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MazJohn [Mr Arcade]

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About MazJohn [Mr Arcade]

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  1. Thanks, double checked and did do that. Rebooted then re-installed launchbox update to 11.3 beta 2, and it worked.... However this beta seems to be causing artifacts and video glitches on all of my themes. Launchbox would also completely lock-up when trying to launch Cemu. For the first time in a long time I had to roll back....went down to 11.2 stable for now. Problems gone after rollback.
  2. Since I updating to 11.3 beta 1 I can no longer start launchbox. I already installed the .NET core 3.1 which was told to be missing. I rebooted and sill get this error that i need to install .net core to use the application. When i re-run .net core install it tells me its already installed. Am i doing something wrong guys? thanks
  3. As I had stated in an earlier post, I supported development by purchasing the android version even though I never used it. This being said, building off of what Pixelpiper said above, Has there been any community poll taken to vote on consideration to revisit/ develop a Linux desktop port of Launch box as an alternative (better second option) to windows? Unlike android, Linux is obviously open source and like windows, would also provide the developer total control over the platform. I would think that many emulators would be supported including Retro-Arch which already has cores for most systems. Linux is lean and mean and would be quite a stable platform as an alternative to Windows for many. I am even seeing Linux run many Windows Steam games these days.... Maybe I am in the great minority, but I would purchase a Linux version.
  4. Thanks For this update Jason..... While the majority of your install base are currently Exclusively using Launch-box/Big-box on the windows platform and I do prefer/ agree development should be the primary focus here, I did purchase an android copy just to help support its development efforts. This being said, the Android announcement did get me thinking. My concerns for Launch-box longevity are more focused around the worry that in 5-10 years, ARM may takeover.... We might need a migration path or plan if this does ever occur... Launch-box has become a platform in itself for those who love and *rely* on emulation/gaming. These builds and all the hard work put into them can technically run for years and provide steady access to these gaming platforms, as long as the HOST OS platform and emulators are updated and supported.... yea... we cant predict the future and Windows likely isn't going anywhere for a long time..... but ARM might change things... hopefully if so there will be a migration path if needed to support whatever the future brings so that our beloved Launch-box builds can stay up to date.... \\
  5. I'm suddenly having this same problem in launch box where the fonts became super small and almost impossible to read... doesn't seem to be a way to fix this- what i did temporarily was lower the windows default resolution from 4k back to 1080P .... its better but the fonts are still UN-proportionally small. I'm wondering what changed... I did upgrade to Widows 10 build 1903 recently... could this have anything to do with this? Anyone else have this problem? any ideas to fix this?
  6. @jason-carr/, I know this is probably off topic, but regarding a next feature poll, I am wondering if there is the possibility for revisiting a global setting for default system bezels by platform... now that we have pause screens, startup and shutdown screen overlays on top of the emulators, would this now be more feasible for consideration to implement? Thanks for consideration...
  7. I'm sorry to hear this to be the case. If I recall, Jays Arcade helped the community some time back with a Loader for Future Pinball. I personally had hoped for the most streamlined way possible to import (assuming they are free to use) .VPX (Visual Pinball) and .FPT (Future Pinball) files... I guess maybe there just isn't much more needed to do here that cant be accomplished already.
  8. Thank you Jason, Will go with minimal script for the time being...
  9. Regrettably, got a crash on beta 2 after 8 game exit attempts ... error dDebug 2019-06-06 05-43-50 PM.logump and log file attached. I do appreciate all you have aready done to try and help.... Cannot set Visibility to Visible or call Show, ShowDialog, Close, or WindowInteropHelper.EnsureHandle while a Window is closing. App: Big BoxDebug 2019-06-06 05-43-50 PM.log Version: 9.9-beta-2 Type: System.InvalidOperationException Site: Void VerifyNotClosing() Source: PresentationFramework at System.Windows.Window.VerifyNotClosing() at System.Windows.Window.InternalClose(Boolean shutdown, Boolean ignoreCancel) at System.Windows.Application.DoShutdown() at System.Windows.Application.ShutdownImpl() at System.Windows.Application.ShutdownCallback(Object arg) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 5:44:49 PM Music.StopAndResumeBackground Start 5:44:49 PM Music.Kill Start 5:44:49 PM Music.Kill Finished 5:44:50 PM Music.StopAndResumeBackground Start 5:44:50 PM Music.StopAndResumeBackground Start 5:44:51 PM Music.Pause Start 5:44:51 PM Music.Pause Start 5:44:52 PM Music.Pause Start 5:46:11 PM Music.Resume Start 5:46:13 PM Music.Kill Start 5:46:13 PM Music.Kill Finished 5:46:16 PM Music.StopAndResumeBackground Start 5:46:17 PM Music.StopAndResumeBackground Start 5:46:17 PM Music.StopAndResumeBackground Start 5:46:19 PM Music.StopAndResumeBackground Start 5:46:19 PM Music.StopAndResumeBackground Start 5:46:20 PM Music.StopAndResumeBackground Start 5:46:20 PM Music.Kill Start 5:46:20 PM Music.Kill Finished 5:46:21 PM Music.StopAndResumeBackground Start 5:46:21 PM Music.StopAndResumeBackground Start 5:46:23 PM Music.Pause Start 5:46:23 PM Music.Pause Start 5:46:23 PM Music.Pause Start 5:49:32 PM Music.Resume Start 5:49:35 PM Music.Kill Start 5:49:35 PM Music.Kill Finished 5:49:39 PM Music.StopAndResumeBackground Start 5:49:39 PM Music.StopAndResumeBackground Start 5:49:41 PM Music.StopAndResumeBackground Start 5:49:41 PM Music.Kill Start 5:49:41 PM Music.Kill Finished 5:49:42 PM Music.StopAndResumeBackground Start 5:49:42 PM Music.StopAndResumeBackground Start 5:49:43 PM Music.Pause Start 5:49:43 PM Music.Pause Start 5:49:44 PM Music.Pause Start 5:50:20 PM Music.Resume Start 5:50:22 PM Music.Kill Start 5:50:22 PM Music.Kill Finished 5:50:24 PM Music.StopAndResumeBackground Start 5:50:24 PM Music.StopAndResumeBackground Start 5:50:25 PM Music.StopAndResumeBackground Start 5:50:25 PM Music.Kill Start 5:50:25 PM Music.Kill Finished 5:50:31 PM Music.StopAndResumeBackground Start 5:50:31 PM Music.Kill Start 5:50:31 PM Music.Kill Finished 5:50:33 PM Music.StopAndResumeBackground Start 5:50:33 PM Music.StopAndResumeBackground Start 5:50:34 PM Music.StopAndResumeBackground Start 5:50:34 PM Music.Kill Start 5:50:34 PM Music.Kill Finished 5:50:34 PM Music.StopAndResumeBackground Start 5:50:34 PM Music.StopAndResumeBackground Start 5:50:35 PM Music.Pause Start 5:50:35 PM Music.Pause Start 5:50:36 PM Music.Pause Start 5:50:45 PM Music.Resume Start 5:50:47 PM Music.Kill Start 5:50:47 PM Music.Kill Finished 5:50:49 PM Music.StopAndResumeBackground Start 5:50:49 PM Music.StopAndResumeBackground Start 5:50:50 PM Music.StopAndResumeBackground Start 5:50:50 PM Music.Kill Start 5:50:50 PM Music.Kill Finished 5:50:51 PM Music.StopAndResumeBackground Start 5:50:51 PM Music.StopAndResumeBackground Start 5:50:53 PM Music.Pause Start 5:50:53 PM Music.Pause Start 5:50:53 PM Music.Pause Start 5:51:10 PM Music.Pause Start 5:51:10 PM Music.Kill Start 5:51:10 PM Music.Kill Finished 5:51:13 PM Exception
  10. using that script i get the above error on exit with xbox controller automation.
  11. Jason, Ok, so I tested with the above provided retroarch exit script. counted 30 game exit attempts made- and NO CRASHES occured so far.... I typically would think I would have gotten at least 1 crash by now.... ( using Xbox controller automation with hold button and close active window)
  12. Interestingly, with default script, using the escape key to exit games from retroarch did not result in a crash in about 20 tries on exit.... I then i started exiting games again using the Xbox one controller, using the assigned "hold button" and "close active window" (shoulder buttons 5&6).... got 2 crashes straight to desktop again out of about 20 tries. No error dump provided, just sent directly back to the windows 10 desktop.... Hopefully this might help in some way to narrow it down.... If you still need more extensive testing to pinpoint root cause , let me know- i could continue over a longer time period to collect results. thanks...
  13. Jason, OK, so when i changed the default script in retroarch to "sleep 50" and re-started big-box, I can now no longer exit a game using the defined "hold button" and "close active window" using my Xbox one controller.... I assume this is to be expected behavior since the default script is no longer running...... ? I then reset to use the default retroarch script again, and within 3 game exits, it crashed again on the third try. This time it didnt even come back with an error dump at all... it just exited Launchbox completely and I am returned immediately to the windows desktop. (running 9.8 official) Thank you....
  14. updated back to 9.8 official then checked retroarch autohotkey exit as requested. reads as follows; ; No custom exit script is necessary for Retroarch ; since it already uses the Escape key by default This setting was never touched. my launchbox backup copy was also set the same way for retroarch. edit.. opps.. will change to sleep 50 as requested and report back...
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