-
Posts
918 -
Joined
-
Last visited
-
Days Won
5
Content Type
Profiles
Forums
Articles
Downloads
Gallery
Blogs
Posts posted by Krakerman
-
-
Found slight issue need to work out with GUI works fine in windowed mode but have an issue in fullscreen need to fix.Fixed!
-
1
-
-
Update!
- Launcher is 100% done!
- LauncherUI is 100% done!
To do:
- Clean up the code and compile it
- Create How to setup/use instructions
-
1
-
@neil9000 I just tried it and works just fine. I have an Odyssey+ VR HDMI plugged in as well as 5 monitors all with different DPI and couldn't reproduce it. I am using the old default theme thou.
-
I should have this GUI (LauncherUI) wrapped up by next weekend. Went at it hard this weekend (coding/debugging) and got about 90% of it done.? The Launcher itself is ready to go so I am looking forward to a release coming soon.-
1
-
1
-
-
What's new:
- New design and layout of the GUI (Final).
- Added tooltips similar to RLUI.
- On launch of the UI will determine what platform and display an icon in the GUI for that platform so you know what system you are editing.
-
1
-
1
-
Fixed the %launchboxorbigboxexepath%!!
Thanks guys?
-
1
-
-
Hmm even thou I am getting the core path now my script still works ok. Strange will need to investigate this further too see what is happening in my code.
-
Found a new issue guys with LaunchBox passing the following variable %launchboxorbigboxexepath%. In my case returns L:\LaunchBox\Core\LaunchBox.dll
Should be L:\LaunchBox
Which I am sure will break RocketLauncher as well.
-
Update:
- GUI (Beta) code is in place and working.
- Plan on working on the final version of the GUI this weekend and import the code over to the final GUI that can be added to LB.
Note: The GUI (Beta) was just for me to learn and see if I could actually create a working GUI for my Launcher. Yes I successfully accomplished that!
-
1
-
2
-
Anything related to 11.3 beta or any beta that comes out for that matter always goes in the thread for the version that says beta-1Released in this case 11.3-Beta 1 Released. Granted maybe when a new release/beta comes out the name of the thread/post probably should be named something like "11.4-Beta Releases" or something along those lines so not confusing for some where to post issues might be obvious for some but others maybe not. But hey it's Jason's thread so he can name it whatever he wants hahaha.
Hopefully that explains it to the masses. If you create a separate post then it will more than likely get lost in the shuffle and not seen so best to keep it in the same thread regardless of what beta it is that is having the issue and also Jason always will post the next beta in that thread.
-
Thanks Jason and C-Beats AHK is fixed!
-
2
-
-
Update:
- New config setup/layout is complete.
- GUI (Beta) layout interface is complete and running. Now just need to code what all the buttons and combo boxes do!
-
2
-
Hi Jason,
Here is my log file for the errors I been posting that I get when launching an AHK script as an emulator. Hope it helps!
Thanks
-
I installed the above .NET Core 3.1.6 x64 and was fine actually better and had no issues installing LaunchBox beta compared to previous ones as I was getting errors when installing the beta thru LB auto update and had to manually install them but this beta installed just fine and .NET core. I assume the AHK issue just has not been looked at/or fixed.
-
AHK still giving not a valid application error for this OS??????
-
So I am planning on implementing a built-in configuration program to modify the current platform/rom settings as well as possibly adding a feature to add new game configs. In doing so I am modifying the current config system from a platform config setup to a per rom based setup. After I finish that and testing it will move into the GUI creation phase which I am looking forward to implementing and testing out!
-
1
-
-
Added:
- Checks for the selected platform to make sure the cart type is correct so if they are setup wrong it will give an error message and exit.
*Note: You will still need to make sure that you setup the correct cart type thou for the rom in order for it to run correctly but if one of the numbers does not match the list of cart types for that specific platform then it will give you an error and exit.
-
1
-
Added:
- Cheat support for loading (per rom) .a8t and .atcheats cheat files.
-
1
-
With all the current issues going on with the latest Beta 11.3 breaking my AHK Launcher (and whole mess of other things) I am putting in a check so this only will support LaunchBox 11.2 until issues are resolved.
-
1
-
-
Added the following now:
- Axlon RAM Disk (64K-4096K) support has been added for only Atari 8-Bit disk system.
- Launching of Altirra profiles.
Looking at adding (loading) cheats next....
-
Added the following:
- Support for the Covox Sound Device
- Burst I/O (disk/tape games only)
- Artifacts support
- V-Sync enable/disable option but this is based on system.
- Plus added check in place to detect if setup and trying to launch for the wrong platform (tested and working perfect!) will popup an error message box and then exit back to LaunchBox.
Next working on Axlon RAMDISK support.
-
1
-
AHK still broken!
-
Yeah I reverted back this beta seems to have a bunch of issues. I get this message when launching my Atari 800 games
Breaks AHK scripts if you use that as an emulator/launcher either compiled or as AHK but the above error shows when launched as AHK but compiled ahk script gives a script error. When I revert back my AHK script runs fine and don't get the above message so for now turning off beta updates until this issue can be resolved or tested.
-
Added boot image support now! which includes: XEX/EXE and COM formats.
-
1
-
Can LB pass variables to AutoHotkey?
in Third-Party Applications and Plugins (Released)
Posted · Edited by Krakerman
Update:
* NirCmd is available here https://www.nirsoft.net/utils/nircmd.html. I am using the 64-bit version and install it in the LaunchBox\ThirdParty\NirCmd folder.
To do: