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NLS

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Everything posted by NLS

  1. Thank you for the much needed clarifications. Since we are into clarifications: 1) I don't think anybody spoke "for you". 2) I mentioned your take literally in the first statement: "Every time we asked, when he finally replied, he said that the project is not dead." 3) Nobody (AFAIK) questioned RL priority or pushed in any way. Second statement in post above "RL things to manage (which is of course priority for all of us)". 4) I did add that some discussions were made, not publicly (so I won't disclose others unless they do it themselves), that some people (inc. me) felt you lost interest also. This is not speaking "for you", it is the feeling some people got. Which is fine. 5) As you get yourself from the people that used your project, your work is greatly appreciated by everybody. I do it all the time, including my post above: "work remains remarkable, could very well be the best curated C64 collection and pre-1.0 or not, it still works fine as is". 6) If I am the person (or one of the persons) in the derogatory closing statement, I think it is unjust. I am (and people can verify) one of the people that keep promoting C64 Dreams as the de-facto organized collection for C64 for someone that wants to "click and go" and not miss important titles of C64 history (like most other collections) and all the time suggest to builders that make multi-system collections to talk to you to incorporate your C64 build instead of quick-n-dirty jobs. So I feel this reaction was unjust. I can positively say that there are people that actually know the project because of my "advertising". In the end, if it triggered all this new info in your post, so be it (I took the first line of fire), people I am sure are happy to know that your are well and the project not dead. Now I won't bother this thread more with any "intrigue" (I hate intrigue and personal friction, esp. between people not competing in something). Cheers, keep up the great work.
  2. Every time we asked, when he finally replied, he said that the project is not dead. He has indeed RL things to manage (which is of course priority for all of us), but also with whoever I discussed it, looks like he also lost interest. Maybe someday he wakes up a different way and goes forward with the project. Since there IS little progress after last release, I asked to release maybe a WIP, but he said no. In practice the project is dead. I mean how do you call a project versioned by the creator himself 0.XX (where 1.0 is the target to go through all the letters of GameBase64 - plus anything else he adds) that hasn't got an update since exactly TWO years ago (May of 23). I mean we are not a group of Highlanders, two years is a measurable portion of human life. That said, his work remains remarkable, could very well be the best curated C64 collection and pre-1.0 or not, it still works fine as is. I would love if someone could clone (or again find interest himself) and evolve this with the same attention to detail. If anybody is listening I would love two things for a future version: 1) BigBox (i.e. videos etc.) to get some love. I started a sub-project about this, but I also abandoned it (I didn't see much interest). 2) A config "switch" to turn C64 borders back on. Because some (most?) of us love the C64 AS we remember it, with the big borders around it. We have discussed it with Zomb and I understand his reasoning, but still would love a "switch".
  3. My system is ok and Windows does know the correct runtimes it already has installed - thus trying to run install the latest results in asking to "re-install" not install from scratch and trying to install the old (the one that LB requests) fails because there are newer runtimes installed. The problem is that LB installer stops after that, where it should proceed (i.e. be a warning not a fail). But anyway, since I cannot get around it, I will remove the new runtime version, let new LB install and reinstall the new version.
  4. Latest setup requires VC++2015 runtime. This is fine. But the setup requires a very specific version (probably for no reason). Problem is we cannot just remove newer runtimes (that other software may require) to install older. It should be skippable in the setup (yes at the risk of the user) - like many other setup programs allow. To be more specific, LB requires VC++2k15 that is in "Visual C++ 2015-2019 14.29.30139", when I already have "Visual C++ 2015-2022 14.36.32532" (the latest AFAIK)... Please fix this as it is an issue that happens to people for years (!) with LB and as I said you cannot request people to remove newer versions to install older (and then maybe re-install newer - all the time)...
  5. Guys I don't know if this solution works, but there is a newer version I already have and probably other software needs it. LaunchBox should use latest too! The download above is for Visual C++ 2015-2019 14.29.30139, when I already have Visual C++ 2015-2022 14.36.32532! There should be a way to skip this part!
  6. New TOSEC is coming in the next few days btw. (I should know, I am part of the team - although not contributing much nowadays) Right now and verified by me (that I consider myself rather knowledgeable about C64 and its emulation status), C64 can very well be the most "practically" complete C64 collection. It does have 99% of "what matters" (in games). An interesting other project is OneLoad64, that is not a front-end build, but a nice collection of actual software easy to run (as they are all transformed to "cartridges"). Zomb and OL64 guy, actually collaborate too.
  7. Βλέποντας τα παραπάνω, θα γράψω (και) στα Ελληνικά έτσι για το εφέ. (και αμφιβάλλω αν το google translate θα κάνει τόσο καλή δουλειά) Μπράβο για όλη αυτή την προσπάθεια, αν και έχει αρκετές διαφορές από το πως θα την έκανα εγώ (έχω περίπου 30TB emulation data), θα έκανα άλλες κατηγοριοποιήσεις κλπ. Επίσης μου κάνει εντύπωση ότι φαίνεται να μην βλέπεις τα έτοιμα projects που έχουν σχέση με τη συλλογή (και κατάταξη) των emulation data, όπως το TOSEC, no-intro, redump κλπ. Πάντως τα δεδομένα σου τα έχω για reference, είναι σίγουρα χρήσιμα. Keep up the good work. Also... what are these between the big screen and x-arcade?
  8. Sorry had to comment this and is in no way a criticism, just making conversation... ...C64 emulation (in virtually any other stronger platform) is always one of the most elaborate efforts (given the publicity of the original machine). We are blessed with fantastic super-easy emulators nowadays that are virtually "click and there is your C64" or even "drag n drop this to run" (for people that don't remember the original machine so well). WAY better than some more obscure machines you have to be a computer alchemist to satisfy their prereqs. You get WinUAE (if on Windows for example), you are done. That's Just one of the many options (and probably the easiest for a user - before using a build like C64 Dreams - and most elaborate project). Of course C64 Dreams is all that you say it is. Hope it reaches 1.0 "this lifetime" (because you know, I am not sure I care if it reaches 1.0 when my own kids are adults) and we can then see a nice real Amiga Dreams. (not based on GameBase Amiga - preferably on AmigaVision/MegaAGS or DamienD collection) I do understand Zomb of course, he doesn't want to water down the quality and wants to do this at his own pace as a hobby that this is (we all have RL). (note there is an Amiga Dreams, by someone else, but in no way with the level of detail of this project)
  9. You could make a guide too. Guides are never enough for people that really need to pay attention to detail.
  10. You may want to join discord guys, as there is a patch for the RC.
  11. Torrent is stalled in 3.4% with no seeders (!)... Also have to say (positive criticism) that I am not fond at all of the "VMWare" umbrella choice. Would much prefer categories by OS or something. Why VMWare? Why not QEMU, Hyper-V, VirtualBox, whatever. VMWare doesn't identify much, really (it's not even the best choice any more). But it is your decision, I am just commenting. Keep it up, your tree is a good reference.
  12. It's always an interesting reference. Categories you don't use any more? Also two more "general" questions... I wonder, launchbox doesn't need platforms.xml also updated? Adding extra platform (separate) xmls, "replaces" this? Also parents.xml... doesn't that also need some work?
  13. @Mcfly. thanks again for all the work you've done. A few questions please. Does your latest 2022 update "replace" older releases or updates them? (difference being if someone needs to delete the old or not) I suspect at least "Platforms" get replaced. I see 3DO is now Panasonic 3DO. So not replacing would need to a duplicate. (btw the company WAS named 3DO and the hardware was build by 2-3 other companies like Panasonic, so I believe your original naming was correct, not the Panasonic one) I see no updated zips for Images (Platforms/Playlists/Categories). Plan to add those? Videos are indeed huge, but would make a great torrent I believe (if you have them).
  14. Not sure how this relates to the thread. Good job I guess, but better make a thread of your own?
  15. Are you saying that you start launchbox, select a game and the game doesn't start but goes to a black screen and then goes back to home screen (list of games)? What is your PC configuration and your screen resolution?
  16. Namec is very nice - love it. That said, it doesn't quite fit the current philosophy of C64D I'd say. Having a monitor-like bezel, for C64 would mean that C64 borders should be included, else it doesn't look like a C64. In C64D there is no "CRT monitor" emulation, so it can "get away" not having borders (for games that don't require them - Zomb knows these games). Would I love a V1.0 that has this "mode"? I definitely would. But I guess that's far.
  17. Probably the maker of the collection will explain better, but since I am here... The collection is as complete as it can be for the version. (I hear new version is coming soon) It's not just a letter or up to a letter. BUT what he does, except personal favorites, favorite requests of other people, well known titles that just went in immediately because of that and any other game that comes to Zomb's attention... except all these, he is using GB64 as the basis of "completing" the collection. In other word except all the above "out of sync" additions, he also parses GB64 letter by letter (reaching Z will mark version 1.0 probably) and adds from GB64 ALSO. So getting it now, is "complete" and perfectly usable for the current status of the project, not "complete" in the sense of the final target Zomb has set. I want again to remind of the video sub-project (@Zombeaver maybe add this in first post?), that currently has two volunteers (and one has RL issues that slowed things down) and certainly needs more.
  18. I want to remind everybody of the secondary project of video captures (according to Zombeaver specs). Any help is welcome.
  19. I would like to invite more people to help with the video project, so that this very very nice collection becomes more complete.
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