Special T
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Thank you for the link, I was unaware of the other variable command line parameters so that was appreciated! The only other question I had was what order the parameters are placed in? I assume it's this order but just curious if that's correct. 1. Emulator exe 2. Edit Game / Launching / Emulation / Use Custom Command-line Parameters 3. Manage Emulators / Associated Platforms / Default Command-Line Parameters 4. Manage Emulators / Default Command-Line Parameters So if there were special command-lines in all those areas, would the final command that's sent look look like this? Emulator.exe "game specific command-line" "associated platform specific command-line" "emulator specific command-line"
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This is extremely helpful, thank you! I saw another topic on using the %romfile% variable so I tried it but I wasn't using it correctly. The method you outlined works perfectly with the Ares emulator. Aside from the %romfile% variable are there other wildcard parameters that can be used? If so, can you point me in the direction of where I can learn more about them. Also, since there are a few places you can enter command-line instructions, do you know what order the parameters are placed in? I assume it's this order but just curious if that's correct. 1. Emulator exe 2. Edit Game / Launching / Emulation / Use Custom Command-line Parameters 3. Manage Emulators / Associated Platforms / Default Command-Line Parameters 4. Manage Emulators / Default Command-Line Parameters Just incase anyone else is curious, I tweaked your parameters slightly since I have a sperate platform for N64DD roms which are already imported. I added "-N64" to the end of the regular compressed rom file instead of adding "-expansion" to the end of the 64DD roms and it works great. F-Zero X - Expansion Kit.zip <- N64DD rom (ndd) F-Zero X - Expansion Kit-N64.zip <- N64 rom (z64)
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I recently updated the ARES emulator to the latest version (138) and I'm having trouble getting everything to work properly. I can launch everything through commandline but when I try to incorporate that code into LaunchBox it works with the exception of the full screen parameter. Here's the commands I'm using to launch N64 DD games that require a base N64 game to load properly e.g. F-Zero X ares.exe "PATH TO N64 ROM" "PATH TO N64DD ROM" --fullscreen So here's what it looks like with a rom file but just to make the code short, I'm pretending they're in the root of my C drive. When this is enter in command line the rom loads in full screen. ares.exe "C:\F-Zero X.zip" "C:\F-Zero X - Expansion Kit.zip" --fullscreen So to get this converted into LaunchBox, 1. I need to put the "PATH TO N64 ROM" in the Edit Game / Launching / Emulation / Use Custom Command-line Parameters section since this will vary for each game. 2. Within the Manage Emulators section, I have to make the following changes > Add --fullscreen to the Default Command-Line Parameters in the Details section > Disable Attempt to hide console window on startup/shutdown in the Details section > Disable Enable Game Startup Screen in the Startup Screen section. It launches the N64 game but not the N64DD game because the --fullscreen parameter is being sent before the "PATH TO N64DD ROM" and it's not starting the N64 game in full screen. If I remove the --fullscreen parameter it will launch the N64DD game correctly except it's still not in full screen. So, how can I make the --fullscreen parameter move to the end? Instead of ares.exe --fullscreen "FULL\PATH\TO\ROM\FILE" it would need to be ares.exe "FULL\PATH\TO\ROM\FILE" --fullscreen
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Thank you so much. It works perfectly now. I appreciate your help!
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Thank you, I appreciate it! That's really odd, I have all my arcade games in a separate folder outside of mame and they work fine. If I move the game.com games into the MAME folder i.e. "MAME 0.265\roms\gamecom" the RetroArch will load them without any issues. Just curious but do you know why the location maters with Game.com games and not arcade games? Is the retroarch/mame core referencing other stuff within the mame folder to load Game.com roms?
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I've found a few older topics on getting Tiger Game.com up and running in Launchbox but they don't seem to work. I tried MAME and RetroArch and I've gotten the best results so far in RetroArch. The RetroArch core I'm using is mame_libretro All my roms are individually compressed (zip) and located in the following directory C:\Users\Special-T\LaunchBox\Games\Tiger Game.com\ That directory also includes gamecom.zip which includes external.bin & internal.bin None of the games will launch. If I add gamecom.zip as a rom to my Tiger Game.com section of LaunchBox and click the play button, it will load the main Game.com screen at which point I can press the tab key and manually navigate to the roms folder to select a game e.g. Sonic Jam which will cause the system to reboot and load into the correct game. I'm trying to figure out what command lines to enter to load the game without having to manually click Tab and navigate to it. Here's my current setup which lets me load directly into the Game.com screen. I've tried modifying the command line parameters but nothing seems to work e.g. Adding "gamecom -cart1" excluding the quotation marks Adding "C:\Users\Special-T\LaunchBox\Games\Tiger Game.com\gamecom.zip" including the quotation marks Adding a combination of the two parameters Does anyone have any other suggestions I can try?
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Yes it opens in full screen although the emulator window pops up for a couple seconds before it changes to full screen. I'm currently using ares v134. I haven't updated since it seems to be working. ****************EDIT**************** Just posting this here incase anyone stumbles on this topic, please see this post for an update on how to launch ares in full screen
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Thanks again for responding. I wanted to provide an update. Looking at the PC section without box art is depressing so I tried to switch the default display image to screenshots however the same issue happened. I also tried logos and that resulted in the same error as well. Any other thoughts on what I can do to try to resolve the issue?
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Thank you for the suggestion. I closed LaunchBox and deleted the Cache-LB folder then reopened launchbox. It allowed me to scroll to the bottom of the "PC" platform then when I tried to scroll back to the top of my game list it froze. I then updated to the latest beta build and deleted the Cache-LB folder but the same thing happened, I could scroll down but it froze when I scrolled back to the top of the screen. Luckily LaunchBox still works if I delete the box art so I can do that for now but if you have any other suggestions I can try, please let me know. Thanks
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I have been getting this error over the last couple of days and it's driving me crazy. I have my PC games separated into different platforms Epic, Steam, GOG, etc. with one of those being labeled as "PC" which is used to store fan games and it only has 36 games in that section currently. The error only pops up when I'm in the "PC" platform section. It seems to be related to the box art images since the error no longer happens when I temporarily delete the box art folder. I tried to add the images back one at a time to figure out if there was a specific image that is causing the issue but after some testing it seems like it's not tied to a specific image. If I add some images in it will work, then if I close and open LaunchBox the error will sporadically come back. Any thoughts on how to fix this?
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Ok so I figured out how to quit the emulator without using the special script within LaunchBox. I edited line 253 in the setting.bml file within the ares folder to the following text "QuitEmulator: 0x1/0/0;;" That fixed my problem, I can press Esc now and it closes the emulator properly. My only other question with this emulator is when I launch a game through LaunchBox, this window pops up for approximately 5 seconds before the game loads into full screen. Is there a way to suppress this window from popping up or have it automatically minimize so it's not seen before the game loads? Thanks for anyone that's able to help.
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As far as I can tell, the emulator doesn't recognize "Esc" as a way to exit a game so I added this to the running script section $Esc:: WinClose, ahk_exe {{{StartupEXE}}} The Esc button now works perfectly and closes the emulator however if I want the game to automatically start in full screen I have to add "--fullscreen" to the Default Command-Line Parameters section of LaunchBox so the Sample Command now reads ares.exe --fullscreen "FULL\PATH\TO\ROM\FILE" For some reason, after I added the full screen parameter, it now causes two instances of the ares emulator to populate. If I press the ESC key, it will close out of one instance and then the 2nd one freezes causing me to have to have to access task manager to close out. Does anyone know of a different way to make ares start in full screen so it doesn't cause a second instance of the emulator to generate?
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I got all my RetroArch consoles up and running with my favorite shader which is from Sonkun's shader pack. If you're not familiar with this shader pack feel free to check out these brief videos here & here This shader works great for all RetroArch consoles but for any stand alone emulator I've tried using Reshade. I haven't found a good shader within Reshade. All the ones I've found for Reshade either make the image to dark or don't properly display the dithering effect used in some games (look at the grey bottom area of the attached images below Bowser, Peach, and Yoshi). Does anyone have any suggestions on Reshade shaders that can produce a similar result to Sonkun's shaders from RetroArch or does anyone know how to port RetroArch shaders into Reshade? Lastly, not sure if this will be needed by I'm using a 1080p monitor and the specific shader I use in Sonkun's pack is Sonkun -> Scalefx-Presets -> Slot-Mask -> Flat-Screen -> 1080p -> 03-crt-guest-advanced-hd-slot-mask-neutral-rf-ntsc-3-phase.slangp
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Is that something I can fix on my end within LaunchBox settings or would the solution be to manually create m3u files for that core?
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System - Sega CD RetroArch Core - Genesis Plus GX Sega CD Game Format - CHD LaunchBox Additional Apps Setting - metadata section shows each disc is labeled as 1 & 2 LaunchBox Manage Emulator - Sega CD / Genesis Plus GX has the "Use M3U Playlists for Multiple Discs" option enable If I attempt to launch a multi-disc game (Prize Fighter or Dracula Unleashed) nothing happens at all i.e. RetroArch doesn't appear If I attempt to launch a single disc game, it works without issue, RetroArch launches like normal and the games plays like it should. If I attempt to load one of the multi-disc games into RetroArch directly (not through LaunchBox) the games will load successful. Multi-disc games do work with other systems through LaunchBox e.g. Sega Saturn using the Mednafen core. Looking at the RetroArch documentation, it looks like Genesis Plus GX supports M3U files and CHD files. Can anyone tell me what I might be doing wrong or double check to see if they can launch multi-disc Sega CD games with the Genesis Plus GX core.
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You are awesome! That fixed the issue. Thank you!
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When I load RetroArch standalone I set a content directory override for the Sega Genesis to use a specific Shader and Filter. It works perfectly for all Sega Genesis games that I load directly from RetroArch even after closing and reopening RetroArch. When I load a Sega Genesis game from within Launchbox the shader and filter are not applied. I can manually apply shaders and filters after launching a game through RetroArch in Launchbox then save it as a content directory override but it doesn't actually save because every time I reload a game from Launchbox, the shader and filter are not applied. Do I need to do something special within the RetroArch commandlines within launchbox to make it load the shaders and filters?
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Thank you for the quick response and for the suggestion. The pdf is not as good as the chm file because the chm file includes animations for example the first page and the characters page. Also the pdf cuts a few things out (see included screenshot) #6 is missing which is the L button.
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For Star Fox 2 on the SNES, Nintendo created a website that serves as the games manual. I saved the website as a chm file so it can be viewed offline. I'd like the file to show up in the "Media -> Additional Docs" section but when I add the chm file as an additional app it will show up under "Additional Apps -> chm file". I tried creating a bat file to launch the chm but the bat file also shows up under "Additional Apps -> bat file". Is there a way to choose where the file shows up i.e. "Media -> Additional Docs" instead of "Additional Apps"? Star Fox 2 (Official Manual).chm
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Thank you for explaining that. I appreciate it.
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In my Launchbox set up, I have translated games in their own separate platform e.g. WonderSwan [T-En] When I click on the main WonderSwan platform, the one that contains the regular WonderSwan games + the WonderSwan [T-En] games, Launchbox will display all games from both of those platforms. Is that game list, the WonderSwan games + the translated ones, something I can access in BigBox? I can see each of the platforms in BigBox (WonderSwan & WonderSwan [T-En]) but I can only access them individually. I also tried using the "View Platforms Categories" option in BigBox which allows me to see the various layers of platforms I have set up (HandHelds > Bandai > WonderSwan > WonderSwan OR WonderSwan [T-En]) but the only way to see the games is to drill all the way down to either WonderSwan or WonderSwan [T-En] I can't figure out who to make BigBox display games from both platforms like it does in Launchbox. Any help would be appreciated.
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Wow, that was fast. Thank you for adding support for that so quickly. I really appreciate it! One more quick question. If I'm understanding your documentation correctly, for dats that have a regular dat and a parent clone dat, it doesn't really matter which one I use. I'll get the same result as long as I'm using the same settings within the retool program, right?
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Hello @unexpectedpanda Thank you for creating the retool program. I tried to use if for the first time but I must be doing something wrong. Can you take a look and let me know what I'm doing wrong? I attached the original SNES no-intro dat I used and the dat the retool created. I left all the options set to their default values but I'm seeing a lot of duplicate games e.g. Alien vs Predator (USA) Aliens vs. Predator (Japan) Blackthorne (USA) Blackthorne (USA) (Beta) (CES) BlaZeon - The Bio-Cyborg Challenge (USA) BlaZeon (Japan) (En) Bubsy in - Claws Encounters of the Furred Kind (USA) Bubsy in - Claws Encounters of the Furred Kind (World) (Bubsy Two-Fur) (Unl) Bubsy in Claws Encounters of the Furred Kind (USA) (Beta 2) Bugs Bunny - Rabbit Rampage (USA) Bugs Bunny - Hachamecha Daibouken (Japan) Cacoma Knight (Japan) Cacoma Knight in Bizyland (USA) Choplifter III (Europe) Choplifter III - Rescue-Survive (USA) Nintendo - Super Nintendo Entertainment System (Private) (20230422-094423).dat Nintendo - Super Nintendo Entertainment System (Private) (20230422-094423) (Retool 2023-04-29 15-54-56) (2,428) [-k].dat
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Thanks for uploading the templates. You're work is always awesome!
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Thanks, that's exactly what I was looking for. I watched Jason's tutorial vidoes which helped me get an understanding of the basics but it seems there is still a lot I need to learn. Does anyone have any recommendations on a video tutorial series or a website with a lot of information on xaml coding that would be useful for creating a theme?