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Krakerman

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Posts posted by Krakerman

  1. I installed the above .NET Core 3.1.6 x64 and was fine actually better and had no issues installing LaunchBox beta compared to previous ones as I was getting errors when installing the beta thru LB auto update and had to manually install them but this beta installed just fine and .NET core. I assume the AHK issue just has not been looked at/or fixed.

  2. So I am planning on implementing a built-in configuration program to modify the current platform/rom settings as well as possibly adding a feature to add new game configs. In doing so I am modifying the current config system from a platform config setup to a per rom based setup. After I finish that and testing it will move into the GUI creation phase which I am looking forward to implementing and testing out!

    • Game On 1
  3. Added:

    • Checks for the selected platform to make sure the cart type is correct so if they are setup wrong it will give an error message and exit.

    *Note: You will still need to make sure that you setup the correct cart type thou for the rom in order for it to run correctly but if one of the numbers does not match the list of cart types for that specific platform then it will give you an error and exit.

    • Like 1
  4. Added the following:

    • Support for the Covox Sound Device
    • Burst I/O (disk/tape games only)
    • Artifacts support
    • V-Sync enable/disable option but this is based on system.
    • Plus added check in place to detect if setup and trying to launch for the wrong platform (tested and working perfect!) will popup an error message box and then exit back to LaunchBox.

    Next working on Axlon RAMDISK support.

    • Like 1
  5. Yeah I reverted back this beta seems to have a bunch of issues. I get this message when launching my Atari 800 games 

    Error.png

    Breaks AHK scripts if you use that as an emulator/launcher either compiled or as AHK but the above error shows when launched as AHK but compiled ahk script gives a script error. When I revert back my AHK script runs fine and don't get the above message so for now turning off beta updates until this issue can be resolved or tested.

  6. To Chris's point about the LB gui and having the ability to resize any of the gui windows and remembering the positions would be nice. Always have to resize the Manage emulator window everytime gets old and be nice once you stretch it out it will remember that position. 

    Maybe at some point :) 

    Thanks Jason for all the support and updates always looking forward the next one.

  7. Squashed a bug was having but now all cinematic startup and shutdown videos are now handled in my ahk launcher script and no longer requires setting it up for each game in LB/BB as an additional application.

    New features: 

    • Cinematic startup/shutdown support. (Working 100% now!)
    • Built-in LaunchBox AHK support. (Ability to pass variables to internal AHK scripts.)
  8. These are the variables explained per Jason that can be passed to the ahk using my method btw for any ahk coders:

    • %romfile% - What it spits out depends on the emulator settings. By default, it spits out the full path to the ROM file including quotes, as it should. If "don't use quotes" is checked, then it won't use quotes. If "use file name only without file extension or folder path" is checked, then it will do exactly that. The only reason this was added was to support odd emulators that don't allow you to put the ROM file last. If it's omitted, the ROM file will always be put at the end of the command-line parameters.
    • %platform% - Spits out the game's platform (was originally added for Rocket Launcher).
    • %launchboxorbigboxexepath% - Spits out the full path to LaunchBox.exe or BigBox.exe, depending on which is running (was originally added for Rocket Launcher).
    • %gameid% - Spits out the game's ID from the XML data.

    Now just add those to the internal ahk and we will be all good! haha

    • Like 1
  9. Ok, I now added:

    • Added ability to have 4 different sets of instruction cards.
    • Added an option to allow the game to be paused or not when displaying instruction cards.

    Looking at adding built-in marquee support via Display Fusion which will allow for animated marquees with gifs or mp4's. I have it up and running but there is a slight delay after launching and exiting game before the marquee changes but it does work.

    Reason I was looking at an alternative is because I have a multi monitor setup with 5 monitors and LaunchBox built in marquee support does not work correctly with my setup and this does.

     

     

     

    • Like 2
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