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Lordmonkus

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Posts posted by Lordmonkus

  1. Meh. Like I said, my opinion. I just remember back then thinking those games looked like shit and being very underwhelmed by the PS1 when it came out. Games like Toshinden and that Demolition Derby games just really turned me off of the system. I bought a PS1 and played Symphony of the Night (awesome and still looks awesome) and Gran Tourismo and sold the system again only a couple months later. Like I said I was into the PC scene by the time the PS1 and N64 came out. I'm not judging those games compared today, I am comparing them to the high quality 2D games of the day. Foggy draw distances, blurred textures and awful aliasing on the low polygon models looked like shit compared to high quality sprites. To me those early 3D games looked like simple 3D versions Atari 2600 games. I grew up using my imagination for what those graphics were supposed to represent, I did not want to relive that with 3D games when 2D games were so detailed I did not have to do that.
  2. What sort of shader are you looking for ? CRT scanlines, a simple upscale and clean look or a smoothed out look ? Also what kind of graphics card do you have ? Some shaders are pretty heavy on the GPU requirements.
  3. Well I did say it was my opinion. I just felt even at the time that the 3D was awful. Sure some of the game play was ok but the 3D itself was gimmicky and terribly ugly even for its time. I won't go into all the games you mentioned because I didn't play them all but FF7 was ugly as hell, I just couldn't play it back then and I really tried being a FF fan. Resident Evil was unique and an "ok" game but the controls were and still are absolute shit. Also FF7 wasn't even a real 3D game, just polygonal characters on pre rendered backdrops. If that game was done in a true 2D art style like Lunar for example the game would have held up in terms of looks and people wouldn't be asking for the remake we are getting. Yes, some games had some good game play ideas but ruined by hideous premature 3D graphics. I've said this in other threads and I will repeat it here again, the 32 bit era should have stuck to 2D games instead of cramming ugly 3D down our throats because it was the new gaming gimmick. And yes you could make the argument that it was a phase that we needed to go through to develop 3D but I still think it was way too early. Even the 3D polygonal games on PC at the time were ugly and it wasn't until we got good 3D accelerated video cards to drive those games like Quake til it got good. Go back and compare software mode Quake vs hardware accelerated Quake. Games that may have had some good game play design were ruined by extremely short draw distance and fog in or garbage controls til we got analog controllers on the N64. There is a reason my Playstation game collection is 99% 2D games. And no, I am not a graphics whore by any means but there are limits to how much fog in and low quality textures I can handle and the Playstation was the king of fog in, low poly count, ugly textures. Like I said, just my unbiased opinion. I grew up on a Atari 2600 and Commodore 64 and I cannot even go back and play those games anymore. Hell, even the NES is awful looking, for me the sweet spot in retro gaming and emulation is 16 and 32 bit 2D games.
  4. As someone with zero emotional attachment to either the N64 or Playstation I think they end up in a tie in terms of overall system and gaming goodness. By the time these systems came out I was older and moved into the PC side of things, though I did own both systems at the time. The Playstation has the sheer volume of games but the 3D games really were awful at that time (yes just my opinion) and they really do not hold up to the test of time, the 2D games on the system however do hold up extremely well. The N64 on the other hand had a relatively small selection of games but the first party exclusives were some of the greatest games ever made, they still hold up very well because of the power of the system and the N64 defined how a 3D game should play. So to me in the end it's a draw with both systems having their positives and negatives. If I look at the actual number of games from each system I go back and play it's pretty damn close in number. Obviously personal bias and nostalgia plays a big role in peoples preference in system choices. Which system they played first and have the most fond memories of.
  5. What version of Fusion are you using ? I don't use fusion anymore but I do have version 3.64 installed and just did a quick test and it loaded up in windowed mode by default. In the emulator settings for Fusion in Launchbox the default command line parameters box is left empty and all check boxes are unchecked. After messing around with it for a minute something that may fix your issue is load a game and if it loads fullscreen press escape on your keyboard and it should go into windowed mode. Now exit the emulator and the next time you load a game it should load in windowed mode. I noticed that if I put it into fullscreen mode and closed out the emulator the next time I loaded a game it loaded in fullscreen again. Hope this helps, if it doesn't then I am sorry I can't be of any more use :(
  6. A couple of recommendations from me would be instead of a TV get a really nice gaming monitor if the budget allows. I personally use the Asus PG278Q G-Sync monitor and I cannot recommend it enough if you are willing to swallow the price tag and have a compatible Nvidia graphics card. G-Sync is absolutely amazing for fast paced console games and for Mame with all the games having funky refresh rates, it really is worth the price of admission. Plus you can easily rotate the monitor for those vertical games. https://www.amazon.com/PG278Q-27-Inch-Display-Refresh-Monitor/dp/B00MSOND8C/ref=sr_1_1?ie=UTF8&qid=1468476646&sr=8-1&keywords=asus+pg278q For controller one I recommend for any system that only uses a d-pad and up to 8 buttons (Sega Saturn) the Hori Fight Commander controllers are great. The d-pad quality is spot on and has the right button layout for fighting games. https://www.amazon.com/HORI-Fighting-Commander-Controller-PlayStation-4/dp/B00TKLFES8/ref=sr_1_1?ie=UTF8&qid=1468476916&sr=8-1&keywords=hori+fight+commander
  7. I came across this video over on https://www.reddit.com/r/emulation/. It's about this guy who has managed to crack the Sega Saturn and is developing a simple add on card to slide into the expansion port in the back of the Saturn and allow the loading of games through USB. He is developing this because of many Saturns having their CD drives failing due to old age. The research and work this guy has done is also benefiting the emulation of the Saturn and he is sharing all of his work with emulator developers. I found this video quite interesting and is worth watching. It is about 27 minutes long and the emulation benefits start roughly 19 minutes into the video. Enjoy. https://www.youtube.com/watch?v=jOyfZex7B3E
  8. Not exactly sure what you mean here. Are you trying to rebind controls within Retroarch and having troubles ? If so then this shouldn't be a problem because the rebinding with RA is done by using the d-pad til the desired button is listed as the control you want. It isn't a case of press the button you want to be the button. Retroarchs controller bindings are a little on the funky side to understanding it but once you wrap your brain around how it works it isn't so terrible. I hope what I am saying makes sense and I hope I am understanding what you are asking correctly.
  9. In game hit the "Tab" key and go into the "Analog Controls" menu and play around with the settings til you get something that feels good to you. You won't be able to get a perfect setup just because of the nature of those games and the controls they had but hopefully you can get something that feels suitable to you.
  10. Yeah, what Brad said. You do not need to download the cores manually, they are all available within the built in updater. And 99% of all settings are done through the interface, I have only had to edit one setting manually within notepad and that was a setting as a part of setting up G-Sync to get it's full effect.
  11. Unless Byuu changed something in the latest version there is no way to launch it into full screen in a simple manner. You either have to press F12 (I think its F12 or maybe F11) or do it through a script. There is the option of using Retroarch and the BSnes Balanced or Accuracy core. The accuracy core is 100% like the stand alone even if it is a bit older. From what I understand and could very well be mistaken most work being done on Higan nowadays is on the other systems and not the SNES so much.
  12. Usually static or stuttering sound in RA is caused by the system not powerful for the core, shader being used is too intensive, audio delay set too low or video frame delay set too high. That's in my experience so far, could be some other factors in there I am forgetting off the top of my head.
  13. Neither of these issues would be Launchbox related. Sound issues such as static could be a couple of things like your system not being powerful enough to run that core in Retroarch or a setting like audio delay or a couple of other settings. You can offset your image in Retroarch in the video settings and setting custom X and Y Viewports. Are you using Retroarch Mame core for your arcade stuff ? I assume you are since you mention arcade and RA. I would suggest using the stand alone Mame, it is lighter on the system than RA Mame core and you can adjust stuff there a little easier.
  14. Opaklopper said Oh thank you, i was wondering why i can't load .cgp files. Do you know any way to downscale the gamesize in fullscreen mode? It always scales it so that there are only borders left and right. I hope you understand what i mean.
    Turn on interger scaling in the video settings. This should always be on for CRT type shaders, non integer scaling messes with spacing and screws up how the shader looks.
  15. Here is my setup for using Dameon Tools Lite, the guide you linked to above is the old way of doing it and yeah it is a pain the ass to setup each game with the additional apps. The way I am doing it is not something I figured out but another forum user here figured it out with another virtual cd program and then modified his bat file code to suit Daemon Tools when I asked him nicely. I can't take any credit for it. First make a bat file with the following code in it but change the SSF.exe and DTLite.exe paths accordingly to match yours: @echo off set game=%1% set daemon="C:\Program Files (x86)\DAEMON Tools Lite\DTLite.exe" set emu="H:\Emulation\Emulators\SSF\SSF.exe" %daemon% -mount 0, %game% start /wait "" %emu% %daemon% -unmount 0 Then in your "Manage Emulators" window add a new emulator and point it at the bat file you just created. Now you should just be able to add games and use SSF as your Saturn emulator like any other system without having to do each game one at a time. And of course you will need to run SSF first to set up all of its settings to your needs and preferences. In the options window, peripherals tab and the CD Drive drop down pick DTSOFT BDROM, this is your virtual cd drive where SSF will be looking for "disks". In the Screen tab I have Enforce Aspect Ratio, Fixed FUllscreen Resolution and FUll Size all checked. You can enable scanline if you like but I found its effect to be a little offputting for my tastes. Anyways, I hope this was enough to get you sorted out, will check in to see if you have further problems.
  16. I know this isn't the answer you are looking for but you should be using SSF. Yabause and the Retroarch core has a long ways to go before it is really useable. Standalone Yabause is better but still has issues, for example in Darius Gaiden it is missing sound effects. SSF is faster and has far better support even though it is a pain in the ass to set up and use with virtual cd drive software. But the effort is worth it.
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