes, to codewheels, to audio recordings for games like Valkyrie 17, to the 1600+ Zzap reviews that were incorporated in 0.45. On and on and on.

    9 hours ago, DeadVoivod said:

    I was quite disappointed to see how few of them were integrated

    I'm not sure what this is supposed to mean but I think you may be confused. The SID and Demoscene are curated just like the games are. I probably listen to 50 SID tracks for every one that I actually add to the collection. Things like HVSC are at your disposal if you want everything ever, but I have no more desire to include all that than I do the 28,000+ games in GB64. Not filling it with crap is kinda the point. There are thousands of demos out there but there will never be thousands of demos in C64 Dreams, by design. Even when all is said and done and I reach v1.0 if I had to wager a guess I would say there will probably be something like 700-800 SID tracks and maybe 300 demos. The point with the music and the demos, just like the games, is that it's all stuff that's worth your time, because not everything out there is. There are 26000+ one-file demos on csdb that, if you actually watch them, are largely things like... a spinning cube while some music plays. That's neat and all, but that's never going to be in here. For demos I focus primarily on things that were used in demo competitions - I pay attention to the latest competitions that are taking place and then pick several out from the mix that I think are worth including (usually the higher-placing ones). For music I normally load up Unepic SID Channel on Youtube and let it play - and I'll often listen for an hour before I come across something that I actually want to include in C64 Dreams. All of it is curated.

    As far as the magazines, I'm not sure what you're expecting exactly. As of v0.45 there are 10GB of magazines in the collection, including the entire run of Zzap!64 and Commodore Force. All but the last 7 issues of Commodore Format are included. There are really only a handful of C64-specific magazines that I consider worth including at all, and those are all the big ones. There are some big German-only magazines for C64 stuff but those will never be included as, well, I don't speak German (at least not well) - this is an English-focused project. Things like Computer & Video Games will likely never be included because those are not C64-specific - they cover things like Spectrum, CPC, etc. alongside C64 and as result aren't entirely relevant. There are also some magazines out there like Commodore User and Your 64 that honestly just... aren't that great. I will likely end up including both of those eventually but again you're not missing a whole lot.

    9 hours ago, DeadVoivod said:

    I'm always using clear logos in Big Box, as I prefer it that way, but as you created 3.000 3D box arts I'm using those, only thing is that I don't know how to display them in Big Box? Whatever wheel or wall I chose, it doesn't show 3D boxes, would be great to have those with a wall background. Do I miss an option? I'm using the Colorful theme at the moment.  

    You'd have to ask the theme author for any specific theme support but in general you have to first set a button that changes views via Big Box's options menu and then press that button when you're on the screen where you want to change the view. Normally Big Box themes have several different options for any given view, whether it be Clear Logos, Boxes, 3D Boxes, etc.

  16. Blog post for v0.45 on Zomb's Lair
    Download C64 Dreams v0.45
    Download local magazine module (optional but recommended)

    Game Details Spreadsheet

    Version 0.45 of C64 Dreams is now available! It features 500 new games and a ton of improvements and new features! Just like last time, this update ended up being a significantly larger undertaking than I realized when I started. It's the result of 9+ months and 1000+ hours of work. The primary new feature this go round is the integration of Zzap!64 reviews so that now, any games that were reviewed in Zzap can be right-clicked in the library and you can start a shortcut to jump directly to the Zzap review for that game, either on the web or in the optional (but recommended!) local copy of the magazine (the local magazines now have a randomized playlist of SID tracks that play while reading as well). I think this provides an interesting context to these games and serves as something of a time capsule. I really hope this is something that will be of interest to people because it entailed a massive amount of work to get functioning the way I wanted. First I had to go through and create my own index of what games were reviewed on which pages in what issues, then I had to take that information and turn into something that I could actually use. The index itself ended up being 2500+ lines long... Despite there only being 90 issues of Zzap, in some cases they would review 30+ games in a single issue and sometimes they would review the same game multiple times months or even years apart (usually for a budget re-release but sometimes just seemingly for the hell of it) which, of course, I've included as well. The funny thing is, having spent so much time getting intimately acquainted with the magazine during this process, it made me realize just how much and how frequently I find myself disagreeing with their reviews haha. I do find them very entertaining regardless and consider them absolutely worth including and preserving, but I frequently found myself at odds with the opinions on display - they were regularly very harsh on games that I would consider to be some of my favorites (a 58% for Master of the Lamps?) and on many occasions strangely positive about games that have, in my estimation, very few redeeming qualities (a 92% for Hercules (CRL) are you actually insane?). They clearly were having a ton of fun though which makes them an enjoyable read just the same, and I find their takes consistently interesting whether I agree with them or not.

    Because of the altered focus on Zzap!64 this time, unlike past updates where I continued my ongoing mission to parse through all of GB64, this go round I made a concerted effort to include games that were reviewed in Zzap. This has meant that there are a fair few instances of new games added that I might not have gravitated to otherwise, but I think they're worth including even if they're not to my personal taste - I'm not really a fan of most strategy or flight sim games on the C64 but I know there are people out there who are, and even among those there were some that I found pleasantly surprising like Solo Flight. That said, there's a good mix of new stuff here that should provide something for everyone. Something that was particularly interesting to me was a game called Deus Ex Machina which is, to my knowledge, one of the earliest is not the first cases of a game-as-art title. It was designed to be played in tandem/sync with an audio cassette that narrated the story of what was happening on screen. It's some seriously artsy fartsy weido stuff... which is right up my alley. It took a bit but I got the audio recording working quite nicely with the game, which starts automatically, can be paused, resumed, and sides changed while in-game via keyboard keys (consult the notes overlay in game via Numpad Minus + Numpad Plus or Back + Menu on a controller for details). 

    Since the-eye.eu is still in limbo, this is going to be uploaded to Mediafire for the initial release and I'm going to give it a week so that if there are any last-minute issues that people encounter I can make any needed adjustments before uploading it to Archive.org. I'm not anticipating any based on earlier testing that was done but it's a bigger to-do to make changes on Archive than it is to a standard file locker so I just want to include that slight buffer. If anyone has any issues, please let me know! So, without further ado, let's get to it!

    New:

    • Added Zzap! 64 review integration so that you can now right-click on a game and, if it has a review, you can jump right to the review, either via web or local copy (if you have the magazine module installed)
    • Added all Zzap! 64 reviewed games to their own playlist in Launchbox so that you can quickly access all relevant games at once
    • Added a randomized playlist of SID music that plays whenever you start magazines or specific Zzap! 64 reviews - this can be disabled via the Configurator.exe if so desired; please note that this only works for the local versions of the magazines currently; while playing, you can display the music player via Numpad 8, hide it via Numpad 2, pause/resume via Numpad 5, change to the next track via Numpad 6, and change to the previous track via Numpad 4; pressing Escape will close both the reader and the music player
    • Added optional lightpen (mouse) launch option for Shadowfire (highly recommended!)
    • Added optional mouse control launch option for Operation Wolf (highly recommended!)
    • Added additional app (accessible via the right-click menu in Launchbox) for an audio recording of the background story of Doomdark's Revenge
    • Added interactive codewheels for The Bard's Tale III, Chip's Challenge, Curse of the Azure Bonds, Demon Stalkers, Hillsfar, Legacy of the Ancients, Mars Saga, Neuromancer, Pool of Radiance, Rocket Ranger, and Sorcerer (Infocom); these are accessible via the right-click menu for each game or by starting the [Game Name] Codewheel.vbs files in the game folders

    Version Updates:

    • 3-D Skramble - replaced with OneLoad version
    • 4th & Inches - replaced with OneLoad version
    • 8Bit-Slicks - replaced with 1/26/21 version by Triad
    • A.M.C. - Astro Marine Corps - replaced with +4M version by Commo Bam
    • Actionauts - replaced with OneLoad version
    • Advanced Dungeons & Dragons - Champions of Krynn - replaced with Easyflash version by Nostalgia
    • Advanced Dungeons & Dragons - Curse of the Azure Bonds - replaced with Easyflash version by Nostalgia
    • Advanced Dungeons & Dragons - Death Knights of Krynn - replaced with Easyflash version by Nostalgia
    • Advanced Dungeons & Dragons - Pool of Radiance - replaced with Easyflash version by Nostalgia
    • Adventures of Basildon Bond, The - replaced with OneLoad version
    • Alien (CP Verlag) - replaced with +3 version by Dynamix
    • Alien Kill - replaced with Bros version
    • Alien Kill 2 - replaced with Bros version
    • Alternate Reality II - The Dungeon - replaced with +MDF version by Fairlight
    • Aqua Racer - replaced with OneLoad version
    • Arac - replaced with OneLoad version
    • Arachnophobia - replaced with +6DFIR version by Nostalgia
    • Archon II - replaced with OneLoad version
    • Atomic Robo Kid - replaced with +12DH version by Hokuto Force
    • Axis Assassin - replaced with OneLoad version
    • Badlands - replaced with OneLoad version
    • Bagitman - replaced with +2 version by Atheist
    • Ball Game, The - replaced with OneLoad version
    • Barbarian - The Ultimate Warrior - replaced with +2D version by Remember
    • Batalyx - replaced with OneLoad version
    • Batman - replaced with +6FDHRI Easyflash version by Nostalgia
    • Beer Belly Burt's Brew Biz - replaced with OneLoad version
    • Big Deal, The - replaced with OneLoad version
    • Bigtop Barney - replaced with OneLoad version
    • Bionic Commando - replaced with +7DFHIR version by Nostalgia
    • Blade Runner - replaced with OneLoad version
    • Blue Max - replaced with OneLoad version
    • Blue Max 2001 - replaced with OneLoad version
    • Blue Thunder - replaced with OneLoad version
    • Boulder Dash - replaced with OneLoad version
    • Boulder Dash III - replaced with OneLoad version
    • Buck Rogers - Countdown to Doomsday - replaced with Easyflash version by Nostalgia
    • Bulldog - replaced with OneLoad version
    • Bump Set Spike - replaced with OneLoad version
    • Burger Time - replaced with OneLoad version
    • Captive, The - replaced with OneLoad version
    • Castle (Protocol Productions) - replaced with +4DG version by Excess
    • Castle Master - replaced with OneLoad version
    • Castle Master II - The Crypt - replaced with OneLoad version
    • Castlevania - replaced with +8DIR version by Nostalgia
    • Caveman - replaced with +3DG version by Army of Darkness
    • Chameleon - replaced with OneLoad version
    • Championship Jet Ski Simulator - replaced with OneLoad version
    • Championship Sprint - replaced with OneLoad version
    • Chimera - replaced with OneLoad version
    • Choplifter - replaced with OneLoad version; added alternative jewel version by ROLE
    • Citadel of Corruption - replaced with GB64 version
    • Clean Up Time - replaced with OneLoad version
    • Co & Co - replaced with OneLoad version
    • CORE - replaced with OneLoad version
    • Countdown to Meltdown - replaced with OneLoad version
    • Cybernoid II - The Revenge - replaced with +6 version by Scouse Cracking Group
    • Dam Busters, The - replaced with OneLoad version
    • Dan Dare - Pilot of the Future - replaced with OneLoad version
    • Decathlon - replaced with OneLoad version
    • Dig Dug - added alterative jewel version by ROLE
    • Doctor Who and the Mines of Terror - replaced with OneLoad version
    • Donald Duck's Playground - replaced with OneLoad version
    • Doriath - replaced with OneLoad version
    • Drak - replaced with OneLoad version
    • Duel, The - replaced with OneLoad version
    • Elektraglide - replaced with OneLoad version
    • Ellak's Tomb - replaced with OneLoad version
    • Endless - replaced with OneLoad version
    • Enigma Force - replaced with OneLoad version
    • Evil Crown - replaced with GB64 version
    • Fast Break - replaced with OneLoad version
    • Fire Track - replaced with OneLoad version
    • Flash Gordon - replaced with +8DIR version by Nostalgia
    • Floyd of the Jungle - replaced with OneLoad version
    • Floyd the Droid - replaced with OneLoad version
    • Flying Shark - replaced with Remember version
    • Football Manager - replaced with OneLoad version
    • Forbidden Fruit - replaced with OneLoad version
    • Fury, The - replaced with OneLoad version
    • Game Over - replaced with OneLoad version
    • Garrison - replaced with +11DFIJ version by Nostalgia
    • Hacker - replaced with OneLoad version
    • Hacker II - replaced with OneLoad version
    • Harvey Smith Showjumper - replaced with OneLoad version
    • Herobotix - replaced with OneLoad version
    • How to be a Complete Bastard - replaced with OneLoad version
    • Howard the Duck - replaced with +8DIR version by Nostalgia
    • Humanoids - replaced with OneLoad version
    • Hypa-Ball - replaced with OneLoad version
    • Ice Palace (K-tel) - replaced with OneLoad version
    • Imagination - replaced with GB64 version
    • Infection - replaced with OneLoad version
    • International 3D Tennis - replaced with OneLoad version
    • International Basketball - replaced with OneLoad version
    • International Tennis - replaced with OneLoad version
    • It's a Knockout - replaced with OneLoad version
    • It's Only Rock n' Roll - replaced with OneLoad version
    • Jewels of Babylon - replaced with OneLoad version
    • Jinks - replaced with OneLoad version
    • Jocky Wilson's Darts Challenge - replaced with OneLoad version
    • Jonah Barrington's Squash - replaced with OneLoad version
    • Katakis - replaced with +5HDF Easyflash version by Hokuto Force
    • Kayleth - replaced with OneLoad version
    • Kentilla - replaced with OneLoad version
    • Kikstart II - replaced with OneLoad version
    • Kromazone - replaced with OneLoad version
    • Main Frame - replaced with OneLoad version
    • Metagalactic Llamas - Battle at the Edge of Time - replaced with OneLoad version
    • Microprose Soccer - replaced with OneLoad version
    • Midnight Resistance - replaced with +8DFHR version by Nostalgia
    • Mig Alley Ace - replaced with OneLoad version
    • Movie Monster Game, The - replaced with +2DIR version by Nostalgia
    • Navy Moves - replaced with +7DFHIRW version by Nostalgia
    • Nexus - replaced with OneLoad version
    • Ole! - replaced with OneLoad version
    • Operation Wolf - replaced with +6DFHR version by Nostalgia
    • Poster Paster - replaced with +5DGH version by Raiders of the Lost Empire
    • Prince Clumsy - replaced with +9DH version by Nostalgia
    • Psi Warrior - replaced with OneLoad version
    • Quake Minus One - replaced with OneLoad version
    • Rally Speedway - replaced with OneLoad version
    • Return of the Mutant Camels - replaced with OneLoad version
    • Robocop - replaced with +8DFHIR Easyflash version by Nostalgia
    • Rocket Roger - replaced with +5HDG version by Threshold
    • Scumball - replaced with OneLoad version
    • Seaside Special - replaced with OneLoad version
    • Sentinel - replaced with OneLoad version
    • Shadow Warriors - replaced with +9DF version by Nostalgia
    • Shamus - replaced with +3DH version by Wanderer
    • Shamus Case II - replaced with +3D version by Wanderer
    • Sooper Froot - replaced with OneLoad version
    • Speedball - replaced with OneLoad version
    • Star Raiders II - replaced with OneLoad version
    • Survivor - replaced with +3H version by Wanderer
    • Tetris (Andromeda Software) - replaced with OneLoad version
    • Time Tunnel - replaced with OneLoad version
    • Velocipede II - replaced with OneLoad version

    Changes/Fixes:

    • Updated to Retroarch 1.9.4 (custom compiled by sonninnos so that cg support is maintained/included!); I've taught myself how to do this as well so I'll be supplying my own custom builds going forward, but seeing as this is what I've been testing with for nearly a year now this is what's included with v0.45 - new versions require additional testing to confirm that everything is still working as it should so I'll be updating to the latest once work on the next update begins - with that said, I've included a custom compiled copy of the current latest version for use if you so choose (in the C64 Dreams\C64 Dreams\Retroarch\!Retroarch Versions\ folder), just be aware that that's not what was used for testing so there may be some unforseen issues / use at your own risk
    • Disabled core info caching in Retroarch as, in 1.9.4 or perhaps an earlier version, it incorrectly saves static path info which can cause issues when attempting to load content through the RA UI (not really a big deal for the collection since everything is handled externally via command-line but it's still an issue) - based on some brief testing this is no longer a problem in 1.9.13 so it could be re-enabled if you update (it's not necessary though)
    • Renamed "Lemans" to "Le Mans"
    • Renamed "But Out 2019" to "BugOut 2019"
    • Renamed "Canals of Mars" to "Canals of Mars, The"
    • Renamed "Evil Wizard 2" to "Evil Wizard II"
    • Renamed "Fire!" to "Fire! (Arlasoft)"
    • Renamed "Ghost Town" to "GhostTown"
    • Renamed "Ghost Town 64" to "Ghost Town"
    • Renamed "Popeye" to "Popeye (Parker Brothers)" because "Popeye (Piranha)" was added
    • Renamed "Thunderbirds" to "Thunderbirds (Firebird)" because "Thunderbirds (Grandslam)" was added
    • Corrected media and metadata for Battle Command which was supposed to be for the 1991 game by Ocean not the 1985 game by Applied Computer Consultants
    • Replaced "Bob Moran - Rittertum" (German release) with "Lee Enfield - Tournament of Death"
    • Replaced "Captain Zzap" (US release) with "Flash Gordon" (European release)
    • Replaced "Espodill" (EBES re-release) with "Celluloid" (original CP Verlag release)
    • Added custom cropping to Pang as the (gigantic) timer at the top of the screen was cropped out previously
    • Adjusted the cropping on Jars' Revenge as some of the top and bottom of the screen were cropped previously - re-enabled bezel because the resultant image now fits within it again
    • Added separate launcher (accessible through the right-click menu) for Part 2 of Bugsy
    • Added separate launcher (accessible through the right-click menu) for side 2 (Docks / Hard) of Championship Jet Ski Simulator
    • Added separate save disks for Castle of Terror, Jahangir Khan Squash, and Imagination
    • Converted Adventureland and Imagination from .t64 (from GB64) to .d64 as the save function wasn't functioning in the original format
    • Changed a few SID tracks to use 6581 instead of 8580 based on the file instructions
    • Slight brightness boost to CRT-Easymode-Halation-C64 (again) to correct very dark colors being completely black (the walls in Asylum being an example)
    • Fixed what essentially amounted to a memory leak with custom music playlists where each music track's .exe would remain open even after switching to the next track and would stay open until Retroarch was closed
    • Unresponsiveness with fire button presses in The Detective Game have been fixed thanks to core updates
    • Remade all 200+ auto-loading savestates because the core change from Vice 3.3 to Vice 3.5 broke all of them... oof :/ I also deleted about 30 of them in the process that no longer seemed necessary with auto-warp enabled
    • Corrected Lily Lander, Magnetoball, Mig Alley Ace, and Rally Speedway to use joystick port 1
    • Replaced Mars Saga Cluebook with improved scan courtesy of user Manuches (thanks again!)
    • Changed keyboard keys for zooming manuals in and out to use "I" and "O" instead of "+" and "-" in order to accommodate international keyboards (thanks bbneo!)
    • Changed controller inputs for zooming manuals in and out to be handled via Antimicro instead of AHK as the latter has inconsistent/broken joystick input handling, especially in Windows 10 post-Anniversary Update
    • Slightly increased deadzone for right-stick to arrow key inputs in order to avoid erroneous inputs when moving the stick the maximum distance from the center and then quickly releasing (flicking)
    • Improved the startup smoothness when manuals are used and there's now a brief fade in animation on initial boot (may or may not be visible depending on your monitor settings) and the game audio now fades in when switching back to it rather than starting abruptly
    • Updated Launchbox to v12.1

    Misc:

    • Parsed through all new media (4000+ files!) in Ultimate Tape Archive v3.0 for missing or upgradable manuals and transformed into usable/conducive format for viewing, resulting in hundreds of new or upgraded manuals and covers!
    • Created hundreds of new and remade hundreds of old 3D boxes
    • Created my own template for fanart boxes where no official box art exists, in the same style as Lassiveran's fanart boxes, and created 400+ fanart boxes that previously were just using screenshots - there are now boxes and 3D boxes for every single game in the collection
    • Renamed all .cbr files to .cbz and updated all references accordingly - as Boris Schneider-Johne rightly pointed out on my discord, they weren't .cbrs to begin with, they were zipped and then just renamed to .cbr afterwards which in reality would make them .cbz
    • Did a lot of additional metadata and media cleanup and linked 37 games that previously didn't have LBGDB entries (thanks as always to all the fine folks that work on the DB!)
    • Color and contrast corrected hundreds of screenshots that had the red tint issue or low contrast present in many screenshots from GB64; and deleted a few duplicate or erroneous screenshots in the process - work is still ongoing for this
    • Renamed all AD&D games to "Advanced Dungeons & Dragons - [Title]" rather than just the game title for consistency (backend)
    • Added a Readme to the Magazines\!XMLs folder to explain how to swap the default launch behavior for Magazines between web and local
    • Upscaled all controls overlays to 1440p and converted from png to high quality jpg - the end result being higher quality images with a smaller filesize footprint
    • Created a universal launcher .bat that no longer requires game-specific references (with the exception of custom music where used and alternate launchers for docs/intros/etc.); this helps simplify and streamline things going forward; not all existing launchers (Game.bat) have been updated to the new format but I'll be gradually transitioning them all over to it over time - there's no negative impact for existing launchers, it's just a backend thing
    • Updated automators to use new universal launcher format
    • Added additional notes to config editor
    • Added sound effects for opening and closing manuals
    • Added Trizbort to the Utilities folder - this is a neat little mapper for text adventures which you may find useful, it lets you quickly create your own maps of areas, naming them, linking them together, etc.; handy if you find yourself getting lost in a sprawling text adventure
    • Removed all emulator entries from Launchbox as none of them are used - everything is handled externally
    • Disabled check for update in Launchbox
    • Created an icon for C64 Dreams

    New custom note overlays:

    • 3-D Pinball - Pinball Power
    • Advanced Dungeons & Dragons - Pool of Radiance
    • Blood Brothers
    • Castle Dracula
    • Caves of Oberon, The
    • Celluloid
    • Countdown to Meltdown
    • Deus Ex Machina
    • Eddie Kidd Jump Challenge
    • Genius 3
    • Great American Cross-Country Road Race, The
    • HES Games
    • International Basketball
    • Jet Strike Mission
    • Jewels of Babylon
    • Kentilla
    • Lost Tomb
    • Magician's Ball, The
    • Mask II
    • Midsummer Olympics
    • Might and Magic - Secret of the Inner Sanctum
    • Might and Magic II - Gates to Another World
    • Mindwheel
    • Moonfall
    • Mountain King
    • NOMAD
    • Operation Wolf (mouse)
    • Polar Pierre
    • Powerboat USA - Offshore Superboat Racing
    • Powerplay - The Game of the Gods
    • PP Hammer
    • Rad Ramp Racer
    • Rebel Planet
    • Return of the Space Warriors
    • Revs
    • Rocket Ball
    • Samurai Trilogy
    • Scalextric
    • SDI - Strategic Defence Initiative
    • Shades
    • Shark
    • Shogun
    • Silent Shadow
    • Soccer Pinball
    • Souls of Darkon
    • Super Bowl XX
    • Superkid in Space
    • Tir Na Nog
    • Tour de France
    • Valkyrie 17
    • Witch's Cauldron, The
    • World Series Baseball
    • Xybots
    • Zone Ranger

    New games:

    4x4 Off-Road Racing
    747 Flight Simulator
    ACE
    ACE 2088
    Acro Jet
    Advanced Dungeons & Dragons - Secret of the Silver Blades
    Adventures of Jim Slim in Dragonland, The
    Airwolf
    Alice in Wonderland
    Almazz
    Altered Beast
    Alternative World Games
    Amulet, The
    Antics
    APB - All Points Bulletin
    Arcticfox
    Ark Pandora
    Astonishing Adventures of Mr. Weems and the She Vampires, The
    Atomino
    Ball Blasta
    Ballyhoo
    Barbarian
    Battle for Midway
    Battle for Normandy
    Battle of Britain
    Battletech - The Crescent Hawk's Inception
    Beatle Quest
    Betrayal
    Better Dead Than Alien!
    Blizzard! Part I - Commando Libya
    Blood Brothers
    Blue Baron
    Bomb Fusion
    Bombo
    Booty
    BoxyMoxy
    Brainstorm
    Brian Bloodaxe
    Brian Jack's Superstar Challenge
    Bristles
    Bulge, The
    Captain Kidd
    Castle Blackstar
    Castle Dracula
    Caverns of Eriban, The
    Caves of Oberon, The
    Chickin Chase
    Chopper
    Circus Circus
    Codename-Mat II
    Collapse
    Colossal Cave Adventure
    Colossus Chess 4
    Combat Leader
    Comet Game, The
    Cops 'N' Robbers
    Count Duckula II
    Crazy Comets
    Crillion
    Crossroads II
    Crusade in Europe
    Crystal Frog
    Cylu
    Dark Sky Over Paradise, A
    Deactivators
    Death Wake
    Decision in the Desert
    Deus Ex Machina
    Dicky's Diamonds
    Dragon Wars
    Droids
    Dynamite Dan
    Eagles
    Earl the Tomb Robber
    Eddie Kid Jump Challenge
    Emerald Isle
    Empire Strikes Back, The
    Estra
    Exploding Fist+
    FA Cup Football
    Faerie
    Falklands 82
    Field of Fire
    Fighter Pilot
    Fire One
    Five A-Side
    Fix It Felix Jr.
    Flight Path 737
    Flight Simulator II
    Flyer Fox
    Force, The
    Formula 1 Simulator
    Frogger
    Galaga
    Gates of the Ancient
    GBA Championship Basketball - Two-on-Two
    Genius 3
    Geoff Capes' Strongman Challenge
    Germany 1985
    Gettysburg - The Turning Point
    Ghosts'n Goblins Arcade
    Ghouls
    Glider Pilot
    Graham Gooch's Test Cricket
    Grand Larceny
    Granny's Cleaning Day
    Graviton
    Great American Cross-Country Road Race, The
    Gyroscope
    HardBall!
    Head Coach
    Helter Skelter
    Herbert's Dummy Run
    Hercules
    HES Games
    Hi Bouncer
    Ian Botham's Test Match
    Ice Station Zero
    Indiana Jones and the Fate of Atlantis
    Intensity
    Isle of the Cursed Prophet*
    Iwo Jima
    Jet Strike Mission
    Johnny Reb II
    Jump Jet
    Kayak
    Keys to Maramon, The
    Keystone Kapers
    Klax
    Knight Games II
    Knight Orc
    Knight Rider
    Knight Tyme
    Knights of the Desert
    Knockout
    Kokotoni Wilf
    Kong (Sputnik World)
    Lady Pac
    Lands of Havoc, The
    Lapis Philosophorum - The Philosopher's Stone
    Las Vegas Video Poker
    Last Amazon Trilogy, The
    Last Duel
    Legions of Death
    Lifeforce
    Little Puff in Dragonland
    Live and Let Die
    Lone Wolf - The Mirror of Death
    Lord of the Rings
    Lost City, The
    Lost Realms of Murkasada
    Lost Tomb
    Lucifer's Realm
    MACH - Maneuverable Armed Computer Humans
    Magician's Ball, The
    Magnetron
    Mandragore
    Mask
    Mask II
    Masters of the Universe - The Movie
    Match Day II
    Max Headroom
    Maze Mania
    Meganova - The Weapon
    Menace
    Mercenary - The Second City
    Merlin
    Metabolis
    Metropolis (The Power House)
    Metropolis (Topo Soft)
    Miami Dice
    Midsummer Olympics
    Might and Magic - Secret of the Inner Sanctum
    Might and Magic II - Gates to Another World
    Mighty Bombjack
    Millenium Warriors
    Mind Pursuit
    Mindfighter
    Mindshadow
    Mindwheel
    Mission Asteroid
    Monster Trivia
    Moon Cresta
    Moon Shuttle
    Moonfall
    Moontorc
    Moonwalker
    Mordon's Quest
    Motor Mania
    Mountain Bike Racer
    Mountain King
    Mr. Heli
    Mr. Mephisto
    Mr. TNT
    Mugsy's Revenge
    Murdlok
    Mystery Voyage
    Nam
    NARC
    Necromancer
    Neighbours
    Neutral Zone
    Neverending Story II, The
    Nick Faldo Plays the Open
    Night Knight
    Ninja Carnage
    Ninja Warriors, The
    NOMAD
    Nonterraqueous
    Norway 1985
    Nutcraka
    Octoplex
    Odysseus - Trojan Warrior
    Odyssey, The
    Olli & Lissa 3 - The Candlelight Adventure
    Ollie's Follies
    Ollo
    Ollo II
    Omega Race
    On-Court Tennis
    On-Field Football
    One Bite Too Deep
    Operation Swordfish
    Operation Whirlwind
    Orion
    Out of this World
    Out on a Limb
    Out Run
    Overlander
    Pac-Man
    Paradroid - Competition Edition
    Parsec
    Penetrator
    Percy The Potty Pigeon
    Perry Mason - The Case of the Mandarin Murder
    Peter Pack Rat
    Phantom of the Asteroid
    Phileas Fogg's Balloon Battles
    Ping Pong
    Pink Panther
    Pipe Mania
    Pitstop
    Poker (Duckworth Home Computing)
    Polar Pierre
    Pole Position
    Poltergeist
    Popeye (Piranha)
    Potsworth & Co
    Power Pyramids
    Powerboat USA - Offshore Superboat Racing
    Powerplay - The Game of the Gods
    PP Hammer
    Predator 2
    Price of Magik, The
    Prison Riot
    Psi-Droid
    Psycho Pigs UXB
    Psycho Soldier
    Pulse Warrior
    Quann Tulla
    Quest for the Holy Grail
    Questprobe I - The Incredible Hulk
    Questprobe III - The Fantastic Four
    Rad Ramp Racer
    Radar Rat Race
    Rally Cross (Codemasters)
    Ramparts
    Raskel
    Rats, The
    Raven, The
    Realms of Darkness
    Rebel Planet
    Red Max
    Red Moon
    Red Storm Rising
    Redhawk
    Return of the Jedi
    Return of the Space Warriors
    Revs
    Richard Petty's Talladega
    Ripper!
    RISK - Rapid Intercept Seek and Kill
    RMS Titanic
    Roadwars
    Robozone
    Rock Star Ate My Hamster
    Rocket Ball
    RodMan
    Room Ten
    Rootin' Tootin'
    Rupert and the Toymaker's Party
    Rygar
    Saboteur
    Saboteur II
    Saint Dragon
    Samantha Fox Strip Poker
    Sammy Lightfoot
    Samurai Trilogy
    Santa's Xmas Caper
    Scalextric
    Scapeghost
    Schizofrenia
    Scoop!, The
    Scorpion
    Scorpius
    Scout
    Scramble Infinity
    Scramble Spirits
    Scroll of Akbar Khan, The
    Scrolls of Abadon, The
    Scuba Kidz
    SDI - Strategic Defence Initiative
    Seabase Delta
    Seafox
    Seas of Blood
    Secret Diary of Adrian Mole, The
    Security Alert
    Serpentine
    Shades
    Shark
    Shockway Rider
    Shogun
    Shoot Em Up
    Short Circuit
    Sidewalk
    Silent Shadow
    Ski or Die
    Skool Daze
    Skull & Crossbones
    Sky High Stuntman
    Sky Shark
    Skyjet
    Slicks
    Snow Queen, The
    Soccer Pinball
    Software Star
    Solar Fox
    Soldier of Fortune
    Solo Flight
    Solo Flight - Second Edition
    Sonic Boom
    Sonic the Hedgehog
    Sorcerer (Infocom)
    Sorcery
    Souls of Darkon
    Southern Belle
    Space Crusade
    Space Panic
    Space Pilot II
    Space Shuttle - A Journey Into Space
    Spartacus - Sword Slayer
    Speed Duel
    Speed King
    Spellbound (MAD)
    Spellbreaker
    Spherical
    Spiky Harold
    Spitfire 40
    Spitfire Ace
    Split Personalities
    Spooked
    Spooks
    Spore
    Spy's Demise
    Star Control
    Star League Baseball
    Star Paws
    Star Trader
    Star Trek - The Promethean Prophecy
    Star Wars Droids
    Starfire
    Starflight
    Starion
    StarRay
    Steel
    Steg the Slug
    Steve Davis Snooker
    Stix
    Stop the Express
    Storm
    Stormbringer
    Street Surfer
    Strider
    Strider II
    Stringer
    Stroke World
    Stryker in the Crypts of Trogan
    STUN Runner
    Stuntman Seymour
    Subsunk
    Super Bowl XX
    Super Dragon Slayer
    Super Gran - The Adventure
    Super Hero
    Super Huey
    Super Seymour
    Super Space Invaders
    Super Tank Simulator
    Super Zaxxon
    Superkid
    Superkid in Space
    Superstar Ping-Pong
    Supertrux
    Supremacy - 30th Anniversary Edition
    Suspect
    Tangent
    Tarkus
    Tarzan Goes Ape!
    Task III
    Taskmaster
    TechnoCop
    Terminator II - Judgement Day
    Terrafighter
    Terramex
    Terrormolinos
    Terry's Big Adventure
    Thai Boxing
    Three Stooges, The
    Through the Trap Door
    Thunderbirds (Grandslam)
    ThunderChopper
    ThunderJaws
    Tiger Mission
    Tiger Road
    Tigers in the Snow
    Tim Love's Cricket
    Time Fighter
    Time Search
    Time Soldier
    Time Thief
    Tintin on the Moon
    Tir Na Nog
    To Hell and Back
    Tom & Jerry
    Toobin'
    Top Cat - Beverly Hills Cats
    Topper the Copper
    Touchdown Football
    Tour de France
    Toy Bizarre
    Tracer Sanction, The
    Trap
    Trap Door, The
    TRAZ - Transformable Arcade Zone
    Triaxos
    Trivial Pursuit
    Trollbound
    Tubular Bells
    Turbo the Tortoise
    Typhoon
    Ulysses and the Golden Fleece
    Uridium Plus
    Vagan Attack
    Valkyrie 17
    Vampire's Empire
    Vegetables Deluxe
    Velnor's Lair
    Vengeance
    Very Big Cave Adventure, The
    View to a Kill, A
    Vindicator!, The
    Vindicators
    Viz
    Volfied
    Vortron
    WAR
    Warlock - The Avenger
    Way of the Tiger
    Web Dimension
    Weird Dreams
    Western Games
    Whirlinurd
    Who Dares Wins
    Who Dares Wins II
    Who Framed Roger Rabbit
    Wicked
    Wild Streets
    Wild West
    William Wobbler
    Willow Pattern
    Wing Commander
    Winter Camp
    Wishbringer
    Witch's Cauldron, The
    Wizard and the Princess, The
    Wizard of Id's Wiztype, The
    Wizard Warz
    Wizard's Lair
    Wizard's Pet, The
    World Cup Carnival
    World Cup II
    World Cup Soccer
    World Series Baseball
    Xybots
    Yabba Dabba Doo
    Zone Ranger
    Zone Trooper
    Zybex
    Zyto
    Zzzz

    *this game is still commercially available so the roms are not supplied

    New Magazines:

    Commodore Format Issues 35 - 54
    Zzap!64 Issues 61-90 (complete!)

    New Demos:

    Memento Mori by Genesis Project
    Gamertro by Lethargy
    Median by Lethargy
    Scene of the Living Dead by Atlantis + Delysid
    Fantomas by Siesta
    Bromance by Bonzai
    We Are New by Fairlight
    Boogie Factor by Fairlight
    Lash by Fairlight
    One Million Lightyears from Earth by Fairlight

    New Diskmags:

    RapidNews 16-20

    New SID:

    acrouzet - My PALs Must Have a Clue (at This Rate)
    c0smo - Space Oddity
    chuinho - In France They Die Young
    Conrad - Firestarter
    DAM - Burn
    Fegolhuzz - The Demosceniors
    Flex - Helix
    Flex - Sad Song
    Flotsam - Honey
    Flotsam - Prtzl+Kola
    Jammer - Euro Boogers
    Jammer - Gliding Gladly
    Jammer - So Grainy It Hertz
    Jammer - What The Fuck Is Going On
    Jangler - Electrostatic
    Juzdie - Gone Already
    LMan - Blade Runner Main Titles
    LMan - The Tuneful Eight (8 SIDs!)
    MCH - Tequila Shot
    MCH - Winter Rose
    Mermaid - Hyperdrive
    Mibri - I Can't Go On. I'll Go On
    Mibri - Playa de los Gatos
    Mutetus - Banaanin Alle
    Mutetus - Haparanda Systembolaget
    Mutetus - Rasvaton
    Mutetus - The Required Fields
    psych858o - Transformation
    rytone - Cybernetic Raven
    rytone - Dazed
    rytone - Staring Into The Sun
    Shogoon - Love Your Sample
    Shogoon - Masquerade
    Shogoon - Nelly Goes West
    SMC - Whipped Cream
    The Syndrom - Bumpy Ride
    Toggle - Wieselflink
    Uctumi - Seminare
    Vincenzo - Baaaaah
    Vincenzo - Mirrored Inverse Fragments

    I also want to once again thank all the people that helped contribute to this update in various ways. Thanks again, I appreciate the support!

    sonninnos for continually working with me and improving the VICE Retroarch core, being a sounding board for ideas, and helping me work through unusual issues
    @boohyaka for helping to get me started in the right direction on the new universal launcher
    StatMat for his awesome OneLoad64 project which you can check out here - this is a great project and you'll likely notice that many of the updated games came from this collection
    The folks at The Museum of Computer Adventure Game History and the Ultimate Tape Archive
    Everyone who contributes time and energy on improving the LBGDB with media and metadata!

    As a final note, I haven't forgotten about the RG351V/Pi/etc. version, but seeing as this has been a seemingly never-ending update that was quickly approaching a full year since the last one, I wanted to get this out as that can come separately later. I'm also planning to make a video showcasing the collection, features, usage, etc. as I realize that there's a number of things going on here that people may not be entirely accustomed to or know about if they haven't read all of the opening post / usage instructions. That's going to take some time though so I didn't want to hold this up until that was done. Anyway, that's it for now.

    Have fun!

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    • Game On 2
    • Unusual Gem 1
  17. There are many different types of CRTs using different technology/techniques that, subsequently, look very different from each other. Whether it be an aperture grille, shadow mask, varying video connection types, different amounts of curvature... there's a huge amount of variance depending on the TV and scenario. I have three different CRTs and every one of them looks different from the other. The concept of "accuracy" in an otherwise non-descript void is essentially meaningless. There are different shaders that replicate different CRTs with varying degrees of accuracy but there is no one CRT so there is no one accurate shader, it just depends on what TV it is that you're trying to replicate. Because no one really knows what it is specifically that you want to see other than you only you can actually figure out which one is the best. Thankfully retroarch makes this extremely simple as you can just browse through and try them out for yourself.

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