Merry Christmas Zombeaver!!
I had a few questions if you would be kind enough to answer them.
So from your video you mention that you don't or didn't at the time use save states, instead just use in game saves. If I add the lines you gave me earlier
relative_temp_feature = 1
unsafe_save_states = 1
This enables save states corect?
Do I also get the option to use ingame saves as well?
I ask because years ago with these systems you would bring up the save game menu and save your position if memory serves. Now I'm just getting to the point in your video where you are talking about quiting the emulator properly using f10. If you don't use this method then you use your progress.
So, how does saving work in game, it sound very much like what happens when you save a game state.
Other than that I know I sound like a broken record but thank you for the Awesome tutorial
Also I'm probably beeing a bit dumb here but setting up FS-UAE and FS-UAE UUID as emulator entries for the same platform will create an issue with setting up the default emulator am I correct in assuming that I'll need to run two instances of the emulator to get this working? Although I still think there will be a conflict. I'm sure it simple but I've had little sleep and its not coming to me ??