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Posts posted by damageinc86
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And per controller navigation mapping?
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I'd put anything DOS, through retroarch Dosbox pure core.
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I don't see any presentation in their screenshots that uses a clear logo for the game? Are there any views that do at least have clear logo, box art, and other basic artwork pieces for the game? I wouldn't really want to go back to just plain text game lists. That's the entire reason why I'd want to use a front end.
Also curious, are you able to map each one of your controllers independently for navigating the front end interface? Launchbox still just applies one button set to all controllers you have plugged in for navigating big box. Which leaves you guessing as to which button on which controller is going to start the game, or move back, etc.
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3 hours ago, JoeViking245 said:
Ah, ya. If you delete a Category, other platforms that were in that category can't be in that [now] non-existent category.
To remove a platform from being in/under a certain category (which I think is what you're actually after), right-click that platform and select Edit. Go to the Parents tab and there you can check/un-check Categories they will be nested under.
This should be the way to edit where platforms are nested. But I don't see why deleting say,...NES out of the consoles category, would cause any other console platform to go anywhere. That's odd.
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1 hour ago, SiriusVI said:
My rom set comes from a trusted source. I'm not sure what version it is, but it might be the most recent one (245), since mk3 does work with hbmame standalone version 245. The hbmame core version however is 220. That's probably why not all of the (probably) more recently added games work.
Ahhh yeah ok, if it is that new, then perhaps it was added, and the core is just too old. And I don't think they are planning on releasing a newer version of the core anytime soon either. Especially since it was taken down altogether from their official offerings. That's too bad. I think the only option is to point LB to the standalone hbmame for that particular entry then. Which will be a mismatch in presentation if you are using the mega bezel reflective shader for the rest in retroarch.
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My HBMAME romet doesn't even have an mk3.zip in it. I downloaded this romset, and HBMAMEUIFX when it was version 0.174. I was under the impression it was a nice full romset at the time. So I'm not sure if I'm just missing that one, or if yours has that for some reason? I haven't been able to find any information on a Mortal Kombat 3 HBMAME romhack either. So I'm really not sure what is happening here. I found a .211 HBMAME romset on internet archive, and that also does not have an mk3 rom in it.
I'm beginning to think that someone just included an mk3 rom in your hbmame romset? I dunno.
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9 minutes ago, SiriusVI said:
Ah so it could be that it imported a wrong rom? I thought mk3 was a different rom hack than umk3. I will have to check later. Thx for your suggestion.
What version does your hbmame core display in retroarch? Is it 220 for you, too?
yes, shows it as .220 mame hbmame_libretro.dll
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1 hour ago, SiriusVI said:
No, the regular mk3. I got umk3 working. Regular mk3 won't work. I can send a picture later.
but isn't hbmame for mame hacks? I only have a umk3 in my hbmame folder, not a plain mk3
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5 hours ago, SiriusVI said:
That would be great. I was wondering if I made a mistake or if the older core just won't run MK3. There are a few other games that don't run also, but I haven't tested all of them, so I don't know how severe the problem is...
so it is umk3 rom then?
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I might not be the best test case for this, since ive only ever tried out 3 games. pac and ms. Pac Renaissance, and a 25 maze ms. Pac.
I could try and see iif mortal kombat hack works on mine.
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2 hours ago, SiriusVI said:
3. I googled and downloaded an unofficial hbmame core.
It took me FOREVER to find the old retroarch hbmame core. I can't believe how difficult it was (for me anyways) to actually find the file lol.
But I've got my HBMAME roms working perfectly in retroarch now, with mega bezel reflective shader awesomeness!
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12 hours ago, MrDeKat said:
While reviewing the new eXo package released for Windows 9X, I had a question about the Game Type for Freeware/Shareware games. Would they be Homebrew, Unlicensed, or simply Released? I see some logic in all three options.
It was a legit release, of usually the first episode of a series.
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So I just recently finally addressed my MS-DOS floppy cart art, and have filled out my small personal collection using floppy disks I bought and scanned myself. I figured it would be good to open this up and hopefully have people fill this thread up with images made from these templates, and maybe start covering some ground with DOS disk images.
Here's a few samples of what I've done so far for my collection:
Link to mega.nz working folder: https://mega.nz/folder/LFAWXJYT#gXc2OrhGgDllN2lWfbGt7g
If you make a good disk cart image from this, then please post it here to add to the collection.
3.25 Floppy Template.psd 5.25_floppy_disk_template(from scan).psd
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Sure no problem.
I don't use the game specific theme videos that are like the old hyperspin stuff. Just whatever theme im using in big box.
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On 6/6/2025 at 6:02 PM, chinagreenelvis said:
Yeah, this option should STAY OFF after I've unchecked it ONCE. I'm a little tired of LaunchBox overwriting RA cores that I have LOCKED so that they specifically won't update. You know, like MAME, which breaks your entire ROMset every time it does. And to top it off, RA doesn't keep archives, so you have to make absolutely sure you've backed up the ones you're happy with.
Seriously, so many design choices in LB are just forcing the user to do whatever the devs think is best.
I 100% agree with you on this one. hands off the precious retroarch configs. good lord. it's bad enough to have to deal with retroarch itself and always being anxious all the core settings and overrides and B.S. ACTUALLY saved lol. Don't need launchbox in there overwriting anything too!
To play devil's advocate, how many times do you usually import a full MAME set? I've done that once in like 12 years lol.
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On 12/30/2024 at 3:11 PM, Hamburglin said:
I never responded to this. The problem was using core provided instead of full as multiple people mentioned.
It also looked to me like you had an overlay turned on, which was over the top of the megabezel shader. I ran into that problem, and all I had to do was turn off my overlay, and then turn off core provided and change video to 16:9 , and everything loaded properly.
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I've probably asked this somewhere else before,...but just coming across these bezels again for the first time in years,...and still,...some of THE coolest bezels out there,...but please, please consider releasing your templates so those of us who don't prefer the reflection and scratch layers could turn those off and export a clean set for ourselves. 🙏
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Couldn't you select the yes download and replace all existing metadata and media, but then just have no new media selected to download? That way it will just update the metadata?
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29 minutes ago, launchretrogirl2562 said:
quite lovely! superb work!
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On 10/26/2025 at 7:05 AM, sirbeers said:
oops I had a couple of things wrong in the .lay file do this instead!
any idea how to do this in retroarch? I've got the megabezel reflection shaders, and FBNeo core running vector games in HI-RES mode. Would love to be able to get the background artwork in there somehow.
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Sega Channel HD Logo Project
in Platform Media
Posted
Why not just put them all in a mega.nz link to supplement the thread then?