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Fursphere

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Everything posted by Fursphere

  1. Playing with this a little more. So, if I have controllers disabled should it still show buttons? Or should it be blank at that point, because there is not mapping? Are you going to implement something like this for keyboard mapping, that can be used for arcade cabinet controls? I was looking at your controller theme, and saw the joystick png images - but no idea where you'd actually have them show up in the interface? (reminded me of the old hyperspin look)
  2. I guess I was envisioning something different with the "dynamic" description. Still cool. I'll play around with it.
  3. Interesting. So its this... the A / B buttons. Which is odd because I don't use game pads on that cabinet. I don't even have any registered to it.
  4. Can you give me an idea of what I should be seeing here? Did the update, running default theme on both of my cabinets, and I'm not seeing any difference.
  5. Really curious about this one. Firing up my cabinets to update them... For for the network file paths? Is that based on \\UNC\ pathing basically?
  6. SSD (even a cheap Sandisk SSD) will make a world of difference in BB performance and responsiveness.
  7. How old is the PC? Do you have LB/BB on an SSD?
  8. You bought a drive with LB for other $1000?
  9. You are contributing nothing except stirring the pot and causing friction between users and the development staff.
  10. Did you install the 3rd party Codex pack? WMP needs it. The 'K-Lite' Codec pack pretty much fixes all issues for WMP... https://codecguide.com/download_kl.htm
  11. I could see this being a handy I could see this being an interesting feature if there were massive organized sets to cover ALL clear logos (like the silver ring clear logo thread...). Maybe that's the long term goal? But with just platform clear logos, it just feels off. I'm not clear on if I can I still manage my platform clear logos the old fashioned way? (copying files directly into their appropriate folders?). Or am I forced to use this use new feature?
  12. So let me see if I have this right... To manage Launchbox Themes - you go to "Launchbox Themes and Media Manager" To manage BigBox Themes - you go to BigBox Themes manager (in BigBox). But to manage BigBox clear platform images packs, you go to "Launchbox Themes and Media Manager" (With no preview of what you're actually installing to boot) A bit confusing, no?
  13. Interesting. Would that 'block' images from populating from the old location? Even if the new location doesn't have images for various platforms / platform categories / playlists? After rolling back to 13.20, getting the images to populate, then upgrading back to 13.21 - my custom(?) images stayed in place.
  14. Platform Clear Logos will not populate in 13.21 Beta 1 from files. Rolled back to 13.20 and ran the platform wheel cache reset, and all images populated correctly. What's even weirder, in 13.21, I deleted the BB-Cache folder contents, verified the correct images are in the correct folders for 'clear logos', and BigBox was showing the BigBox default images - even though those images are not present on my system. where the heck were they being pulled from? Anyway, like I said, rolled back, purged cached, and images populated as expected.
  15. That was it. I thought I had already deleted that plugin.
  16. Its busted. (Inner Exception) BinaryFormatter serialization and deserialization have been removed. See https://aka.ms/binaryformatter for more information. App: Big Box Version: 13.21-beta-1 Theme: Unified Redux Type: System.PlatformNotSupportedException Site: System.Object Deserialize(System.IO.Stream) Source: System.Runtime.Serialization.Formatters at System.Runtime.Serialization.Formatters.Binary.BinaryFormatter.Deserialize(Stream serializationStream) at System.Resources.ResourceReader.<>c__DisplayClass7_0`1.<CreateUntypedDelegate>b__0(Object obj, Stream stream) at System.Resources.ResourceReader.DeserializeObject(Int32 typeIndex) at System.Resources.ResourceReader._LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObjectV2(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.ResourceReader.LoadObject(Int32 pos, ResourceTypeCode& typeCode) at System.Resources.RuntimeResourceSet.ReadValue(ResourceReader reader, Int32 dataPos, Boolean isString, ResourceLocator& locator) at System.Resources.RuntimeResourceSet.GetObject(String key, Boolean ignoreCase, Boolean isString) at System.Resources.ResourceManager.GetObject(String name, CultureInfo culture, Boolean wrapUnmanagedMemStream) at ArchiveCacheManager.Resources.get_badge() at ArchiveCacheManager.GameBadge.get_DefaultIcon() at Unbroken.LaunchBox.BadgeManager.InitTransactionalImporter(Object key) at ContainerStubRepository.SelectPrincipalIssuer(IGameBadge key, ContainerStubRepository) at Unbroken.LaunchBox.BadgeManager.AddBadge(IGameBadge badge, Boolean isActive) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel.InitRegistry(Object, Boolean) at Unbroken.LaunchBox.Windows.BigBox.ViewModels.MainViewModel..ctor() at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) (Outer Exception) Exception has been thrown by the target of an invocation. App: Big Box Version: 13.21-beta-1 Theme: Unified Redux Type: System.Reflection.TargetInvocationException Site: System.Object CreateInstanceDefaultCtor(Boolean, Boolean) Source: System.Private.CoreLib at System.RuntimeType.CreateInstanceDefaultCtor(Boolean publicOnly, Boolean wrapExceptions) at Caliburn.Micro.BootstrapperBase.DisplayRootViewForAsync(Type viewModelType, IDictionary`2 settings) at Unbroken.LaunchBox.Windows.BigBox.Bootstrapper.OnStartup(Object sender, StartupEventArgs e) at System.Windows.Application.<.ctor>b__1_0(Object unused) at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Int32 numArgs) at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Int32 numArgs, Delegate catchHandler) Recent Log: 1:03:43 PM Exception
  17. Windows 11, upgrading from 13.20 release Killed BigBox, something about a theme xml file error. Never got past the splash logo. I'm rolling back to 13.20 right now to switch off my custom theme. Then see what happens.
  18. https://www.launchbox-app.com/about/changelog
  19. Do you have a top-level (like, category header) "Games Collections" or "Game Series" clear logo?
  20. Let me crack open my old scripts. I have a full(?) replacement for this, its just all command line based. No gui.
  21. Are you using this plugin for the unzipping feature or the caching feature (like, caching from a NAS or network share)? I was using it primarily for unzipping PS1 and PS2 titles - but now DuckStation and PCSX2 support CHD formats, so I'm converting all my PS1/PS2 files over to CHDs, which makes this program obsolete.
  22. I just had launchbox get stuck in memory on me. I was modifying the 'parent' relationship on some playlists, and noticed the changes were not applying when hitting "ok". Then I closed launchbox and it got stuck in memory. So.. maybe this is a clue? An operational to modify an XML is stuck trying to complete. File lock maybe?
  23. thanks! I modified the Platform View 1 to get the "video box" in (stole the code from Game view 2). But I can't get the backgrounds to load for the life of me. Here is what I came up with.. its so close. PlatformWheel1FiltersView.zip
  24. Unified and Unified Redux have no "system" theme (is that what the top level Platform view is called?). It just plays videos full screen and shows the platforms wheel. I tried the Community Theme Creation tool (evaluation - haven't decided if I want to pay for it yet) and couldn't make heads or tails out of how to find the "top level platform" view (system view?). Nothing lined up. Maybe its a limitation of the evaluation version, I dunno. At least I know its possible - not I just need to figure out how to do it. I know a tiny bit about XAML, so I guess I need to just dive in now.
  25. So.. my 'platforms' view just shows random videos from that platform full screen. I would like it to mirror the view when you enter the platform (screenshot above is IN the SNES platform). Instead of this: To something like this (please forgive my horrible ms paint skills).
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