Jump to content
LaunchBox Community Forums

Hazuki

Members
  • Posts

    56
  • Joined

  • Last visited

  • Days Won

    1

Posts posted by Hazuki

  1. Hi all,

    Has anyone else had this problem, you start launchbox and some games are missing?

    I had it with some Mega Drive games a year or two ago and now today when we fired up launchbox to play some Super Mario 3D world, the game is not in the list of Switch games anymore.

    I store all my games on a nas, in the 7zip format an extract then before playing.

    Checking the folder on the nas and the game is still there.

    In launchbox I tried scanning for now roms, but the game isn't added back. I then renamed the file and added it, no problem. The I renamed it back and scanned for removed roms, after that scanned of now roms but the game isn't added back to launchbox.

    Any ideas to what's going on?

  2. Hi,

    Is there a way to cancel a submission to the database?

    I was updating some games, and clicked on the wrong tab, added info for the wrong game and clicked submit before noticing what I had done.

  3. As proghodet said, https://howlongtobeat.com/ would be great. Maybe a howlongtobeat game-id field so the info can be scraped straight from them. It's nice to know before starting a new game if it's going to take 5h or 50h to complete.

    My kodi skin surprised me when Halloween came around and it suggested spooky films and tv episodes. And then at Christmas it suggested family/christmas films. I really like the idea and think a field with this kind of information (mode/style) would be great so a bigbox theme can suggest games based off of this.

    But most of all, I would like to see more rating systems added to the database. ESRB is great but I'd like to see PEGI added as I’m from Europe and this is what's used on games that I buy. And as I have a big Japanese only game collection, CERO is the only rating system used for those games. So having multiple ratings for all games and then in launchbox/bigbox having a priorities order just like for media, so for example I would have PEGI then ESRB and last CERO.
    (more/all rating systems https://en.wikipedia.org/wiki/Video_game_content_rating_system#Comparison_table)

     

     

    • Like 3
  4. Starting The Game

    View File

    This is my first startup theme that I’ve work on. I use Viking's COLORFUL Theme Dark for my Launchbox setup and I wanted a startup theme that uses the same colours, so I made this.

    Features:
    Big system logo on the left side
    Developers logo in the bottom right corner
    Load-bar and background uses the same colour as “COLORFUL platform video set”

    Install:
    Unzip the “StartingTheGame-Dark.zip” to your “..\Lunchbox\StartupThemes\“ folder. In Launchbox/BigBog select StartingTheGame-Dark as your startup theme and your good to go.

    Updating:
    If you are using 1.0 or 1.01 please close launchbox/bigbox. Delete the startup theme and install the new one. On future release it should be fine to just extract and replace

    Platforms:

    Spoiler

    3DO Interactive Multiplayer
    Amstrad GX4000
    Amstrad CPC
    Android
    Apple II
    Apple II GS
    Apple iOS
    Apple Macintosh
    Arcade
    Atari 800 *
    Atari 2600
    Atari 5200
    Atari 7800
    Atari Falcom *
    Atari Jaguar CD
    Atari Jaguar
    Atari Lynx
    Atari ST
    Atari XE Video Game System *
    Bandai Sufami Turbo *
    BBC Micro *
    Benesse Pocket Challenge V2 *
    Capcom Play System
    Capcom Play System II
    Capcom Play System III
    Cave
    ColecoVision
    Commodore 64
    Commodore Amiga CD32
    Commodore Amiga
    Commodore Amiga 500
    Commodore Amiga 600
    Commodore Amiga 1200
    Commodore CDTV
    Daphne
    Dragon 32 *
    Fairchild Channel F
    FM Towns *
    FM Towns Marty
    GCE Vectrex
    Lutro *
    Magnavox Odyssey 2
    MAME
    Mattel Intellivision
    Microsoft MSX
    Microsoft MSX Turbo *
    Microsoft MSX2
    Microsoft MSX2+
    Microsoft Xbox 360
    Microsoft Xbox One
    Microsoft Xbox
    MS-DOS Shutdown
    NEC PC88 *
    NEC PC98 *
    NEC PC Engine
    NEC PC Engine-CD
    NEC PC-FX
    NEC TurboGrafx-16
    NEC TurboGrafx-CD
    Nintendo 3DS
    Nintendo 64
    Nintendo 64DD
    Nintendo DS
    Nintendo Entertainment System
    Nintendo Famicom Disk System
    Nintendo Famicom
    Nintendo Game & Watch
    Nintendo Game Boy
    Nintendo Game Boy Color
    Nintendo Game Boy Advance
    Nintendo GameCube
    Nintendo Pokemon Mini
    Nintendo Satellaview
    Nintendo Super Game Boy
    Nintendo Switch
    Nintendo Virtual Boy
    Nintendo Wii
    Nintendo Wii U
    Nintendo WiiWare Shutdown
    Othello Multivision *
    PC Engine SuperGrafx
    Philips CD-i
    Philips Videopac
    SAM Coupé *
    Sammy Atomiswave *
    ScummVM *
    Sega 32X
    Sega 32X (PAL)
    Sega Alls *
    Sega CD
    Sega Chihiro
    Sega Dreamcast
    Sega Game Gear
    Sega Genesis
    Sega Hikaru
    Sega Lindbergh
    Sega Master System
    Sega Mega CD (JP)
    Sega Mega CD (PAL)
    Sega Mega Drive
    Sega Naomi
    Sega Naomi 2
    Sega Naomi GD-Rom
    Sega Nu *
    Sega Saturn
    Sega SG-1000
    Sega Super 32X
    Sega RingEdge *
    Sega RingEdge 2 *
    Sega RingWide *
    Sega Triforce *
    Sharp X1
    Sharp X68000 *
    Sinclair ZX Spectrum
    Sinclair ZX81 *
    SNK Neo Geo AES
    SNK Neo Geo CD
    SNK Neo Geo MVS
    SNK Neo Geo Pocket
    SNK Neo Geo Pocket Color
    Sony Playstation
    Sony Playstation 2
    Sony Playstation 3
    Sony Playstation 4
    Sony Playstation Vita
    Sony PocketStation
    Sony PSP
    Super Famicom
    Super Nintendo Entertainment System
    Super Nintendo Entertainment System (PAL)
    Super Nintendo Entertainment System MSU1
    Taito Type X
    Taito Type X2
    Texas Instruments TI-99 *
    Triforce *
    TRS-80 *
    Watara Supervision *
    Windows
    Windows 3X
    Windows 9X
    WonderSwan Color
    WonderSwan

    * Uses the default colour, will be updated once it's added to the COLORFUL platform video set.

    Todo:
    Add more Dev logos. About 200 logos so far, so there's a long way to go.
    Add more System unique startups.

    Versions:
    StartingTheGame-Dark.zip and StartingTheGame-Dark-NoLogo.zip are both meant for 16:9 screens. The NoLogo version has the clearlogo removed. And then there's the StartingTheGame-Dark-16-10, us this one if you are using a 16:10 screen.

    Thanks:
    @viking for his fantastic COLORFUL platform video set and COLORFUL bigbox theme
    @Fry for helping me when I got stuck with the xaml coding
    And everyone contributing to the COLORFUL platform video set

     

    Please feel free to leave any comments or questions below.


     

    • Like 1
  5. Thank you Fry. So really its better if I just use values that match my resolution and have all images downscale from 4k. That actually makes it easier.

    designHeight and designWidth, yee I should have figured that out, its in the name. ?

    Anyway Thanks you so much

    • Game On 1
  6. Hi all,

    Yesterday I tried some xaml for the first time. I started working on a StartupTheme.
    All was going fine so today I restarted from scratch and decided to up the resolution to 4K, I'm on a 1080 screen but why not make it in a higher resolution, if anyone ells wants to use it.

    Anyway I set the res:
     

    mc:Ignorable="d" d:DesignWidth="3840" d:DesignHeight="2160" HorizontalAlignment="Stretch" VerticalAlignment="Stretch"

    And I have 3 rows and 3 column.
    Now if I set them like this that don't scale to my resolution and I can only see the top left corner of the theme.

    <Grid.RowDefinitions>
       <RowDefinition Height="371" />
       <RowDefinition Height="1418" />
       <RowDefinition Height="371" />
    </Grid.RowDefinitions>
    <Grid.ColumnDefinitions>
       <ColumnDefinition Width="920" />
       <ColumnDefinition Width="2000" />
       <ColumnDefinition Width="920" />
    </Grid.ColumnDefinitions>

    If I add a * to the values it scales fine but the images don't.

    I've got an image with MaxWidth="2000" MaxHeight="1418" that goes in Grid.Column="1" Grid.Row="1"
    and then I want to add the fanart above that image:

    <Image Source="{Binding BackgroundImagePath}" RenderOptions.BitmapScalingMode="HighQuality" Stretch="Uniform" Margin="0,50,0,0" HorizontalAlignment="Center" VerticalAlignment="Top" MaxWidth="1900" MaxHeight="1069" Grid.Column="1" Grid.Row="1" Canvas.ZIndex="1"></Image>

    The MaxWidth, MaxHeight and Margin now seam to be base off of my screen resolution of 1080 and not the 4K I was planing for. If I half the values of MaxWidth, MaxHeight and Margin, The fanart will be where I want it. But if I then remove the * from the Columns and Row, and try it the fanart is way to small.

    So what I want to know if there is a way to make the MaxWidth, MaxHeight and Margin be in relation to the d:DesignWidth and d:DesignHeight??

    Sorry for the long question and thanks for any help

  7. Just wanted to ask how the suggested games/recommended games would work.

    Are they just from the same series? So if I play Super Mario Bros, launchbox recommends Super Mario Bros 2 & 3.

    Or will this be based off of what others that played the game also played?

    Or is this downloaded from the database? So users submit recommended games for each game?

  8. Thanks for the reply. That explains why I couldn't find the it. ?

    My last 1G1R app deleted "Super Mario Bros. (World)" from the No-Intro nes dat and saved "Super Mario Bros. + Duck Hunt (USA)" and "Super Mario Bros. + Tetris + Nintendo World Cup (Europe) (Rev 1)"

    So that's where I started my testing of Retool.
    And the Retool dat saves all 3:
    Super Mario Bros. (World)
    Super Mario Bros. + Duck Hunt (USA)
    Super Mario Bros. + Tetris + Nintendo World Cup (Europe) (Rev 1)

    For me this is a much better option as deleting a game or two from my NAS is a lot less of a hassle then adding them.

    Anyway time to head over to github and read through the change logs.

  9. I just wanted to say that I also want this feature. I like playing games like Resident Evil or Silent Hill, but I would prefer to be able to filter out those games until I enter my pin or confirm that it's me using BigBox.

    This may never happen, and there may be other stuff that's more important to the majority of people, but if it's added I would be grateful.

  10. Hi all,

    I just wanted to ask if there’s going to be other then North American (ESRB) rating systems added.

    I’m European so for me I’d like to have PEGI as me primary rating system. But I also have a lot of Japanese only games, so CERO is of interest for me.

    Checking with Wikipedia there are a lot of rating systems and maybe people like me want their local rating system if possible.

    I voted on this a long time ago, but the "enhancement" is from 2016, so now 5 years later I just wanted to ask if this is going to be a thing or not.

    Anyway if anyone else is interested in this, it would be nice to know. And if anyone knows if this is something that will be added or not, it would be also nice to know

  11. 13 hours ago, clockw3rk said:

    I'm testing the new MSX, MSX2 and Pokemon Mini platform videos, and there seems to be a mismatch between the background colors. Any suggestions to fix that?

    It looks like these platforms haven't been added to the theme yet. You can do it yourself if you like, but keep in mind that when the theme is updated any changes you've made will be gone.

    Anyway if you want to add them, navigate to:
    LaunchBox\Themes\COLORFUL - Light\Plugins\Ao.Bigbox.Themer.v3_9_7a\AssemblyConfig

    There you'll find 2 files that can be edited in any text editor.
    Open Ao.Bigbox.Themer.v3_9_7a.dll.config and add the platform names.

    <add key="Platform.MICROSOFT_MSX2" value="Microsoft_MSX2" />
    <add key="Platform.NINTENDO_POKEMON_MINI" value="Nintendo_Pokemon_Mini" />

    And in Ao.Bigbox.Themer.v3_9_7a-Colors.dll.config add the colour values

    <add key="Platform.MICROSOFT_MSX2" value="#3547a1" />
    <add key="Platform.NINTENDO_POKEMON_MINI" value="#36416e" />

    I think MSX is already added, but with no value, so you only need to add the value for that one.

    I've got my main games collection on another computer, so I haven't checked if the colour values for the platforms are correct. May be a bit off.

    Hope this helped

     

    • Like 1
  12. Hi all,

    Hope you all are doing well

    Viking, Any chance you can share the after effects (aep) file for the PreComp_Multi_Gameplay from Category_Playlist or Category_Favorite?
    None of the videos needed just the project file.

    Im making some playlist videos and 2 of the screens in my video seem a little off. Would be helpful to be able to compare them with the once in your project, if possible

  13. 10 hours ago, viking said:

    Here, the shadow cannot be generated by the DropShadow tool. You have to paint it imagining how the shadow will naturally arise. Or a can near.
    Create an empty layer below and use the brush tool, giving it a very squashed oval shape and 25% opacity. Then paint the shadow. Don't hesitate to make plenty of layers for each area or effect. When you are satisfied, collapse all your shadow layers in one.

    Thank you viking. This is just what I needed. I gave it a little try and it will take my some time to master, but I think it will look good once it’s done. I also found the GameCube resource files helpful.

    Seeing the settings you use really helped a lot.

    I’m a been under the weather at the moment, so I want be working on anything until I’m better, but once I have something new I'll post it here

    Once again thank you

    • Like 1
  14. Hi all,

    Okey so I moved this to the right thread. Sorry about that.
    Anyway Im working on 3 systems. Atari Jaguar CD, Casio Loopy and Sony PS Vita.

    Im not really that good with photoshop (or any photo editing software), but I'll give a try.

    Im not sure about the drop shadow on the Atari and Casio, so any advice or tips and tricks would be helpful.

    And for the vita I'm looking for a better system image, but overall im happy with it.

    Once the shadows are done I'll move on to adding some accessories.

    Atari Jaguar CD.png

    Casio Loopy.png

    Sony PS Vita.png

    • Like 1
  15. On 5/20/2019 at 6:22 PM, Jason Carr said:

    Disc swapping is available on the pause screen, but it is still dependent on the emulator supporting it, and being configured properly for it. I haven't added explicit support for unzipping multi-disc games, so I don't expect that would work. I'll probably put a better solution for all of that on the next community poll.

    Thank you for replay. Now i know that it's in the pipeline

  16. Hi all. Haven't tried the new beta, but just wanted to ask. Is the disc swap accessible from the pause screen? And if yes, can I select a disc that is in 7zip and have launchbox unpack before exiting the pause screen?

×
×
  • Create New...