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InfinityFox

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Posts posted by InfinityFox

  1. This was the system that I had as a youngster which started my love affair with gaming. I really want to get this system Running  correctly  in Launchbox!

    I've followed the Launchbox tutorial and have added the Atari ST to my list and I'm using Hatari (most recent build)

    'I've added a few games that I loved back in the day and most of the games run, but all the multi disk games I've tried don't seem to work when it comes to switching disks. Both Awesome and Rainbow Island don't seem to register the other disks. 

    'Has anyone found this to be a problem and for those of you who have this up and running, do you suggest another emulator or should Hatari be just fine

     

    Thanks

  2. Just working my way through your Tutorial and I'm just about to add my rom path. Referering to the images provided, where am I inserting the rom path?

    Do I delete roms and put it there, or do I delete everything on line ten and add my rom path in it's place?

     

    Great guide BTW

    Capture.PNG

  3. I love the simplicity in most cases of Launchbox which is what drew me to the program in the first place. I know there are many systems that are a challenge to add and in some cases rocket launcher used. 

    I see Brad has a tutorial dealing with using a pre configured rocket launcher with Launchbox. I've really got used to doing everything in Launchbox but if certain systems need rocket launcher then so be it. Is there a guide for setting up rocket launcher e.g. What things to select in the various menus etc

    I know simply Austin does a setup video for hyperspin and rocket launcher but I'd imagine that wouldn't help

     

    cheers

     

     

  4. I've seen a video somewhere that instructs you to add a command line to each Future Pinball table to get the tables loading rather than just the emulator. This seems like a rather time consuming process, is there another way?

     

    I see referenced in one of the sub forums a sticky providing all settings for the emulators and it say this for future Pinball. /open /play /exit

    Where do I place this info and will that suffice to run all the tables or will I need to add this command to each table?

     

    cheers guys

  5. I've followed Brad's tutorial on setting up sega  CD in retro arch with one exception. My files are in 7z format. So I didn't add all the .cue files as suggested, instead just added tthe 7z files and told LB to unzip the files before running. Now that all the files are added almost all of the first 10 or so games I've tested just go to a blank screen, except one. Now, would it be an idea to unzip the files and add the .cue files instead and see what happens or could it be a Bios issue?

     

    cheers

     

  6. It's Japanese games so there may be duplicates.... So by dragging the new Roma to Launchbox will it ask me what platform I'm adding and I'll get to choice what artwork and database I want to use, just as it does when you select import roms

     

    cheers

  7. Is there a guide to adding/importing GOG games to LaunchBox. I assume I would need to point lunchbox to the shortcut that starts each game but want to be sure of what to select when adding.

     

    cheers

  8. Just a quick question.... I've added sega Saturn to my collection, scanned the rom files and downloaded the relevant artwork. All the rom are in archived in 7z format. Now several days later I want to add some additional rooms in zip format. How do I add these rims to my current collection without LaunchBox downloading all the media again for the current rooms and the new ones I'll be adding to the same folder.

    Thanks

  9. I've added two systems recently and followed the following tutorials from the Launchbox YouTube channel. Emulating the SNES and setup of RetroArch for beginners and also Emulating the Nintendo 64. The SNES tutorial is a more recent video and I started with that. I'm using a Xbox 360 controller and followed the instructions for setting up the 360 controller. It suggested in the video to select bind all within RetroArch and to do all the relevant button and trigger presses. Now I moved onto the N64 tutorial and Brad mentions around the 14.55 mark to add the following line to the N64 system -c "config/mupen64plus_libretro.cfg" Now this to my understanding is for custom setups correct, but I didn't add this line and the file is still present in the relevant folder of Launchbox and with regards to controls RetroArch picked up my controller anyway. So I have a couple of questions.

    when setting up RetroArch and selecting bind all for the 360 controller setup, does that make that the default setup for all systems unless I add the above line in the correct place and create a custom cfg.

    When setting up RetroArch I did the bind all thing I mentioned and I didn't select save before exiting although a cfg file is present and my 360 controller was recognized. So I'm worried I have things a little messed up although both systems seem to run ok and the controls are fine. Just to be on the safe side do you suggest just reconfiguring stuff again to avoid possible problems down the line

     

  10. I started watching the Wii and GameCube YouTube video and have so far added a small collection of Wii roms in the .wbfs format. Now I want to add GameCube but the roms  are in the 7z format. I see that Dolphin will not run 7z files. 

    So I will need to select the tick box I assume for Launchbox to decompress the archives. Now I just wanted some clarity with a few things...

    When I setup the emulator for the Wii platform I selected various things and then went ahead and imported the files. Now that I'm adding GameCube files and using the same emulator will any changes I make during the importing process to the GameCube platform change what I originally selected during my Wii import eg by selecting the decompressing of archived files within Launch Box to deal with the Gamcube roms in 7z. I hope you can follow what I'm getting at?

    Essentially, I'm wondering if I need to have another dolphin folder for my GameCube platform?

     

     

  11. I assume some systems are archived to save disk space? So if we use Retroarch as an example, if files are present that are archived in most cases they don't need to be extracted to run? What is the reasoning behind extracting a file before running, than just leaving it alone. I'm just curious. 

    Btw I meant .sfc :$

    Thanks again lordmonkus for for the help.....

  12. So I'm new to emulation and retro arch and I'm wanting to add SNES roms  and Super Famicom roms. I've been following a great tutorial to setup Retroarch and that is done but I'm a little unsure how to proceed. I have been directed to another great launchbox video on how to run SNES through Retroarch. It explains how to add multiple file types but my concern is that all my  Famicom files are 7z and my SNES files are mostly Zip and a few are .srm and .src. One of the moderators told me that some emulators will run archived roms and others need to be unzipped. So I'm confused as to what to select when adding a system, in fact is there a list of systems that can be run as archived files and a list of what roms need extracting within retroarch? 

    Maybe Im over thinking this but a little guidance would be most appreciated

     

    cheers

  13. Did another post regarding the reason/ pros and cons of the tick option to " extract ROM archives before running " but the post seems to have caused an EX0 error and cannot be viewed so I hoped to get an answer in my first thread! The files I'm adding now are in 7z format

     

     

  14. Fantastic, Thank you....

    I've got an i7-4770K running @ 4.50 Ghz will that do :)

    I'll try the core you suggested, but wondered if I have to deleted the current core within the GUI or can I delete it manually by going into the cores folder

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