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Posts posted by Krakerman
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Update:
- New config setup/layout is complete.
- GUI (Beta) layout interface is complete and running. Now just need to code what all the buttons and combo boxes do!
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Hi Jason,
Here is my log file for the errors I been posting that I get when launching an AHK script as an emulator. Hope it helps!
Thanks
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I installed the above .NET Core 3.1.6 x64 and was fine actually better and had no issues installing LaunchBox beta compared to previous ones as I was getting errors when installing the beta thru LB auto update and had to manually install them but this beta installed just fine and .NET core. I assume the AHK issue just has not been looked at/or fixed.
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AHK still giving not a valid application error for this OS??????
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So I am planning on implementing a built-in configuration program to modify the current platform/rom settings as well as possibly adding a feature to add new game configs. In doing so I am modifying the current config system from a platform config setup to a per rom based setup. After I finish that and testing it will move into the GUI creation phase which I am looking forward to implementing and testing out!
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Added:
- Checks for the selected platform to make sure the cart type is correct so if they are setup wrong it will give an error message and exit.
*Note: You will still need to make sure that you setup the correct cart type thou for the rom in order for it to run correctly but if one of the numbers does not match the list of cart types for that specific platform then it will give you an error and exit.
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Added:
- Cheat support for loading (per rom) .a8t and .atcheats cheat files.
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With all the current issues going on with the latest Beta 11.3 breaking my AHK Launcher (and whole mess of other things) I am putting in a check so this only will support LaunchBox 11.2 until issues are resolved.
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Added the following now:
- Axlon RAM Disk (64K-4096K) support has been added for only Atari 8-Bit disk system.
- Launching of Altirra profiles.
Looking at adding (loading) cheats next....
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Added the following:
- Support for the Covox Sound Device
- Burst I/O (disk/tape games only)
- Artifacts support
- V-Sync enable/disable option but this is based on system.
- Plus added check in place to detect if setup and trying to launch for the wrong platform (tested and working perfect!) will popup an error message box and then exit back to LaunchBox.
Next working on Axlon RAMDISK support.
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AHK still broken!
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Yeah I reverted back this beta seems to have a bunch of issues. I get this message when launching my Atari 800 games
Breaks AHK scripts if you use that as an emulator/launcher either compiled or as AHK but the above error shows when launched as AHK but compiled ahk script gives a script error. When I revert back my AHK script runs fine and don't get the above message so for now turning off beta updates until this issue can be resolved or tested.
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Added boot image support now! which includes: XEX/EXE and COM formats.
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I now figured a way to get the rom extensions of the game within a zip using my launcher and pass those variables as well to the internal ahk.
Completed:
- Atari 5200 (Config) data (Need to add XL conversion carts)
- Atari XEGS (Config) data
* Includes prototypes.
** Tested all games in the config and all launch and run 100%
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Sound Effects startup and exit now implemented for all info cards! Plays either mp3 or wav file that can be customized
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Well I now resolved an issue with my info cards (similar to RocketLauncher's instruction cards) and now have these working in windowed or fullscreen using png's with transparency.
Looking into other things I can add like fade in/out and audio effects.
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To Chris's point about the LB gui and having the ability to resize any of the gui windows and remembering the positions would be nice. Always have to resize the Manage emulator window everytime gets old and be nice once you stretch it out it will remember that position.
Maybe at some point
Thanks Jason for all the support and updates always looking forward the next one.
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Squashed a bug was having but now all cinematic startup and shutdown videos are now handled in my ahk launcher script and no longer requires setting it up for each game in LB/BB as an additional application.
New features:
- Cinematic startup/shutdown support. (Working 100% now!)
- Built-in LaunchBox AHK support. (Ability to pass variables to internal AHK scripts.)
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Funny the more I kept thinking about it the more it started making sense on how to achieve it. My method to pass the variable I mentioned is the same and to get the variables I added additional code to save the variables to ini file then the internal ahk can read the variables from the ini it's that easy.
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I did it! Managed to pass variables to LaunchBox internal AHK! All the variables I posted above work. Just tested it and have my internal ahk sends the variables to a msgbox while the game is playing to verify that it is reading the variables and it does
Pause screen works too and exits just fine!
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These are the variables explained per Jason that can be passed to the ahk using my method btw for any ahk coders:
- %romfile% - What it spits out depends on the emulator settings. By default, it spits out the full path to the ROM file including quotes, as it should. If "don't use quotes" is checked, then it won't use quotes. If "use file name only without file extension or folder path" is checked, then it will do exactly that. The only reason this was added was to support odd emulators that don't allow you to put the ROM file last. If it's omitted, the ROM file will always be put at the end of the command-line parameters.
- %platform% - Spits out the game's platform (was originally added for Rocket Launcher).
- %launchboxorbigboxexepath% - Spits out the full path to LaunchBox.exe or BigBox.exe, depending on which is running (was originally added for Rocket Launcher).
- %gameid% - Spits out the game's ID from the XML data.
Now just add those to the internal ahk and we will be all good! haha
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I would really like to get LB/BB variable support added via LB/BB built method as this I think could resolve some issues I've come across.
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Ok, I now added:
- Added ability to have 4 different sets of instruction cards.
- Added an option to allow the game to be paused or not when displaying instruction cards.
Looking at adding built-in marquee support via Display Fusion which will allow for animated marquees with gifs or mp4's. I have it up and running but there is a slight delay after launching and exiting game before the marquee changes but it does work.
Reason I was looking at an alternative is because I have a multi monitor setup with 5 monitors and LaunchBox built in marquee support does not work correctly with my setup and this does.
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I keep finding new things I can do with AHK and now I have Instruction Cards working within my code! Haven't added animations to it yet but that will be something I will be looking at soon.
- Added custom HotKey for turning on/off showing Instuction Card.
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11.3-beta-1 Released
in Beta Testing
Posted · Edited by Krakerman
Thanks Jason and C-Beats AHK is fixed!