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damageinc86

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Posts posted by damageinc86

  1. Yup, enable keymapping, point it to joy2key.  Use the built-in feature on the keymapper tab for your system, and get nice per-game profiles without much fuss.  I think a lot of the confusion with RL is just not knowing about it, and how to navigate it.  Which is natural.  But once you either figure it out, or are shown, it's not that bad.  I just helped someone on this forum set up their mame with the nice unified bezel pack for RL in like 20 minutes or so.  Then once they watched, it was like, oh yeah nice, that wasn't hard at all.

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  2. there's got to be someone out there with an 8bitdo and some wired controllers who can test out what happens on 8bitdo shutdown and startup with the wired joysticks.  I guess it's cheap enough i could just get it myself, but then if it ruins the joyid crap then it will be useless.

  3. 4 hours ago, Bleu_Skie said:

    Did you use a controller or keyboard? It worked fine on my controller after I set it up as the input device.

    yeah, i was able to select my gamecube controller from the list, and map everything.  I tried mapping walk to d-pad left right, analog left right, and nothing. No matter what i map the walk to none of the options (2tap2run,hold2run, etc.) work.  It's always on walk.

  4. Just wait until the 12 days of PD Christmas promotion where I think your download ratio isn't counted and your upload is doubled or tripled sometimes.  That's the only way I was ever able to get all of the sets I needed way back when.

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  5. I'm only afraid to update because of the renaming you have to do in the module Ini files for systems that aren't standard names (NES homebrew) so they will still launch.  Once you update it writes over those and doesn't have all the names you put in previously, so you have to manually add them all back.  

     I'd still need fade to cover up emulator loading, and the great keymapping part of RL before I completely ditched it. But pause would be a great and huge step for a front end; to have that functionality built in.

  6. This feels like an identical issue I saw a while back. Is also Enjoy it if we could map specific buttons for EACH individual controller plugged in to specific functions instead of just "button1, button 2, etc." because those buttons are different across several controller styles(SNES vs xbox360) it gets hard to remember which button does what for select game for instance. Could be start on the snes, but R3 on xbox360.

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  7. It's sort of related in that the subject matter is tied to beginner emulation. So at least they have that going for them.  But it is a rather specific request, so I do think it might be better served as its own thread, given that the OP wrote this post as a general overview.  With it's  own thread it could really be delved into, the nuances of running old dos/win games.  

    Unless the OP wants to synthesize all replies to that issue into an old dos/win section for their original guide. 

  8. There's only really a short list of steps to this process.

    • Set up rocketlauncher to have launchbox as the active and default fronted, pointing it to LB
    • Add rocketlauncher as the emulator in LB / bulk edit all games to use rocketlauncher as the emulator
    • close launchbox and then open rlui, and all the systems should be populated on the left.
    • edit each system to use your emulator (select appropriate module matching the emulator "brand", rom file path, rom extension, etc.)
    • games from launchbox should show in the game tab using the audit button.  from there you can test launch games to see if they work properly
    • now that RL launches stuff, LB can launch stuff!

     

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