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damageinc86

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Everything posted by damageinc86

  1. Ahhh yeah ok, if it is that new, then perhaps it was added, and the core is just too old. And I don't think they are planning on releasing a newer version of the core anytime soon either. Especially since it was taken down altogether from their official offerings. That's too bad. I think the only option is to point LB to the standalone hbmame for that particular entry then. Which will be a mismatch in presentation if you are using the mega bezel reflective shader for the rest in retroarch.
  2. My HBMAME romet doesn't even have an mk3.zip in it. I downloaded this romset, and HBMAMEUIFX when it was version 0.174. I was under the impression it was a nice full romset at the time. So I'm not sure if I'm just missing that one, or if yours has that for some reason? I haven't been able to find any information on a Mortal Kombat 3 HBMAME romhack either. So I'm really not sure what is happening here. I found a .211 HBMAME romset on internet archive, and that also does not have an mk3 rom in it. I'm beginning to think that someone just included an mk3 rom in your hbmame romset? I dunno.
  3. yes, shows it as .220 mame hbmame_libretro.dll
  4. but isn't hbmame for mame hacks? I only have a umk3 in my hbmame folder, not a plain mk3
  5. so it is umk3 rom then?
  6. I might not be the best test case for this, since ive only ever tried out 3 games. pac and ms. Pac Renaissance, and a 25 maze ms. Pac. I could try and see iif mortal kombat hack works on mine.
  7. It took me FOREVER to find the old retroarch hbmame core. I can't believe how difficult it was (for me anyways) to actually find the file lol. But I've got my HBMAME roms working perfectly in retroarch now, with mega bezel reflective shader awesomeness!
  8. It was a legit release, of usually the first episode of a series.
  9. So I just recently finally addressed my MS-DOS floppy cart art, and have filled out my small personal collection using floppy disks I bought and scanned myself. I figured it would be good to open this up and hopefully have people fill this thread up with images made from these templates, and maybe start covering some ground with DOS disk images. Here's a few samples of what I've done so far for my collection: Link to mega.nz working folder: https://mega.nz/folder/LFAWXJYT#gXc2OrhGgDllN2lWfbGt7g If you make a good disk cart image from this, then please post it here to add to the collection. 3.25 Floppy Template.psd 5.25_floppy_disk_template(from scan).psd
  10. The latest version from his patreon works just great! Was able to finally make my own simple Startup theme. I wouldn't be too worried about LB moving on. Some of us have been waiting over a decade just for a simple big box per-controller navigation mapping feature. That ain't exactly speed of light development.
  11. WallyWonka comin' in absolute clutch once again! The best of the best right here!
  12. Hey, I could always use help creating a new realistic arcade bezel MAME project using brand new images for the cabinets and neighboring cabinets taken at an actual arcade with a Digital SLR. And *gasp* releasing the templates with it!
  13. Sure no problem. I don't use the game specific theme videos that are like the old hyperspin stuff. Just whatever theme im using in big box.
  14. I don't have a theme, but i have a clear logo.
  15. I 100% agree with you on this one. hands off the precious retroarch configs. good lord. it's bad enough to have to deal with retroarch itself and always being anxious all the core settings and overrides and B.S. ACTUALLY saved lol. Don't need launchbox in there overwriting anything too! To play devil's advocate, how many times do you usually import a full MAME set? I've done that once in like 12 years lol.
  16. It also looked to me like you had an overlay turned on, which was over the top of the megabezel shader. I ran into that problem, and all I had to do was turn off my overlay, and then turn off core provided and change video to 16:9 , and everything loaded properly.
  17. I've probably asked this somewhere else before,...but just coming across these bezels again for the first time in years,...and still,...some of THE coolest bezels out there,...but please, please consider releasing your templates so those of us who don't prefer the reflection and scratch layers could turn those off and export a clean set for ourselves. 🙏
  18. Couldn't you select the yes download and replace all existing metadata and media, but then just have no new media selected to download? That way it will just update the metadata?
  19. Do you have the photoshop template so we can fill out our sets that include other games?
  20. Wally Wonka's sets are always great! There's always the possibility for some errors to creep in throughout a large set,...after all we are all human. But I've found next to zero photoshop errors in WallyWonka's sets when compared to other people's sets. And if there is, it is usually like down to the pixel, which only incredibly OCD people would ever notice lol. And as I mentioned before, WallyWonka always includes a nice template so that we need for that may not be a part of this set already, in order to retain consistency. A true asset to the emulation artwork community!
  21. quite lovely! superb work!
  22. please help. This is is my last disk label for my setup lol.
  23. any idea how to do this in retroarch? I've got the megabezel reflection shaders, and FBNeo core running vector games in HI-RES mode. Would love to be able to get the background artwork in there somehow.
  24. and just how do we play this in retroarch!? that looks fun!
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