
dsnyd22
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fixed it was the retroarch badge....
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Launchbox working but getting this error when launching big box. Havent launched in a while but i did just updaet to windows 11 (Inner Exception) BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. App: Big Box Version: 13.21 Theme: CityHunter 2 Type: System.PlatformNotSupportedException Site: System.Object Deserialize(System.IO.Stream) Source: System.Runtime.Serialization.Formatters at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at System.Resources.ResourceReader.<>c__DisplayClass7_0`1.<CreateUntypedDelegate>b__0(Object obj, Stream stream) at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex) at System.Resources.ResourceReader._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObject(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.RuntimeResourceSet.GetObject(String key, Boolean ignoreCase, Boolean isString) at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) at RetroAchievementBadges.Properties.Resources.get_RA() at RetroAchievementBadges.Class1.get_DefaultIcon() at Unbroken.LaunchBox.BadgeManager.ForgotAspectProcessor(Object var1) at VisitorContainerWatcher.SetDataMerchant(IGameBadge var1, VisitorContainerWatcher) at Unbroken.LaunchBox.BadgeManager.AddBadge(IGameBadge badge, Boolean isActive) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.CalculateToken(Object, Boolean) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel..ctor() at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) (Outer Exception) Exception has been thrown by the target of an invocation. App: Big Box Version: 13.21 Theme: CityHunter 2 Type: SInstanceDefaultCtor(Boolean, Boolean) Source: System.Private.Coreystem.Reflection.TargetInvocationException Site: System.Object CreateLib at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at Caliburn.Micro.BootstrapperBase.DisplayRootViewForAsync(Type viewModelType, IDictionary`2 settings) at Unbroken.LaunchBox.Windows.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e) at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 9:29:31 PM Exception
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importer Flashpoint Importer for Launchers
dsnyd22 commented on oblivioncth's file in Third-party Apps and Plugins
- 60 comments
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- 1
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- flash games
- flashpoint
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(and 3 more)
Tagged with:
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importer Flashpoint Importer for Launchers
dsnyd22 commented on oblivioncth's file in Third-party Apps and Plugins
- 60 comments
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- flash games
- flashpoint
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(and 3 more)
Tagged with:
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importer Flashpoint Importer for Launchers
dsnyd22 commented on oblivioncth's file in Third-party Apps and Plugins
- 60 comments
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- flash games
- flashpoint
-
(and 3 more)
Tagged with:
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Help with Desktop Resolution when exiting emulator
dsnyd22 replied to dsnyd22's topic in Troubleshooting
I didnt even have to tweak it. worked perfectly since that was my default settings you had in script. Thanks! -
Sorry if this has been answerd. I found a couple threads about ahks etc but couldn't successfully fix my issue. All my systems are working well right now except for one issue i have with Atari 5200 system, which i run thru Retroarch. It loads and plays games fine but when i exit out of emulator my Desktop has switched from 4K to 1440 and also has switched from 60Hz to 30HZ. I have to mnanually change back every time after launching that system. Im hoping to find the easiest solution so this doesnt happen every time i exit atari 5200 game.
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Dungeons & Dragons Manuals & Modules Platform
dsnyd22 commented on malarrya's file in Platform Media
- 17 comments
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just tried it but i don't think i have ever gotten it to play videos based on that value. I set them all to youtube URL. It didn't play. i then tried setting it to "z:/launchbox/videos.... .mp4". That did not yield any results either.
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I added some retro style Television Shows to my build and i Dont want a separate Video for each Episode (Game)..... I would like one Video to play in background for all games. I tried pointing multiple games to the same video but Launchbox would rename the file and i could only get the video to play for 1 game. I am trying to determine if this is possible?