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DrEvil

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Everything posted by DrEvil

  1. Nope, but I was about to go to my rig and fiddle with monitor orientations to see if I get a similar outcome as you. I also tried editing the theme, GameMarquee.View properties directly. I can rotate and fade the marquee, but I cannot force it onto my marquee monitor. I tried the Transplate.Tranform method, but no luck
  2. How did you solve your marquee display issue? I am stumped with my marquee image hidden behind the main image all on Monitor 1 no matter hoiw I adjust Big Box options
  3. I have a very similar problem. New install, 3 screens all with different resolutions (4K, 1920 x 358 - a true marquee monitor). Regardless of which monitor I assign to the main Big Box GUI and the marquee image, the Marquee image always renders on Monitor 1 (the 4K monitor) behind/underneath the main Big Box GUI.
  4. OP, did you get this resolved? I have a three screen setup and no matter what I do, the marquee image stay on Monitor 1, hidden behind the main BigBox GUI.
  5. OK, so it looks like I need to directly edit the properties of the Marquee View in Visual Studio by editing that particular Solution/Theme. Correct? I iwll experiment.
  6. Did you end up solving this. I am working on a new install and have the same issue. Both main UIO and marquee are on the same screen with the marque hidden behind.
  7. I cannot get marquee images to display on my marquee monitor. The marquee window is there behind the main bigbox display. I have a 3 monitor setup with my desktop "extended" to all 3 monitors. I have change the marquee monitor setting in general settings and tried using the value of 2 or 3 and no luck..just gthe marquee window with proper image aligned behind the main gui on monitor 1 Any ideas?
  8. Update. I did finally get everything working perfectly with GameEx + LEDblinky. Not sure what my issue was but a clean install of everything was the trick.
  9. So, you got Launchbox + LEDBlinky + MAME working? I have tried all the frontends and I can only get MAME + LEDBlinky working with MALA. I use RL for every other emu launched in MALA Suggestion regarding the question about using other emulators with LEDBlinky: I create a new rocketlauncher.exe for each emu simply by copying the original rocketauncher.exe and renaming to "rocketlauncher-emuname.exe" Then, the emulator executable (that MALA looks for) for Sega Genesis, for example, is "rocketlaunchersegagenesis.exe" This allows me to the create a default set of control lights for Sega Genesis in the LEDBlinky controls editor. The issue, I think, is that LEDBlinky can only monitor one frontend at a time and one emu at a time. So it cannot light MALA and then light RL (as a frontend). It can light MALA then RL (as an emulator call). I just could never get LB to light much of anything in Gameex or HS or RetroFE.
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