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Special T

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Everything posted by Special T

  1. Thanks for the relpy. I'm using the No-Intro set and it's updated to the latest No-Intro Dat file. I'm using Albert Odyssey (Japan).bs as a test rom with a crc value of 0E89FA41
  2. I just wanted to post an update here because I was having issues with SGB emulation on the bsnes_mercury_balanced_libretro.dll core e.g. the pokemon games weren't working properly so I swithced to using the higan_sfc_balanced_libretro.dll core and it solved my problem although the commandlines are different now. Command line for bsnes_mercury_balanced_libretro.dll core "system\Super_Game_Boy_2_ (Japan).sfc" -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem sgb -c "config\Nintendo Super Game Boy.cfg" Command line for higan_sfc_balanced_libretro.dll core --libretro "cores\higan_sfc_balanced_libretro.dll" -c "config\Nintendo Super Game Boy.cfg" I recommend using Higan but you have one additional setup step outlined below (copy / pasted from THIS topic) 1. Make 2 subdirectories in your system/BIOS directory, one named SGB1.sfc and the other named SGB2.sfc. 2. Copy your original Super Game Boy ROM into the SGB1.sfc directory and then rename it to program.rom. Copy your Super Game Boy 2 ROM into the SGB2.sfc directory and then rename it program.rom, as well. 3. Copy your sgb.boot.rom BIOS into each of your SGB1.sfc and SGB2.sfc directories, and rename them to sgb1.boot.rom and sgb2.boot.rom, respectively. There’s a core option to choose which of the two SGB BIOSes you want to use. Done
  3. I'm still not sure what I'm doing wrong, the games still wont load in the bsnes core or the snes9x core I've tried several different command lines but none of them are working -L "cores\snes9x_libretro.dll" -bsx -L "cores\bsnes_mercury_balanced_libretro.dll" -bsx -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem bsx "system\BS-X_BIOS_(English)_[No_DRM]_[2016_v1.3].sfc" -L "cores\bsnes_mercury_balanced_libretro.dll" --subsystem bsx can someone post their command line settings and a picture of their retroarch emulator settings... maybe I accidently clicked something that is messing up satellaview emulation.
  4. I've been trying to get BSX / Satellaview games to load in the bsnes_mercury_balanced_libretro.dll core and the bsnes_balanced_libretro.dll but I can't seem to get them to work. I put the BS-X.bin bios file in the RetroArch/System folder and I renamed my rom extensions from .bs to .sfc When I try to load any rom, it just goes to a black screen. Has anyone else been able to load BSX / Satellaview games?
  5. Thank you both for the quick reply. I tested some of the games in the link you posted but they look normal to me if I display them at 320 x 240. Have you noticed any games that need specific resolutions to look normal or do you just play all your genesis games at 320 x 240 and all your SNES games at 256 x 224? Wouldn't the games all get stretched to a 4:3 resolution on real televisions anyway? I don't recall playing any games on real hardware in letterbox mode although it's been a long time since I played any retro games on real hardware.
  6. I was looking online at the tec specs for the Sega Genesis and the Super Nintendo and I noticed that they have multiple resolutions - Genesis: 256x224, 320x224, 320x448 - SNES: From 256x224 to 512x448 Does anyone have a list of what games utilize which resolutions?
  7. I know this is an old topic but I'm having trouble getting Game.com to work. - I'm using the MAME (0.193) core - I used clrmamepro to rename all my roms using the No-Intro dat file e.g. Sonic Jam (USA) .tgc is compressed inside Sonic Jam (USA).7z - I placed the bios "gamecom.zip" in the root of the "RetroArch/System" folder - I tried two different command lines on the retroarch / Associated Platforms tab but neither worked -L "cores\mame_libretro.dll" -L "cores\mame_libretro.dll" "gamecom -cart1" Does anyone know what I'm doing wrong?
  8. Thanks for posting the tutorial. Now that Mesen has been ported to retroarch do you see any reason to still use the stand alone version of Mesen?
  9. Just an fyi that the cores were updated so they are now playable. Thanks for everyone's help!
  10. It might be a core problem someone on the retroarch forum stated they were having the same issue on thier Linux version of retroarch. I tried installing retroarch on a different computer and I'm still having issues with wonderswan games. Can someone try updating thier core on a Windows machine or trying a wonderswan game on a fresh install of retroarch?
  11. Thanks for the reply Lordmonkus. Unfortunately I don't think that's the issue. I posted a topic in the Retroarch forums to see if anyone over there know's what happened (LINK) If anyone here has any other suggestions, please let me know. Thanks
  12. No I tried loading Buffers Evolution (Japan).ws in stand alone retroarch and it just goes to a white screen. I also updated the core again just in case and it still doesn't work Here is the hash info for Buffers Evolution (Japan).ws just for reference CRC32: B25A0635 MD5: 9B15B2236CAE605F7BC3BEA3859FDD36 SHA-1: 35EEA568F756BACF533BB9AAAD7E3239BA00E411
  13. thanks for the quick reply and link :-) Here are a few that I can't load Armored Unit (Japan) Buffers Evolution (Japan) Chocobo no Fushigi na Dungeon for WonderSwan (Japan) (Rev 2)
  14. 1. I like retroarch and I would prefer to use it as my default emulator for most consoles. I prefer playability over accuracy/slowdown if possible. What consoles/cores would you recommend using retroarch to emulate as opposed to a stand alone emulator? My computer is a couple years old and I'm running Windows 10 on an x64 Processor (Intel Core i5 CPU S 760 @ 2.53GHz, 2534 Mhz, 4 Cores) with 8 GB of ram. 2. I'm running into issues with the wonderswan core in retroarch (mednafen_wswan_libretro) it loads some games fine, however most games load to a white or black screen and the system just hangs there. Is anyone else having an issue with that core? The reason I ask is because in addition to a PC that I run launchbox on, I also have a raspberry pi 3 that I run emulationstation on and I don't have any issues running wonderswan games on the under powered raspberry pi 3. I'm ran all my games through clrmamepro using the latest NO-Intro dat files so I know my roms are correct.
  15. Is there an option to delete the Platform logo on the top left but leave the platform category in the middle of the screen?
  16. Sorry for the delay I was out of town. I tested CityHunter 2 and it works great and it fixes my issue with the video not playing on the game list. Thanks for fixing that It looks like the video file has to be labeled background.mp4 though so you can't put multiple videos in the folder to cycle through...correct? The only issue I have encountered is that the Tiger Game.com clear logo won't populate on the menu. I've tried labeling it Tiger Game.com.png and Tiger Game com.png and Tiger Game_com.png but none of them are work. Any suggestions? Lastly, I'm missing a few platform banners and if you have any time I would be grateful if you could make them. If you don't have time and you are willing to upload your banner template I could try to make them myself. - Neo Geo Pocket (not the color, just the regular Neo Geo Pocket) - Nintendo DS - Tiger Game.com - WonderSwan - WonderSwan Color **EDIT** I'm not sure what fixed the issue but I rebooted bigbox and the Tiger Game.com.png logo is showing up correctly now. It's currently labeled Tiger Game.com.png
  17. Thanks, background fade fixed the issue The Game List View I was referring too was Vertical Wheel 1. I was cycling through the views and must have mixed them up because now that I check the view again, it's a static background image, but can I change it to the Flash Back 2012 scanlines background video instead or is that not possible?
  18. I really like this theme, thank you for taking the time to make it! I have a couple of questions though. 1. I like the look of the Flash Back 2012 scanlines video when I look at it in VLC but when I launch BigBox the video has a dark overlaid on top of it. Is there a way for me to reduce or remove the overlay for the background video? 2. Is it possible for me to use the Flash Back 2012 scanlines background video once I select a console instead of using gameplay videos in the background?
  19. Thanks for sharing your knowledge and the bartop arcades look nice as well! If I end up building one I'll come back here and post an image
  20. Thank you for responding and for the width information. Do you have any pictures of the bartop arcades you've built? I was thinking about building the bartop myself. I've watched a few videos and read a few articles online... it doesn't seem too complicated but I would need to purchase some power tools because all I have is a miter saw and a drill. What resources (websites / books) did you use when you built your first arcade?
  21. I saw Jason's video of his children playing the bar-top arcade and I thought that would be something fun for my family. So for anyone that owns or has played a bartop arcade, is there enough room for 2 adults to play comfortably? It will most likely be my children playing but I was hoping to get my wife involved as well. My only other thought would be to space out the controls for more elbow room (similar to the image below) but I think that is just a mock up I haven't seen anyone make a bartop arcade like that except for the image I referenced below.
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