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Lordmonkus

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Posts posted by Lordmonkus

  1. Since you have a G27 if you have the shifter for it and hooked up it might be better to map the navigation controls to the dpad and buttons on the shifter.

    The fix I believe was to deal with the issue of the pedal axis causing auto scrolling issues in BigBox.

  2. 47 minutes ago, Lewis74 said:

    Is there still no fix for this?? Just finished setting up my driving cab only to find out my G27 cannot navigate the menus.

    If you haven't updated to LB 12.15 try it out, there was a fix for wheel stuff in it. No idea if it will work for you or not though.

    - Improvement: A new Problematic Controller Compatibility option has been added to Big Box that improves compatibility with non-gamepad controllers such as racing wheels; this option disables binding axes (axises) that are often completely thrown off by pedals and wheels

  3. RA Mame core controls suck, this is why we always recommend using stand alone Mame.

    Typically the RA core devs remove all the controller code from emulators and let RAs controller layer take over. But for some reason or another they do not do this with Mame, I am sure they have a valid reason for it but in any case they 2 controller layers fight.

  4. Without any details or links to the patch I can only guess that you have the wrong version of the game the patch requires.

    I am guessing you are talking about this patch: https://www.romhacking.net/translations/1682/

    *********************
    PATCHING INSTRUCTIONS
    *********************
     The ROM will need to be expanded with a program such as nflate first.
     Expand the PRG-ROM.

     Either apply the IPS version of the patch to an original Japanese ROM,
     or use a program such as upset (from byuu.org) to apply the UPS version.

     And I suppose you know not to apply it to a pre-patched ROM.

     This translation was tested on the 1986 version of the ROM, but looking
     at the differences between the two, it should be compatible with the 1990
     ROM as well. (technically, the only visible difference seems to be the
     date on the title screen. The mapper code was also changed slightly.
     My guess is the 1986 version ran on a PCB with bus conflicts and the 1990
     version did not. The 1990 version also contains a small additional routine
     that doesn't appear to serve any useful function: it reads from some address
     like $4420 that is believed to be unmapped and then follows with a branch
     with a relative offset of 0 (which again appears to be a useless instruction).

  5. 3 hours ago, Paultimate said:

    most of the quality shaders not made by me are in CG! Crazy how this isnt in the default compile!

    From what I remember and I could be remembering wrong CG is an Nvidia proprietary shader language where the devs and most people prefer open source cross platform which is why OpenGL and Vulkan is the more preferred shaders.

    • Like 1
  6. This error means that you are using a pirated license or you edited your license.

    If you edited your license you can restore from a backup copy of your license or request a new one.
    If you pirated the license then you can simply purchase a legitimate license and drop it in your LB folder and everything will be as it was.

    If you feel there is some other error you can email support@unbrokensoftware.com

    • Thanks 1
  7. 16 hours ago, dugan26 said:

    When i import my ROMS for Mame do i just import ROMS? or do i need to the feature of Import Full Mame Sets?

    If you have a full rom set use the full set importer, just be sure to use a matching rom set and mame version.

    You can import the roms like other typical systems if you like but the full set importer is recommended if you have a full set. Use the normal ROM import if you have a smaller hand-picked ROM set.

  8. Well as I said, the graphics should look the same in eSPXe, Mednafen and Duckstation unless you have some video settings changed or using shaders.

    With 3D games you can up the internal resolution scaling with ePSXe, Duckstation and the Beetle/Mednafen HW core in Retroarch. This will make 3D games look sharper but 2D sprite based games with still look pixelated.

  9. I merged threads since this didn't need a new one.

    Yeah, Beetle / Mednafen requires your games to be in cue + bin format or CHD.

    Beetle / Mednafen and Swanstation / Duckstation are bother solid and are the best options. Neither is objectively better than the other in any meaningful way though a lot of people are on the Duckstation / Swanstation hype train.

    ePSXe is solid and looks the same as the other emulators unless you have some weird video settings going on.

  10. Arcade versions of games will always look better than their console ports.

    We have a couple of threads here on the forums with recommended cores for different systems.

    • Like 1
  11. There might be something screwy with your settings making it look worse than it should.

    SNES, Genesis, TG16, NES and Mame games from the late 80s to early 90s all should look relatively similar.

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