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8BitJay

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About 8BitJay

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  1. Hi Everyone, @spacorn thank you so much for your help on this! I will download the build and test it out on my windows 10 machine today and report back asap!
  2. No problem and thanks you for the replay. I'll keep trying and if I can't get it figured out the developers at work are going to get some free donuts and a small request!
  3. Hi Everyone, Thank you for this thread. I am currently trying to get things setup but when I try to user tsoukkis's method I get lot's of build errors and can't move forward. I'm sure this is user error but I've tried following the directions exactly to no avail. Here's what I get. Any advice would be appreciated. I can get the guns working put the cross hair in most games is really off. Many thanks for any advice! Jay Severity Code Description Project File Line Suppression State Warning CS0067 The event 'MultiWiiPointerProvider.OnNewFrame' is never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\Input\WiiProvider\Pointer\MultiWiiPointerProvider.cs 76 Active Warning CS0414 The field 'MultiWiiPointerProvider.waitingToConnect' is assigned but its value is never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\Input\WiiProvider\Pointer\MultiWiiPointerProvider.cs 137 Active Warning CS0067 The event 'WiiProvider.OnStatusUpdate' is never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\Input\WiiProvider\WiiProvider.cs 198 Active Warning CS0168 The variable 'e' is declared but never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\KeymapConfig\KeymapDatabase.cs 495 Active Warning CS0168 The variable 'e' is declared but never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\KeymapConfig\KeymapDatabase.cs 592 Active Warning CS0414 The field 'MainWindow.minimizedOnce' is assigned but its value is never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\MainWindow.xaml.cs 45 Active Warning CS0414 The field 'MainWindow.providerHandlerConnected' is assigned but its value is never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\MainWindow.xaml.cs 49 Active Warning CS0414 The field 'MainWindow.pProviderHandler' is assigned but its value is never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\MainWindow.xaml.cs 69 Active Warning CS0414 The field 'MainWindow.bConnected' is assigned but its value is never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\MainWindow.xaml.cs 75 Active Warning CS0168 The variable 'e' is declared but never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\MainWindow.xaml.cs 250 Active Warning CS0168 The variable 'e' is declared but never used WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\MainWindow.xaml.cs 276 Active Warning CS0162 Unreachable code detected WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\Output\TUIOVmultiProviderHandler.cs 121 Active Warning CS0162 Unreachable code detected WiiTUIO C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiTUIO\Output\TUIOVmultiProviderHandler.cs 166 Active Error C1083 Cannot open include file: 'd3dx9.h': No such file or directory D3DCursor C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\D3DCursor\main.cpp 11 Warning C4947 'RequestMinimum' : marked as obsolete WiiCPP C:\Users\TheArcade\Downloads\Touchmote-tsoukkis-mss\WiiCPP\AssemblyInfo.cpp 40 Warning C4995 'BluetoothAuthenticateDevice': name was marked as #pragma deprecated WiiCPP c:\users\thearcade\downloads\touchmote-tsoukkis-mss\wiicpp\WiiCPP.h 309 Warning C4996 '_swprintf': This function or variable may be unsafe. Consider using _swprintf_s instead. To disable deprecation, use _CRT_SECURE_NO_WARNINGS. See online help for details. WiiCPP c:\users\thearcade\downloads\touchmote-tsoukkis-mss\wiicpp\WiiCPP.h 107 Warning C4018 '<' : signed/unsigned mismatch WiiCPP c:\users\thearcade\downloads\touchmote-tsoukkis-mss\wiicpp\WiiCPP.h 504 Warning C4267 'argument' : conversion from 'size_t' to 'int', possible loss of data WiiCPP c:\users\thearcade\downloads\touchmote-tsoukkis-mss\wiicpp\WiiCPP.h 515
  4. Hi @lordmonkus, Thank you for the quick response. I will try this solution as soon as I get home and update this post! Thank you again, 8BitJay
  5. Hello Everyone, First and foremost I am loving launchbox and the community here on the forums. This is my first post and I am having an odd issue. I got Killer Instinct working on MAME but when I try to import it to Launchbox it shows the game as being imported then imports 0. Has anyone else had this issue? Thank you, 8BitJay
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