epicfail
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File Comments posted by epicfail
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Uploaded a new version everyone.
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On 2/18/2017 at 6:31 AM, slashguns04 said:
video guide please?
Finally added a video.
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@cammelspit Try the update I just added to handle some of those reserved characters, that are illegal for filenames in windows.
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58 minutes ago, cammelspit said:
I do get an illegal character warning message.
Any guess what the character was?
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Not sure, try Ctrl+F5. Does that work?
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12 minutes ago, Egobyte83 said:
Wait a minute... before I do that, I have to ask.. I just noticed there are two different folders for ScummVM for some reason. Which folder is the correct folder to put ScummVMLauncher.exe?
(1)
C:\Users\*MYUSERNAME*\LaunchBox\ScummVMor
(2)
C:\ProgramData\Microsoft\Windows\Start Menu\Programs\ScummVMBecause I've put everything, the launchers folder and the ScummVMLauncher.exe, into the second one. Does it make any difference?
The emulator I set up in Launchbox is directed to your executable file in the second one too.(1) is the real location, this is the one to use. This is where you put your the ScummVMLauncher.exe and this is the ScummVM.exe that you need to pick before generating your launchers. Make the executable in launchbox point here to the ScummVMLauncher.exe.
(2) These are your shortcuts for your Windows start menu. Don't use this location for anything.
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59 minutes ago, Egobyte83 said:
Yes I did put the ScummVMlauncher.exe in the same directory as ScummVM.exe, and the emulator in Launchbox is directed to that file as well.
The launchers are in their own folder.
Try the new version I just uploaded and regenerate your launchers.
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On 8/8/2017 at 6:33 PM, cammelspit said:
OH MAN! This is the only one feature I want. This is already the best way to import ScummVM into LB. You would make a grown man, a 33-year-old father, giddy like a toddler on Christmas day. Though, I may get excited rather easily...
Try out the update and let me know.
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1 hour ago, Egobyte83 said:
Didn't work for me. I followed every step of the setup-instructions, and the launchers imported into Launchbox just fine... however, when I try to run them, nothing happens
You can test the launcher before you create them with the run button from the app. If it runs then the launcher you create should work as well. Did you "Put these ScummVMLauncher.exe files in your scummvm directory same directory as your scummvm.exe"
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On 7/21/2017 at 8:24 AM, Asterra said:
Just echoing what cammelspit said back in May. There needs to be an option not to filter the list. As it is, I'm having to generate like 30 different lists and then try to merge them based on the contents of the .bat files. The exact opposite of a time saver. I don't even know how I'm going to approach this problem when it comes to RetroArch. I guess I'll have to set up an experimental short list and scrutinize exactly what this app does.
Anyway, yeah, a way to disable the filter would transform this utility's usefulness.
Ah I smell what your stepping in, I will look into updating this. Thank you for the feed back.
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15 hours ago, d8thstar said:
it worked great but i can't seem to exit scummvm by pressing the ESC key. i even added asma but to the auto hit key tab that is supposed to kill the open process but that didn't work either.
if you can exit scummvm with ESC and go back to LB, please share how you did it!
ESC is usually a button needed to navigate the game properly. This is one of the exceptions for me, exiting is done via the menu. Maybe try mapping a button to like Ctrl+F5 this should open the menu. From here you can choose Load, Save, Quit, etc... My system sits in my server closet and is played over steam link, so I'll need to to pull it out and hook it up to a monitor to investigate my settings. I believe that Ctrl+q is quit.
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On 2/18/2017 at 6:31 AM, slashguns04 said:
video guide please?
I will get to it this week, sorry for the delay.
Edit: Sorry no video yet, but added retroarch feature.
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EpicFail ScummVM Launcher NEW
in Third-party Apps and Plugins
Posted
Does the "Prepare collection for retroarch" feature from the advanced feature still work? I haven't tested this, but sounds like I need to update it to create ".scummvm" files instead of ".epicfail" files? Let me know if you need that update. This has been a feature of the plugin for a while. You still have to to a Mass Add of games in your scummvm client the feature reads that ini file and writes .epicfail file in each folder. I don't use it very often to know if it works still. You used to be able to point retroarch at those .epicfail files to launch the games. Sounds like what your wanting.