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zugswang

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Posts posted by zugswang

  1. 16 minutes ago, SiriusVI said:

    Yes that's possible in retroarch. I don't know about Rocketlauncher. I've tried setting up Rocketlauncher a while back, but decided that I don't want to introduce another software that might cause problems. So I cannot tell you how to do it in rocketlauncher.

    In Retroarch, do the following: After launching a game go into the retroarch main menu and select video, then scaling. Go to aspect ratio and select "custom". Now change the values to move the screen around and fit it into the bezel. Afterwards make sure to navigate back to the menu of the currently running rom and select "save core override" if you want all games using the same retroarch core to fit the bezel like that. If you use the same core for different systems (e.g. Gameboy and Gameboy Color), you might want to use "content directory override". Your gameboy and gameboy color roms must be located in different directories for this to work.

    Extract this into you gameboy bezels folder for testing

    For your bezel, you need to specify the bezel co-ordinates as noted above (no idea what yours are) into the module info in RL for RA

     

     

     

    _Default.zip

    • Thanks 1
  2. 20 hours ago, Nocta said:

    Hi,

    Xenia's settings are all handled in the xenia(-canary).config.toml file and they need to be tweaked for some games, for example:

    - if you switch between disc and XBLA games you need to switch between license_mask = 1/0

    - for CAVE Games, you need to set gpu_allow_invalid_fetch_constants = true bu tis not necessarily true for other games

     

    Is there any way to have a per file config via Launchbox?

     

    Thanks guys!

    Just create different Xenia emulators for each config and point to the games accordingly.

    I myself have about 10 different versions of Xenia for this reason, luckily the size of Xenia is tiny so not much space taken up.

    • Like 1
  3. 12 hours ago, Gr33k said:

    I would make it optional of course to download a full pack. Nobody has to be forced to do anything ;) There are a ton of options already available, I didn't think one more checkbox that offers "Download Pack (warning maybe large file size - or explicitly states the size of the file)" would hurt too much.

    I don't think it's uncommon for someone to have a "Full NES USA Set" or "Full MAME 0.181" collection for example. I would think many users that do not have bandwidth caps would opt to download a pack and post-process it to match up with their content and save hours worth of time as a trade off. Am I the only one that leaves all of the boxes checked and lets the content roll in lol? I also have the emumovies sub so I can get the best video clips possible..which would be separate from the pack of course and also optional - I'd do this on the second run perhaps, or it will still be faster to download just the emumovies vs the rest of the content since one request per game. 

    If they have the full NES/whatever set - the pack would cover it all. I don't see how a pack will be outdated when there are no future NES games being released (as one console but many of these would fall under the same umbrella for discontinued consoles). I also don't see why a person that wants to just download cover art would want the pack...it's to cover someone that has "all the boxes checked" that you folks make available as options in the application.

    The reasons you point out DO make sense, but if I had a curated set of games - then odds are the download/import will be much faster than someone like me, for example, that has collections of each console. Those people will likely not be posting about how long it's taking to import their 50 NES, 100 MAME, and 25 Sega Genesis games, etc...or their Steam/GOG collection which is no where near my 100k+ game collection. If they also wanted less media types, that would speed up their look-up as well. I'm referring to the "I want the loaded package folks". And why shouldn't people? The options are there - If I'm making a nice arcade setup - I want all the flash and bells the software can provide :D 

    I also have an accurate sense of expectations in that this is not going to be 'instant' by any means (I'm part of a couple of software development teams where I do this sort of thing, but I'm not a full blown programmer either - just a script kiddie and coding n00b that understands software development from a medium level perspective I suppose). However, I'm still not even 50% done with the MAME collection even with "remove roughly matched game images" Disabled. If server calls is a bottleneck, and multi-threading is already taking place - what else can we do to improve this process? Yes it's online, but if you download a pack and cache it locally, that takes away that bottleneck (at the expense of large downloads and local storage space) does it not? If we could make a few days down to a few hours that would be a significant performance gain.

    Given that it takes literally days for me to import my collection AND to check for updates etc. I would be more than happy to take large packs and process everything locally vs always doing one by one look-ups online. Of course - I'm just looking for ideas on how we can overcome this challenge. I hope others might have some ideas as well perhaps. I do appreciate you brainstorming here with me :) 

    Try using EmuMovies Sync for the videos , logos etc if you have EmuMovies as it's very fast, even with small single items like logos, snaps, videos etc

    You can then untick these from your main search via Launchbox which will speed up your overall time.

  4. 7 hours ago, sundogak said:

    Not sure if wanted "classic" in there or not.  International Game Technology changed their logo at some point in 2015, so the older logo is likely more the "classic" one.  

    286588098_IGTClassicalt.thumb.png.f729cf35b7034906d6f6d148caa256da.png2038959148_IGTLogoOnlyOldClassicalt.thumb.png.12acbbacccabf4ba176ca5cbf63d4606.png1606916535_IGTLogoOnlyOldalt.thumb.png.984b44b99fbccb1c30bbae534b7c7882.png1593281536_IGTLogoOnlyalt.thumb.png.5984420a2a8347199921c2a1513a65a7.png

    The TAD one may be a bit since away from PS for a few days after this batch.....  

    200209518_TADCorporationClassic.thumb.png.d9abd180de7128a4a1f3d7995710f40e.png357395537_TADCorporation.thumb.png.e841fe5c88057ae335bd10fd50ea496f.png

    Also found the BFG one. It is Bell-Fruit Manufacturing which was renamed to Bell-Fruit Games (UK Company).  The logo is from the "newer" company, a more stylized version of the original BFM version.   

    871557860_BFMClassic.thumb.png.d7aad234fc4ca538495c0c4f70862ba7.png1434549503_BFMLogoOnly.thumb.png.a04989eeea65118173a027c0537b949b.png

    405734256_Bell-FruitGamesAlt.thumb.png.df49cb26c718ef784d7deb7af9ef637a.png

    Excellent quality as usual, thanks a lot ?

    • Game On 1
  5. 14 minutes ago, Retro808 said:

    When you use an external folder for you roms do you go into LB and change the default Games folder location of the platform?

    That done the trick, thanks

    I thought that changed when you selected the roms folder when you first setup the system, but obviously not.

    Yet something else I have now learned :)

    • Game On 1
  6. 2 minutes ago, balrog57 said:

    First time using gimp 2 days ago but use Photoshop instead now, what need 10 min on gimp is done in 5 sec in Photoshop a friend show me a Little. You juste need open the psd drag and drop a clear logo backgrounds or other and work on a little. A real grafist can selfmade the artwork but nobody have done the playlist I use or i didn't find it.

     

    Thanks for info.

    I was hoping someone found an online app where you could place a blank silver ring and then put any background behind it.

    There are lots of imaging sites to do almost anything, but that is one thing I still have not found they can do.

  7. 1 hour ago, Zeaede said:

    And sometimes when trying install a system i get the message

    0 games were imported successfully

    With the file removed from data\platform

    What is causing that blocking?

     

     

    Try and put your games in the games folder in Launchbox and try importing them again.

     

  8. When downloading metadata/media on latest beta Launchbox is using nearly 100% CPU and crippling my pc for nearly 20 minutes as it clears the image cache.

    ps, It has done this on 3 separate occasions now.

    Only noticed this issue on the latest version LaunchBox-11.12-beta-2

    162167800932121911.png

  9. 7 hours ago, Rlad said:

    Ok i fixed it by removing the highlighted text in the Retroarch.ahk.

    I don't really know what im doing though so make a backup.

    Screenshot 2021-05-18 001413.png

    Even better is to ADD chd to that text instead of deleting it.

    {    If !StringUtils.Contains(romExtension, "\.bin|\.cue|\.iso|\.chd")
                    ScriptError("RetroArch only supports Sega CD games in bin|cue|iso|chd format. It does not support:`n" . romExtension)

     

    The attached ahk now works with chd files for Sega D using RA.

    RetroArch.ahk

    • Thanks 1
  10. 7 minutes ago, Zeaede said:

    If it didn't worked with CHD RA outside LB and RL

    And CHD was not in the extension i would have understand

    But im totally lost when it works with CHD RA outside LB and RL and CHD is in the extensions?

    Check you settings against mine below

    • Thanks 1
  11. Yes, all I can say is it all works fine with chd files using that core on latest RA 1.92.

    You will need to check all your settings and make sure they are all correct, as I don't know what else to say regarding your setup apart from what I have already mentioned.

    • Thanks 1
  12. 3 minutes ago, Zeaede said:

    When i run other systems, i have this

    It says now downloading i think and you see when it's complete with a voice

    So when i try Launchbox > RL > RA it ends up with that other black screen

    But it looks nice when it's working with other systems

    d71kSa5.jpg

     

    Screenshot (183).png

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