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damageinc86

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Posts posted by damageinc86

  1. Will you be releasing all of your clear logos in a pack in the downloads section?  I'd much rather just copy over the image files themselves and hit refresh than go through editing all the metadata to use the lbdb.    These are phenomenal by the way.  

    • Like 1
  2. On 12/13/2023 at 5:29 PM, Retro808 said:

     So if you bind button 1 on controller 1 then button 1 on all of them act the same.

    Still patiently waiting for the basic quality of life feature of being able to independently map all your different controllers to be able to navigate in BB.  Because button 1 on one controller is not always going to be Button 1 on every other controller lol.  It's so wild to me that in over 12 years, this still hasn't been done.

  3. 2 minutes ago, seaview59 said:

    best I could do with the image. might help if you post the full image or where this is from so we can better understand how this was printed or where this came from.

    logo.png

    That looks amazing though!  Anything I post for a while will be from floppy disk labels, as I'm working my way through filling out my disk art for my MS-DOS platform. 

    • Thanks 1
  4. On 3/31/2025 at 10:04 PM, jophran said:

    Sorry for jumping into this conversation. In my opinion the problem I see is the need to have a folder for each game, I think the best aproach would be to have one folder where we can drop all the images, including a default one that could be named _default.jpg or something like that. That way we could just drop all the images,and even if the game was never launched before the image would be picked up. I use different methods for renamlng images, videos and docs in in bulk, and I prefer that to having to drag and drop files individually to folders.

     

    I ran into this problem with rocketlauncher per-game fades(start up images), because it needs them to be in a folder of the game name.  So I exported my images from CTC, used fuzzyrename to get them to be named the same as my rom names, then used a program called "folderit", that will scan a folder and put each file it scans into a folder of the same name.  That could be useful here.  It was a bit tedious.  But it actually ended up not being that bad overall.

    Then I ditched the entire thing and went with the Launchbox plugin "custom startup images" instead haha.  

  5. 3 hours ago, Merek321 said:

    Wow, that's a blast from the past! I spent so many hours playing Continuum back in the day. That game was brutally competitive and had such a high skill ceiling.

    It's funny to think about now. Back then, you just had to learn from the veterans in your squad or get wrecked until you figured it out. It's not like today where for a modern competitive game you can just search for the finals ranks guide and have a full breakdown of the meta.

    Great memories! Thanks for the nostalgia trip.

    There's one of you out in launchbox land!?  subspace is still going!  very few zones left.  My new home is SSCJ Devastation.  still weekly flagging games there,  a trench arena, extreme games settings base dueling,...and some other stuff.  powerball still runs from time to time as well.  

    https://sscontinuum.neocities.org/arenas

  6. 5 hours ago, ChunkyLoverMark said:

    Hi, I'm trying to create my own banners for my Android phone but I'm getting an error when installing the program on my Windows machine. Did I do something wrong. I didn't install the fonts?

     

    I'm sorry, I have no idea what that means.  I've always just been able to double-click the program and it starts up.  dang.

  7. Retroarch Vertical Games configs with LB Vertical, Vector, & Horizontal Playlists + vertical.ini & horizontal.ini mame lists.

    View File

    Here I have a full set of vertical configs for my mame setup running through retroarch using the MAME 2010 & FBNeo cores.  I'm using matsus-4k-bezels retroarch bezel pack, along with the Duimon-Bezel-Project linked there, that uses the amazing reflection shaders with a bezel as a background image.  I went through and manually rotated the screen in retroarch and then saved game overrides for each game that needed to be rotated.

    First off, all vertical roms need to be copied over to their own folder.  Included is a powershell script (rom_copy.ps1) that will use the vertical.txt from the same folder and copy those files to "roms_vert".  You will have to open that script file in a text editor and replace the $sourceFolder, $destinationFolder, and $filenameListPath with your own directory locations.  Then that script will look for "vertical.txt" in the directory specified, I chose to already put it in a "roms_vert" folder, and copy over the files that match that list, into the "roms_vert" folder.  That will leave those same files in your initial roms directory, as I did not want to delete them initially because I didn't know how things were going to go.  But i provided another script that should go back and delete those original copies if needed.

    So in LB I bulk changed rom path to the "roms_vert" directory, and then in I loaded the MAME 2010 core in retroarch, launched a vertical game from that directory, set Video->Output->Video Rotation to 270 deg, then saved that as a Content Directory Override.  That took care of a vast majority of the rotation needs of the games.  So the remaining games either needed to be set to 90 deg, or 180 deg, and saved as a Game Override.  So, in theory, once you do that process, launching from your "roms_vert" folder, and set the Content Directory override, all the other per-game configs that are in the MAME 2010 config folder i provided, should fill in the gaps of all the games that aren't the base 270 deg Content Directory Override.

    I also used the FBNeo core for 102 games out of my setup.  I copied those over into the MAME 2010 configs as well, in case people didn't need to use FBNeo for anything, like I had to.  Those I manually edited per-game to add the "Use Custom Command-line Parameters" area of the Edit->Edit Metadata/Media->Emulation window.  Found the correct format to launch a different core somewhere on the forums (thank you to whoever posted that).  It is "-fullscreen -L "cores\fbneo_libretro.dll" for my application.  Just F.Y.I.

    I think that should cover it.  Hopefully it can help someone who is working on their Arcade setup using Retroarch.  


     

  8. On 1/24/2023 at 6:14 AM, Reaperxero said:

    I completely understand the naming scheme for LB, I'm just looking for an app that'll rename files to match LB. In other words, upload a MAME.XML and some sort of LB XML and rename the files that correspond accordingly. In HS, the media files are named identical to the rom file.  

    I just fed my launchbox arcade.xml list into chatgpt and asked it to create a new list with the application path, and launchbox's game title on the same line.  Then I deleted the directory part of the file path, leaving just the mame .zip file, and the Launchbox game title right after it, still on the same line.  Then I asked it to make a powershell script to check my images (named after launchbox database names) against that list that it made, and then rename the .png files to the rom name in front of it.  Placed the text list and script in the same directory as my images, ran it, and literally 2 seconds later all 2,500+ images were renamed from launchbox database names, to the mame rom name!

  9. 4 hours ago, JoeViking245 said:

    You haven't even open it yet?  😒

    In the readme file that comes with it, there's a list of data files needed.  Pretty sure it comes with them, but the readme file has links for where to get them.  Depending on how you plan to use it (e.g. just exporting images vs. using it directly from within MAME) you may not need all that are listed. 

    The default layout will have buttons already there.  Add or remove to match your cab.  The default buttons correspond to MAMEs default buttons. e.g. Player-1 Button-1 is Ctrl. P1B2 is Alt. P1B3 is Space.  etc.  If you've changed them on your cab, you can reassign them in the app.  

    ok i just loaded all the defaults, pointed it to my inis,..and ran a little test output of the layout.  didn't change anything, saw all the "keycode_F" "player 2 coin" labels and stuff.  left those alone.  and the layout outputs are all blank for the buttons lol.  So guess i'll have to put a pin in this and investigate the readme and some tutorials more.  But I did get something to come out at least! lol

    3countb.thumb.png.8c50e90dd42aeba99f91f1afcefa912a.png

    • Game On 1
  10. 35 minutes ago, JoeViking245 said:

    You haven't even open it yet?  😒

    In the readme file that comes with it, there's a list of data files needed.  Pretty sure it comes with them, but the readme file has links for where to get them.  Depending on how you plan to use it (e.g. just exporting images vs. using it directly from within MAME) you may not need all that are listed. 

    The default layout will have buttons already there.  Add or remove to match your cab.  The default buttons correspond to MAMEs default buttons. e.g. Player-1 Button-1 is Ctrl. P1B2 is Alt. P1B3 is Space.  etc.  If you've changed them on your cab, you can reassign them in the app.  

    Hehe yeah, just been poking around doing searches for info and looking at screenshots of it. Getting the lay of the land, so to speak.  

    Will get into it now, looks very promising.  

    • Haha 1
  11. Ok thanks  I guess ill have to actually get in touch the program to see what that looks like.  Do you need a controls.dat or something for cpwizard to look at to populate the roms list with what the controls are? Then you superimpose your button setup to it? And then it always will put whatever the original say, "fire" button is, and put it on what you've designated as your fire button?

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