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Lordmonkus

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Posts posted by Lordmonkus

  1. I don't know what tool you are using to merge your disks. I used PSX2PSP v1.4.2, chose the disk images in the ISO/PBP drop down menu. Picked the output folder and clicked convert, let it do its thing then just renamed the finished output file to what I wanted it to be. I could then load the PBP file in Retroarch itself and I could import it into Launchbox and load it that way. I also tested loading it using ePSXe on its own (not through Launchbox) and on load it let me choose which disk and it loaded fine. This is as far as I went with the test.
  2. Before importing your roms into Launchbox you should get a version of MameUI and use the audit tool to check all your roms. You can then view the non working games and skim over them to see if there are games in there you actually care about. Then you can right click a game and do an individual audit and it will tell you which roms are missing and what file it is expecting to find it in. Check all your stuff in MameUI first. That's how I do it anyways. I also don't use the latest version of Mame, I use a slightly older version.
  3. Accurate emulation isn't about looks but about game glitches, game timing and compatibility. The only possible benefits of less accurate emulation is speed on extremely low end hardware and certain rom hacks the use those speed hacks to manipulate how a game plays. Those old 32 bit 3D era games aged extremely poorly and the only way to even begin to make it looks less terrible is by up-scaling the internal resolution but that will only go so far for the 32 bit era. While you can upscale the resolution to sort of clean up the polygons edges you cannot clean up the textures, they are what they are. This is why I limit my Playstation game collection to 2D sprite based stuff. You are right about what we all thought about 3D for it's time back then, it looked great. I remember when I picked up my Saturn back in the day and took it home to play Daytona and Virtua Fighter 2, man did they ever look amazing back then. Now not so much, lol. Looking back at it I wish game companies would have waited on the 3D games until the N64, PS2 and Dreamcast era. I wish they would have pushed the 2D sprite based stuff more instead of jumping on the 3D bandwagon. Just looking strictly at the art compare a game like FF7 to Lunar on the Playstation and Lunar just destroys FF7 today. FF7 looks horrendous while Lunars sprites look amazing still to this day.
  4. Much like in ePSXe different shaders will have different looks based on whether or not the game is 2D or 3D. Right now ePSXe is probably better at handling the 3D stuff but don't hold me to that statement since I do not play any 3D games in the Playstation. But the PSX core is getting lots of work done to it to better handle how 3D games look. PSX is getting hardware openGL support. Also take a look at the Retroarch main site and scroll down a tiny bit to see some of the work that is being done on it. http://www.libretro.com/
  5. Oh I knew you weren't skeptical of me asking. I knew you were saying you were skeptical of the support and if it actually worked. I would imagine the problems with the PSP playing PS1 games in PBP format would be due to the emulation or the fact it's not a native game to the system. But yeah I am interested in if there will be any issues with the PBP formats. I hope it's all good though just for the fact it would be nice to have multi disk games in single image format to remove the need for disk swapping, just to simplify things. I will have to look around some more for a save game file at the disk swap, I took a short look but did not find anything.
  6. I asked over on the RA forums and got a response from Hunterk, a forum admin saying that the latest Mednafen PSX core does support multi disk PBP images. http://libretro.com/forums/showthread.php?t=5009&page=2 If someone has a save file for either of the Lunar games at a point right before the disk swap I would be happy to test it out. I have merged my Lunar disks and the PBP files do in fact load but I have no save games that far along to test the swap point.
  7. I would like to make a simple suggestion avoiding the use of ClrMamePro and Romcenter. Those tools are great so please don't take what I am saying me criticizing those tools because I am not doing any such thing. These tools make my eyes glaze over and I have been at this stuff for a while so I can only imagine how someone new to it all might feel. However they both can be very confusing to use and much simpler place to start would be to just load up MameUI and set your roms folder and have Mame do an audit. This will tell you what roms are good and what roms are bad. You can view all the roms that come back as red and you can then do individual audits and it will tell you which rom files you actually have, which ones are missing and what zip / 7z file it is expecting / looking in to find it. Just a thought.
  8. If it did work I would imagine it would pick the first readable rom it finds. Personally I keep all my roms extracted (except for Mame for obvious reasons). You really don't save much drive space with those tiny old cartridge based games. The larger CD based games I can see compressing but I have yet to see those come with multiple dumps / versions in one archive.
  9. Just for confirmation I asked over on the Retroarch forums if the new PBP support in the latest PSX core worked with merged multi disk games and they said yes it does. So feel free to merge your Lunars and Final Fantasys and any other multi disk games into one nice and easy to manage PBP and enjoy the goodness. But as always keep a backup of your individual images just in case.
  10. Oh I agree that it would require an absolute beast of a system if it were 100% accurate. I guess hack job might be the wrong word for it. I meant it more as a massive patchwork of speed hacks and plugins just to get everything running the way it does. Many games require their own settings within the pile of different options to get things playing correctly. Compare it to the Dolphin emulator which just "feels" like a much more elegant emulator. I certainly didn't mean for it to insinuate they are dumb asses at all. The fact they have it running so well at all is amazing but it can be done better and one day will be. It's like how ZSnes used to be the go to SNES emulator for a long time but Snes9X and BSnes / Higan absolutely crush nowadays.
  11. It is possible to see PS2 in Retroarch one day but not anytime soon since the only PS2 emulator really worth even talking about is PCSX2 and because of the horrendous patchwork hack job with all the plugins we won't ever see that in Retroacrh. The Retroarch team have even said this. Maybe some day we will have a better written PS2 emulator and incorporated into RA. Now don't get me wrong I fully appreciate what the PCSX2 does and I am more than happy it exists but it really is a hack job and not very accurate. Hopefully Retroarch gets their Dreamcast and Saturn emulation quality up sometime soon, the stand alone alternatives are not without their issues but I am not holding my breath for it to be on par any time soon.
  12. The one truly unique game on the Jag that actually is a good game if you can get past the terribly dated graphics is Alien vs Predator. For anyone who has never played it or know anything about it, from screenshots it looks like any other generic first person shooter clone of the era. It's uniqueness comes in the fact that you can play as a marine, alien or predator and they each play completely different from one another. The marine plays as a typical first person shooter. The predator can go into stealth mode and you start off with only your claw weapon. You have to earn honor points by killing people while killing while not in stealth mode. As you earn honor points you unlock your other weapons like the spear, the throwing disk and the shoulder cannon. If you kill while stealth you lose honor points and you can lose access to weapons you unlocked if you go below the point requirement to have those weapons. The alien essentially has unlimited lives. You make cocoons and you can have up to 3 cocoons, each acting sort of like a checkpoint. When you get killed you come back starting at the oldest cocoon. You don't have to re clear anything you have done but you do want to keep your cocoons rolling so if you do die you don't have to go back too far and try and remember how to get through the map. This game was never ported and all the other AvP games that came after do not have any of the unique qualities of this game. It probably is the best game on the system if the games graphics don't give you motion sickness while trying to play it, lol. For a good laugh load up Kasumi Ninja just to see what is arguably the worst fighting game ever made. It's a toss up between that and Way of the Warrior on the 3DO. These 2 fighting games are so bad they make Time Killers look great.
  13. My bitterness towards the Jag stems from the fact I actually owned one back in the day :( I wish it had good games but it sadly did not. Though I guess AVP was decent for its time but it has aged terribly, Tempest 2000 was great but it has ports to the Playstation and Saturn.
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