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Posts posted by zugswang
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5 hours ago, JoeViking245 said:
the {dash}id{equals}1 (-id=1) would go in place of the "full/path/to/rom.zip"
@echo off echo Starting 3DSen with game... "D:\Launchbox\Emulators\3dSen\3dSen.exe" -id=1 echo Game loaded. pause
You might need to add cd "D:\LaunchBox\Emulators\3dSen" before the 3dSen.exe line so that you're starting in that directory. (unless the .bat file is already in the same folder as the exe). Or... you might not need it. Dunno.
If you want to launch this [batch file] from LaunchBox (aka: not have an associated emulator) and have it work with the shutdown screens, you'll want to add a "wait for game to exit before continuing" (/w)
start /w "" "D:\Launchbox\Emulators\3dSen\3dSen.exe" -id=1
(when using this in LaunchBox, you don't want the other lines.)
But doing it this way, you then have a bazillion batch files. But if you insist on doing so, you'll want to hide the command prompt window that pops up. To do that, create a shortcut of the batch file. Right-click the [new] shortcut, select Properties. Change the Run line to Minimized. Click OK to save. Then add the shortcut to LaunchBox. Note: you'll now have a bazillion batch files and another bazillion shortcuts.
Works perfectly 👍
I just wanted an alternate option to run them through RocketLauncher if required.
Fade In will hide the command prompt till it loads.
Thanks again
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The system above works great, thanks for info.
Just out of curiosity, is anyone able to convert all this data into a bat file ?
I have tried it, but can only get it to load the emulator itself, but it won't boot to the specific game (obviously the ID is missing below, hence it not working)
Here is what I tried if anyone knows what/where to add info the ID ? (ID =1 btw for this game)
@echo off
echo Starting 3DSen with game...
"D:\Launchbox\Emulators\3dSen\3dSen.exe" "D:\Launchbox\Games\3DSen\Arkanoid (USA).zip"
echo Game loaded.
pauseThanks in advance for any assistance
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On 5/20/2025 at 9:18 PM, Shredder_guitar said:
So now that HS1.5 doesn't work after the latest windows update and HS2 is just a complete dumpster fire of a platform. I'm trying to switch to using LB, but I don't want to give up on using Rlauncher because of the massive amount of configurations I have done with artworks and pause menus. I've noticed that artwork is not being pulled correctly when using rlauncher and that is because the art path is no longer provided to the launchbox plugin for things like the clear logo, box art, etc. I don't want to give up fade screens and pause menus. How can i navigate this? What are some solutions that are alternatively palatable? Is there a fix for the plugin floating somewhere around the internet? I've tried searching for days, but I haven't found anything that works and it seems that it is mostly because the artwork is stored in region subfolders, which seems to be quite difficult to pull off in AHK to parse those things. How can i proceed?
FYI, Hyperspin now working on Windows 11 24H2 (fully updated) 04-06-2025
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18 hours ago, Mr. RetroLust said:
I don't know, i'm at 0.198 still 🤪
FYI, They work fine on latest MAME 0.272 👍
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On 11/25/2024 at 4:43 PM, damageinc86 said:
I'm just going to say that it took yeeeaaaarrrrrrrssss for Emumovies and everyone involved in the community to take care of the systems that are taken care of. xbox and up is still rather new to expect the entire sets to be taken care of. Sometimes it just takes one, or a few determined individuals to just do it and get it done and uploaded there, so everyone can enjoy it.
XBOX new ? It's been going since 2001 (I think 23 years is enough time to get them done)
If they were giving them all away for free you would have a point.
But they charge $60 for a lifetime subscription.
It's like joining Netflix and 80% of the content is missing ... I am sure people would not be so forgiving finding this out after handing over their cash.
For example, I am just one person and I have them ALL for XBOX, XBOX360, PSVita,PS2,PS3, Switch eShop and on and on (including logos and boxart)
Yes it hard work, but it can be done.
Again, this is just my opinion, if others are happy with what they supply then that's fair enough.
I would suggest if they had them all, their business would see a major spike in customers.
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19 hours ago, JoeViking245 said:
My guess is that upon inception, LaunchBox's intent was to make use of an existing already-available resource for video clips (EmuMovies). As you know, media takes up a lot of real-estate (drive space). Especially videos. But also, the curation was already there (or at least started [and is growing]). So instead of creating a duplicative effort, utilize something that already exists. My guess.
For filling in the gaps on EmuMovies, I thought they already had a place for user (LaunchBox users, or otherwise) submissions. Or are you thinking something like - when videos are uploaded to the LaunchBox Downloads section, they should be sent to the EmuMovies site as well?
My use of "copywrite" was probably not the right choice of words. My intent was for attaining material from somewhere, with that source's approval... and on-up-the-chain. Which lends towards "and legal ease involved that's beyond of my paygrade."
I can't attest to the quality assurance requirements EmuMovies has. But I think you're right in that it's better than nothing. And I can't not believe that it's a fill-in-the-gap for now, and update/upgrade the asset(s) later.
I have been with EmuMovies for over a decade so I see what they do/don't do.
They were primarily for Hyperspin use before LB arrived and on the Hyperspin forums they were all crying about LB doing their own videos and that it would affect them.
Now it would be fine just having EmuMovies if they actually kept it all up to date for ALL systems, but they have NEVER done that.
Examples - I have (first column are games I have)
XBOX 360 - 1,252 isos - EmuMovies - 11 videos
XBOX - 982 isos EmuMovies - 296 videos
PS2 - 2,650 chd's - EmuMovies - 2,236 videos
PSP - 1,075 chd's EmuMovies - 982 videos
PS Vita - 1,000 games EmuMovies - 0 videos
Switch Eshop - 950 EmuMovies - 273 videos
XBOX,PS2, PSP finished a decade+ ago and should ALL be there by now but aren't because nobody has updated them.
This is why people come on here moaning because they get practically all other media here for these systems but not the videos.
As I say I have recorded/downloaded all missing videos for systems above but it takes forever.
I am sure if Launchbox community had got involved there would not be so many missing, that's for certain.
Keep in mind this is just a few examples, over 100's of systems there are 10,000's missing.
ps, These are just observations I have made over the years and just commented as I have seen person after person wondering why videos are missing (thinking they are doing something wrong)
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On 11/23/2024 at 1:32 PM, JoeViking245 said:
LaunchBox doesn't require you to make use the EmuMovies optional service. Making use of EmuMovies API to download videos is indeed inherent to the LaunchBox program. As is the utilization of the API's from several storefronts and RetroAchievements.
And of course they're not doing any favors. Rather offering a viable solution.
I'm sure Unbroken Software would be open to any suggestions you may have regarding an alternate service that can reliably offer downloadable [non copywrite] videos and manuals [and images]. The service would of course need to be accessible to LaunchBox via [something like] an API. There are probably some other pertinent requirements (i.e. proven consistency and quality) and legal ease involved that's beyond of my paygrade.
I don't think there'd be a source that can make available attainable media that would cover all games (obviously). But would love to hear options. I'm sure LaunchBox staff would be intrigued and [if nothing else] myself (a non-staffer) and other non-staffers might be enticed enough to create a plugin to accommodate that source.
What I am saying is that Launchbox could easily have Videos on their downloads, yet don't
This is because they struck a deal with each other, EmuMovies knowing that if they did have them they would be finished.
While I love EmuMovies (I am a member) imo it could do a lot more and if it's not willing to then let the Launchbox community step up and fill in the gaps.
As for copywrite, are you saying the 1,000's of Switch videos EmuMovies have already are all legal ?
Even Nintendo and other companies can't be that petty about video recordings (there are millions on Youtube already)
Also the quality issue is also something EmuMovies do not follow as many of their videos are woeful quality (but better than nothing)
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On 11/23/2024 at 1:32 AM, djdaveoc22 said:
It looks like I have 435 Xbox games in my system and 356 currently have no video. I guess I'll need to manually compare the names of the roms/isos to what is in the LaunchBox database and manually rename all those files. Then if I sync again maybe LaunchBox will download more videos for me. And any other games still left missing a video I'd need to find another source for besides emumovies. Am I understanding all this correctly and going about it the right way? Also, does anyone have any other good video sources for gameplay videos since EmuMovies appears to be missing a lot of them? Thank you.
I have 1,000 XBOX games and it only finds 296 videos.
EmuMovies is woeful for a business that JUST deals in videos for games (hence the name EmuMovies)
The other stuff they have is just given to them by it's members and EmuMovies then profit from it.
I could set up a business that literally has EVERY video/logo/boxart for ALL main systems like Switch, Wii, XBOX 360,XBOX etc ... the reason being is I had to download/record 80% of them myself due to their laziness.
Even with Arcade videos I must have recorded 100's over the years as they don't exist on EmuMovies, so I wouldn't bother renaming anything .... they just don't exist.
Launchbox hasn't done the community any favours by doing a deal with EmuMovies NOT to have videos on their downloads.
Maybe it's time for a rethink ?
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49 minutes ago, Wally said:
The Launchbox team is great. They urge to satisfy the community adding tons of stuff.
BUT as a result, Launchbox has become a hog.
It is SLOW. I have revisited version 7 and back and things were so snappy back then!
In my case, I have errors in my Log (I am expecting an aswer sometime soon) and at least since version 17, Launchox is taking 2 minutes to boot completely. BTW I do not mind the 2.5GB RAM. I guess storing things in RAM makes things quicker...
Launchox boots up and in the background launchbox.exe is taking something like 40% of the CPU for no obvious reasons for around 2 minutes until is settling to idle percentages.
Please make Launchbox, snappy again and thanx for all your hard work.
Agree.
It tries to do too many things and as a result is is so laggy it borders on being unusable.
In comparison Hyperspin + RocketLauncher is lightning fast no matter how much you shove onto it (I have 650+ systems and 250,000+ games) and all still working as good as ever.
Seeing as both haven't been updated in years, it's unbelievable that Launchbox team do not focus more on speeding it all up, rather than continuing to add more and more stuff that makes it even slower (if that's possible)
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On 10/2/2024 at 6:09 PM, gadgetuk said:
Could it be they wanted Ryujinx shut down before they announced further Switch 2 news
whatever the reason its a shame but it will live on through forks nintendo can't kill emulation but they are working hard to do so
3 new fork updates already since is was closed down, still working great 👍
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2 hours ago, sundogak said:
I have been, with several updates since original post as tables come out. Those tables just came out yesterday (and terribly interesting in my view). But will get to them at some point.
ps, I have now updated it myself and both new tables working fine .... FYI 👍
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Hi,
Will you be doing updates ?
Thanks again for share 👍
Pinball FX 2023 update 1.0.18 - 1.0.19 (29.08.2024)
New tables: Goat Simulator, The Princess Bride.
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4 hours ago, AlexDC22 said:
apologies... kinda been MIA.. more where added tho
Console Based Fades 93-Count WIP:
https://fastupload.io/cd971ba061e66297Zip Password ?
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11 hours ago, Ultra God Azgorath said:
Hey guys. BigBox isn't starting in the latest beta. I double click it, it opens in task manager for a second or 2 and then closes. I tried reinstalling in a new directory and same problem. I'm running windows defender and even with all settings disabled, the same problem happens. I'll try reinstalling previous version and see if it works.
Same here.
Tried loading it 10 times and nothing happens.
Works fine when using 13.14
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Moving Hyperspin to LB is a simple process, but doing the opposite (if you are not familiar with Hyperspin/RL) would be a nightmare.
Just telling you how it is as I have used both for 10+ years and literally have every system and every game there is.
Will the speed every improve on LB ? ..... Probably not as they would literally have to recode it from scratch to make necessary changes and somehow I can't see that happening.
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13 minutes ago, SiriusVI said:
Hey everyone,
Launchbox has never run smoothly for me. I used to ignore this and thought it was, because my PC wasn't the fastest in the past. But now, I have for the first time bought a really powerful PC with a 14700k, 32GB of DDR5 Ram and a 4070Ti.
Still Launchbox runs terribly on my system (any system I ever owned) and I don't know why. I thought that maybe it's due to me having a lot of high quality images, but even if I set up LaunchBox completely freh and just copy over my Data Folder with no images whatsoever, Launchbox still uses between 4-5 GB of Ram. When caching images, it will even use over 10GB of Ram.
This screenshot was taken when using a Launchbox build with no images:I do have an absuredly large LB build of over 300.000 entries (I also imported comic books and Flashpoint Ultimate, e.g.), but even if I reduce the number of imported games to 0, the RAM usage remains relatively high and the unresponsiveness stays.
This is with just one platform imported (SNES) and no images:This next screenshot shows Launchbox runnning without any games imported (completely fresh):
Plus the software is really unresponsive. If I make a change, like deleting a game, Launchbox will sometimes just freeze for a minute until I can use it again. Also, when exiting Launchbox, it will stay open in the task manager for 5-10 minutes until it actuall closes and can restart it again.
I have read many topics here in this forum and over on reddit where people had similar Ram issues with their systems. Has this issue every been identified?
I'm using the default Launchbox theme.The more you put into LB the slower it gets.
If you have 1 system (Arcade for instance) everything works fine.
You start adding more and more to that and it's ridiculously slow no matter what you do.
It's sad really that such a beautiful looking Frontend is spoilt by this and has never been rectified all these years later.
Example of Hyperspin/Rocketlauncher (i have 600 x systems on it) in comparison is night and day speed wise, because no matter how much you add it just keeps working at the same speed.
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12 hours ago, Rhakka said:
I got a notification you quoted me and shared my comments. The real issue is the way you approached me, sounding entitled. You gave a fake compliment, saying "Nice boxes," but then implied that I rename and zip them so people can actually use them. It's like you want everything handed to you on a silver platter.
If you had politely asked if they could be renamed, zipped, and added to the download section, and left out the statement about "so people can actually use them," it wouldn't have come off as rude. People create media for their own enjoyment and generously share it with others. It's the sense of entitlement and demanding attitude that discourages people from sharing their work.
🤣 I have been sharing media for years on here.
All I said was if you wanted people to take interest in your work, maybe (just a suggestion) zip them up and name them so people can just drop them into their setup.
It's your work so do what you want with them.
Your pathetic cry baby comments are laughable by the way.
I suggest you don't share anything if you are looking for love on here ... because it's just not going to happen.
You will be lucky if anyone even bothers clicking a mushroom to say thanks.
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15 hours ago, xX-Delirium-Xx said:
i strongly recommend using iso over chd for ps2 games. I had to completely replace all my ps2 chd files with iso cause chd was causing games to temporarily freeze up and had very long load times with black screens.
What games for instance ?
I have never experienced this on my chd set ... and I literally have every game.
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Nice boxes, but maybe zip these up and rename them so people can actually use them ?
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For Outrun, try dropping this cfg file into you MAME, cfg folder and see if it helps.
The rest, no idea.
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Whatever size drive you are thinking of , just add a zero to it, as once you start collecting you will never have enough space ! 😉
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I am looking at setting PS1 up using m3u files for all disc games and want to know what actually happens when you come to the end of Disc 1 if you are using an m3u file, instead of the usual Disc 1 ?
Does it just boot to Disc 2, 3 , 4 etc automatically when you complete a disc ?
Any help appreciated (before I go and waste my time changing my setup) 😉
How can I bypass this BigBox error ?
in Noobs
Posted
I literally had to remove all plugins to get it to load, but now working 👍